Commit graph

  • a363ab4e31 Update version to 1.5.2rc1 1.5.2_RC1 Daniel Gibson 2022-05-16 05:47:28 +0200
  • c22965bf58 Work around assertion in alphalabs4, fix #409 Daniel Gibson 2022-05-16 05:43:47 +0200
  • adad73cda7
    CMake: Fix typo in MSVC-specific CPU detection for x64 Daniel Gibson 2022-02-27 00:37:31 +0100
  • 699779e9ca Make window alpha chan opaque on Wayland, fix #426 Daniel Gibson 2022-01-22 16:07:51 +0100
  • 1108c16034 r_fillWindowAlphaChan: controls filling alpha chan in RB_SwapBuffers() test-alpha Daniel Gibson 2022-02-05 06:08:46 +0100
  • ded470f137 hack updated to disable GL_TEXTURE_2D => works better on wayland Daniel Gibson 2022-01-23 00:29:04 +0100
  • b468203a37 hack to hopefully make framebuffers alpha-channel opaque Daniel Gibson 2022-01-22 16:07:51 +0100
  • aba4068c75
    Update Player.cpp Jacobo 2022-02-03 17:54:28 -0500
  • 5607f6113b
    Update Player.cpp Jacobo 2022-02-03 17:50:47 -0500
  • 555d7e3c5d
    Merge branch 'dhewm:master' into master Jacobo 2022-01-24 07:12:07 -0500
  • d09ccb8539 If creating window fails, first try to reduce MSAA level, fix #440 Daniel Gibson 2022-01-24 05:40:30 +0100
  • 815099f833
    Changelog: Mention #386 Daniel Gibson 2022-01-20 14:29:54 +0100
  • eacdc2daab
    Rename d3xp to sabase Jacobo 2022-01-18 07:31:13 -0500
  • df9d4fe2dc
    Update Player.cpp Jacobo 2022-01-18 07:26:24 -0500
  • bca9326dba
    Fix weapon errors Jacobo 2022-01-18 07:24:59 -0500
  • 006a93236e
    Update Weapon.cpp Jacobo 2022-01-18 07:23:13 -0500
  • 221650186b
    Update BuildDefines.h Jacobo 2022-01-18 07:20:07 -0500
  • 669c4c1fc3
    Update Licensee.h Jacobo 2022-01-18 07:18:42 -0500
  • 6ee4029238
    Changes for standalone Jacobo 2022-01-18 07:17:51 -0500
  • 33efd57549
    Update Weapon.cpp Jacobo 2022-01-18 07:09:47 -0500
  • 5f0d166474
    Merge branch 'dhewm:master' into master Jacobo 2022-01-18 07:08:01 -0500
  • 04f9481f4d
    Fix Joint errors in standalone games Jacobo 2022-01-18 07:07:37 -0500
  • d34832e4fc Fix Mac build Daniel Gibson 2022-01-17 15:31:10 +0100
  • eff9fd6ac3 GLimp_Init(): Log r_mode and resolution used for creating window Daniel Gibson 2022-01-16 19:39:35 +0100
  • 5f3356627e CMake: (Theoretically) support Windows on ARM, try to unify ARM CPU names Daniel Gibson 2022-01-16 17:55:11 +0100
  • 67d0b7cf01 dhewm3log.txt for Windows, update changelog Daniel Gibson 2022-01-16 06:22:44 +0100
  • 5438c9409f dhewm3log.txt for AROS Daniel Gibson 2022-01-16 06:12:51 +0100
  • 952292b4a6 POSIX: log output to save_path/dhewm3log.txt Daniel Gibson 2022-01-16 06:11:20 +0100
  • 4f74c15afe Make sure MAX_OSPATH has sane size; fix some typos Daniel Gibson 2022-01-16 06:02:40 +0100
  • 9676a7bc14
    Stop joint errors in standalone games Jacobo 2022-01-14 07:51:46 -0500
  • d679e393c3 Add D3_(v)snprintfC99() for C99-compatible implementations Daniel Gibson 2022-01-10 04:06:54 +0100
  • ae63021d00 Add absolute mouse mode and refactor mouse grabbing code Daniel Gibson 2021-06-20 17:19:23 +0200
  • 00b58d1f0f Print available displays and mouse position before creating window Daniel Gibson 2022-01-08 18:06:13 +0100
  • 8cb4843022 Shorten file path in backtraces Daniel Gibson 2022-01-08 16:57:32 +0100
