Commit graph

233 commits

Author SHA1 Message Date
dhewg
b5fd5b0c9b Remove remaining binary pak FileSystem code 2012-07-04 02:18:49 +02:00
dhewg
0b08240e02 Remove all OS specific gamepak code
Useless since there are no gamepaks.
2012-07-04 02:18:48 +02:00
dhewg
cac32559e7 Remove all gamepak FileSystem<->Async[Client|Server] code 2012-07-04 02:18:48 +02:00
dhewg
b049ea78e9 Don't try to extract libraries from gamepaks. 2012-07-04 02:18:47 +02:00
dhewg
a86cbb1bff Remove UpdateGamePakChecksums()
Not required anymore.
2012-07-04 02:18:46 +02:00
dhewg
72156cb1b4 Remove all client/server gamepak checks
We don't use any gamepaks anymore, remove the related checks.
2012-07-04 02:18:46 +02:00
dhewg
3d4be95474 Ignore binary pk4's
We only load local game libraries, do not ever load binary pk4's.
2012-07-04 02:18:45 +02:00
dhewg
3e9545fb71 Overhaul the *nix based BASE path
Try BUILD_DATADIR first (build time setting), then the vanilla
doom3 path.
2012-07-04 02:18:44 +02:00
dhewg
be37221024 Rename game libraries to the game name
Never use "game" as library name, use the game name instead. This
allows d3xp/mods to coexist in a single (installation-)directory.

This paves the way for future `make install` or binary installers.

Additionally, the "mods" menu entry works from within the game gui.
2012-07-04 02:18:43 +02:00
dhewg
822f9d30b5 Always load the game library from known places
Never use the virtual filesystem, and never use binaries from
pk4 files. Instead, try the build folder and fall back to the
known installation folder.
2012-07-04 02:18:43 +02:00
dhewg
e55753e626 Introduce fs_configpath
Split fs_savepath for config files. This is in preparation for
moving the writable paths on *nix to $XDG_DATA_HOME and
$XDG_CONFIG_HOME.
Affected files: config.spec, *.cfg, doomkey, xpkey.
2012-07-03 21:12:58 +02:00
dhewg
478fa783f6 Unify Sys_*Path() into Sys_GetPath() 2012-07-03 21:12:56 +02:00
dhewg
3256783af1 Get rid of ID_DEMO_BUILD
There are no demo pk4s compatible to this 1.3.1 codebase.
2012-07-03 21:12:55 +02:00
dhewg
99864667a7 Use PATH_MAX for MAX_OSPATH on all platforms
The hardcoded 256 doesn't cut it.
2012-07-03 21:10:45 +02:00
dhewg
822b0b84af s/ReadDeltaLongCounter/ReadDeltaIntCounter/
to match the return type
2012-06-28 13:52:24 +02:00
dhewg
c51f59cb15 s/WriteDeltaLongCounter/WriteDeltaIntCounter/
to match the argument type.
2012-06-28 13:52:24 +02:00
dhewg
9034da11d0 s/ReadLong/ReadInt/ to match the return type 2012-06-28 13:52:24 +02:00
dhewg
94df46637a s/WriteLong/WriteInt/ to match the argument type 2012-06-28 13:52:23 +02:00
dhewg
49c4d028a5 s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
Daniel Gibson
0eb604c436 Use int instead of long in FS_WriteFloatString()
The correct type for %d, %i, %u, ... is int, not long.
Even if FS_WriteFloatString() didn't care about that, sprintf() (which is called
with the same format strings and the corresponding values) does.
2012-06-28 13:02:46 +02:00
Daniel Gibson
e8f047bcb6 Use int instead of long in idCompressor_Arithmetic methods
They return int anyway, so using long doesn't make sense (and originally on
win32 it didn't make a difference anyway)
2012-06-28 13:02:46 +02:00
dhewg
6d6c5c8ce7 Fix "unreachable code" warnings 2012-01-15 14:13:44 +01:00
dhewg
898f690fc4 This is dhewm 3
Rename project, now at https://github.com/dhewm
2012-01-14 20:06:05 +01:00
dhewg
d472149426 Get rid of unused defines in Licensee.h 2012-01-14 17:59:37 +01:00
dhewg
b7ce0ef149 CMake: Use config.h for BUILD_OS and BUILD_CPU
This fixes, among others, FreeBSD 64bit builds where the build
system used a "amd64" suffix and runtime "x86_64".
2012-01-14 15:19:12 +01:00
dhewg
827124431e CMake: Detect libcurl and use it when found
Move ID_ENABLE_CURL to config.h
2012-01-14 15:09:29 +01:00
dhewg
b5c66c088c Get rid of ID_OPENAL
This is always required for clients.
2012-01-14 15:02:26 +01:00
dhewg
ece2adbdcd Port EAX to EFX
First attempt at porting the EAX reverb code to EFX.
This only works when the ALC_EXT_EFX extension is supported by
the OpenAL vendor (which is not the case for the OSX supplied
framework, use OpenAL soft instead).

