Commit graph

735 commits

Author SHA1 Message Date
dhewg
fcc947433b Disable a few MSVC warnings
These just spam the console. Some are useless, some need to be
looked at at some point.
2012-01-07 19:01:54 +01:00
dhewg
47e486b62a Add SDL_win32_main.c
Don't link against SDLmain.[a|lib], always compile it.
We can use pure C MinGW cross compiled libraries with MSVC, and
this is the only static library used.
2012-01-07 19:01:53 +01:00
dhewg
eb2ecfa22a Add support for the doom3-libs repo
Single CMake variable "DOOM3LIBS" to point to the repo of
binaries to make CMake find libraries from there.
2012-01-07 19:00:44 +01:00
dhewg
b3085e03b4 Fix sys/win32/* for x86_64 2012-01-07 19:00:43 +01:00
dhewg
4927299cb9 Include malloc.h for alloca for MinGW
Newer versions of MinGW do not seem to require this, but older
ones do.
2012-01-07 15:40:22 +01:00
dhewg
82a87863ff Rename FILE_[EXEC|OPEN] due to conflict
Some MinGW versions already define it.
2012-01-07 15:40:18 +01:00
dhewg
989b812a6e Cleanup DOOMController.mm
Cleanup headers and use MAXPATHLEN.
2012-01-05 00:24:16 +01:00
dhewg
6fa12c3a44 Get rid of the NSObject in DOOMController.mm
SDLmain.m does the bulk of the work for us, so get rid of
the DOOMController NSObject, move the quakeMain() contents to
main() and let SDL do its thing.
2012-01-05 00:24:16 +01:00
dhewg
532b642222 Get rid of checkOS() and checkDVD()
Former is already handled by cmake via -mmacosx-version-min=
and the latter is just a stub.
2012-01-05 00:24:15 +01:00
dhewg
8e5702ef36 Get rid of applicationShouldTerminate()
Redundant, already handled by SDL_QUIT event.
2012-01-05 00:24:15 +01:00
dhewg
23752a2cd2 Get rid of applicationDidFinishLaunching()
SDL already implements this for us and the assert()s are
already part of idlib.
2012-01-05 00:24:15 +01:00
spiral
ec0f836f41 Generate an .app bundle for OSX
Add missing SDLMain and icon/resource files to generated .xcodeproj

Now builds on Lion in XCode4 with the 10.6 SDK using LLVM-GCC4.2.

Also tested on WinXP in VS 9 2008 Professional, I don't appear to have
broken anything there, stuff like MACOSX_BUNDLE_INFO_PLIST is
effectively ignored.
2012-01-05 00:24:15 +01:00
spiral
6453bce10c We don't need XOPEN_SOURCE deprecated content
Just what's in sys/ucontext.h specifically.
2012-01-05 00:24:15 +01:00
scottWakeling
c08249b9db Fix semi-colons being inserted into ldflags
It is causing clang++ to error when linking game{cpu}.dylib
2012-01-05 00:24:14 +01:00
dhewg
d4ec9cc87f OSX .dylib's do not get a CPU suffix 2012-01-05 00:24:14 +01:00
dhewg
bf1f05bd87 Rename game${cpu}-d3xp to d3xp${cpu} 2012-01-05 00:24:14 +01:00
dhewg
7f0b7b54ec Drop the cpu suffix on binaries 2012-01-05 00:24:14 +01:00
dhewg
522c5bbccf R_GetModeInfo() doesn't need to be public on OSX
Remove redundant special case.
2012-01-05 00:24:14 +01:00
dhewg
1fed72fbb4 Get rid of Sys_DoPreferences()
The OSX backend was the only one utilizing this to set CVars
for the video mode.
Not required anymore since its now based on SDL.
2012-01-05 00:24:13 +01:00
dhewg
3c90c12605 Don't link against X11 libraries
Not required anymore. All backends use SDL based implementations
now.
2012-01-05 00:24:13 +01:00
dhewg
bf69f7ec76 Use SDL GLimp and input implementations on OSX 2012-01-05 00:24:13 +01:00
dhewg
03d4833aa9 Use memory mapped async mixing on OSX
The OSX specific preferences dialog sets com_asyncSound to "1"
when OpenAL is used, do the same.
2012-01-05 00:24:13 +01:00
dhewg
8df54ffad2 Move OSX ATI_fragment_shader functions
Move the software implementation to
sys/glimp_ati_fragment_shader.cpp in preparation to move to
the SDL based GLimp and events.
2012-01-05 00:24:12 +01:00
dhewg
36870b7e10 Get rid of stubs in the OSX backend 2012-01-05 00:24:12 +01:00
dhewg
b875b54b8b Get rid of Sys_FadeScreens() and Sys_UnfadeScreens()
Unused functions in the OSX backend.
2012-01-05 00:24:12 +01:00
dhewg
fdd6360712 Get rid of Sys_PauseGL() and Sys_ResumeGL()
Unused functions in the OSX backend.
2012-01-05 00:24:12 +01:00
dhewg
fa8e50a086 Get rid of unused Sys_Hide() and Sys_Unhide()
Unused functions in the OSX backend.
2012-01-05 00:24:12 +01:00
dhewg
cab89769b4 Get rid of dead code in the OSX backend
Not used by anything.
2012-01-05 00:24:11 +01:00
dhewg
42841c2435 Get rid of RegCodeHandler()
Unhooked ancient code in the OSX backend which isn't working
for D3XP.
2012-01-05 00:24:11 +01:00
dhewg
8fbc629be6 Add support for spanish keyboard layouts
There is no keyNum_t for º or ª; catch unmapped console keys.
2012-01-05 00:21:43 +01:00
dhewg
3c96e19610 Fix miscompilation with gcc 4.5
idAnimator::GetJointLocalTransform() miscompiles with gcc 4.5 and
-ftree-vrp (implied by -O2).

