dhewg
6fa12c3a44
Get rid of the NSObject in DOOMController.mm
...
SDLmain.m does the bulk of the work for us, so get rid of
the DOOMController NSObject, move the quakeMain() contents to
main() and let SDL do its thing.
2012-01-05 00:24:16 +01:00
dhewg
532b642222
Get rid of checkOS() and checkDVD()
...
Former is already handled by cmake via -mmacosx-version-min=
and the latter is just a stub.
2012-01-05 00:24:15 +01:00
dhewg
8e5702ef36
Get rid of applicationShouldTerminate()
...
Redundant, already handled by SDL_QUIT event.
2012-01-05 00:24:15 +01:00
dhewg
23752a2cd2
Get rid of applicationDidFinishLaunching()
...
SDL already implements this for us and the assert()s are
already part of idlib.
2012-01-05 00:24:15 +01:00
spiral
ec0f836f41
Generate an .app bundle for OSX
...
Add missing SDLMain and icon/resource files to generated .xcodeproj
Now builds on Lion in XCode4 with the 10.6 SDK using LLVM-GCC4.2.
Also tested on WinXP in VS 9 2008 Professional, I don't appear to have
broken anything there, stuff like MACOSX_BUNDLE_INFO_PLIST is
effectively ignored.
2012-01-05 00:24:15 +01:00
spiral
6453bce10c
We don't need XOPEN_SOURCE deprecated content
...
Just what's in sys/ucontext.h specifically.
2012-01-05 00:24:15 +01:00
scottWakeling
c08249b9db
Fix semi-colons being inserted into ldflags
...
It is causing clang++ to error when linking game{cpu}.dylib
2012-01-05 00:24:14 +01:00
dhewg
d4ec9cc87f
OSX .dylib's do not get a CPU suffix
2012-01-05 00:24:14 +01:00
dhewg
bf1f05bd87
Rename game${cpu}-d3xp to d3xp${cpu}
2012-01-05 00:24:14 +01:00
dhewg
7f0b7b54ec
Drop the cpu suffix on binaries
2012-01-05 00:24:14 +01:00
dhewg
522c5bbccf
R_GetModeInfo() doesn't need to be public on OSX
...
Remove redundant special case.
2012-01-05 00:24:14 +01:00
dhewg
1fed72fbb4
Get rid of Sys_DoPreferences()
...
The OSX backend was the only one utilizing this to set CVars
for the video mode.
Not required anymore since its now based on SDL.
2012-01-05 00:24:13 +01:00
dhewg
3c90c12605
Don't link against X11 libraries
...
Not required anymore. All backends use SDL based implementations
now.
2012-01-05 00:24:13 +01:00
dhewg
bf69f7ec76
Use SDL GLimp and input implementations on OSX
2012-01-05 00:24:13 +01:00
dhewg
03d4833aa9
Use memory mapped async mixing on OSX
...
The OSX specific preferences dialog sets com_asyncSound to "1"
when OpenAL is used, do the same.
2012-01-05 00:24:13 +01:00
dhewg
8df54ffad2
Move OSX ATI_fragment_shader functions
...
Move the software implementation to
sys/glimp_ati_fragment_shader.cpp in preparation to move to
the SDL based GLimp and events.
2012-01-05 00:24:12 +01:00
dhewg
36870b7e10
Get rid of stubs in the OSX backend
2012-01-05 00:24:12 +01:00
dhewg
b875b54b8b
Get rid of Sys_FadeScreens() and Sys_UnfadeScreens()
...
Unused functions in the OSX backend.
2012-01-05 00:24:12 +01:00
dhewg
fdd6360712
Get rid of Sys_PauseGL() and Sys_ResumeGL()
...
Unused functions in the OSX backend.
2012-01-05 00:24:12 +01:00
dhewg
fa8e50a086
Get rid of unused Sys_Hide() and Sys_Unhide()
...
Unused functions in the OSX backend.
2012-01-05 00:24:12 +01:00
dhewg
cab89769b4
Get rid of dead code in the OSX backend
...
Not used by anything.
2012-01-05 00:24:11 +01:00
dhewg
42841c2435
Get rid of RegCodeHandler()
...
Unhooked ancient code in the OSX backend which isn't working
for D3XP.
2012-01-05 00:24:11 +01:00
dhewg
8fbc629be6
Add support for spanish keyboard layouts
...
There is no keyNum_t for º or ª; catch unmapped console keys.
2012-01-05 00:21:43 +01:00
dhewg
3c96e19610
Fix miscompilation with gcc 4.5
...
idAnimator::GetJointLocalTransform() miscompiles with gcc 4.5 and
-ftree-vrp (implied by -O2).
Reorder code to avoid the compiler bug, no functional change.