The current stable version of OpenAL Soft (v1.13 as of this
writing) can barely handle this additional workload, current
master is highly recommended when using this feature.
2012-01-08 22:04:56 +01:00
dhewg
6a1d6cb842 Always allow multiple instances 2012-01-08 12:24:58 +01:00
dhewg
9542663097 Get rid of Sys_DefaultCDPath()
Stub on all platforms.
2012-01-08 12:24:58 +01:00
dhewg
82a87863ff Rename FILE_[EXEC|OPEN] due to conflict
Some MinGW versions already define it.
2012-01-07 15:40:18 +01:00
dhewg
1fed72fbb4 Get rid of Sys_DoPreferences()
The OSX backend was the only one utilizing this to set CVars
for the video mode.
Not required anymore since its now based on SDL.
2012-01-05 00:24:13 +01:00
dhewg
03d4833aa9 Use memory mapped async mixing on OSX
The OSX specific preferences dialog sets com_asyncSound to "1"
when OpenAL is used, do the same.
2012-01-05 00:24:13 +01:00
dhewg
4740a55295 Don't use a console lock on Windows or OSX builds
Sync with Linux.
2012-01-02 20:00:11 +01:00
dhewg
6f8bb2dfc3 Remove file logging feature from Common.cpp
SDL already redirects stdout and stderr into files, this is not
required anymore.
2012-01-02 15:44:46 -05:00
dhewg
c0d625685d Gracefully shut down SDL on exit 2012-01-02 15:44:25 -05:00
dhewg
79aea4082f Port Linux events to SDL
New CVar "in_kbd" to set the layout for the keyboard. SDL 1.2
doesn't offer any way to determine it, and we need this feature
to use the same key for toggling the console independent of the
keyboard layout.
The old "in_nograb" from the Linux backend is still supported.
2012-01-02 15:44:16 -05:00
dhewg
502aaa6fe2 Port Linux GLimp to SDL
Use SDL to set video modes, get a GL context and detect the
amount of VRAM.
As with the Linux GLimp implementation, sys_videoRam can be used
in case the SDL detection fails.
2012-01-02 15:44:09 -05:00
dhewg
475f49dad2 Get rid of the redundant com_shuttingDown
Not required anymore since 7865e432, the timer is stopped
gracefully when shutting down.
2012-01-02 15:43:47 -05:00
dhewg
239b165798 Use com_ticNumber for the async timer
This yields much more precise updates and stable fps.