Reorder code to avoid the compiler bug, no functional change.
2012-01-05 00:21:43 +01:00
dhewg
8ae3ab7641 Get rid of unhooked draw_exp.cpp
Unused experimental Windows-only renderer.
2012-01-05 00:21:43 +01:00
dhewg
13bf514a8f Get rid of Cg leftovers 2012-01-05 00:21:42 +01:00
dhewg
cf9f5a2623 Use SDL_opengl.h
That already contains an up to date glext.h.
2012-01-05 00:21:10 +01:00
dhewg
8370a7d213 Turn a Warning() in R_FlareDeform into a DPrintf()
The warning is printed on every frame in some areas and slows
down the whole game. Use DPrintf() instead to prevent the
slowdown.
2012-01-03 18:14:21 +01:00
dhewg
bf30c8216a Get rid of GetExceptionCodeInfo()
Unused function is the Windows backend.
2012-01-03 18:14:20 +01:00
dhewg
4740a55295 Don't use a console lock on Windows or OSX builds
Sync with Linux.
2012-01-02 20:00:11 +01:00
dhewg
f7915a5ffa Get rid of dead code in the Windows backend
Not used by anything.
2012-01-02 20:00:11 +01:00
dhewg
6f8bb2dfc3 Remove file logging feature from Common.cpp
SDL already redirects stdout and stderr into files, this is not
required anymore.
2012-01-02 15:44:46 -05:00
dhewg
1af6da6fdd Make the printf() family on Windows print to stdout
SDL logs this into stdout.txt for us.
2012-01-02 15:44:41 -05:00
dhewg
b83868090c Use SDL GLimp and input implementations on Windows
The DirectX SDK is not required anymore.
2012-01-02 15:44:40 -05:00
dhewg
95233c470b Use BufferCommandText() in win_syscon.cpp
Get rid of the dependency of the local event queue.
2012-01-02 15:44:36 -05:00
dhewg
44b35ccf13 Make Sys_GetScanTable() only available on Windows
Sys_GetScanTable() and MapKey() are only used by the Windows backend
or the Windows-only tools.
Rename to Win_GetScanTable() and move MapKey() as Win_MapKey() to
win_input.cpp.
2012-01-02 15:44:35 -05:00
dhewg
29013ff57d Use SDL for r_swapInterval
Enables vsync support for more platforms than just Windows.
2012-01-02 15:44:28 -05:00
dhewg
c0d625685d Gracefully shut down SDL on exit 2012-01-02 15:44:25 -05:00
dhewg
cd1561ac57 Implement alt+tab for toggling fullscreen mode 2012-01-02 15:44:22 -05:00
dhewg
ba3ae581ab Implement SDL_QUIT event
Shut down gracefully upon WM quit event.
2012-01-02 15:44:19 -05:00
dhewg
79aea4082f Port Linux events to SDL
New CVar "in_kbd" to set the layout for the keyboard. SDL 1.2
doesn't offer any way to determine it, and we need this feature
to use the same key for toggling the console independent of the
keyboard layout.
The old "in_nograb" from the Linux backend is still supported.
2012-01-02 15:44:16 -05:00
dhewg
5d69699edf Rename Posix_ConsoleInput() to Sys_ConsoleInput()
Sync with Windows implementation and add it to sys_public.h in
preparation to move the event queue to SDL.
2012-01-02 15:44:16 -05:00
dhewg
502aaa6fe2 Port Linux GLimp to SDL
Use SDL to set video modes, get a GL context and detect the
amount of VRAM.
As with the Linux GLimp implementation, sys_videoRam can be used
in case the SDL detection fails.
2012-01-02 15:44:09 -05:00