2012-01-05 00:21:43 +01:00
dhewg
8ae3ab7641
Get rid of unhooked draw_exp.cpp
...
Unused experimental Windows-only renderer.
2012-01-05 00:21:43 +01:00
dhewg
13bf514a8f
Get rid of Cg leftovers
2012-01-05 00:21:42 +01:00
dhewg
cf9f5a2623
Use SDL_opengl.h
...
That already contains an up to date glext.h.
2012-01-05 00:21:10 +01:00
dhewg
8370a7d213
Turn a Warning() in R_FlareDeform into a DPrintf()
...
The warning is printed on every frame in some areas and slows
down the whole game. Use DPrintf() instead to prevent the
slowdown.
2012-01-03 18:14:21 +01:00
dhewg
bf30c8216a
Get rid of GetExceptionCodeInfo()
...
Unused function is the Windows backend.
2012-01-03 18:14:20 +01:00
dhewg
4740a55295
Don't use a console lock on Windows or OSX builds
...
Sync with Linux.
2012-01-02 20:00:11 +01:00
dhewg
f7915a5ffa
Get rid of dead code in the Windows backend
...
Not used by anything.
2012-01-02 20:00:11 +01:00
dhewg
6f8bb2dfc3
Remove file logging feature from Common.cpp
...
SDL already redirects stdout and stderr into files, this is not
required anymore.
2012-01-02 15:44:46 -05:00
dhewg
1af6da6fdd
Make the printf() family on Windows print to stdout
...
SDL logs this into stdout.txt for us.
2012-01-02 15:44:41 -05:00
dhewg
b83868090c
Use SDL GLimp and input implementations on Windows
...
The DirectX SDK is not required anymore.
2012-01-02 15:44:40 -05:00
dhewg
95233c470b
Use BufferCommandText() in win_syscon.cpp
...
Get rid of the dependency of the local event queue.
2012-01-02 15:44:36 -05:00
dhewg
44b35ccf13
Make Sys_GetScanTable() only available on Windows
...
Sys_GetScanTable() and MapKey() are only used by the Windows backend
or the Windows-only tools.
Rename to Win_GetScanTable() and move MapKey() as Win_MapKey() to
win_input.cpp.
2012-01-02 15:44:35 -05:00
dhewg
29013ff57d
Use SDL for r_swapInterval
...
Enables vsync support for more platforms than just Windows.
2012-01-02 15:44:28 -05:00
dhewg
c0d625685d
Gracefully shut down SDL on exit
2012-01-02 15:44:25 -05:00
dhewg
cd1561ac57
Implement alt+tab for toggling fullscreen mode
2012-01-02 15:44:22 -05:00
dhewg
ba3ae581ab
Implement SDL_QUIT event
...
Shut down gracefully upon WM quit event.
2012-01-02 15:44:19 -05:00
dhewg
79aea4082f
Port Linux events to SDL
...
New CVar "in_kbd" to set the layout for the keyboard. SDL 1.2
doesn't offer any way to determine it, and we need this feature
to use the same key for toggling the console independent of the
keyboard layout.
The old "in_nograb" from the Linux backend is still supported.
2012-01-02 15:44:16 -05:00
dhewg
5d69699edf
Rename Posix_ConsoleInput() to Sys_ConsoleInput()
...
Sync with Windows implementation and add it to sys_public.h in
preparation to move the event queue to SDL.
2012-01-02 15:44:16 -05:00
dhewg
502aaa6fe2
Port Linux GLimp to SDL
...
Use SDL to set video modes, get a GL context and detect the
amount of VRAM.
As with the Linux GLimp implementation, sys_videoRam can be used
in case the SDL detection fails.
2012-01-02 15:44:09 -05:00
dhewg
1ecf98416c
Get rid of GLW_WM_CREATE
...
Another stub.
2012-01-02 15:44:05 -05:00
dhewg
73779eca39
Get rid of unused GLW_InitExtensions()
...
Unused forward declaration.
2012-01-02 15:44:02 -05:00
dhewg
32530bf7a2
Get rid of GLimp_EnableLogging
...
Only stubs left.
2012-01-02 15:44:00 -05:00
dhewg
3be7fae15c
Always link the Windows binaries against OpenGL
...
Just as with every other platform.
2012-01-02 15:43:59 -05:00
dhewg
21f6eeaaeb
Move wgl* function pointers
...
Most are only used in the unused draw_exp.cpp, move them there.
2012-01-02 15:43:56 -05:00
dhewg
e6d8509752
Remove wglGetExtensionsStringARB from win_local.h
...
It's only used in win_glimp.cpp
2012-01-02 15:43:50 -05:00
dhewg
1afe61cc8d
Get rid of dead render thread code
...
The Windows backend had some preparing code for this feature,
but there is no support at all for this in renderer/.
