/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "tools/edit_gui_common.h" #include "qe3.h" #include "Radiant.h" #include "../comafx/DialogColorPicker.h" #include "LightDlg.h" #ifdef ID_DEBUG_MEMORY #undef new #undef DEBUG_NEW #define DEBUG_NEW new #endif void CLightInfo::Defaults() { pointLight = true; fallOff = 1; strTexture = ""; equalRadius = true; explicitStartEnd = false; lightRadius.Zero(); lightTarget.Zero(); lightRight.Zero(); lightUp.Zero(); lightStart.Zero(); lightEnd.Zero(); lightCenter.Zero(); hasCenter = false; isParallel = false; castShadows = true; castSpecular = true; castDiffuse = true; rotate = false; strobe = false; rotateSpeed = 0; strobeSpeed = 0; color[0] = color[1] = color[2] = 255; fogDensity[0] = fogDensity[1] = fogDensity[2] = 0; fog = false; lightRadius[0] = lightRadius[1] = lightRadius[2] = 300; } void CLightInfo::DefaultPoint() { idVec3 oldColor = color; Defaults(); color = oldColor; pointLight = true; } void CLightInfo::DefaultProjected() { idVec3 oldColor = color; Defaults(); color = oldColor; pointLight = false; lightTarget[2] = -256; lightUp[1] = -128; lightRight[0] = -128; } void CLightInfo::FromDict( const idDict *e ) { lightRadius.Zero(); lightTarget.Zero(); lightRight.Zero(); lightUp.Zero(); lightStart.Zero(); lightEnd.Zero(); lightCenter.Zero(); castShadows = !e->GetBool("noshadows"); castSpecular = !e->GetBool("nospecular"); castDiffuse = !e->GetBool("nodiffuse"); fallOff = e->GetFloat("falloff"); strTexture = e->GetString("texture"); isParallel = e->GetBool("parallel"); if (!e->GetVector("_color", "", color)) { color[0] = color[1] = color[2] = 1; } // windows needs 0-255 scale color[0] *= 255; color[1] *= 255; color[2] *= 255; if (e->GetVec4("fog", "", fogDensity)) { fog = true; } else { fog = false; } if (e->GetVector("light_right","", lightRight)) { // projected light pointLight = false; e->GetVector("light_target", "", lightTarget); e->GetVector("light_up", "", lightUp); if (e->GetVector("light_start", "", lightStart)) { // explicit start and end points explicitStartEnd = true; if (!e->GetVector("light_end", "", lightEnd)) { // no end, use target VectorCopy(lightTarget, lightEnd); } } else { explicitStartEnd = false; // create a start a quarter of the way to the target lightStart = lightTarget * 0.25; VectorCopy(lightTarget, lightEnd); } } else { pointLight = true; if (e->GetVector("light_radius", "", lightRadius)) { equalRadius = false; } else { float radius = e->GetFloat("light"); if (radius == 0) { radius = 300; } lightRadius[0] = lightRadius[1] = lightRadius[2] = radius; equalRadius = true; } if (e->GetVector("light_center", "", lightCenter)) { hasCenter = true; } } } void CLightInfo::ToDictFromDifferences ( idDict *e, const idDict *differences ) { for ( int i = 0 ; i < differences->GetNumKeyVals () ; i ++ ) { const idKeyValue *kv = differences->GetKeyVal( i ); if ( kv->GetValue().Length() > 0 ) { e->Set ( kv->GetKey() ,kv->GetValue() ); } else { e->Delete ( kv->GetKey() ); } common->Printf( "Applied difference: %s %s\n" , kv->GetKey().c_str() , kv->GetValue().c_str() ); } } //write all info to a dict, regardless