/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #if !defined(AFX_FINDTEXTUREDLG_H__34B75D32_9F3A_11D1_B570_00AA00A410FC__INCLUDED_) #define AFX_FINDTEXTUREDLG_H__34B75D32_9F3A_11D1_B570_00AA00A410FC__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // FindTextureDlg.h : header file // ///////////////////////////////////////////////////////////////////////////// // CFindTextureDlg dialog class CFindTextureDlg : public CDialog { // Construction public: static void setReplaceStr(const char* p); static void setFindStr(const char* p); static bool isOpen(); static void show(); static void updateTextures(const char* p); CFindTextureDlg(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CFindTextureDlg) enum { IDD = IDD_DIALOG_FINDREPLACE }; BOOL m_bSelectedOnly; CString m_strFind; CString m_strReplace; BOOL m_bForce; BOOL m_bLive; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CFindTextureDlg) public: virtual BOOL DestroyWindow(); protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CFindTextureDlg) afx_msg void OnBtnApply(); virtual void OnOK(); virtual void OnCancel(); afx_msg void OnSetfocusEditFind(); afx_msg void OnSetfocusEditReplace(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_FINDTEXTUREDLG_H__34B75D32_9F3A_11D1_B570_00AA00A410FC__INCLUDED_)