/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #if !defined(NEWTEXWND_H) #define NEWTEXWND_H #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // TexWnd.h : header file // #include "../../renderer/tr_local.h" //#include "texwnd.h" ///////////////////////////////////////////////////////////////////////////// // CTexWnd window class CNewTexWnd : public CWnd { DECLARE_DYNCREATE(CNewTexWnd); // Construction public: CNewTexWnd(); void UpdateFilter(const char* pFilter); void UpdatePrefs(); void FocusEdit(); // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CNewTexWnd) public: virtual BOOL DestroyWindow(); virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext = NULL); protected: virtual BOOL PreCreateWindow(CREATESTRUCT& cs); //}}AFX_VIRTUAL // Implementation public: void EnsureTextureIsVisible(const char *name); void LoadMaterials(); virtual ~CNewTexWnd(); BOOL OnToolTipNotify( UINT id, NMHDR * pNMHDR, LRESULT * pResult ); INT_PTR CNewTexWnd::OnToolHitTest(CPoint point, TOOLINFO * pTI); virtual BOOL PreTranslateMessage(MSG* pMsg); protected: //CTexEdit m_wndFilter; //CButton m_wndShaders; bool m_bNeedRange; HGLRC hglrcTexture; CDC *hdcTexture; CPoint cursor; CPoint origin; CPoint draw; CPoint drawRow; CPoint current; CRect rectClient; int currentRow; int currentIndex; idList materialList; // Generated message map functions protected: const idMaterial* NextPos(); const idMaterial *getMaterialAtPoint(CPoint point); void InitPos(); //{{AFX_MSG(CNewTexWnd) afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnSize(UINT nType, int cx, int cy); afx_msg void OnParentNotify(UINT message, LPARAM lParam); afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags); afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags); afx_msg void OnPaint(); afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar); afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg void OnMButtonDown(UINT nFlags, CPoint point); afx_msg void OnRButtonDown(UINT nFlags, CPoint point); afx_msg void OnLButtonUp(UINT nFlags, CPoint point); afx_msg void OnMButtonUp(UINT nFlags, CPoint point); afx_msg void OnRButtonUp(UINT nFlags, CPoint point); afx_msg void OnMouseMove(UINT nFlags, CPoint point); afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt); //}}AFX_MSG afx_msg void OnShaderClick(); DECLARE_MESSAGE_MAP() public: afx_msg void OnSetFocus(CWnd* pOldWnd); }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(NEWTEXWND_H)