2012-01-02 15:43:48 -05:00
dhewg
475f49dad2
Get rid of the redundant com_shuttingDown
...
Not required anymore since 7865e432
, the timer is stopped
gracefully when shutting down.
2012-01-02 15:43:47 -05:00
dhewg
57dc097fb0
Use correct idStr::Append() while saving event strings
...
Used the wrong Append() in fad99572
, we want to stop at a
terminating null char.
2012-01-02 15:43:44 -05:00
dhewg
239b165798
Use com_ticNumber for the async timer
...
This yields much more precise updates and stable fps.
Reported by kaan.
2011-12-27 21:27:27 +01:00
dhewg
fad995722c
Implement saving and restoring of event strings
...
Required for events with string arguments. On debug builds
an assert() is triggered when trying to save such an event,
while events could not be properly restored in any build.
This happens when going from map delta4 to hell1 and the
autosave feature kicks in. The trigger event 'selectWeapon'
with the string argument 'weapon_fists' is in the event queue.
With the binary from id a warning is issued:
WARNING: player1 is not carrying weapon ''
so the bug exists in there too, just that its a release build
and doesn't abort().
I also managed to trigger this while saving shortly after
activating an elevator switch.
2011-12-27 21:27:27 +01:00
spiral
1507a657d4
Add ID_GAME_API for dllexport/attribute(visibility)
...
Delete obsolete Game.def exports files
2011-12-23 13:24:47 +01:00
spiral
d214a0f819
VS Pro doesn't choose the right default like Express, so be explicit
2011-12-23 13:06:05 +01:00
spiral
13bab7a7e5
Remove MWERKS stuff
2011-12-23 13:04:21 +01:00
dhewg
826dfb0e5b
Fix alignment issue with idBlockAlloc::Free()
...
Bug introduced with e97d3288
. This doesn't work with MinGW, since
the struct members might not be aligned to the native pointer
size (in this case idSampleDecoderLocal was aligned to a 8 byte
boundary on win32).
Just switch the two members to avoid ugly code.
2011-12-22 18:51:17 +01:00
dhewg
9e715ba7cc
Check for jpeg_mem_src()
...
This function only exists starting with libjpeg8.
Check for existence and provide an implementation if necessary.
This allows libjpeg6 to be used.
Code borrowed from libjpeg8, adapt copyright in README
accordingly.
2011-12-22 14:10:29 +01:00
dhewg
2c1186dc1b
Fix -Woverloaded-virtual warnings
...
We want to use the SIMD functions of the base class if the
deriving class does not implement every overloaded variant.
Added missing idLight::SetColor(idVec3) which is declared in
idEntity.
2011-12-22 12:33:27 +01:00
dhewg
acdfb93552
Fix compiler checks for newer gcc versions
...
Use CXX instead of C checks - newer gcc versions refuse some
C++ flags when compiling C.
2011-12-22 12:33:27 +01:00
dhewg
6997848645
Use HUGE_VAL instead of HUGE
...
This is more portable, and older MinGW versions actually
don't know about HUGE.
Reported by serpentine.
2011-12-22 12:33:21 +01:00
dhewg
d37fe69f85
Change another _WIN32 to _MSC_VER for MinGW
...
Older MinGW versions do not know about __assume().
Change _WIN32 in comments too to match their opening #if.
Reported by serpentine.
2011-12-22 12:32:39 +01:00
dhewg
469031be21
Remove win32 special case in idSession::Frame()
...
Since 1a25b165
not required anymore, all platforms behave the
same.
2011-12-22 11:43:24 +01:00
dhewg
cdf6fa3702
New define IDSTR_NO_REDIRECT
...
The defines in idlib/Str.h won't be set to redirect the low
level c string functions to idStr when IDSTR_NO_REDIRECT is
set.
Fixes compilation for MSVC:
error C2761: 'Cmp' : member function redeclaration not allowed
Reported by spiral.
2011-12-22 11:21:55 +01:00
spiral
540bbae490
CMake support for MSVC
...
Use the WIN32 flag for add_executable.
2011-12-22 11:21:54 +01:00
spiral
7e5795dd56
Add missing includes for MSVC
...
- MSVC doesn't provide C99 headers
- Default to min. req. 64Mb video mem if no COM present
- Move misplaced __attribute__((packed)) from MSVC to MinGW
2011-12-22 11:07:01 +01:00
dhewg
ca04dd36d8
Get rid of the unused Sys_FPU_ClearStack
2011-12-22 11:07:01 +01:00
dhewg
6e0c766d14
Unify all Sys_GetProcessorId()
...
Use SDL functions whenever possible.
2011-12-22 11:07:00 +01:00
dhewg
d4281b56bf
Get rid of Sys_GetProcessorString()
...
This was only used for a printf() and not implemented for all
the platforms we can now run on.
