/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "../../../idlib/precompiled.h" #pragma hdrstop #include "AASFile.h" #include "AASFile_local.h" //=============================================================== // // Environment Sampling // //=============================================================== /* ================ idAASFileLocal::EdgeCenter ================ */ idVec3 idAASFileLocal::EdgeCenter( int edgeNum ) const { const aasEdge_t *edge; edge = &edges[edgeNum]; return ( vertices[edge->vertexNum[0]] + vertices[edge->vertexNum[1]] ) * 0.5f; } /* ================ idAASFileLocal::FaceCenter ================ */ idVec3 idAASFileLocal::FaceCenter( int faceNum ) const { int i, edgeNum; const aasFace_t *face; const aasEdge_t *edge; idVec3 center; center = vec3_origin; face = &faces[faceNum]; if ( face->numEdges > 0 ) { for ( i = 0; i < face->numEdges; i++ ) { edgeNum = edgeIndex[ face->firstEdge + i ]; edge = &edges[ abs( edgeNum ) ]; center += vertices[ edge->vertexNum[ INTSIGNBITSET(edgeNum) ] ]; } center /= face->numEdges; } return center; } /* ================ idAASFileLocal::AreaCenter ================ */ idVec3 idAASFileLocal::AreaCenter( int areaNum ) const { int i, faceNum; const aasArea_t *area; idVec3 center; center = vec3_origin; area = &areas[areaNum]; if ( area->numFaces > 0 ) { for ( i = 0; i < area->numFaces; i++ ) { faceNum = faceIndex[area->firstFace + i]; center += FaceCenter( abs(faceNum) ); } center /= area->numFaces; } return center; } /* ============ idAASFileLocal::AreaReachableGoal ============ */ idVec3 idAASFileLocal::AreaReachableGoal( int areaNum ) const { int i, faceNum, numFaces; const aasArea_t *area; idVec3 center; idVec3 start, end; aasTrace_t trace; area = &areas[areaNum]; if ( !(area->flags & (AREA_REACHABLE_WALK|AREA_REACHABLE_FLY)) || (area->flags & AREA_LIQUID) ) { return AreaCenter( areaNum ); } center = vec3_origin; numFaces = 0; for ( i = 0; i < area->numFaces; i++ ) { faceNum = faceIndex[area->firstFace + i]; if ( !(faces[abs(faceNum)].flags & FACE_FLOOR) ) { continue; } center += FaceCenter( abs(faceNum) ); numFaces++; } if ( numFaces > 0 ) { center /= numFaces; } center[2] += 1.0f; end = center; end[2] -= 1024; Trace( trace, center, end ); return trace.endpos; } /* ================ idAASFileLocal::EdgeBounds ================ */ idBounds idAASFileLocal::EdgeBounds( int edgeNum ) const { const aasEdge_t *edge; idBounds bounds; edge = &edges[ abs( edgeNum ) ]; bounds[0] = bounds[1] = vertices[ edge->vertexNum[0] ]; bounds += vertices[ edge->vertexNum[1] ]; return bounds; } /* ================ idAASFileLocal::FaceBounds ================ */ idBounds idAASFileLocal::FaceBounds( int faceNum ) const { int i, edgeNum; const aasFace_t *face; const aasEdge_t *edge; idBounds bounds; face = &faces[faceNum]; bounds.Clear(); for ( i = 0; i < face->numEdges; i++ ) { edgeNum = edgeIndex[ face->firstEdge + i ]; edge = &edges[ abs( edgeNum ) ]; bounds.AddPoint( vertices[ edge->vertexNum[ INTSIGNBITSET(edgeNum) ] ] ); } return bounds; } /* ================ idAASFileLocal::AreaBounds ================ */ idBounds idAASFileLocal::AreaBounds( int areaNum ) const { int i, faceNum; const aasArea_t *area; idBounds bounds; area = &areas[areaNum]; bounds.Clear(); for ( i = 0; i < area->numFaces; i++ ) { faceNum = faceIndex[area->firstFace + i]; bounds += FaceBounds( abs(faceNum) ); } return bounds; } /* ============ idAASFileLocal::PointAreaNum ============ */ int idAASFileLocal::PointAreaNum( const idVec3 &origin ) const { int nodeNum; const aasNode_t *node; nodeNum = 1; do { node = &nodes[nodeNum]; if ( planeList[node->planeNum].Side( origin ) == PLANESIDE_BACK ) { nodeNum = node->children[1]; } else { nodeNum = node->children[0]; } if ( nodeNum < 0 ) { return -nodeNum; } } while( nodeNum ); return 0; } /* ============ idAASFileLocal::PointReachableAreaNum ============ */ int idAASFileLocal::PointReachableAreaNum( const idVec3 &origin, const idBounds &searchBounds, const int areaFlags, const int excludeTravelFlags ) const { int areaList[32], areaNum, i; idVec3 start, end, pointList[32]; aasTrace_t trace; idBounds bounds; float frac; start = origin; trace.areas = areaList; trace.points = pointList; trace.maxAreas = sizeof( areaList ) / sizeof( int ); trace.getOutOfSolid = true; areaNum = PointAreaNum( start ); if ( areaNum ) { if ( ( areas[areaNum].flags & areaFlags ) && ( ( areas[areaNum].travelFlags & excludeTravelFlags ) == 0 ) ) { return areaNum; } } else { // trace up end = start; end[2] += 32.0f; Trace( trace, start, end ); if ( trace.numAreas >= 1 ) { if ( ( areas[0].flags & areaFlags ) && ( ( areas[0].travelFlags & excludeTravelFlags ) == 0 ) ) { return areaList[0]; } start = pointList[0]; start[2] += 1.0f; } } // trace down end = start; end[2] -= 32.0f; Trace( trace, start, end ); if ( trace.lastAreaNum ) { if ( ( areas[trace.lastAreaNum].flags & areaFlags ) && ( ( areas[trace.lastAreaNum].travelFlags & excludeTravelFlags ) == 0 ) ) { return trace.lastAreaNum; } start = trace.endpos; } // expand bounds until an area is found for ( i = 1; i <= 12; i++ ) { frac = i * ( 1.0f / 12.0f ); bounds[0] = origin + searchBounds[0] * frac; bounds[1] = origin + searchBounds[1] * frac; areaNum = BoundsReachableAreaNum( bounds, areaFlags, excludeTravelFlags ); if ( areaNum && ( areas[areaNum].flags & areaFlags ) && ( ( areas[areaNum].travelFlags & excludeTravelFlags ) == 0 ) ) { return areaNum; } } return 0; } /* ============ idAASFileLocal::BoundsReachableAreaNum_r ============ */ int idAASFileLocal::BoundsReachableAreaNum_r( int nodeNum, const idBounds &bounds, const int areaFlags, const int excludeTravelFlags ) const { int res; const aasNode_t *node; while( nodeNum ) { if ( nodeNum < 0 ) { if ( ( areas[-nodeNum].flags & areaFlags ) && ( ( areas[-nodeNum].travelFlags & excludeTravelFlags ) == 0 ) ) { return -nodeNum; } return 0; } node = &nodes[nodeNum]; res = bounds.PlaneSide( planeList[node->planeNum] ); if ( res == PLANESIDE_BACK ) { nodeNum = node->children[1]; } else if ( res == PLANESIDE_FRONT ) { nodeNum = node->children[0]; } else { nodeNum = BoundsReachableAreaNum_r( node->children[1], bounds, areaFlags, excludeTravelFlags ); if ( nodeNum ) { return nodeNum; } nodeNum = node->children[0]; } } return 0; } /* ============ idAASFileLocal::BoundsReachableAreaNum ============ */ int idAASFileLocal::BoundsReachableAreaNum( const idBounds &bounds, const int areaFlags, const int excludeTravelFlags ) const { return BoundsReachableAreaNum_r( 1, bounds, areaFlags, excludeTravelFlags ); } /* ============ idAASFileLocal::PushPointIntoAreaNum ============ */ void idAASFileLocal::PushPointIntoAreaNum( int areaNum, idVec3 &point ) const { int i, faceNum; const aasArea_t *area; const aasFace_t *face; area = &areas[areaNum]; // push the point to the right side of all area face planes for ( i = 0; i < area->numFaces; i++ ) { faceNum = faceIndex[area->firstFace + i]; face = &faces[abs( faceNum )]; const idPlane &plane = planeList[face->planeNum ^ INTSIGNBITSET( faceNum )]; float dist = plane.Distance( point ); // project the point onto the face plane if it is on the wrong side if ( dist < 0.0f ) { point -= dist * plane.Normal(); } } } /* ============ idAASFileLocal::Trace ============ */ #define TRACEPLANE_EPSILON 0.125f typedef struct aasTraceStack_s { idVec3 start; idVec3 end; int planeNum; int nodeNum; } aasTraceStack_t; bool idAASFileLocal::Trace( aasTrace_t &trace, const idVec3 &start, const idVec3 &end ) const { int side, nodeNum, tmpPlaneNum; double front, back, frac; idVec3 cur_start, cur_end, cur_mid, v1, v2; aasTraceStack_t tracestack[MAX_AAS_TREE_DEPTH]; aasTraceStack_t *tstack_p; const aasNode_t *node; const idPlane *plane; trace.numAreas = 0; trace.lastAreaNum = 0; trace.blockingAreaNum = 0; tstack_p = tracestack; tstack_p->start = start; tstack_p->end = end; tstack_p->planeNum = 0; tstack_p->nodeNum = 1; //start with the root of the tree tstack_p++; while( 1 ) { tstack_p--; // if the trace stack is empty if ( tstack_p < tracestack ) { if ( !trace.lastAreaNum ) { // completely in solid trace.fraction = 0.0f; trace.endpos = start; } else { // nothing was hit trace.fraction = 1.0f; trace.endpos = end; } trace.planeNum = 0; return false; } // number of the current node to test the line against nodeNum = tstack_p->nodeNum; // if it is an area if ( nodeNum < 0) { // if can't enter the area if ( ( areas[-nodeNum].flags & trace.flags ) || ( areas[-nodeNum].travelFlags & trace.travelFlags ) ) { if ( !trace.lastAreaNum ) { trace.fraction = 0.0f; v1 = vec3_origin; } else { v1 = end - start; v2 = tstack_p->start - start; trace.fraction = v2.Length() / v1.Length(); } trace.endpos = tstack_p->start; trace.blockingAreaNum = -nodeNum; trace.planeNum = tstack_p->planeNum; // always take the plane with normal facing towards the trace start plane = &planeList[trace.planeNum]; if ( v1 * plane->Normal() > 0.0f ) { trace.planeNum ^= 1; } return true; } trace.lastAreaNum = -nodeNum; if ( trace.numAreas < trace.maxAreas ) { if ( trace.areas ) { trace.areas[trace.numAreas] = -nodeNum; } if ( trace.points ) { trace.points[trace.numAreas] = tstack_p->start; } trace.numAreas++; } continue; } // if it is a solid leaf if ( !nodeNum ) { if ( !trace.lastAreaNum ) { trace.fraction = 0.0f; v1 = vec3_origin; } else { v1 = end - start; v2 = tstack_p->start - start; trace.fraction = v2.Length() / v1.Length(); } trace.endpos = tstack_p->start; trace.blockingAreaNum = 0; // hit solid leaf trace.planeNum = tstack_p->planeNum; // always take the plane with normal facing towards the trace start plane = &planeList[trace.planeNum]; if ( v1 * plane->Normal() > 0.0f ) { trace.planeNum ^= 1; } if ( !trace.lastAreaNum && trace.getOutOfSolid ) { continue; } else { return true; } } // the node to test against node = &nodes[nodeNum]; // start