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74 commits

Author SHA1 Message Date
dhewg
c994974ffc Port Sys_Milliseconds() to SDL
Sync with SDL and use unsigned int as return type.
Code outside of sys/ still uses signed ints to store the result.
2011-12-22 10:38:38 +01:00
dhewg
317e63887c Port Sys_Sleep() to SDL 2011-12-22 10:38:38 +01:00
dhewg
e7482b4957 Port all thread related functions to SDL
Setting thread priorities has been dropped (it is not portable).
The background download thread now exits gracefully.
g_threads is not public anymore.
2011-12-22 10:38:37 +01:00
dhewg
7865e432a7 Port the async thread to a SDL timer
SDL implements timers via threads and it lets us easily aim at
a 60Hz frequency.
2011-12-21 17:50:39 +01:00
dhewg
5a052e846f Move MAX_THREADS as define to BuildDefines.h 2011-12-21 17:50:39 +01:00
dhewg
1a25b165b0 Port critical sections and events to SDL
Use SDL mutexes and conditions.
One new critical section CRITICAL_SECTION_SYS for events.
2011-12-21 17:50:35 +01:00
dhewg
0f3c2ebf52 Use SDL for everything endian 2011-12-21 17:40:38 +01:00
dhewg
005677494f Initial SDL setup
Use SDL_main on all platforms.
Fix main() for non-const argv so it matches with the SDL
prototype.
Adapt win32 WinMain() to main() and get rid of the win32 special
case in Common::Init().
2011-12-21 17:40:05 +01:00
dhewg
efc71124b1 TypeInfoGen is standalone, don't compile/link it
Same change for scons as 8ca99602 for CMake.
2011-12-21 17:39:01 +01:00
dhewg
736ec20d4d Untangle the epic precompiled.h mess
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2011-12-19 23:21:47 +01:00
dhewg
da60a2a631 Adapt structs for easy forward declarations
Get rid of the tag namespace.
2011-12-19 23:18:15 +01:00
dhewg
966a380793 Move BuildDefines.h include to platform.h 2011-12-19 20:33:09 +01:00
dhewg
5d8d3b726e Include cstddef for ptrdiff_t in platform.h 2011-12-19 20:33:09 +01:00
dhewg
90a53d0977 Move idlib typedefs to platform.h 2011-12-19 20:33:03 +01:00
dhewg
cf57db42e9 Move common includes from precompiled.h to platform.h 2011-12-19 20:31:32 +01:00
dhewg
96ef0754e2 Split platform specific code from precompiled.h
New header sys/platform.h.
2011-12-19 20:31:28 +01:00
dhewg
e5ec63ce06 Move the game include directory to the build system
Don't include based on a preprocessor symbol, let the build
system make the correct decision.
2011-12-19 20:05:20 +01:00
dhewg
76939c6de7 Delete redundant files 2011-12-15 17:51:36 +01:00
dhewg
b62b033b88 Get rid of all idAudioHardware implementations 2011-12-14 18:37:03 +01:00
dhewg
9df3383b61 Remove Sys_LoadOpenAL() and Sys_FreeOpenAL()
This is not required anymore, all binaries on all platforms
either link against OpenAL or use the stub.
2011-12-14 18:23:49 +01:00
dhewg
dfdb6b6d4a Remove the unused win32 exception handler
Especially don't send crash reports from this tree to id ;)
2011-12-14 18:20:31 +01:00
dhewg
b2ccf9240c Fix Wwrite-strings warnings in sys/win32
deprecated conversion from string constant to ‘char*’
2011-12-14 18:20:31 +01:00
dhewg
3e25cc751a Always link the win32 binary against OpenAL
Just as with OSX and Linux.
2011-12-14 18:20:31 +01:00
dhewg
b6bcd0a9cb Fix compilation for MinGW
Just a few minor hiccups.
2011-12-14 18:20:30 +01:00
dhewg
661e8f453b Stub out win32 CPU functions for MinGW
Most of these use MSVC style asm.
Binaries compiled with MinGW will not use any SIMD code for now.
2011-12-14 18:20:30 +01:00
dhewg
ed349d71cc Fix Sys_QueMouseEvents for MinGW
DIMOFS_[X|Y|Z] can't be used in a switch statement.
2011-12-14 18:20:30 +01:00
dhewg
b8dc464dc7 Replace one unnecessary afxwin.h
No MFC required in win_taskkeyhook.cpp.
2011-12-14 18:20:30 +01:00
dhewg
f54752c209 Case corrections for includes on case sensitive fs' 2011-12-14 18:20:29 +01:00
dhewg
5c3a28e027 Basic infrastructure to build with MinGW
Add WIN32 support to CMake (core and games, no dedicated for now).
Only use MFC when it is available.
2011-12-14 18:19:38 +01:00
dhewg
36c5b05f1f Remove the unused and ugly HackChkStk() 2011-12-14 02:40:55 +01:00
dhewg
5052f42c9e Add a CMake build system
Tested on FreeBSD, Linux, and a ghetto rigged OSX i686 cross
compiler.