We also don't want to force a CPU type on Windows.
2011-12-22 10:38:40 +01:00
dhewg
4150029322
Unify CPUID_FTZ and CPUID_DAZ
...
Get rid of the 2 CPUID flags and combine them with SSE in one
implementation.
SSE flags can now be set on all x86 and x86_64 platforms -
independent of -ffast-math.
Helper defines borrowed from STREFLOP.
2011-12-22 10:38:40 +01:00
dhewg
acfe2489e4
Get rid of unused CPUID flags
2011-12-22 10:38:40 +01:00
dhewg
e2b46a5a34
Get rid of Sys_GetClockticks() and Sys_ClockTicksPerSecond()
...
Now unused.
2011-12-22 10:38:39 +01:00
dhewg
2e3653ce9f
Get rid of CPU speed check in SetMachineSpec()
...
This is a non portable x86 and x86_64 check.
2011-12-22 10:38:39 +01:00
dhewg
280c95b52c
Use idSys::GetMilliseconds() for idTimer
...
The class is only used for debugging and statistical purposes.
The precision is now reduced to milliseconds, but that's only
relevant for fine grained debug timings - where the old code
was inaccurate at anyway.
2011-12-22 10:38:39 +01:00
dhewg
a99971f44c
Add GetMilliseconds to idSys
...
To be used for the overhauled idTimer in idlib/.
2011-12-22 10:38:38 +01:00
dhewg
c994974ffc
Port Sys_Milliseconds() to SDL
...
Sync with SDL and use unsigned int as return type.
Code outside of sys/ still uses signed ints to store the result.
2011-12-22 10:38:38 +01:00
dhewg
317e63887c
Port Sys_Sleep() to SDL
2011-12-22 10:38:38 +01:00
dhewg
e7482b4957
Port all thread related functions to SDL
...
Setting thread priorities has been dropped (it is not portable).
The background download thread now exits gracefully.
g_threads is not public anymore.
2011-12-22 10:38:37 +01:00
dhewg
7865e432a7
Port the async thread to a SDL timer
...
SDL implements timers via threads and it lets us easily aim at
a 60Hz frequency.
2011-12-21 17:50:39 +01:00
dhewg
5a052e846f
Move MAX_THREADS as define to BuildDefines.h
2011-12-21 17:50:39 +01:00
dhewg
1a25b165b0
Port critical sections and events to SDL
...
Use SDL mutexes and conditions.
One new critical section CRITICAL_SECTION_SYS for events.
2011-12-21 17:50:35 +01:00
dhewg
0f3c2ebf52
Use SDL for everything endian
2011-12-21 17:40:38 +01:00
dhewg
005677494f
Initial SDL setup
...
Use SDL_main on all platforms.
Fix main() for non-const argv so it matches with the SDL
prototype.
Adapt win32 WinMain() to main() and get rid of the win32 special
case in Common::Init().
2011-12-21 17:40:05 +01:00
dhewg
efc71124b1
TypeInfoGen is standalone, don't compile/link it
...
Same change for scons as 8ca99602
for CMake.
2011-12-21 17:39:01 +01:00
dhewg
45566d9727
Fix compilation via scons
...
Add the include path to the root directory, overlooked in
736ec20d
.
2011-12-21 13:53:36 +01:00
dhewg
1358d397e4
Link MinGW binaries with -mwindows
...
mingw-w64 requires this when linking gui applications.
2011-12-20 12:17:45 +01:00
dhewg
278dae9345
Get rid of -Wno-unknown-pragmas
...
Not required anymore.
2011-12-19 23:21:49 +01:00
dhewg
736ec20d4d
Untangle the epic precompiled.h mess
...
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2011-12-19 23:21:47 +01:00
dhewg
18526bf4eb
Split Game_local.h
...
New header GameBase.h with all the defines from Game_local.h and
gameError() to reduce header dependencies.
2011-12-19 23:21:41 +01:00
dhewg
cfbed87fa8
Move constants from AsyncNetwork.h
...
Make those defines in BuildDefines.h instead to reduce header
dependencies.
2011-12-19 23:21:41 +01:00
dhewg
da60a2a631
Adapt structs for easy forward declarations
...
Get rid of the tag namespace.
2011-12-19 23:18:15 +01:00
dhewg
966a380793
Move BuildDefines.h include to platform.h
2011-12-19 20:33:09 +01:00
dhewg
5d8d3b726e
Include cstddef for ptrdiff_t in platform.h
2011-12-19 20:33:09 +01:00
dhewg
90a53d0977
Move idlib typedefs to platform.h
2011-12-19 20:33:03 +01:00
dhewg
cf57db42e9
Move common includes from precompiled.h to platform.h
2011-12-19 20:31:32 +01:00
dhewg
96ef0754e2
Split platform specific code from precompiled.h
...
