/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "tools/edit_gui_common.h" #include "ConsoleView.h" #ifdef _DEBUG #define new DEBUG_NEW #endif #define EDIT_HEIGHT 25 IMPLEMENT_DYNCREATE(ConsoleView, CFormView) BEGIN_MESSAGE_MAP(ConsoleView, CFormView) ON_WM_SIZE() END_MESSAGE_MAP() /** * Constructor for ConsoleView. */ ConsoleView::ConsoleView() : CFormView(ConsoleView::IDD) { } /** * Destructor for ConsoleView. */ ConsoleView::~ConsoleView() { } /** * Adds text to the end of the console output window. * @param msg The text to append. * \todo: BMatt Nerve: Fix scroll code so the output window will scroll as text * is added if the cursor is at the end of the window. */ void ConsoleView::AddText( const char *msg ) { if(!editConsole.GetSafeHwnd()) return; idStr work; CString work2; work = msg; work.RemoveColors(); work = TranslateString( work.c_str() ); editConsole.GetWindowText( work2 ); int len = work2.GetLength(); if ( len + work.Length() > (int)editConsole.GetLimitText() ) { work2 = work2.Right( editConsole.GetLimitText() * .75f ); len = work2.GetLength(); editConsole.SetWindowText(work2); } editConsole.SetSel( len, len ); editConsole.ReplaceSel( work ); //Hack: scrolls down a bit editConsole.LineScroll(100); } /** * Replaces the text in the console window with the specified text. * @param text The text to place in the console window. */ void ConsoleView::SetConsoleText ( const idStr& text ) { editInput.Clear (); editInput.SetWindowText ( text.c_str() ); } /** * Executes the specified console command. If the command is passed * as a parameter then it is executed otherwise the command in the * input box is executed. * @param cmd The text to execute. If this string is empty then the * input edit box text is used. */ void ConsoleView::ExecuteCommand ( const idStr& cmd ) { CString str; if ( cmd.Length() > 0 ) { str = cmd; } else { editInput.GetWindowText(str); } if ( str != "" ) { editInput.SetWindowText(""); common->Printf("%s\n", str.GetBuffer(0)); //avoid adding multiple identical commands in a row int index = consoleHistory.Num (); if ( index == 0 || str.GetBuffer(0) != consoleHistory[index-1]) { //keep the history to 16 commands, removing the oldest command if ( consoleHistory.Num () > 16 ) { consoleHistory.RemoveIndex ( 0 ); } currentHistoryPosition = consoleHistory.Append ( str.GetBuffer (0) ); } else { currentHistoryPosition = consoleHistory.Num () - 1; } currentCommand.Clear (); bool propogateCommand = true; //process some of our own special commands if ( str.CompareNoCase ( "clear" ) == 0) { editConsole.SetSel ( 0 , -1 ); editConsole.Clear (); } else if ( str.CompareNoCase ( "edit" ) == 0) { propogateCommand = false; } if ( propogateCommand ) { cmdSystem->BufferCommandText(CMD_EXEC_NOW, str); } } } /** * Handles keyboard input to process the "Enter" key to execute * commands and command history. */ BOOL ConsoleView::PreTranslateMessage(MSG* pMsg) { if (pMsg->hwnd == editInput.GetSafeHwnd()) { if (pMsg->message == WM_KEYDOWN && pMsg->wParam == VK_RETURN ) { this->ExecuteCommand(); return TRUE; } if (pMsg->message == WM_KEYDOWN && pMsg->wParam == VK_UP ) { //save off the current in-progress command so we can get back to it if ( saveCurrentCommand == true ) { CString str; editInput.GetWindowText ( str ); currentCommand = str.GetBuffer ( 0 ); saveCurrentCommand = false; } if ( consoleHistory.Num () > 0 ) { editInput.SetWindowText ( consoleHistory[currentHistoryPosition] ); int selLocation = consoleHistory[currentHistoryPosition].Length (); editInput.SetSel ( selLocation , selLocation + 1); } if ( currentHistoryPosition > 0) { --currentHistoryPosition; } return TRUE; } if (pMsg->message == WM_KEYDOWN && pMsg->wParam == VK_DOWN ) { int selLocation = 0; if ( currentHistoryPosition < consoleHistory.Num () - 1 ) { ++currentHistoryPosition; editInput.SetWindowText ( consoleHistory[currentHistoryPosition] ); selLocation = consoleHistory[currentHistoryPosition].Length (); } else { editInput.SetWindowText ( currentCommand ); selLocation = currentCommand.Length (); currentCommand.Clear (); saveCurrentCommand = true; } editInput.SetSel ( selLocation , selLocation + 1); return TRUE; } if (pMsg->message == WM_KEYDOWN && pMsg->wParam == VK_TAB ) { common->Printf ( "Command History\n----------------\n" ); for ( int i = 0 ; i < consoleHistory.Num ();i++ ) { common->Printf ( "[cmd %d]: %s\n" , i , consoleHistory[i].c_str() ); } common->Printf ( "----------------\n" ); } if (pMsg->message == WM_KEYDOWN && pMsg->wParam == VK_NEXT) { editConsole.LineScroll ( 10 ); } if (pMsg->message == WM_KEYDOWN && pMsg->wParam == VK_PRIOR ) { editConsole.LineScroll ( -10 ); } if (pMsg->message == WM_KEYDOWN && pMsg->wParam == VK_HOME ) { editConsole.LineScroll ( -editConsole.GetLineCount() ); } if (pMsg->message == WM_KEYDOWN && pMsg->wParam == VK_END ) { editConsole.LineScroll ( editConsole.GetLineCount() ); } } return CFormView::PreTranslateMessage(pMsg); } /** * Transfers data to and from the controls in the console. */ void ConsoleView::DoDataExchange(CDataExchange* pDX) { CFormView::DoDataExchange(pDX); DDX_Control(pDX, IDC_CONSOLE_OUTPUT, editConsole); DDX_Control(pDX, IDC_CONSOLE_EDIT, editInput); } /** * Transfers data to and from the controls in the console. */ void ConsoleView::OnInitialUpdate() { CFormView::OnInitialUpdate(); CRect rect; GetWindowRect(rect); if(editConsole.m_hWnd) editConsole.MoveWindow(0, 0, rect.Width(), rect.Height()-EDIT_HEIGHT); if(editInput.m_hWnd) editInput.MoveWindow(0, rect.Height()-EDIT_HEIGHT, rect.Width(), EDIT_HEIGHT); } /** * Windows message called when the window is resized. */ void ConsoleView::OnSize(UINT nType, int cx, int cy) { CFormView::OnSize(nType, cx, cy); //Move the edit windows around if(editConsole.GetSafeHwnd()) editConsole.MoveWindow(0, 0, cx, cy-EDIT_HEIGHT); if(editInput.GetSafeHwnd()) editInput.MoveWindow(0, cy-EDIT_HEIGHT, cx, EDIT_HEIGHT); } /** * Replaces \\n with \\r\\n for carriage returns in an edit control. */ const char *ConsoleView::TranslateString(const char *buf) { static char buf2[32768]; int i, l; char *out; l = strlen(buf); out = buf2; for (i = 0; i < l; i++) { if (buf[i] == '\n') { *out++ = '\r'; *out++ = '\n'; } else { *out++ = buf[i]; } } *out++ = 0; return buf2; }