Find[OGG|Vorbis|VorbisFile].cmake borrowed from osgAudio
2011-12-14 02:40:49 +01:00
dhewg
41a1122a82 Remove the unused and useless CallStack code
This was never enabled and only implemented for Windows.
2011-12-14 02:39:42 +01:00
dhewg
a3cd1cf54b Get rid of all #pragma mark
Fixes error: stray '\245' in program
2011-12-13 19:26:16 +01:00
dhewg
f81d32918f Implement Sys_GetProcessorId for x86 and x86_64
Detect CPU features at runtime via cpuid - code borrowed from
libavutil.
Availability of cpuid is not checked since pentium3 supports it
and that was the minimum requirement anyway.
Only features enabled at compile time will be available.

Forced MMX/SSE/SSE2/SSE3 and it passed all tests via:
./doom3.x86_64 +disconnect +set s_noSound 1 +testSIMD
2011-12-13 19:26:16 +01:00
dhewg
18762483e6 Change return type of [Sys_]GetProcessorId to int
Fixes compile error: invalid conversion from 'int' to 'cpuid_t'
2011-12-13 18:57:30 +01:00
dhewg
8023bc5d56 Always compile all SIMD code
Protect all SIMD implementations with the according defines and
let the compiler decide if it supports the intructions.

Linux will still use Simd_Generic because CPU feature runtime
detection is missing.
2011-12-13 18:56:38 +01:00
dhewg
c15e761bae Get rid of frustum code specialized for gcc
The functions are exactly the same ;)
Maybe splitted into two files because of an ICE on some ancient
gcc?
2011-12-13 16:26:16 +01:00
dhewg
4c38aaae78 Get rid of dmap code specialized for gcc
According to the file this existed because of a gcc 3.5.5
optimization bug, which we do not care anymore about.
2011-12-13 16:25:08 +01:00
dhewg
74acc03147 Enable OpenAL for all platforms
New scons variable 'OPENAL' (defaults to '1') to toggle the
OpenAL sound backend.

Enable via "s_useOpenAL 1".
2011-12-11 17:07:13 +01:00
dhewg
db65f7a61d Use system OpenAL 2011-12-11 17:07:13 +01:00
dhewg
690967c276 Split EAX usage off OpenAL
New define ID_OPENAL_EAX to enable the deprecated EAX on top
of OpenAL.
OpenAL Soft can now be used.
2011-12-11 16:56:11 +01:00
dhewg
b54bc73532 Move Windows only OpenAL files to sys/win32/ 2011-12-11 16:00:31 +01:00
dhewg
bd1fe41b0e Move the OpenAL stub to sys/stub/ 2011-12-11 14:44:30 +01:00
dhewg
a8b1d3a364 Fix POSIX net code for x86_64
Multiplayer working from 32bit dedicated server on FreeBSD with a
64bit Linux client.
2011-12-10 19:24:30 +01:00
dhewg
bdb21d20c8 Fix wrong usage of memset() 2011-12-10 15:36:17 +01:00
dhewg
82aaccc1ad Use the local OSS headers 2011-12-10 15:36:16 +01:00
dhewg
1b8777a008 Get rid of GL_HARDLINK, always link against libGL
This kills the funky GL logging stubs, which unnecessarily
complicates the build process (think future cmake).
As for logging GL calls: Use apitrace for that
https://github.com/apitrace/apitrace
2011-12-10 15:36:16 +01:00
dhewg
9678020677 Fix compilation for *BSD
Change most __linux__ defines to __unix__ for all UNIX like systems.
2011-12-10 15:36:16 +01:00
dhewg
56bd47ac43 Fix Sys_FileTimeStamp return type
Sync with its header.
2011-12-10 15:36:15 +01:00
dhewg
5ee2e5b564 Fix and cleanup endianess defines
Use various defines set by the compiler to determine the
endianess of the target arch.
2011-12-10 15:36:15 +01:00