New header sys/platform.h.
2011-12-19 20:31:28 +01:00
dhewg
73008b0691
Only compile idlib once
...
Build one static idlib and link the binaries against it.
2011-12-19 20:20:57 +01:00
dhewg
dbf3b43140
Move the virtual abstract idGame to framework/Game.h
...
This is game independent and code outside of game/ and d3xp/
doesn't need to know about anything game specific.
2011-12-19 20:19:14 +01:00
dhewg
8e34d86f8a
Get rid of ID_ALLOW_D3XP
...
There're no second class citizens.
2011-12-19 20:17:46 +01:00
dhewg
e5ec63ce06
Move the game include directory to the build system
...
Don't include based on a preprocessor symbol, let the build
system make the correct decision.
2011-12-19 20:05:20 +01:00
dhewg
8ca99602aa
TypeInfoGen is standalone, don't compile/link it
...
Neither the core or the game libraries need it.
2011-12-16 16:37:58 +01:00
dhewg
6017d8d7a1
Mark unused variable in a non-debug build as such
...
Forgot this one in be40e9d6
2011-12-16 16:01:52 +01:00
dhewg
d0e5555f72
Fix -Wuninitialized warnings in release builds
...
may be used uninitialized in this function
2011-12-16 16:00:28 +01:00
dhewg
506569529a
Fix compilation of demo binaries
...
invalid conversion from ‘const char*’ to ‘char*’
There are no demo pk4 files available compatible to this 1.3.1
codebase. Add a note about it.
2011-12-16 00:07:16 +01:00
dhewg
bc3b1c0883
Partly restore behaviour from c17b80e9
...
The subtraction was inverted, but change back the behaviour too:
Hardcode offsets and check via asserts() in Debug builds.
2011-12-15 18:52:34 +01:00
dhewg
b3999a264c
Overwrite CMake default C[XX]FLAGS
...
CMake sets default flags for the standard build types.
We want to replace them, not merge them.
Reported by azalyn.
2011-12-15 17:51:56 +01:00
dhewg
76939c6de7
Delete redundant files
2011-12-15 17:51:36 +01:00
dhewg
044f745e0c
Disable sound backend entry in the option menu
...
"Reverse channels", woooo
2011-12-14 19:04:19 +01:00
dhewg
b62b033b88
Get rid of all idAudioHardware implementations
2011-12-14 18:37:03 +01:00
dhewg
18f9793732
Get rid of the intenal useOpenAL
...
Useless now, there is only OpenAL.
2011-12-14 18:24:06 +01:00
dhewg
93e5345fbc
Don't use any idAudioHardware implementations
...
OpenAL for everyone.
2011-12-14 18:24:06 +01:00
dhewg
4e26e1ac6f
Don't use idAudioHardware to get the speaker count
...
Use the CVar s_numberOfSpeakers for that, its already stored
in there.
Add the same (!= 2 && !=6) check as in the audio backends since
the mixer is limited to these 2 values.
2011-12-14 18:24:05 +01:00
dhewg
66141935f5
Use OpenAL per default
...
Deprecate s_libOpenAL and s_useOpenAL for compability and don't
access them anymore.
2011-12-14 18:24:05 +01:00
dhewg
9df3383b61
Remove Sys_LoadOpenAL() and Sys_FreeOpenAL()
...
This is not required anymore, all binaries on all platforms
either link against OpenAL or use the stub.
2011-12-14 18:23:49 +01:00
dhewg
dfdb6b6d4a
Remove the unused win32 exception handler
...
Especially don't send crash reports from this tree to id ;)
2011-12-14 18:20:31 +01:00
dhewg
1dad3d711f
cmake: Get rid of "-m32" check
...
This doesn't work. Always add -m32 when X86 was set.
2011-12-14 18:20:31 +01:00
dhewg
b2ccf9240c
Fix Wwrite-strings warnings in sys/win32
...
deprecated conversion from string constant to ‘char*’
2011-12-14 18:20:31 +01:00
dhewg
3e25cc751a
Always link the win32 binary against OpenAL
...
Just as with OSX and Linux.
2011-12-14 18:20:31 +01:00
dhewg
b6bcd0a9cb
Fix compilation for MinGW
...
Just a few minor hiccups.
2011-12-14 18:20:30 +01:00
dhewg
661e8f453b
Stub out win32 CPU functions for MinGW
...
Most of these use MSVC style asm.
Binaries compiled with MinGW will not use any SIMD code for now.
2011-12-14 18:20:30 +01:00
dhewg
ed349d71cc
Fix Sys_QueMouseEvents for MinGW
...
DIMOFS_[X|Y|Z] can't be used in a switch statement.
2011-12-14 18:20:30 +01:00
dhewg
216c83b130
Undef strcasecmp before redefining it
2011-12-14 18:20:30 +01:00
dhewg
b8dc464dc7
Replace one unnecessary afxwin.h
...