of light type void CLightInfo::ToDictWriteAllInfo( idDict *e ) { e->Set("noshadows", (!castShadows) ? "1" : "0"); e->Set("nospecular", (!castSpecular) ? "1" : "0"); e->Set("nodiffuse", (!castDiffuse) ? "1" : "0"); e->SetFloat("falloff",fallOff); if (strTexture.GetLength() > 0 ) { e->Set("texture", strTexture); } else { e->Set("texture", ""); } idVec3 temp = color; temp /= 255; e->SetVector("_color", temp); if (!equalRadius) { e->Set("light_radius", va("%g %g %g", lightRadius[0], lightRadius[1], lightRadius[2])); } else { e->Set("light_radius", va("%g %g %g", lightRadius[0], lightRadius[0], lightRadius[0])); } e->Set("light_center", va("%g %g %g", lightCenter[0], lightCenter[1], lightCenter[2])); e->Set("parallel", isParallel?"1":"0"); e->Set("light_target", va("%g %g %g", lightTarget[0], lightTarget[1], lightTarget[2])); e->Set("light_up", va("%g %g %g", lightUp[0], lightUp[1], lightUp[2])); e->Set("light_right", va("%g %g %g", lightRight[0], lightRight[1], lightRight[2])); e->Set("light_start", va("%g %g %g", lightStart[0], lightStart[1], lightStart[2])); e->Set("light_end", va("%g %g %g", lightEnd[0], lightEnd[1], lightEnd[2])); } void CLightInfo::ToDict( idDict *e ) { e->Delete("noshadows"); e->Delete("nospecular"); e->Delete("nodiffuse"); e->Delete("falloff"); e->Delete("parallel"); e->Delete("texture"); e->Delete("_color"); e->Delete("fog"); e->Delete("light_target"); e->Delete("light_right"); e->Delete("light_up"); e->Delete("light_start"); e->Delete("light_end"); e->Delete("light_radius"); e->Delete("light_center"); e->Delete("light"); e->Set("noshadows", (!castShadows) ? "1" : "0"); e->Set("nospecular", (!castSpecular) ? "1" : "0"); e->Set("nodiffuse", (!castDiffuse) ? "1" : "0"); e->SetFloat("falloff",fallOff); if (strTexture.GetLength() > 0) { e->Set("texture", strTexture); } idVec3 temp = color; temp /= 255; e->SetVector("_color", temp); if (fog) { e->Set("fog", va("%g %g %g %g", fogDensity[0]/255.0, fogDensity[1]/255.0, fogDensity[2]/255.0, fogDensity[3]/255.0)); } if (pointLight) { if (!equalRadius) { e->Set("light_radius", va("%g %g %g", lightRadius[0], lightRadius[1], lightRadius[2])); } else { e->Set("light_radius", va("%g %g %g", lightRadius[0], lightRadius[0], lightRadius[0])); } if (hasCenter) { e->Set("light_center", va("%g %g %g", lightCenter[0], lightCenter[1], lightCenter[2])); } if (isParallel) { e->Set("parallel", "1"); } } else { e->Set("light_target", va("%g %g %g", lightTarget[0], lightTarget[1], lightTarget[2])); e->Set("light_up", va("%g %g %g", lightUp[0], lightUp[1], lightUp[2])); e->Set("light_right", va("%g %g %g", lightRight[0], lightRight[1], lightRight[2])); if (explicitStartEnd) { e->Set("light_start", va("%g %g %g", lightStart[0], lightStart[1], lightStart[2])); e->Set("light_end", va("%g %g %g", lightEnd[0], lightEnd[1], lightEnd[2])); } } } CLightInfo::CLightInfo() { Defaults(); } ///////////////////////////////////////////////////////////////////////////// // CLightDlg dialog CLightDlg *g_LightDialog = NULL; CLightDlg::CLightDlg(CWnd* pParent /*=NULL*/) : CDialog(CLightDlg::IDD, pParent) { //{{AFX_DATA_INIT(CLightDlg) m_bEqualRadius = FALSE; m_bExplicitFalloff = FALSE; m_bPointLight = FALSE; m_bCheckProjected = FALSE; m_fFallloff = 0.0f; m_nFalloff = -1; m_bRotate = FALSE; m_bShadows = FALSE; m_bSpecular = FALSE; m_bDiffuse = FALSE; m_fEndX = 0.0f; m_fEndY = 0.0f; m_fEndZ = 0.0f; m_fRadiusX = 0.0f; m_fRadiusY = 0.0f; m_fRadiusZ = 0.0f; m_fRightX = 0.0f; m_fRightY = 0.0f; m_fRightZ = 0.0f; m_fRotate = 0.0f; m_fStartX = 0.0f; m_fStartY = 0.0f; m_fStartZ = 0.0f; m_fTargetX = 0.0f; m_fTargetY = 0.0f; m_fTargetZ = 0.0f; m_fUpX = 0.0f; m_fUpY = 0.0f; m_fUpZ = 0.0f; m_hasCenter = FALSE; m_centerX = 0.0f; m_centerY = 0.0f; m_centerZ = 0.0f; m_bIsParallel = FALSE; //}}AFX_DATA_INIT m_drawMaterial = new idGLDrawableMaterial(); } CLightDlg::~CLightDlg() { delete m_drawMaterial; } void CLightDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CLightDlg) if ( com_editorActive ) { DDX_Control(pDX, IDC_LIGHTPREVIEW, m_wndPreview); } DDX_Control(pDX, IDC_COMBO_TEXTURE, m_wndLights); DDX_Check(pDX, IDC_CHECK_EQUALRADIUS, m_bEqualRadius); DDX_Check(pDX, IDC_CHECK_EXPLICITFALLOFF, m_bExplicitFalloff); DDX_Check(pDX, IDC_CHECK_POINT, m_bPointLight); DDX_Check(pDX, IDC_CHECK_PROJECTED, m_bCheckProjected); DDX_Radio(pDX, IDC_RADIO_FALLOFF, m_nFalloff); DDX_Check(pDX, IDC_CHECK_SHADOWS, m_bShadows); DDX_Check(pDX, IDC_CHECK_SPECULAR, m_bSpecular); DDX_Check(pDX, IDC_CHECK_DIFFUSE, m_bDiffuse); DDX_Check(pDX , IDC_CHECK_PARALLEL , m_bIsParallel ); DDX_Text(pDX, IDC_EDIT_ENDX, m_fEndX); DDX_Text(pDX, IDC_EDIT_ENDY, m_fEndY); DDX_Text(pDX, IDC_EDIT_ENDZ, m_fEndZ); DDX_Text(pDX, IDC_EDIT_RADIUSX, m_fRadiusX); DDX_Text(pDX, IDC_EDIT_RADIUSY, m_fRadiusY); DDX_Text(pDX, IDC_EDIT_RADIUSZ, m_fRadiusZ); DDX_Text(pDX, IDC_EDIT_RIGHTX, m_fRightX); DDX_Text(pDX, IDC_EDIT_RIGHTY, m_fRightY); DDX_Text(pDX, IDC_EDIT_RIGHTZ, m_fRightZ); DDX_Text(pDX, IDC_EDIT_STARTX, m_fStartX); DDX_Text(pDX, IDC_EDIT_STARTY, m_fStartY); DDX_Text(pDX, IDC_EDIT_STARTZ, m_fStartZ); DDX_Text(pDX, IDC_EDIT_TARGETX, m_fTargetX); DDX_Text(pDX, IDC_EDIT_TARGETY, m_fTargetY); DDX_Text(pDX, IDC_EDIT_TARGETZ, m_fTargetZ); DDX_Text(pDX, IDC_EDIT_UPX, m_fUpX); DDX_Text(pDX, IDC_EDIT_UPY, m_fUpY); DDX_Text(pDX, IDC_EDIT_UPZ, m_fUpZ); DDX_Check(pDX, IDC_CHECK_CENTER, m_hasCenter); DDX_Text(pDX, IDC_EDIT_CENTERX, m_centerX); DDX_Text(pDX, IDC_EDIT_CENTERY, m_centerY); DDX_Text(pDX, IDC_EDIT_CENTERZ, m_centerZ); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CLightDlg, CDialog) //{{AFX_MSG_MAP(CLightDlg) ON_BN_CLICKED(IDC_BTN_TEXTURE, OnBtnTexture) ON_BN_CLICKED(IDC_CHECK_EQUALRADIUS, OnCheckEqualradius) ON_BN_CLICKED(IDC_CHECK_EXPLICITFALLOFF, OnCheckExplicitfalloff) ON_BN_CLICKED(IDC_CHECK_POINT, OnCheckPoint) ON_BN_CLICKED(IDC_CHECK_PROJECTED, OnCheckProjected) ON_BN_CLICKED(IDC_RADIO_FALLOFF, OnRadioFalloff) ON_BN_CLICKED(IDC_APPLY, OnApply) ON_BN_CLICKED(IDC_APPLY_DIFFERENT, OnApplyDifferences) ON_BN_CLICKED(IDC_BTN_COLOR, OnBtnColor) ON_WM_CTLCOLOR() ON_CBN_SELCHANGE(IDC_COMBO_TEXTURE, OnSelchangeComboTexture) ON_BN_CLICKED(IDC_CHECK_CENTER, OnCheckCenter) ON_BN_CLICKED(IDC_CHECK_PARALLEL, OnCheckParallel) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CLightDlg