/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "sys/platform.h" #include "framework/Session.h" #include "renderer/tr_local.h" #include "renderer/MegaTexture.h" idCVar idMegaTexture::r_megaTextureLevel( "r_megaTextureLevel", "0", CVAR_RENDERER | CVAR_INTEGER, "draw only a specific level" ); idCVar idMegaTexture::r_showMegaTexture( "r_showMegaTexture", "0", CVAR_RENDERER | CVAR_BOOL, "display all the level images" ); idCVar idMegaTexture::r_showMegaTextureLabels( "r_showMegaTextureLabels", "0", CVAR_RENDERER | CVAR_BOOL, "draw colored blocks in each tile" ); idCVar idMegaTexture::r_skipMegaTexture( "r_skipMegaTexture", "0", CVAR_RENDERER | CVAR_INTEGER, "only use the lowest level image" ); idCVar idMegaTexture::r_terrainScale( "r_terrainScale", "3", CVAR_RENDERER | CVAR_INTEGER, "vertically scale USGS data" ); /* allow sparse population of the upper detail tiles */ int RoundDownToPowerOfTwo( int num ) { int pot; for (pot = 1 ; (pot*2) <= num ; pot<<=1) { } return pot; } static union { int intVal; byte color[4]; } fillColor; static byte colors[8][4] = { { 0, 0, 0, 255 }, { 255, 0, 0, 255 }, { 0, 255, 0, 255 }, { 255, 255, 0, 255 }, { 0, 0, 255, 255 }, { 255, 0, 255, 255 }, { 0, 255, 255, 255 }, { 255, 255, 255, 255 } }; static void R_EmptyLevelImage( idImage *image ) { int c = MAX_LEVEL_WIDTH * MAX_LEVEL_WIDTH; byte *data = (byte *)_alloca( c*4 ); for ( int i = 0 ; i < c ; i++ ) { ((int *)data)[i] = fillColor.intVal; } // FIXME: this won't live past vid mode changes image->GenerateImage( data, MAX_LEVEL_WIDTH, MAX_LEVEL_WIDTH, TF_DEFAULT, false, TR_REPEAT, TD_HIGH_QUALITY ); } /* ==================== InitFromMegaFile ==================== */ bool idMegaTexture::InitFromMegaFile( const char *fileBase ) { idStr name = "megaTextures/"; name += fileBase; name.StripFileExtension(); name += ".mega"; int width, height; fileHandle = fileSystem->OpenFileRead( name.c_str() ); if ( !fileHandle ) { common->Printf( "idMegaTexture: failed to open %s\n", name.c_str() ); return false; } fileHandle->Read( &header, sizeof( header ) ); if ( header.tileSize < 64 || header.tilesWide < 1 || header.tilesHigh < 1 ) { common->Printf( "idMegaTexture: bad header on %s\n", name.c_str() ); return false; } currentTriMapping = NULL; numLevels = 0; width = header.tilesWide; height = header.tilesHigh; int tileOffset = 1; // just past the header memset( levels, 0, sizeof( levels ) ); while( 1 ) { idTextureLevel *level = &levels[numLevels]; level->mega = this; level->tileOffset = tileOffset; level->tilesWide = width; level->tilesHigh = height; level->parms[0] = -1; // initially mask everything level->parms[1] = 0; level->parms[2] = 0; level->parms[3] = (float)width / TILE_PER_LEVEL; level->Invalidate(); tileOffset += level->tilesWide * level->tilesHigh; char str[1024]; sprintf( str, "MEGA_%s_%i", fileBase, numLevels ); // give each level a default fill color for (int i = 0 ; i < 4 ; i++ ) { fillColor.color[i] = colors[numLevels+1][i]; } levels[numLevels].image = globalImages->ImageFromFunction( str, R_EmptyLevelImage ); numLevels++; if ( width <= TILE_PER_LEVEL && height <= TILE_PER_LEVEL ) { break; } width = ( width + 1 ) >> 1; height = ( height + 1 ) >> 1; } // force first bind to load everything currentViewOrigin[0] = -99999999.0f; currentViewOrigin[1] = -99999999.0f; currentViewOrigin[2] = -99999999.0f; return true; } /* ==================== SetMappingForSurface analyzes xyz and st to create a mapping This is not very robust, but works for rectangular grids ==================== */ void idMegaTexture::SetMappingForSurface( const srfTriangles_t *tri ) { if ( tri == currentTriMapping ) { return; } currentTriMapping = tri; if ( !tri->verts ) { return; } idDrawVert origin, axis[2]; origin.st[0] = 1.0; origin.st[1] = 1.0; axis[0].st[0] = 0; axis[0].st[1] = 1; axis[1].st[0] = 1; axis[1].st[1] = 0; for ( int i = 0 ; i < tri->numVerts ; i++ ) { idDrawVert *v = &tri->verts[i]; if ( v->st[0] <= origin.st[0] && v->st[1] <= origin.st[1] ) { origin = *v; } if ( v->st[0] >= axis[0].st[0] && v->st[1] <= axis[0].st[1] ) { axis[0] = *v; } if ( v->st[0] <= axis[1].st[0] && v->st[1] >= axis[1].st[1] ) { axis[1] = *v; } } for ( int i = 0 ; i < 2 ; i++ ) { idVec3 dir = axis[i].xyz - origin.xyz; float texLen = axis[i].st[i] - origin.st[i]; float spaceLen = (axis[i].xyz - origin.xyz).Length(); float scale = texLen / (spaceLen*spaceLen); dir *= scale; float c = origin.xyz * dir - origin.st[i]; localViewToTextureCenter[i][0] = dir[0]; localViewToTextureCenter[i][1] = dir[1]; localViewToTextureCenter[i][2] = dir[2]; localViewToTextureCenter[i][3] = -c; } } /* ==================== BindForViewOrigin ==================== */ void idMegaTexture::BindForViewOrigin( const idVec3 viewOrigin ) { SetViewOrigin( viewOrigin ); // borderClamp image goes in texture 0 GL_SelectTexture( 0 ); globalImages->borderClampImage->Bind(); // level images in higher textures, blurriest first for ( int i = 0 ; i < 7 ; i++ ) { GL_SelectTexture( 1+i ); if ( i >= numLevels ) { globalImages->whiteImage->Bind(); static float parms[4] = { -2, -2, 0, 1 }; // no contribution qglProgramLocalParameter4fvARB( GL_VERTEX_PROGRAM_ARB, i, parms ); } else { idTextureLevel *level = &levels[ numLevels-1-i ]; if ( r_showMegaTexture.GetBool() ) { if ( i & 1 ) { globalImages->blackImage->Bind(); } else { globalImages->whiteImage->Bind(); } } else { level->image->Bind(); } qglProgramLocalParameter4fvARB( GL_VERTEX_PROGRAM_ARB, i, level->parms ); } } float parms[4]; parms[0] = 0; parms[1] = 0; parms[2] = 0; parms[3] = 1; qglProgramLocalParameter4fvARB( GL_VERTEX_PROGRAM_ARB, 7, parms ); parms[0] = 1; parms[1] = 1; parms[2] = r_terrainScale.GetFloat(); parms[3] = 1; qglProgramLocalParameter4fvARB( GL_VERTEX_PROGRAM_ARB, 8, parms ); } /* ==================== Unbind This can go away once everything uses fragment programs so the enable states don't need tracking ==================== */ void idMegaTexture::Unbind( void ) { for ( int i = 0 ; i < numLevels ; i++ ) { GL_SelectTexture( 1+i ); globalImages->BindNull(); } } /* ==================== SetViewOrigin ==================== */ void idMegaTexture::SetViewOrigin( const idVec3 viewOrigin ) { if ( r_showMegaTextureLabels.IsModified() ) { r_showMegaTextureLabels.ClearModified(); currentViewOrigin[0] = viewOrigin[0] + 0.1; // force a change for ( int i = 0 ; i < numLevels ; i++ ) { levels[i].Invalidate(); } } if ( viewOrigin == currentViewOrigin ) { return; } if ( r_skipMegaTexture.GetBool() ) { return; } currentViewOrigin = viewOrigin; float texCenter[2]; // convert the viewOrigin to a texture center, which will // be a different conversion for each megaTexture for ( int i = 0 ; i < 2 ; i++ ) { texCenter[i] = viewOrigin[0] * localViewToTextureCenter[i][0] + viewOrigin[1] * localViewToTextureCenter[i][1] + viewOrigin[2] * localViewToTextureCenter[i][2] + localViewToTextureCenter[i][3]; } for ( int i = 0 ; i < numLevels ; i++ ) { levels[i].UpdateForCenter( texCenter ); } } /* ==================== UpdateTile A local tile will only be mapped to globalTile[ localTile + X * TILE_PER_LEVEL ] for some x ==================== */ void idTextureLevel::UpdateTile( int localX, int localY, int globalX, int globalY ) { idTextureTile *tile = &tileMap[localX][localY]; if ( tile->x == globalX && tile->y == globalY ) { return; } if ( (globalX & (TILE_PER_LEVEL-1)) != localX || (globalY & (TILE_PER_LEVEL-1)) != localY ) { common->Error( "idTextureLevel::UpdateTile: bad coordinate mod" ); } tile->x = globalX; tile->y = globalY; byte data[ TILE_SIZE * TILE_SIZE * 4 ]; if ( globalX >= tilesWide || globalX < 0 || globalY >= tilesHigh || globalY < 0 ) { // off the map memset( data, 0, sizeof( data ) ); } else { // extract the data from the full image (FIXME: background load from disk) int tileNum = tileOffset + tile->y * tilesWide + tile->x; int tileSize = TILE_SIZE * TILE_SIZE * 4; mega->fileHandle->Seek( tileNum * tileSize, FS_SEEK_SET ); memset( data, 128, sizeof( data ) ); mega->fileHandle->Read( data, tileSize ); } if ( idMegaTexture::r_showMegaTextureLabels.GetBool() ) { // put a color marker in it byte color[4] = { 255 * localX / TILE_PER_LEVEL, 255 * localY / TILE_PER_LEVEL, 0, 0 }; for ( int x = 0 ; x < 8 ; x++ ) { for ( int y = 0 ; y < 8 ; y++ ) { *(int *)&data[ ( ( y + TILE_SIZE/2 - 4 ) * TILE_SIZE + x + TILE_SIZE/2 - 4 ) * 4 ] = *(int *)color; } } } // upload all the mip-map levels int level = 0; int size = TILE_SIZE; while ( 1 ) { qglTexSubImage2D( GL_TEXTURE_2D, level, localX * size, localY * size, size, size, GL_RGBA, GL_UNSIGNED_BYTE, data ); size >>= 1; level++; if ( size == 0 ) { break; } // mip-map in place for ( int y = 0 ; y < size ; y++ ) { byte *in, *in2, *out; in = data + y * size * 16; in2 = in + size * 8; out = data + y * size * 4; for ( int x = 0 ; x < size ; x++ ) { out[x*4+0] = ( in[x*8+0] + in[x*8+4+0] + in2[x*8+0] + in2[x*8+4+0] ) >> 2; out[x*4+1] = ( in[x*8+1] + in[x*8+4+1] + in2[x*8+1] + in2[x*8+4+1] ) >> 2; out[x*4+2] = ( in[x*8+2] + in[x*8+4+2] + in2[x*8+2] + in2[x*8+4+2] ) >> 2; out[x*4+3] = ( in[x*8+3] + in[x*8+4+3] + in2[x*8+3] + in2[x*8+4+3] ) >> 2; } } } } /* ==================== UpdateForCenter Center is in the 0.0 to 1.0 range ==================== */ void idTextureLevel::UpdateForCenter( float center[2] ) { int globalTileCorner[2]; int localTileOffset[2]; if ( tilesWide <= TILE_PER_LEVEL && tilesHigh <= TILE_PER_LEVEL ) { globalTileCorner[0] = 0; globalTileCorner[1] = 0; localTileOffset[0] = 0; localTileOffset[1] = 0; // orient the mask so that it doesn't mask anything at all parms[0] = 0.25; parms[1] = 0.25; parms[3] = 0.25; } else { for ( int i = 0 ; i < 2 ; i++ ) { float global[2]; // this value will be outside the 0.0 to 1.0 range unless // we are in the corner of the megaTexture global[i] = ( center[i] * parms[3] - 0.5 ) * TILE_PER_LEVEL; globalTileCorner[i] = (int)( global[i] + 0.5 ); localTileOffset[i] = globalTileCorner[i] & (TILE_PER_LEVEL-1); // scaling for the mask texture to only allow the proper window // of tiles to show through parms[i] = -globalTileCorner[i] / (float)TILE_PER_LEVEL; } } image->Bind(); for ( int x = 0 ; x < TILE_PER_LEVEL ; x++ ) { for ( int y = 0 ; y < TILE_PER_LEVEL ; y++ ) { int globalTile[2]; globalTile[0] = globalTileCorner[0] + ( ( x - localTileOffset[0] ) & (TILE_PER_LEVEL-1) ); globalTile[1] = globalTileCorner[1] + ( ( y - localTileOffset[1] ) & (TILE_PER_LEVEL-1) ); UpdateTile( x, y, globalTile[0], globalTile[1] ); } } } /* ===================== Invalidate Forces all tiles to be regenerated ===================== */ void idTextureLevel::Invalidate() { for ( int x = 0 ; x < TILE_PER_LEVEL ; x++ ) { for ( int y = 0 ; y < TILE_PER_LEVEL ; y++ ) { tileMap[x][y].x = tileMap[x][y].y = -99999; } } } //=================================================================================================== typedef struct _TargaHeader { unsigned char id_length, colormap_type, image_type; unsigned short colormap_index, colormap_length; unsigned char colormap_size; unsigned short x_origin, y_origin, width, height; unsigned char pixel_size, attributes; } TargaHeader; static byte ReadByte( idFile *f ) { byte b; f->Read( &b, 1 ); return b; } static short ReadShort( idFile *f ) { byte b[2]; f->Read( &b, 2 ); return b[0] + ( b[1] << 8 ); } /* ==================== GenerateMegaMipMaps ==================== */ void idMegaTexture::GenerateMegaMipMaps( megaTextureHeader_t *header, idFile *outFile ) { outFile->Flush(); // out fileSystem doesn't allow read / write access... idFile *inFile = fileSystem->OpenFileRead( outFile->GetName() ); int tileOffset = 1; int width = header->tilesWide; int height = header->tilesHigh; int tileSize = header->tileSize * header->tileSize * 4; byte *oldBlock = (byte *)_alloca( tileSize ); byte *newBlock = (byte *)_alloca( tileSize ); while ( width > 1 || height > 1 ) { int newHeight = (height+1) >> 1; if ( newHeight < 1 ) { newHeight = 1; } int newWidth = (width+1) >> 1; if ( width < 1 ) { width = 1; } common->Printf( "generating %i x %i block mip level\n", newWidth, newHeight ); int tileNum; for ( int y = 0 ; y < newHeight ; y++ ) { common->Printf( "row %i\n", y ); session->UpdateScreen(); for ( int x = 0 ; x < newWidth ; x++ ) { // mip map four original blocks down into a single new block for ( int yy = 0 ; yy < 2 ; yy++ ) { for ( int xx = 0 ; xx< 2 ; xx++ ) { int tx = x*2 + xx; int ty = y*2 + yy; if ( tx > width || ty > height ) { // off edge, zero fill memset( newBlock, 0, tileSize ); } else { tileNum = tileOffset + ty * width + tx; inFile->Seek( tileNum * tileSize, FS_SEEK_SET ); inFile->Read( oldBlock, tileSize ); } // mip map the new pixels for ( int yyy = 0 ; yyy < TILE_SIZE / 2 ; yyy++ ) { for ( int xxx = 0 ; xxx < TILE_SIZE / 2 ; xxx++ ) { byte *in = &oldBlock[ ( yyy * 2 * TILE_SIZE + xxx * 2 ) * 4 ]; byte *out = &newBlock[ ( ( ( TILE_SIZE/2 * yy ) + yyy ) * TILE_SIZE + ( TILE_SIZE/2 * xx ) + xxx ) * 4 ]; out[0] = ( in[0] + in[4] + in[0+TILE_SIZE*4] + in[4+TILE_SIZE*4] ) >> 2; out[1] = ( in[1] + in[5] + in[1+TILE_SIZE*4] + in[5+TILE_SIZE*4] ) >> 2; out[2] = ( in[2] + in[6] + in[2+TILE_SIZE*4] + in[6+TILE_SIZE*4] ) >> 2; out[3] = ( in[3] + in[7] + in[3+TILE_SIZE*4] + in[7+TILE_SIZE*4] ) >> 2; } } // write the block out tileNum = tileOffset + width * height + y * newWidth + x; outFile->Seek( tileNum * tileSize, FS_SEEK_SET ); outFile->Write( newBlock, tileSize ); } } } } tileOffset += width * height; width = newWidth; height = newHeight; } delete inFile; } /* ==================== GenerateMegaPreview Make a 2k x 2k preview image for a mega texture that can be used in modeling programs ==================== */ void idMegaTexture::GenerateMegaPreview( const char *fileName ) { idFile *fileHandle = fileSystem->OpenFileRead( fileName ); if ( !fileHandle ) { common->Printf( "idMegaTexture: failed to open %s\n", fileName ); return; } idStr outName = fileName; outName.StripFileExtension(); outName += "_preview.tga"; common->Printf( "Creating %s.\n", outName.c_str() ); megaTextureHeader_t header; fileHandle->Read( &header, sizeof( header ) ); if ( header.tileSize < 64 || header.tilesWide < 1 || header.tilesHigh < 1 ) { common->Printf( "idMegaTexture: bad header on %s\n", fileName ); return; } int tileSize = header.tileSize; int width = header.tilesWide; int height = header.tilesHigh; int tileOffset = 1; int tileBytes = tileSize * tileSize * 4; // find the level that fits while ( width * tileSize > 2048 || height * tileSize > 2048 ) { tileOffset += width * height; width >>= 1; if ( width < 1 ) { width = 1; } height >>= 1; if ( height < 1 ) { height = 1; } } byte *pic = (byte *)R_StaticAlloc( width * height * tileBytes ); byte *oldBlock = (byte *)_alloca( tileBytes ); for ( int y = 0 ; y < height ; y++ ) { for ( int x = 0 ; x < width ; x++ ) { int tileNum = tileOffset + y * width + x; fileHandle->Seek( tileNum * tileBytes, FS_SEEK_SET ); fileHandle->Read( oldBlock, tileBytes ); for ( int yy = 0 ; yy < tileSize ; yy++ ) { memcpy( pic + ( ( y * tileSize + yy ) * width * tileSize + x * tileSize ) * 4, oldBlock + yy * tileSize * 4, tileSize * 4 ); } } } R_WriteTGA( outName.c_str(), pic, width * tileSize, height * tileSize, false ); R_StaticFree( pic ); delete fileHandle; } /* ==================== MakeMegaTexture_f Incrementally load a giant tga file and process into the mega texture block format ==================== */ void idMegaTexture::MakeMegaTexture_f( const idCmdArgs &args ) { int columns, fileSize, numBytes; byte *pixbuf; int row, column; TargaHeader targa_header; if ( args.Argc() != 2 ) { common->Printf( "USAGE: makeMegaTexture \n" ); return; } idStr name_s = "megaTextures/"; name_s += args.Argv(1); name_s.StripFileExtension(); name_s += ".tga"; const char *name = name_s.c_str(); // // open the file // common->Printf( "Opening %s.