No MFC required in win_taskkeyhook.cpp.
2011-12-14 18:20:30 +01:00
dhewg
f54752c209
Case corrections for includes on case sensitive fs'
2011-12-14 18:20:29 +01:00
dhewg
88d2dc6f33
Only use MSVC style asm with MSVC
2011-12-14 18:20:29 +01:00
dhewg
5c3a28e027
Basic infrastructure to build with MinGW
...
Add WIN32 support to CMake (core and games, no dedicated for now).
Only use MFC when it is available.
2011-12-14 18:19:38 +01:00
dhewg
36c5b05f1f
Remove the unused and ugly HackChkStk()
2011-12-14 02:40:55 +01:00
dhewg
5052f42c9e
Add a CMake build system
...
Tested on FreeBSD, Linux, and a ghetto rigged OSX i686 cross
compiler.
Find[OGG|Vorbis|VorbisFile].cmake borrowed from osgAudio
2011-12-14 02:40:49 +01:00
dhewg
41a1122a82
Remove the unused and useless CallStack code
...
This was never enabled and only implemented for Windows.
2011-12-14 02:39:42 +01:00
dhewg
758a954c0d
Fix -Wdynamic-class-memaccess warning
...
destination for this 'memset' call is a pointer to dynamic class
'idRenderLightLocal'; vtable pointer will be overwritten
The constructor already initializes everything to zero, get rid
of this dangerous memset().
2011-12-13 19:26:16 +01:00
dhewg
09ea2ca819
Fix -Wsizeof-pointer-memaccess warnings
...
argument to 'sizeof' in 'memset' call is the same expression as the
destination; did you mean to dereference it?
2011-12-13 19:26:16 +01:00
dhewg
10e9ef2a52
Fix -Wdelete-non-virtual-dtor warnings
...
delete called on 'idSIMDProcessor' that is abstract but has
non-virtual destructor
2011-12-13 19:26:16 +01:00
dhewg
a3cd1cf54b
Get rid of all #pragma mark
...
Fixes error: stray '\245' in program
2011-12-13 19:26:16 +01:00
dhewg
f81d32918f
Implement Sys_GetProcessorId for x86 and x86_64
...
Detect CPU features at runtime via cpuid - code borrowed from
libavutil.
Availability of cpuid is not checked since pentium3 supports it
and that was the minimum requirement anyway.
Only features enabled at compile time will be available.
Forced MMX/SSE/SSE2/SSE3 and it passed all tests via:
./doom3.x86_64 +disconnect +set s_noSound 1 +testSIMD
2011-12-13 19:26:16 +01:00
dhewg
18762483e6
Change return type of [Sys_]GetProcessorId to int
...
Fixes compile error: invalid conversion from 'int' to 'cpuid_t'
2011-12-13 18:57:30 +01:00
dhewg
8023bc5d56
Always compile all SIMD code
...
Protect all SIMD implementations with the according defines and
let the compiler decide if it supports the intructions.
Linux will still use Simd_Generic because CPU feature runtime
detection is missing.
2011-12-13 18:56:38 +01:00
dhewg
c17b80e950
Fix SIMD pointer casts/offsets for x86_64
...
Get the idDrawVert member offsets directly instead of hardcoding
them and checking them via assert() at runtime.
Fixes compile error:
cast from pointer to smaller type 'int' loses information
2011-12-13 17:26:33 +01:00
dhewg
f751d7e1b8
Protect __m128i intrinsic with __SSE2__
2011-12-13 16:26:38 +01:00
dhewg
798de99dfb
Only include ppc_intrinsics.h when required
2011-12-13 16:26:38 +01:00
dhewg
c15e761bae
Get rid of frustum code specialized for gcc
...
The functions are exactly the same ;)
Maybe splitted into two files because of an ICE on some ancient
gcc?
2011-12-13 16:26:16 +01:00
dhewg
4c38aaae78
Get rid of dmap code specialized for gcc
...
According to the file this existed because of a gcc 3.5.5
optimization bug, which we do not care anymore about.
2011-12-13 16:25:08 +01:00
dhewg
f6fa194044
Don't load EAX sound effects when EAX is disabled
2011-12-11 18:28:18 +01:00
dhewg
74acc03147
Enable OpenAL for all platforms
...
New scons variable 'OPENAL' (defaults to '1') to toggle the
OpenAL sound backend.
Enable via "s_useOpenAL 1".
2011-12-11 17:07:13 +01:00
dhewg
db65f7a61d
Use system OpenAL
2011-12-11 17:07:13 +01:00
dhewg
690967c276
Split EAX usage off OpenAL
...
New define ID_OPENAL_EAX to enable the deprecated EAX on top
of OpenAL.