point of current line to test against node cur_start = tstack_p->start; // end point of the current line to test against node cur_end = tstack_p->end; // the current node plane plane = &planeList[node->planeNum]; front = plane->Distance( cur_start ); back = plane->Distance( cur_end ); // if the whole to be traced line is totally at the front of this node // only go down the tree with the front child if ( front >= -ON_EPSILON && back >= -ON_EPSILON ) { // keep the current start and end point on the stack and go down the tree with the front child tstack_p->nodeNum = node->children[0]; tstack_p++; if ( tstack_p >= &tracestack[MAX_AAS_TREE_DEPTH] ) { common->Error("idAASFileLocal::Trace: stack overflow\n" ); return false; } } // if the whole to be traced line is totally at the back of this node // only go down the tree with the back child else if ( front < ON_EPSILON && back < ON_EPSILON ) { // keep the current start and end point on the stack and go down the tree with the back child tstack_p->nodeNum = node->children[1]; tstack_p++; if ( tstack_p >= &tracestack[MAX_AAS_TREE_DEPTH] ) { common->Error("idAASFileLocal::Trace: stack overflow\n" ); return false; } } // go down the tree both at the front and back of the node else { tmpPlaneNum = tstack_p->planeNum; // calculate the hit point with the node plane // put the cross point TRACEPLANE_EPSILON on the near side if (front < 0) { frac = (front + TRACEPLANE_EPSILON) / ( front - back ); } else { frac = (front - TRACEPLANE_EPSILON) / ( front - back ); } if (frac < 0) { frac = 0.001f; //0 } else if (frac > 1) { frac = 0.999f; //1 } cur_mid = cur_start + ( cur_end - cur_start ) * frac; // side the front part of the line is on side = front < 0; // first put the end part of the line on the stack (back side) tstack_p->start = cur_mid; tstack_p->planeNum = node->planeNum; tstack_p->nodeNum = node->children[!side]; tstack_p++; if ( tstack_p >= &tracestack[MAX_AAS_TREE_DEPTH] ) { common->Error("idAASFileLocal::Trace: stack overflow\n" ); return false; } // now put the part near the start of the line on the stack so we will // continue with that part first. tstack_p->start = cur_start; tstack_p->end = cur_mid; tstack_p->planeNum = tmpPlaneNum; tstack_p->nodeNum = node->children[side]; tstack_p++; if ( tstack_p >= &tracestack[MAX_AAS_TREE_DEPTH] ) { common->Error("idAASFileLocal::Trace: stack overflow\n" ); return false; } } } return false; } /* ============ idAASLocal::AreaContentsTravelFlags ============ */ int idAASFileLocal::AreaContentsTravelFlags( int areaNum ) const { if ( areas[areaNum].contents & AREACONTENTS_WATER ) { return TFL_WATER; } return TFL_AIR; } /* ============ idAASFileLocal::MaxTreeDepth_r ============ */ void idAASFileLocal::MaxTreeDepth_r( int nodeNum, int &depth, int &maxDepth ) const { const aasNode_t *node; if ( nodeNum <= 0 ) { return; } depth++; if ( depth > maxDepth ) { maxDepth = depth; } node = &nodes[nodeNum]; MaxTreeDepth_r( node->children[0], depth, maxDepth ); MaxTreeDepth_r( node->children[1], depth, maxDepth ); depth--; } /* ============ idAASFileLocal::MaxTreeDepth ============ */ int idAASFileLocal::MaxTreeDepth( void ) const { int depth, maxDepth; depth = maxDepth = 0; MaxTreeDepth_r( 1, depth, maxDepth ); return maxDepth; }