\n", name ); fileSize = fileSystem->ReadFile( name, NULL, NULL ); idFile *file = fileSystem->OpenFileRead( name ); if ( !file ) { common->Printf( "Couldn't open %s\n", name ); return; } targa_header.id_length = ReadByte( file ); targa_header.colormap_type = ReadByte( file ); targa_header.image_type = ReadByte( file ); targa_header.colormap_index = ReadShort( file ); targa_header.colormap_length = ReadShort( file ); targa_header.colormap_size = ReadByte( file ); targa_header.x_origin = ReadShort( file ); targa_header.y_origin = ReadShort( file ); targa_header.width = ReadShort( file ); targa_header.height = ReadShort( file ); targa_header.pixel_size = ReadByte( file ); targa_header.attributes = ReadByte( file ); if ( targa_header.image_type != 2 && targa_header.image_type != 10 && targa_header.image_type != 3 ) { common->Error( "LoadTGA( %s ): Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported\n", name ); } if ( targa_header.colormap_type != 0 ) { common->Error( "LoadTGA( %s ): colormaps not supported\n", name ); } if ( ( targa_header.pixel_size != 32 && targa_header.pixel_size != 24 ) && targa_header.image_type != 3 ) { common->Error( "LoadTGA( %s ): Only 32 or 24 bit images supported (no colormaps)\n", name ); } if ( targa_header.image_type == 2 || targa_header.image_type == 3 ) { numBytes = targa_header.width * targa_header.height * ( targa_header.pixel_size >> 3 ); if ( numBytes > fileSize - 18 - targa_header.id_length ) { common->Error( "LoadTGA( %s ): incomplete file\n", name ); } } columns = targa_header.width; // skip TARGA image comment if ( targa_header.id_length != 0 ) { file->Seek( targa_header.id_length, FS_SEEK_CUR ); } megaTextureHeader_t mtHeader; mtHeader.tileSize = TILE_SIZE; mtHeader.tilesWide = RoundDownToPowerOfTwo( targa_header.width ) / TILE_SIZE; mtHeader.tilesHigh = RoundDownToPowerOfTwo( targa_header.height ) / TILE_SIZE; idStr outName = name; outName.StripFileExtension(); outName += ".mega"; common->Printf( "Writing %i x %i size %i tiles to %s.\n", mtHeader.tilesWide, mtHeader.tilesHigh, mtHeader.tileSize, outName.c_str() ); // open the output megatexture file idFile *out = fileSystem->OpenFileWrite( outName.c_str() ); out->Write( &mtHeader, sizeof( mtHeader ) ); out->Seek( TILE_SIZE * TILE_SIZE * 4, FS_SEEK_SET ); // we will process this one row of tiles at a time, since the entire thing // won't fit in memory byte *targa_rgba = (byte *)R_StaticAlloc( TILE_SIZE * targa_header.width * 4 ); int blockRowsRemaining = mtHeader.tilesHigh; while ( blockRowsRemaining-- ) { common->Printf( "%i blockRowsRemaining\n", blockRowsRemaining ); session->UpdateScreen(); if ( targa_header.image_type == 2 || targa_header.image_type == 3 ) { // Uncompressed RGB or gray scale image for( row = 0 ; row < TILE_SIZE ; row++ ) { pixbuf = targa_rgba + row*columns*4; for( column = 0; column < columns; column++) { unsigned char