OpenAL Soft can now be used.
2011-12-11 16:56:11 +01:00
dhewg
f4406290d1
Move efxlib.h to sound/
2011-12-11 16:07:56 +01:00
dhewg
b54bc73532
Move Windows only OpenAL files to sys/win32/
2011-12-11 16:00:31 +01:00
dhewg
bd1fe41b0e
Move the OpenAL stub to sys/stub/
2011-12-11 14:44:30 +01:00
dhewg
26f7a392a8
Add sanity checks for scripting
2011-12-11 12:13:04 +01:00
dhewg
bc07d06307
Use __builtin_trap() for assertions on GCC and derivates
2011-12-11 11:48:51 +01:00
dhewg
1d7d57d1f5
Cleanup endian swap functions
...
There's no need to detect the endianess at runtime.
2011-12-11 11:41:41 +01:00
dhewg
4378246a3a
Check pointer before accessing it
...
Not the other way around.
2011-12-10 20:02:07 +01:00
dhewg
a8b1d3a364
Fix POSIX net code for x86_64
...
Multiplayer working from 32bit dedicated server on FreeBSD with a
64bit Linux client.
2011-12-10 19:24:30 +01:00
dhewg
30850f8d9c
Fix FS hashing for x86_64
2011-12-10 18:51:34 +01:00
dhewg
a957b75bc3
Fix MD5 hashing for x86_64
2011-12-10 18:51:01 +01:00
dhewg
b9435a432d
Fix CRC32 hashing for x86_64
2011-12-10 18:48:09 +01:00
dhewg
d0198cc8b6
Fix R_ClipLineToLight signature
2011-12-10 15:36:17 +01:00
dhewg
bdb21d20c8
Fix wrong usage of memset()
2011-12-10 15:36:17 +01:00
dhewg
8d12d9af4f
Fix wrong usage of loop variables
2011-12-10 15:36:17 +01:00
dhewg
6d03fac378
Fix binary op fail in idTarget_WaitForButton::Think
2011-12-10 15:36:17 +01:00
dhewg
670daf7dd6
Exclude default stdio libvorbisfile callbacks
...
Prevents warnings about those being usused.
2011-12-10 15:36:16 +01:00
dhewg
82aaccc1ad
Use the local OSS headers
2011-12-10 15:36:16 +01:00
dhewg
1b8777a008
Get rid of GL_HARDLINK, always link against libGL
...
This kills the funky GL logging stubs, which unnecessarily
complicates the build process (think future cmake).
As for logging GL calls: Use apitrace for that
https://github.com/apitrace/apitrace
2011-12-10 15:36:16 +01:00
dhewg
9678020677
Fix compilation for *BSD
...
Change most __linux__ defines to __unix__ for all UNIX like systems.
2011-12-10 15:36:16 +01:00
dhewg
56bd47ac43
Fix Sys_FileTimeStamp return type
...
Sync with its header.
2011-12-10 15:36:15 +01:00
dhewg
5ee2e5b564
Fix and cleanup endianess defines
...
Use various defines set by the compiler to determine the
endianess of the target arch.
2011-12-10 15:36:15 +01:00
dhewg
04832863e8
Basic infrastructure to build on *BSD
2011-12-10 15:36:15 +01:00
dhewg
98eed69848
Fix -Wreturn-type warnings in the GL stub
...
no return statement in function returning non-void
2011-12-10 15:36:15 +01:00
dhewg
59ba59c46d
Fix -Wint-to-pointer-cast warning
...
cast to pointer from integer of different size
2011-12-10 15:36:14 +01:00
dhewg
04d1e91d80
Fix -Wformat and -Wformat-extra-args warnings
...
Fix format specifiers and use the C99 %zd for types of size_t and
alike.
2011-12-10 15:36:14 +01:00
dhewg
5c9973773b
Force exit on double segfault
...
All bets are off in this scenario, don't deinit anything.
2011-12-10 15:36:14 +01:00
dhewg
795b77a896
Fix broken forced crash for clang
...
clang discards stores to *0.
Use __builtin_trap() on GCC and derivates, which plays nicely with
gdb.
2011-12-10 15:36:14 +01:00
dhewg
238a21b95f
Fix unqualified lookup into dependent bases of class templates
...
idlib/containers/VectorSet.h:151:2: error: use of undeclared
identifier 'Append'
note: must qualify identifier to find this declaration in dependent
base class
int Append( const type & obj);
int Append( const idList<type> &other );
2011-12-10 15:36:13 +01:00
dhewg
f9dd2f93eb
Fix platform dependent thread function definitions
...
Thread return types are different between platforms, and its
probably not a good idea to return something of a different size,
cast the callback and expect it to not crash.
2011-12-10 15:36:13 +01:00
dhewg
962c0e6032
Fix sound channel saving/restoring for x86_64
...