message handlers void CLightDlg::SetSpecifics() { if (lightInfo.pointLight) { GetDlgItem(IDC_EDIT_RADIUSY)->EnableWindow(!lightInfo.equalRadius); GetDlgItem(IDC_EDIT_RADIUSZ)->EnableWindow(!lightInfo.equalRadius); GetDlgItem(IDC_EDIT_CENTERX)->EnableWindow(lightInfo.hasCenter); GetDlgItem(IDC_EDIT_CENTERY)->EnableWindow(lightInfo.hasCenter); GetDlgItem(IDC_EDIT_CENTERZ)->EnableWindow(lightInfo.hasCenter); } else { GetDlgItem(IDC_EDIT_STARTX)->EnableWindow(lightInfo.explicitStartEnd); GetDlgItem(IDC_EDIT_STARTY)->EnableWindow(lightInfo.explicitStartEnd); GetDlgItem(IDC_EDIT_STARTZ)->EnableWindow(lightInfo.explicitStartEnd); GetDlgItem(IDC_EDIT_ENDX)->EnableWindow(lightInfo.explicitStartEnd); GetDlgItem(IDC_EDIT_ENDY)->EnableWindow(lightInfo.explicitStartEnd); GetDlgItem(IDC_EDIT_ENDZ)->EnableWindow(lightInfo.explicitStartEnd); } } void CLightDlg::EnableControls() { GetDlgItem(IDC_CHECK_EQUALRADIUS)->EnableWindow(lightInfo.pointLight); GetDlgItem(IDC_EDIT_RADIUSX)->EnableWindow(lightInfo.pointLight); GetDlgItem(IDC_EDIT_RADIUSY)->EnableWindow(lightInfo.pointLight); GetDlgItem(IDC_EDIT_RADIUSZ)->EnableWindow(lightInfo.pointLight); GetDlgItem(IDC_RADIO_FALLOFF)->EnableWindow(lightInfo.pointLight); GetDlgItem(IDC_RADIO_FALLOFF2)->EnableWindow(lightInfo.pointLight); GetDlgItem(IDC_RADIO_FALLOFF3)->EnableWindow(lightInfo.pointLight); GetDlgItem(IDC_EDIT_TARGETX)->EnableWindow(!lightInfo.pointLight); GetDlgItem(IDC_EDIT_TARGETY)->EnableWindow(!lightInfo.pointLight); GetDlgItem(IDC_EDIT_TARGETZ)->EnableWindow(!lightInfo.pointLight); GetDlgItem(IDC_EDIT_RIGHTX)->EnableWindow(!lightInfo.pointLight); GetDlgItem(IDC_EDIT_RIGHTY)->EnableWindow(!lightInfo.pointLight); GetDlgItem(IDC_EDIT_RIGHTZ)->EnableWindow(!lightInfo.pointLight); GetDlgItem(IDC_EDIT_UPX)->EnableWindow(!lightInfo.pointLight); GetDlgItem(IDC_EDIT_UPY)->EnableWindow(!lightInfo.pointLight); GetDlgItem(IDC_EDIT_UPZ)->EnableWindow(!lightInfo.pointLight); GetDlgItem(IDC_EDIT_STARTX)->EnableWindow(!lightInfo.pointLight); GetDlgItem(IDC_EDIT_STARTY)->EnableWindow(!lightInfo.pointLight); GetDlgItem(IDC_EDIT_STARTZ)->EnableWindow(!lightInfo.pointLight); GetDlgItem(IDC_EDIT_ENDX)->EnableWindow(!lightInfo.pointLight); GetDlgItem(IDC_EDIT_ENDY)->EnableWindow(!lightInfo.pointLight); GetDlgItem(IDC_EDIT_ENDZ)->EnableWindow(!lightInfo.pointLight); GetDlgItem(IDC_CHECK_EXPLICITFALLOFF)->EnableWindow(!lightInfo.pointLight); GetDlgItem(IDC_CHECK_POINT)->EnableWindow(!lightInfo.pointLight); GetDlgItem(IDC_CHECK_PROJECTED)->EnableWindow(lightInfo.pointLight); GetDlgItem(IDC_EDIT_CENTERX)->EnableWindow(lightInfo.pointLight); GetDlgItem(IDC_EDIT_CENTERY)->EnableWindow(lightInfo.pointLight); GetDlgItem(IDC_EDIT_CENTERZ)->EnableWindow(lightInfo.pointLight); GetDlgItem(IDC_CHECK_CENTER)->EnableWindow(lightInfo.pointLight); reinterpret_cast(GetDlgItem(IDC_CHECK_PROJECTED))->SetCheck(!lightInfo.pointLight); reinterpret_cast(GetDlgItem(IDC_CHECK_POINT))->SetCheck(lightInfo.pointLight); SetSpecifics(); } void CLightDlg::UpdateDialogFromLightInfo( void ) { m_hasCenter = lightInfo.hasCenter; m_bEqualRadius = lightInfo.equalRadius; m_bExplicitFalloff = lightInfo.explicitStartEnd; m_bPointLight = lightInfo.pointLight; m_bCheckProjected = !lightInfo.pointLight; m_fFallloff = lightInfo.fallOff; if (lightInfo.fallOff < 0.35) { m_nFalloff = 0; } else if (lightInfo.fallOff < 0.70) { m_nFalloff = 1; } else { m_nFalloff = 2; } //m_bFog = lightInfo.fog; m_bRotate = lightInfo.rotate; m_bShadows = lightInfo.castShadows; m_bSpecular = lightInfo.castSpecular; //m_bStrobe = lightInfo.strobe; //m_fStrobe = lightInfo.strobeSpeed; int sel = m_wndLights.FindStringExact(-1, lightInfo.strTexture); m_wndLights.SetCurSel(sel); if (sel >= 0) { m_drawMaterial->setMedia(lightInfo.strTexture); } else { m_drawMaterial->setMedia(lightInfo.strTexture); } m_bDiffuse = lightInfo.castDiffuse; m_fEndX = lightInfo.lightEnd[0]; m_fEndY = lightInfo.lightEnd[1]; m_fEndZ = lightInfo.lightEnd[2]; m_fRadiusX = lightInfo.lightRadius[0]; m_fRadiusY = lightInfo.lightRadius[1]; m_fRadiusZ = lightInfo.lightRadius[2]; m_fRightX = lightInfo.lightRight[0]; m_fRightY = lightInfo.lightRight[1]; m_fRightZ = lightInfo.lightRight[2]; //m_bRotate = lightInfo.rotate; //m_fRotate = lightInfo.rotateSpeed; m_fStartX = lightInfo.lightStart[0]; m_fStartY = lightInfo.lightStart[1]; m_fStartZ = lightInfo.lightStart[2]; m_fTargetX = lightInfo.lightTarget[0]; m_fTargetY = lightInfo.lightTarget[1]; m_fTargetZ = lightInfo.lightTarget[2]; m_fUpX = lightInfo.lightUp[0]; m_fUpY = lightInfo.lightUp[1]; m_fUpZ = lightInfo.lightUp[2]; VectorCopy(lightInfo.color, color); //m_fFogAlpha = lightInfo.fogDensity[3]; m_centerX = lightInfo.lightCenter[0]; m_centerY = lightInfo.lightCenter[1]; m_centerZ = lightInfo.lightCenter[2]; //jhefty - added parallel light updating m_bIsParallel = lightInfo.isParallel; UpdateData(FALSE); } void CLightDlg::UpdateLightInfoFromDialog( void ) { UpdateData( TRUE ); lightInfo.pointLight = ( m_bPointLight != FALSE ); lightInfo.equalRadius = ( m_bEqualRadius != FALSE ); lightInfo.explicitStartEnd = ( m_bExplicitFalloff != FALSE ); if (lightInfo.pointLight) { if (m_nFalloff == 0) { m_fFallloff = 0.0; } else if (m_nFalloff == 1) { m_fFallloff = 0.5; } else { m_fFallloff = 1.0; } } lightInfo.fallOff = m_fFallloff; //lightInfo.fog = m_bFog; lightInfo.rotate = ( m_bRotate != FALSE ); lightInfo.castShadows = ( m_bShadows != FALSE ); lightInfo.castSpecular = ( m_bSpecular != FALSE ); VectorCopy(color, lightInfo.color); lightInfo.isParallel = (m_bIsParallel == TRUE); //lightInfo.fogDensity[3] = m_fFogAlpha; //lightInfo.strobe = m_bStrobe; //lightInfo.strobeSpeed = m_fStrobe; //lightInfo.rotate = m_bRotate; //lightInfo.rotateSpeed = m_fRotate; int sel = m_wndLights.GetCurSel(); CString str(""); if (sel >= 0) { m_wndLights.GetLBText(sel, str); } lightInfo.strTexture = str; lightInfo.castDiffuse = ( m_bDiffuse != FALSE ); lightInfo.lightEnd[0] = m_fEndX; lightInfo.lightEnd[1] = m_fEndY; lightInfo.lightEnd[2] = m_fEndZ; lightInfo.lightRadius[0] = m_fRadiusX; lightInfo.lightRadius[1] = m_fRadiusY; lightInfo.lightRadius[2] = m_fRadiusZ; lightInfo.lightRight[0] = m_fRightX; lightInfo.lightRight[1] = m_fRightY; lightInfo.lightRight[2] = m_fRightZ; lightInfo.lightStart[0] = m_fStartX; lightInfo.lightStart[1] = m_fStartY; lightInfo.lightStart[2] = m_fStartZ; lightInfo.lightTarget[0] = m_fTargetX; lightInfo.lightTarget[1] = m_fTargetY; lightInfo.lightTarget[2] = m_fTargetZ; lightInfo.lightUp[0] = m_fUpX; lightInfo.lightUp[1] = m_fUpY; lightInfo.lightUp[2] = m_fUpZ; lightInfo.hasCenter = ( m_hasCenter != FALSE ); lightInfo.lightCenter[0] = m_centerX; lightInfo.lightCenter[1] = m_centerY; lightInfo.lightCenter[2] = m_centerZ; } void CLightDlg::SaveLightInfo( const idDict *differences ) { if ( com_editorActive ) { // used from Radiant for ( brush_t *b = selected_brushes.next; b && b != &selected_brushes; b = b->next ) { if ( ( b->owner->eclass->nShowFlags & ECLASS_LIGHT ) && !b->entityModel ) { if ( differences ) { lightInfo.ToDictFromDifferences( &b->owner->epairs, differences ); } else { lightInfo.ToDict( &b->owner->epairs ); } Brush_Build( b ); } } } else { // used in-game idList list; list.SetNum( 128 ); int count = gameEdit->GetSelectedEntities( list.Ptr(), list.Num() ); list.SetNum( count ); for ( int i = 0; i < count; i++ ) { if ( differences ) { gameEdit->EntityChangeSpawnArgs( list[i], differences ); gameEdit->EntityUpdateChangeableSpawnArgs( list[i], NULL ); } else { idDict newArgs; lightInfo.ToDict( &newArgs ); gameEdit->EntityChangeSpawnArgs( list[i], &newArgs ); gameEdit->EntityUpdateChangeableSpawnArgs( list[i], NULL ); } gameEdit->EntityUpdateVisuals( list[i] ); } } } void CLightDlg::ColorButtons() { CRect r; CClientDC dc(this); CButton *pBtn = (CButton *)GetDlgItem(IDC_BTN_COLOR); pBtn->GetClientRect(&r); colorBitmap.DeleteObject(); colorBitmap.CreateCompatibleBitmap(&dc, r.Width(), r.Height()); CDC MemDC; MemDC.CreateCompatibleDC(&dc); CBitmap *pOldBmp = MemDC.SelectObject(&colorBitmap); { CBrush br(RGB(color[0], color[1], color[2])); MemDC.FillRect(r,&br); } dc.SelectObject(pOldBmp); pBtn->SetBitmap(HBITMAP(colorBitmap)); } void CLightDlg::LoadLightTextures() { int count = declManager->GetNumDecls( DECL_MATERIAL ); int i; const idMaterial *mat; for (i = 0; i < count; i++) { mat = declManager->MaterialByIndex(i, false); idStr str = mat->GetName(); str.ToLower(); if (str.Icmpn("lights/", strlen("lights/")) == 0 || str.Icmpn("fogs/", strlen("fogs/")) == 0) { m_wndLights.AddString(mat->GetName()); } } } BOOL CLightDlg::OnInitDialog() { CDialog::OnInitDialog(); com_editors |= EDITOR_LIGHT; UpdateDialog( true ); LoadLightTextures(); if ( com_editorActive ) { m_wndPreview.setDrawable(m_drawMaterial); } return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } void CLightDlg::OnDestroy() { com_editors &= ~EDITOR_LIGHT; return CDialog::OnDestroy(); } void CLightDlg::OnBtnTexture() { // TODO: Add your control notification handler code here } void CLightDlg::OnCheckEqualradius() { lightInfo.equalRadius = ( reinterpret_cast(GetDlgItem(IDC_CHECK_EQUALRADIUS))->GetCheck() != 0 ); SetSpecifics(); } void CLightDlg::OnCheckExplicitfalloff() { lightInfo.explicitStartEnd = ( reinterpret_cast(GetDlgItem(IDC_CHECK_EXPLICITFALLOFF))->GetCheck() != 0 ); SetSpecifics(); } void