Reported by kaan.
2011-12-27 21:27:27 +01:00
spiral
13bab7a7e5 Remove MWERKS stuff 2011-12-23 13:04:21 +01:00
dhewg
469031be21 Remove win32 special case in idSession::Frame()
Since 1a25b165 not required anymore, all platforms behave the
same.
2011-12-22 11:43:24 +01:00
dhewg
2e3653ce9f Get rid of CPU speed check in SetMachineSpec()
This is a non portable x86 and x86_64 check.
2011-12-22 10:38:39 +01:00
dhewg
e7482b4957 Port all thread related functions to SDL
Setting thread priorities has been dropped (it is not portable).
The background download thread now exits gracefully.
g_threads is not public anymore.
2011-12-22 10:38:37 +01:00
dhewg
7865e432a7 Port the async thread to a SDL timer
SDL implements timers via threads and it lets us easily aim at
a 60Hz frequency.
2011-12-21 17:50:39 +01:00
dhewg
5a052e846f Move MAX_THREADS as define to BuildDefines.h 2011-12-21 17:50:39 +01:00
dhewg
1a25b165b0 Port critical sections and events to SDL
Use SDL mutexes and conditions.
One new critical section CRITICAL_SECTION_SYS for events.
2011-12-21 17:50:35 +01:00
dhewg
005677494f Initial SDL setup
Use SDL_main on all platforms.
Fix main() for non-const argv so it matches with the SDL
prototype.
Adapt win32 WinMain() to main() and get rid of the win32 special
case in Common::Init().
2011-12-21 17:40:05 +01:00
dhewg
736ec20d4d Untangle the epic precompiled.h mess
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2011-12-19 23:21:47 +01:00
dhewg
cfbed87fa8 Move constants from AsyncNetwork.h
Make those defines in BuildDefines.h instead to reduce header
dependencies.
2011-12-19 23:21:41 +01:00
dhewg
da60a2a631 Adapt structs for easy forward declarations
Get rid of the tag namespace.
2011-12-19 23:18:15 +01:00
dhewg
dbf3b43140 Move the virtual abstract idGame to framework/Game.h
This is game independent and code outside of game/ and d3xp/
doesn't need to know about anything game specific.
2011-12-19 20:19:14 +01:00
dhewg
8e34d86f8a Get rid of ID_ALLOW_D3XP
There're no second class citizens.
2011-12-19 20:17:46 +01:00
dhewg
d0e5555f72 Fix -Wuninitialized warnings in release builds
may be used uninitialized in this function
2011-12-16 16:00:28 +01:00
dhewg
506569529a Fix compilation of demo binaries
invalid conversion from ‘const char*’ to ‘char*’

There are no demo pk4 files available compatible to this 1.3.1
codebase. Add a note about it.
2011-12-16 00:07:16 +01:00
dhewg
044f745e0c Disable sound backend entry in the option menu
"Reverse channels", woooo
2011-12-14 19:04:19 +01:00
dhewg
93e5345fbc Don't use any idAudioHardware implementations
OpenAL for everyone.
2011-12-14 18:24:06 +01:00
dhewg
9df3383b61 Remove Sys_LoadOpenAL() and Sys_FreeOpenAL()
This is not required anymore, all binaries on all platforms
either link against OpenAL or use the stub.
2011-12-14 18:23:49 +01:00
dhewg
5c3a28e027 Basic infrastructure to build with MinGW
Add WIN32 support to CMake (core and games, no dedicated for now).
Only use MFC when it is available.
2011-12-14 18:19:38 +01:00
dhewg
41a1122a82 Remove the unused and useless CallStack code
This was never enabled and only implemented for Windows.
2011-12-14 02:39:42 +01:00
dhewg
18762483e6 Change return type of [Sys_]GetProcessorId to int
Fixes compile error: invalid conversion from 'int' to 'cpuid_t'
2011-12-13 18:57:30 +01:00
dhewg
74acc03147 Enable OpenAL for all platforms
New scons variable 'OPENAL' (defaults to '1') to toggle the
OpenAL sound backend.