Let's not store pointers as int to file. The code already allocs
channels on invalid pointers - well, afer fixing it ;)
2011-12-10 15:36:13 +01:00
dhewg
ce976c4701
Fix script interpreter stack for x86_64
...
Alot of stack and event variables are pointers. Align the size of
all script and event variable types to sizeof(intptr_t) so that
the CPU needs only one fetch insn on 64bit archs.
Tested on x86 and x86_64 and found no different script behaviours
compared to the binary from id.
Savegames on x86_64 do work, but are not compatible to x86 and vice
versa (among other issues, the stack is written to file as-is).
x86 builds can still load savegames from the official binary and
vice versa.
2011-12-10 15:36:13 +01:00
dhewg
052021d178
Fix font loading for x86_64
...
Font file sizes are always 20548 bytes, but the sizeof(struct) check
doesn't work on x86_64 because of alignment. Hardcode the expected
file size.
2011-12-10 15:36:12 +01:00
dhewg
04ec1794ba
Fix idCinematics for x86_64
2011-12-10 15:36:11 +01:00
dhewg
545004a04c
Fix ./idlib/math/ for x86_64
...
sizeof(float) != sizeof(long) on this ABI.
2011-12-10 15:36:11 +01:00
dhewg
1d9fd6948a
Fix id[Simple]Window for x86_64
2011-12-10 15:36:11 +01:00
dhewg
eb2faa05f2
Fix MD4 hashing for x86_64
2011-12-10 15:36:11 +01:00
dhewg
87047b7251
Fix BMP loading for x86_64
...
struct is used for file i/o.
2011-12-10 15:36:10 +01:00
dhewg
76334aa41c
Fix DDS texture handling for x86_64
...
struct is used for file i/o.
2011-12-10 15:36:10 +01:00
dhewg
0c84e4bff3
Fix shared library loading for x86_64
...
Library handles are "void *" on posix.
2011-12-10 15:36:10 +01:00
dhewg
2c26f0c52a
Fix Heap class for x86_64
2011-12-10 15:36:10 +01:00
dhewg
506ea7b316
Fix event callbacks for x86_64
...
Fix remaining event related code for the new intptr_t value type.
Regenerated game/gamesys/Callbacks.cpp via CREATE_EVENT_CODE.
2011-12-10 15:36:09 +01:00
dhewg
d92d4ba8b6
Fix idEventArg for x86_64
...
Pointers are passed through events; change the event value type to
intptr_t to provide enough bits.
2011-12-10 15:36:09 +01:00
dhewg
ab201cfc06
Stub Sys_GetClockTicks for x86_64
...
This is only used for debugging/stats.
2011-12-10 15:36:09 +01:00
dhewg
6b1e27b157
Trivial pointer cast fixes for x86_64
2011-12-10 15:36:09 +01:00
dhewg
2995bcab30
Basic infrastructure for native x86_64 builds
...
Let scons link directly in the build folder.
Multiple archs can coexist next to each other.
New scons variable "X86" to cross compile x86 binaries on x86_64.
2011-12-10 15:36:08 +01:00
dhewg
49859d747e
Comment XFlush() to prevent a crash on exit
2011-12-10 15:36:08 +01:00
dhewg
1b0a37392b
scons: Get rid of -fpermissive
...
Not required anymore.
2011-12-10 15:36:08 +01:00
dhewg
618f15cffe
Disable some not yet fixed warnings
...
These spam the console, disable them for now.
Some of these warnings need to be looked at instead of just
adding code to prevent them.
2011-12-10 15:36:08 +01:00
dhewg
be40e9d661
Mark unused variables in a non-debug build as such
...
Variables which are only used in assert().
2011-12-10 15:36:07 +01:00
dhewg
541f8f967a
Fix typo in define
...
Gets rid of the warning:
XTRHEADS not defined -- this libXNVCtrl.a will not be thread safe!
2011-12-10 15:36:07 +01:00
dhewg
5dcf5389fa
Fix warning: left shift count >= width of type
2011-12-10 15:36:07 +01:00
dhewg
6e89dac99e
Fix -Warray-bounds warning
2011-12-10 15:36:06 +01:00
dhewg
e97d328804
Fix -Winvalid-offsetof warnings
2011-12-10 15:36:06 +01:00
dhewg
9ab9bdea8b
Fix -Wparentheses warnings
...
suggest explicit braces to avoid ambiguous ‘else’
suggest parentheses around ‘&&’ within ‘||’
suggest parentheses around ‘-’ in operand of ‘&’
suggest parentheses around arithmetic in operand of ‘|’
equality comparison with extraneous parentheses
Functional change:
Proper HELLTIME check in Playerview due to missing parentheses.
2011-12-10 15:36:06 +01:00