CLightDlg::OnCheckPoint() { lightInfo.DefaultPoint(); UpdateDialogFromLightInfo(); EnableControls(); } void CLightDlg::OnCheckProjected() { lightInfo.DefaultProjected(); UpdateDialogFromLightInfo(); EnableControls(); } void CLightDlg::OnRadioFalloff() { } void CLightDlg::OnOK() { UpdateLightInfoFromDialog(); SaveLightInfo( NULL ); Sys_UpdateWindows(W_ALL); CDialog::OnOK(); } entity_t *SingleLightSelected() { if ( QE_SingleBrush( true, true ) ) { brush_t *b = selected_brushes.next; if ( ( b->owner->eclass->nShowFlags & ECLASS_LIGHT ) && !b->entityModel ) { return b->owner; } } return NULL; } void CLightDlg::UpdateDialog( bool updateChecks ) { CString title; lightInfo.Defaults(); lightInfoOriginal.Defaults (); if ( com_editorActive ) { // used from Radiant entity_t *e = SingleLightSelected(); if ( e ) { lightInfo.FromDict(&e->epairs); lightInfoOriginal.FromDict(&e->epairs); //our original copy of the values that we compare against for apply differences title = "Light Editor"; } else { //find the last brush belonging to the last entity selected and use that as the source e = NULL; for ( brush_t *b = selected_brushes.next ; b != &selected_brushes ; b = b->next ) { if ( ( b->owner->eclass->nShowFlags & ECLASS_LIGHT ) && !b->entityModel ) { e = b->owner; break; } } if ( e ) { lightInfo.FromDict( &e->epairs ); lightInfoOriginal.FromDict(&e->epairs); //our original copy of the values that we compaer against for apply differences title = "Light Editor - (Multiple lights selected)"; } else { title = "Light Editor - (No lights selected)"; } } } else { // used in-game idList list; list.SetNum( 128 ); int count = gameEdit->GetSelectedEntities( list.Ptr(), list.Num() ); list.SetNum( count ); if ( count > 0 ) { lightInfo.FromDict( gameEdit->EntityGetSpawnArgs( list[count-1] ) ); title = "Light Editor"; } else { title = "Light Editor - (No entities selected)"; } } SetWindowText( title ); UpdateDialogFromLightInfo(); ColorButtons(); if ( updateChecks ) { EnableControls(); } } void LightEditorInit( const idDict *spawnArgs ) { if ( renderSystem->IsFullScreen() ) { common->Printf( "Cannot run the light editor in fullscreen mode.\n" "Set r_fullscreen to 0 and vid_restart.\n" ); return; } if ( g_LightDialog == NULL ) { InitAfx(); g_LightDialog = new CLightDlg(); } if ( g_LightDialog->GetSafeHwnd() == NULL ) { g_LightDialog->Create( IDD_DIALOG_LIGHT ); CRect rct; LONG lSize = sizeof( rct ); if ( LoadRegistryInfo( "Radiant::LightWindow", &rct, &lSize ) ) { g_LightDialog->SetWindowPos(NULL, rct.left, rct.top, 0,0, SWP_NOSIZE); } } idKeyInput::ClearStates(); g_LightDialog->ShowWindow( SW_SHOW ); g_LightDialog->SetFocus(); g_LightDialog->UpdateDialog( true ); if ( spawnArgs ) { // FIXME: select light based on spawn args } } void LightEditorRun( void ) { #if _MSC_VER >= 1300 MSG *msg = AfxGetCurrentMessage(); // TODO Robert fix me!! #else MSG *msg = &m_msgCur; #endif while( ::PeekMessage(msg, NULL, NULL, NULL, PM_NOREMOVE) ) { // pump message if ( !AfxGetApp()->PumpMessage() ) { } } } void LightEditorShutdown( void ) { delete g_LightDialog; g_LightDialog = NULL; } void