Commit graph

16 commits

Author SHA1 Message Date
HarrievG
ebf53cdc21 rev feedback v1. 2021-07-01 01:09:15 +02:00
HarrievG
d4db77b9ed - Unbreaking Game and GameEdit API / ABI for game debugger use 2021-06-28 23:38:38 +02:00
HarrievG
99ca9f0543 - D3XP debugger fixes 2021-06-17 05:44:23 +02:00
Daniel Gibson
2c58b2fb44 Fix savegame-compatibility of scripts, increase BUILD_NUMBER
"Fix "t->c->value.argSize == func->parmTotal" Assertion in Scripts, #303"
had broken old savegames because the script checksum
(idProgram::CalculateChecksum()) changed, see #344.
This is fixed now, also the BUILD_NUMBER is increased so old savegames
can be identified for a workaround.

Don't use this commit without the next one which will further modify the
savegame format (for the new BUILD_NUMBER 1305)
2021-02-21 06:05:47 +01:00
Daniel Gibson
c4c7236352 Fix "t->c->value.argSize == func->parmTotal" Assertion in Scripts, #303
If a "class" (object) in a Script has multiple member function
prototypes, and one function implementation later calls another before
that is implemented, there was an assertion when the script was parsed
(at map start), because the size of function arguments at the call-site
didn't match what the function expected - because the function hadn't
calculated that size yet, that only happened once its own
implementation was parsed.
Now it's calculated (and stored) when the prototype/declaration is
parsed to prevent this issue, which seems to be kinda common with Mods,
esp. Script-only mods, as the release game DLLs had Assertions disabled.
2020-09-05 20:46:01 +02:00
dhewg
2a3d07e174 More logging cleanup 2012-07-20 00:12:55 +02:00
dhewg
280c95b52c Use idSys::GetMilliseconds() for idTimer
The class is only used for debugging and statistical purposes.
The precision is now reduced to milliseconds, but that's only
relevant for fine grained debug timings - where the old code
was inaccurate at anyway.
2011-12-22 10:38:39 +01:00
dhewg
736ec20d4d Untangle the epic precompiled.h mess
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2011-12-19 23:21:47 +01:00
dhewg
04d1e91d80 Fix -Wformat and -Wformat-extra-args warnings
Fix format specifiers and use the C99 %zd for types of size_t and
alike.
2011-12-10 15:36:14 +01:00
dhewg
ce976c4701 Fix script interpreter stack for x86_64
Alot of stack and event variables are pointers. Align the size of
all script and event variable types to sizeof(intptr_t) so that
the CPU needs only one fetch insn on 64bit archs.

Tested on x86 and x86_64 and found no different script behaviours
compared to the binary from id.
Savegames on x86_64 do work, but are not compatible to x86 and vice
versa (among other issues, the stack is written to file as-is).
x86 builds can still load savegames from the official binary and
vice versa.
2011-12-10 15:36:13 +01:00
dhewg
506ea7b316 Fix event callbacks for x86_64
Fix remaining event related code for the new intptr_t value type.
Regenerated game/gamesys/Callbacks.cpp via CREATE_EVENT_CODE.
2011-12-10 15:36:09 +01:00
dhewg
3f5c14ef5f Fix -Wunused-but-set-variable warnings
variable set but not used

Removes some CollisionModel code under _DEBUG which was probably a
leftover, since it was completely useless (its done later anyways).
2011-12-10 15:36:04 +01:00
dhewg
9d97eefb1a Fix -Wwrite-strings warnings
deprecated conversion from string constant to ‘char*’

Constify lots of "char *".
2011-12-10 15:36:00 +01:00
dhewg
79ad905e05 Fix all whitespace errors
Excluding 3rd party files.
2011-12-10 15:35:54 +01:00
dhewg
ff493f6847 Fix quoting in GPL headers 2011-12-10 15:34:48 +01:00
Timothee 'TTimo' Besset
fb1609f554 hello world 2011-11-22 15:28:15 -06:00