/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see .
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __PLATFORM__
#define __PLATFORM__
#include "config.h"
#include "framework/BuildDefines.h"
/*
===============================================================================
Non-portable system services.
===============================================================================
*/
// Win32
#if defined(__AROS__)
#define _alloca alloca
#define _alloca16( x ) ((void *)((((uintptr_t)alloca( (x)+15 )) + 15) & ~15))
#ifdef GAME_DLL
#define ID_GAME_API __attribute__((visibility ("default")))
#else
#define ID_GAME_API
#endif
#define ALIGN16( x ) x __attribute__ ((aligned (16)))
#define PACKED __attribute__((packed))
#define PATHSEPERATOR_STR "/"
#define PATHSEPERATOR_CHAR '/'
#define __cdecl
#define ASSERT assert
#define ID_INLINE inline
#define ID_STATIC_TEMPLATE
#define assertmem( x, y )
#endif
// Win32
#if defined(WIN32) || defined(_WIN32)
#define _alloca16( x ) ((void *)((((uintptr_t)_alloca( (x)+15 )) + 15) & ~15))
#define PATHSEPERATOR_STR "\\"
#define PATHSEPERATOR_CHAR '\\'
#ifdef _MSC_VER
#ifdef GAME_DLL
#define ID_GAME_API __declspec(dllexport)
#else
#define ID_GAME_API
#endif
#define ALIGN16( x ) __declspec(align(16)) x
#define PACKED
#define ID_INLINE __forceinline
// DG: alternative to forced inlining of ID_INLINE for functions that do alloca()
// and are called in a loop so inlining them might cause stack overflow
#define ID_MAYBE_INLINE __inline
#define ID_STATIC_TEMPLATE static
#define assertmem( x, y ) assert( _CrtIsValidPointer( x, y, true ) )
#else
#ifdef GAME_DLL
#define ID_GAME_API __attribute__((visibility ("default")))
#else
#define ID_GAME_API
#endif
#define ALIGN16( x ) x __attribute__ ((aligned (16)))
#define PACKED __attribute__((packed))
#define ID_INLINE inline
#define ID_STATIC_TEMPLATE
#define assertmem( x, y )
#endif
#endif
// Mac OSX
#if defined(MACOS_X) || defined(__APPLE__)
#ifdef GAME_DLL
#define ID_GAME_API __attribute__((visibility ("default")))
#else
#define ID_GAME_API
#endif
#define ALIGN16( x ) x __attribute__ ((aligned (16)))
#define PACKED __attribute__((packed))
#define _alloca alloca
#define _alloca16( x ) ((void *)((((uintptr_t)alloca( (x)+15 )) + 15) & ~15))
#define PATHSEPERATOR_STR "/"
#define PATHSEPERATOR_CHAR '/'
#define __cdecl
#define ASSERT assert
#define ID_INLINE inline
#define ID_STATIC_TEMPLATE
#define assertmem( x, y )
#endif
// Unix
#ifdef __unix__
#define _alloca( x ) (({assert( (x)<600000 );}), alloca( (x) ))
#define _alloca16( x ) (({assert( (x)<600000 );}),((void *)((((uintptr_t)alloca( (x)+15 )) + 15) & ~15)))
#ifdef GAME_DLL
#define ID_GAME_API __attribute__((visibility ("default")))
#else
#define ID_GAME_API
#endif
#define ALIGN16( x ) x
#define PACKED __attribute__((packed))
#define PATHSEPERATOR_STR "/"
#define PATHSEPERATOR_CHAR '/'
#define __cdecl
#define ASSERT assert
#define ID_INLINE inline
#define ID_STATIC_TEMPLATE
#define assertmem( x, y )
#endif
#ifndef ID_MAYBE_INLINE
// for MSVC it's __inline, otherwise just inline should work
#define ID_MAYBE_INLINE inline
#endif // ID_MAYBE_INLINE
#ifdef __GNUC__
#define id_attribute(x) __attribute__(x)
#else
#define id_attribute(x)
#endif
#if !defined(_MSC_VER)
// MSVC does not provide this C99 header
#include
#endif
#if defined(__MINGW32__)
#include
#endif
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include
#undef FindText // stupid namespace poluting Microsoft monkeys
#endif
// Apple legacy
#ifdef __APPLE__
#include
#ifdef __MAC_OS_X_VERSION_MIN_REQUIRED
#if __MAC_OS_X_VERSION_MIN_REQUIRED == 1040
#define OSX_TIGER
#elif __MAC_OS_X_VERSION_MIN_REQUIRED < 1060
#define OSX_LEOPARD
#endif
#endif
#endif
#define ID_TIME_T time_t
typedef unsigned char byte; // 8 bits
typedef unsigned short word; // 16 bits
typedef unsigned int dword; // 32 bits
typedef unsigned int uint;
typedef unsigned long ulong;
typedef int qhandle_t;
#ifndef NULL
#define NULL ((void *)0)
#endif
#ifndef BIT
#define BIT( num ) ( 1 << ( num ) )
#endif
#define MAX_STRING_CHARS 1024 // max length of a string
// maximum world size
#define MAX_WORLD_COORD ( 128 * 1024 )
#define MIN_WORLD_COORD ( -128 * 1024 )
#define MAX_WORLD_SIZE ( MAX_WORLD_COORD - MIN_WORLD_COORD )
#endif