  • 3e039ca898 Fix misleading indentation in roq codec.cpp Daniel Gibson 2022-01-07 09:10:40 +0100
  • ea781c577e Use idStr::Copynz() instead of strncpy() Daniel Gibson 2022-01-06 20:39:09 +0100
  • df0916ecf8 Mac: Fix RAM detection for >2GB Daniel Gibson 2022-01-08 16:05:31 +0100
  • 5becb2d14d
    README: Recommend vcpkg for Windows, Update Mac instructions Daniel Gibson 2022-01-05 03:26:46 +0100
  • 8e0d28374d Prevent user from running dhewm3 as root. Felipe Woods 2021-12-06 17:18:37 -0600
  • e483526556 Prevent user from running dhewm3 as root. Felipe Woods 2021-12-06 17:18:37 -0600
  • dcbe0b172e Print SDL2 "video driver" at startup Daniel Gibson 2021-11-21 03:13:35 +0100
  • 4b97bbca00 Update stb_vorbis to v1.22 and stb_image to v2.27 Daniel Gibson 2021-10-31 06:14:22 +0100
  • 3bf55225ab SDL backend, macOs warning build fixes proposal. David CARLIER 2021-10-18 19:40:18 +0100
  • 6ed1cad320 SDL backend, macOs warning build fixes proposal. David CARLIER 2021-10-18 19:40:18 +0100
  • 0958d8464a CMakeLists.txt: Make D3_ARCH/dumpmachine output prettier Daniel Gibson 2021-10-12 19:59:40 +0200
  • ad327d34d1 Add support for GL_ATI_separate_stencil Daniel Gibson 2021-10-12 19:32:32 +0200
  • 4f0c54f63f Fix compatibility with Mac OSX 10.4 and 10.5 SiliconExarch 2021-08-27 09:49:25 +0100
  • d6c33e9777 Tidy up legacy Mac OS X & SDL2 fixes SiliconExarch 2021-09-26 03:02:53 +0100
  • cecd2151ed Remove glStencilOpSeparateATI for now SiliconExarch 2021-09-26 02:57:32 +0100
  • 443802b683 Fix D3_ARCH (work around CMake being useless) Daniel Gibson 2021-09-13 09:06:47 +0200
  • 607290edad Misc cleanup SiliconExarch 2021-08-29 22:13:59 +0100
  • 3f55406f4f Revert "Work around missing ALC_SOFT_HRTF extension on Mac OS X 10.4" SiliconExarch 2021-08-29 21:28:39 +0100
  • 5eba0fbf86 Revert "Change placeholder int to pointer" SiliconExarch 2021-08-29 21:28:28 +0100
  • 3feaadb201 Change placeholder int to pointer SiliconExarch 2021-08-27 10:32:06 +0100
  • 01bdec1663 Fix build with SDL <=2.0.3 SiliconExarch 2021-08-27 10:03:29 +0100
  • 23a04633e4 Don't include execinfo.h on Mac OS X 10.4 SiliconExarch 2021-08-27 10:00:41 +0100
  • 91dff70ccf Work around missing ALC_SOFT_HRTF extension on Mac OS X 10.4 SiliconExarch 2021-08-27 09:58:25 +0100
  • 3bad1aa696 Use PFNGLSTENCILOPSEPARATEATIPROC on Mac OS X <= 10.5 SiliconExarch 2021-08-27 09:55:49 +0100
  • 67ce97f346 Include Availability.h when building on Apple platforms SiliconExarch 2021-08-27 09:49:25 +0100
  • f6bfdd16f9 Fix runtime assert on PPC OS X SiliconExarch 2021-08-26 21:39:54 +0100
  • 586098d8c8
    Fix runtime assert on PPC OS X SiliconExarch 2021-08-26 21:39:54 +0100
  • e17a9f9448
    Replace sizeof( bool ) with sizeof( char ) SiliconExarch 2021-08-25 14:28:19 +0100
  • 78eef43d50 Fix rendering of mars globe in main menu with some drivers Daniel Gibson 2021-08-17 19:43:01 +0200
  • f5802a07b4
    Delete README.md removedporn 2021-08-17 09:46:29 +0800
  • 9c5b004b0f
    Delete Changelog.md removedporn 2021-08-17 09:46:02 +0800
  • c8a635113e
    Delete COPYING.txt removedporn 2021-08-17 09:45:35 +0800
  • d3e47e1009
    Delete neo directory removedporn 2021-08-17 09:45:18 +0800
  • 041eaab726
    Delete .gitignore removedporn 2021-08-17 09:44:22 +0800