Enable via "s_useOpenAL 1".
2011-12-11 17:07:13 +01:00
dhewg
690967c276 Split EAX usage off OpenAL
New define ID_OPENAL_EAX to enable the deprecated EAX on top
of OpenAL.
OpenAL Soft can now be used.
2011-12-11 16:56:11 +01:00
dhewg
30850f8d9c Fix FS hashing for x86_64 2011-12-10 18:51:34 +01:00
dhewg
9678020677 Fix compilation for *BSD
Change most __linux__ defines to __unix__ for all UNIX like systems.
2011-12-10 15:36:16 +01:00
dhewg
04d1e91d80 Fix -Wformat and -Wformat-extra-args warnings
Fix format specifiers and use the C99 %zd for types of size_t and
alike.
2011-12-10 15:36:14 +01:00
dhewg
795b77a896 Fix broken forced crash for clang
clang discards stores to *0.
Use __builtin_trap() on GCC and derivates, which plays nicely with
gdb.
2011-12-10 15:36:14 +01:00
dhewg
f9dd2f93eb Fix platform dependent thread function definitions
Thread return types are different between platforms, and its
probably not a good idea to return something of a different size,
cast the callback and expect it to not crash.
2011-12-10 15:36:13 +01:00
dhewg
0c84e4bff3 Fix shared library loading for x86_64
Library handles are "void *" on posix.
2011-12-10 15:36:10 +01:00
dhewg
be40e9d661 Mark unused variables in a non-debug build as such
Variables which are only used in assert().
2011-12-10 15:36:07 +01:00
dhewg
9ab9bdea8b Fix -Wparentheses warnings
suggest explicit braces to avoid ambiguous ‘else’
suggest parentheses around ‘&&’ within ‘||’
suggest parentheses around ‘-’ in operand of ‘&’
suggest parentheses around arithmetic in operand of ‘|’
equality comparison with extraneous parentheses

Functional change:
Proper HELLTIME check in Playerview due to missing parentheses.
2011-12-10 15:36:06 +01:00
dhewg
50a48cdf6b Fix -Woverloaded-virtual warnings
hides overloaded virtual function

Fix member signatures of deriving classes to its super classes.
Removes the unused idGameBustOutWindow::Activate() and the
useless idMarkerWindow::GetWinVarByName().
2011-12-10 15:36:05 +01:00
dhewg
2556a3923f Fix -Wunused-result warnings
ignoring return value of

Implement some error checking.
Use [put|get]char in the posix tty code for ease of use.
2011-12-10 15:36:05 +01:00
dhewg
09f3aa0568 Fix -Wuninitialized warnings
may be used uninitialized in this function
2011-12-10 15:36:05 +01:00
dhewg
3f5c14ef5f Fix -Wunused-but-set-variable warnings
variable set but not used

Removes some CollisionModel code under _DEBUG which was probably a
leftover, since it was completely useless (its done later anyways).
2011-12-10 15:36:04 +01:00
dhewg
7f4bcf94ca Fix -Wunused-function warnings
defined but not used
2011-12-10 15:36:02 +01:00
dhewg
9d0e0d6fbc Fix -Wsequence-point warning
operation on
‘((idFileSystemLocal*)this)->idFileSystemLocal::dir_cache_index’
may be undefined
2011-12-10 15:36:01 +01:00
dhewg
120d560722 Fix -Wconversion-null warnings
converting to non-pointer type ‘int’ from NULL
2011-12-10 15:36:00 +01:00
dhewg
9d97eefb1a Fix -Wwrite-strings warnings
deprecated conversion from string constant to ‘char*’

Constify lots of "char *".
2011-12-10 15:36:00 +01:00
dhewg
79ad905e05 Fix all whitespace errors
Excluding 3rd party files.
2011-12-10 15:35:54 +01:00
dhewg
ff493f6847 Fix quoting in GPL headers 2011-12-10 15:34:48 +01:00
dhewg
1b858a774f Use system libcurl 2011-12-10 11:00:03 +01:00
Timothee 'TTimo' Besset
fb1609f554 hello world 2011-11-22 15:28:15 -06:00