red,green,blue,alphabyte; switch( targa_header.pixel_size ) { case 8: blue = ReadByte( file ); green = blue; red = blue; *pixbuf++ = red; *pixbuf++ = green; *pixbuf++ = blue; *pixbuf++ = 255; break; case 24: blue = ReadByte( file ); green = ReadByte( file ); red = ReadByte( file ); *pixbuf++ = red; *pixbuf++ = green; *pixbuf++ = blue; *pixbuf++ = 255; break; case 32: blue = ReadByte( file ); green = ReadByte( file ); red = ReadByte( file ); alphabyte = ReadByte( file ); *pixbuf++ = red; *pixbuf++ = green; *pixbuf++ = blue; *pixbuf++ = alphabyte; break; default: common->Error( "LoadTGA( %s ): illegal pixel_size '%d'\n", name, targa_header.pixel_size ); break; } } } } else if ( targa_header.image_type == 10 ) { // Runlength encoded RGB images unsigned char red,green,blue,alphabyte,packetHeader,packetSize,j; red = 0; green = 0; blue = 0; alphabyte = 0xff; for( row = 0 ; row < TILE_SIZE ; row++ ) { pixbuf = targa_rgba + row*columns*4; for( column = 0; column < columns; ) { packetHeader= ReadByte( file ); packetSize = 1 + (packetHeader & 0x7f); if ( packetHeader & 0x80 ) { // run-length packet switch( targa_header.pixel_size ) { case 24: blue = ReadByte( file ); green = ReadByte( file ); red = ReadByte( file ); alphabyte = 255; break; case 32: blue = ReadByte( file ); green = ReadByte( file ); red = ReadByte( file ); alphabyte = ReadByte( file ); break; default: common->Error( "LoadTGA( %s ): illegal pixel_size '%d'\n", name, targa_header.pixel_size ); break; } for( j = 0; j < packetSize; j++ ) { *pixbuf++=red; *pixbuf++=green; *pixbuf++=blue; *pixbuf++=alphabyte; column++; if ( column == columns ) { // run spans across rows common->Error( "TGA had RLE across columns, probably breaks block" ); column = 0; if ( row > 0) { row--; } else { goto breakOut; } pixbuf = targa_rgba + row*columns*4; } } } else { // non run-length packet for( j = 0; j < packetSize; j++ ) { switch( targa_header.pixel_size ) { case 24: blue = ReadByte( file ); green = ReadByte( file ); red = ReadByte( file ); *pixbuf++ = red; *pixbuf++ = green; *pixbuf++ = blue; *pixbuf++ = 255; break; case 32: blue = ReadByte( file ); green = ReadByte( file ); red = ReadByte( file ); alphabyte = ReadByte( file ); *pixbuf++ = red; *pixbuf++ = green; *pixbuf++ = blue; *pixbuf++ = alphabyte; break; default: common->Error( "LoadTGA( %s ): illegal pixel_size '%d'\n", name, targa_header.pixel_size ); break; } column++; if ( column == columns ) { // pixel packet run spans across rows column = 0; if ( row > 0 ) { row--; } else { goto breakOut; } pixbuf = targa_rgba + row*columns*4; } } } } breakOut: ; } } // // write out individual blocks from the full row block buffer // for ( int rowBlock = 0 ; rowBlock < mtHeader.tilesWide ; rowBlock++ ) { for ( int y = 0 ; y < TILE_SIZE ; y++ ) { out->Write( targa_rgba + ( y * targa_header.width + rowBlock * TILE_SIZE ) * 4, TILE_SIZE * 4 ); } } } R_StaticFree( targa_rgba ); GenerateMegaMipMaps( &mtHeader, out ); delete out; delete file; GenerateMegaPreview( outName.c_str() ); #if 0 if ( (targa_header.attributes & (1<<5)) ) { // image flp bit R_VerticalFlip( *pic, *width, *height ); } #endif }