  • 00fd099c98
    Delete neo directory removedporn 2021-08-17 09:44:08 +0800
  • 4928b6e93c
    Fix missing include directory for libbacktrace SiliconExarch 2021-08-10 16:12:07 +0100
  • 886c9ca8b3
    Improved libbacktrace detection SiliconExarch 2021-08-10 16:02:14 +0100
  • 981863788f Update Changelog Daniel Gibson 2021-07-19 17:09:36 +0200
  • 6dbcf6523e Shader Gamma: support "OUTPUT bla = result.color;" in frag. shaders Daniel Gibson 2021-07-19 05:26:22 +0200
  • 5897ad09f0 correctly reset iconvDesc HarrievG 2021-07-18 23:34:09 +0200
  • 0b00c78dc0 - another margin size fix HarrievG 2021-07-18 21:45:38 +0200
  • 4ce48965a5 SDL2: Better non-ASCII supprt (text input, scancode names) Daniel Gibson 2021-07-18 03:24:46 +0200
  • 06ff49c6b6 Restore C++98 compatibility (NULL instead of nullptr) Daniel Gibson 2021-07-17 18:24:46 +0200
  • 7619985ad7 Store gameEdit as idGameEditBase Turo Lamminen 2021-01-26 14:31:20 +0200
  • d07ba42842 Add all virtual methods to idGameEditBase class Turo Lamminen 2021-01-26 14:09:30 +0200
  • bb72a2d81c Add idGameEditBase base class for idGameEdit Turo Lamminen 2021-01-26 13:40:44 +0200
  • 4d12093a54 Mention script debugger in changelog Daniel Gibson 2021-07-16 03:26:37 +0200
  • 5e4e1d61be Merge branch 'debugger' Daniel Gibson 2021-07-16 02:21:16 +0200
  • 21f1ba3161 Script Debugger: Scale script text according to DPI scaling Daniel Gibson 2021-07-16 02:19:27 +0200
  • a7660020b8 Fix usage of invalid pointer in idCompiler::CompileFile() Daniel Gibson 2021-07-12 21:37:27 +0200
  • cdf9987765 Mention console-key related changes in Changelog.md Daniel Gibson 2021-07-12 05:15:22 +0200
  • 78ab625edd Improve handling of "console key", add in_ignoreConsoleKey CVar Daniel Gibson 2021-07-12 06:15:22 +0200
  • 786e5a3694 Add a Changelog Daniel Gibson 2021-07-04 00:24:05 +0200
  • f88812c56f Add in_grabKeyboard CVar to grab keyboard if mouse is grabbed, #323 Daniel Gibson 2021-07-03 15:18:55 +0200
  • 24a6643a60 Add explicit support for Right Ctrl and Right Shift keys, #323 Daniel Gibson 2021-07-03 14:42:14 +0200
  • ae2d3a7e99 Support (hopefully) all keyboard keys via scancodes, #323 Daniel Gibson 2021-07-03 04:33:27 +0200
  • 53be3e0fcf Fix usage of invalid pointer in idCompiler::CompileFile() Daniel Gibson 2021-07-12 21:37:27 +0200
  • c3d77abd2b Script Debugger: Support line numbers up to 9999 Daniel Gibson 2021-07-15 02:31:40 +0200
  • 764d23a394 - fixed lnr range after zoom/resize HarrievG 2021-07-14 23:37:28 +0200
  • 5c3d95efee - Added line nrs to script richedit HarrievG 2021-07-14 23:32:28 +0200
  • b9833e7e6e - Fixed Once Breakpoints - Send scriptlist on connect. - upped version info HarrievG 2021-07-13 20:36:53 +0200
  • 6211d6e724 Debugger: Implement List of Breakpoints Daniel Gibson 2021-07-13 06:05:33 +0200
  • fbd188853c Debugger: Make "Filename" colums wider Daniel Gibson 2021-07-13 04:22:01 +0200
  • 4172b006cc Debugger: Support OnceOnly-Breakpoints ("Run To Cursor") Daniel Gibson 2021-07-13 04:20:50 +0200
  • 57467bdaaa Mention console-key related changes in Changelog.md Daniel Gibson 2021-07-12 05:15:22 +0200
  • d8c13f992f Improve handling of "console key", add in_ignoreConsoleKey CVar Daniel Gibson 2021-07-12 06:15:22 +0200