UpdateLightInspector() { if ( g_LightDialog && g_LightDialog->GetSafeHwnd() != NULL ) { g_LightDialog->UpdateDialog(true); //jhefty - update ALL info about the light, including check boxes } } void CLightDlg::OnApply() { UpdateLightInfoFromDialog(); SaveLightInfo( NULL ); Sys_UpdateWindows( W_ALL ); } void UpdateLightDialog( float r, float g, float b, float a ) { UpdateRadiantColor( 0.0f, 0.0f, 0.0f, 0.0f ); g_LightDialog->UpdateColor( r, g, b, a ); } void CLightDlg::UpdateColor( float r, float g, float b, float a ) { color[0] = a * r; color[1] = a * g; color[2] = a * b; ColorButtons(); UpdateLightInfoFromDialog(); SaveLightInfo( NULL ); Sys_UpdateWindows( W_CAMERA ); } void CLightDlg::OnBtnColor() { int r, g, b; float ob; r = color[0]; g = color[1]; b = color[2]; if ( DoNewColor( &r, &g, &b, &ob, UpdateLightDialog ) ) { color[0] = ob * r; color[1] = ob * g; color[2] = ob * b; ColorButtons(); } } void CLightDlg::OnCancel() { CDialog::OnCancel(); } HBRUSH CLightDlg::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor) { HBRUSH hbr = CDialog::OnCtlColor(pDC, pWnd, nCtlColor); return hbr; } BOOL CLightDlg::DestroyWindow() { if (GetSafeHwnd()) { CRect rct; GetWindowRect(rct); SaveRegistryInfo("Radiant::LightWindow", &rct, sizeof(rct)); } return CDialog::DestroyWindow(); } void CLightDlg::OnSelchangeComboTexture() { UpdateData(TRUE); int sel = m_wndLights.GetCurSel(); CString str; if (sel >= 0) { m_wndLights.GetLBText(sel, str); m_drawMaterial->setMedia(str); if ( com_editorActive ) { m_wndPreview.RedrawWindow(); } } Sys_UpdateWindows(W_ALL); } void CLightDlg::OnCheckCenter() { if (reinterpret_cast(GetDlgItem(IDC_CHECK_CENTER))->GetCheck()) { lightInfo.hasCenter = true; lightInfo.lightCenter.x = 0; lightInfo.lightCenter.y = 0; lightInfo.lightCenter.z = 32; } else { lightInfo.hasCenter = false; lightInfo.lightCenter.Zero(); } UpdateDialogFromLightInfo(); SetSpecifics(); } void CLightDlg::OnCheckParallel() { if ( reinterpret_cast(GetDlgItem(IDC_CHECK_PARALLEL))->GetCheck() ) { lightInfo.hasCenter = true; lightInfo.isParallel = true; lightInfo.lightCenter.x = 0; lightInfo.lightCenter.y = 0; lightInfo.lightCenter.z = 32; } else { lightInfo.isParallel = false; lightInfo.hasCenter = false; } UpdateDialogFromLightInfo(); SetSpecifics(); } //jhefty - only apply settings that are different void CLightDlg::OnApplyDifferences () { idDict differences, modifiedlight, originallight; UpdateLightInfoFromDialog(); lightInfo.ToDict( &modifiedlight); lightInfoOriginal.ToDictWriteAllInfo( &originallight); differences = modifiedlight; // jhefty - compile a set of modified values to apply for ( int i = 0; i < modifiedlight.GetNumKeyVals (); i ++ ) { const idKeyValue* valModified = modifiedlight.GetKeyVal ( i ); const idKeyValue* valOriginal = originallight.FindKey ( valModified->GetKey() ); //if it hasn't changed, remove it from the list of values to apply if ( !valOriginal || ( valModified->GetValue() == valOriginal->GetValue() ) ) { differences.Delete ( valModified->GetKey() ); } } SaveLightInfo( &differences ); lightInfoOriginal.FromDict( &modifiedlight); Sys_UpdateWindows( W_ALL ); }