Daniel Gibson
8863c36067
Bump version to 1.5.5pre
2024-08-16 01:29:59 +02:00
Daniel Gibson
6679490f0a
bump version to 1.5.4
2024-08-03 01:47:27 +02:00
Daniel Gibson
c44c0ffda4
bump version to 1.5.4rc3
2024-07-30 02:41:45 +02:00
Daniel Gibson
b0d7c12404
Bump version to 1.5.4rc2
2024-07-29 02:57:04 +02:00
Daniel Gibson
961b3f60bd
Bump Version to 1.5.4rc1
2024-07-26 00:00:02 +02:00
Daniel Gibson
f4446ca666
Bump version to 1.5.4pre
...
this is not 1.5.3 anymore.
2024-05-22 19:46:19 +02:00
Daniel Gibson
a454d965a2
dhewm3 1.5.3
2024-03-29 01:41:04 +01:00
Daniel Gibson
fac06f0421
1.5.3 RC2
2024-03-17 04:25:29 +01:00
Daniel Gibson
8a3e0a328f
1.5.3 RC1
2024-02-04 21:57:44 +01:00
Daniel Gibson
d0d00c0095
Bump version to 1.5.3pre
...
this is not 1.5.2 anymore
2022-10-22 20:57:48 +02:00
Daniel Gibson
2e71b99ee0
dhewm3 1.5.2
2022-06-13 03:36:23 +02:00
Daniel Gibson
6dfada9af0
Update version to 1.5.2rc2
...
and add entry to changelog about absolute mouse input etc - this change
was already in RC1 but I forgot to mention it..
and fixed comments for GAME_NAME and ENGINE_VERSION (nowadays dhewm3
uses ENGINE_VERSION for the window title)
2022-05-28 18:06:52 +02:00
Daniel Gibson
a363ab4e31
Update version to 1.5.2rc1
...
.. and fix a link in the changelog
2022-05-16 17:44:15 +02:00
Daniel Gibson
5adff43c6f
Update ENGINE_VERSION to 1.5.2pre
2021-04-08 04:13:08 +02:00
Daniel Gibson
c0421c9e0f
Set ENGINE_VERSION to 1.5.1, remove usage of C++11 nullptr
2021-03-14 03:43:58 +01:00
Daniel Gibson
d54ccee1f5
Update date for reproducible builds for 1.5.1 RC3
2021-02-22 03:18:34 +01:00
Daniel Gibson
1b2baf43ad
Add information about dhewm3 build to savegames
...
like the dhewm3 version and the OS and architecture of the dhewm3
version that created the savegame.
Also added an internalSavegameVersion so be independent of BUILD_NUMBER
fixes #344
2021-02-21 06:05:47 +01:00
Daniel Gibson
d98fd2739f
1.5.1 RC2
2020-07-21 15:01:15 +02:00
Daniel Gibson
80f9a5ca52
dhewm3 1.5.1 RC1
2020-07-13 01:39:52 +02:00
Daniel Gibson
5e7019ebfe
Support reproducible builds, fixes #172
...
If REPRODUCIBLE_BUILD is enabled in CMake, the code will not use
__DATE__ or __TIME__ macros, but instead hardcoded values.
Wherever __DATE__ or __TIME__ were previously used, we now use
ID__DATE__ and ID__TIME__, which are either set to hardcoded values or
to __DATE__ and __TIME__ in neo/framework/Licensee.h.
2020-07-13 01:33:40 +02:00
Daniel Gibson
53e0db9f41
Bump version to 1.5.1pre
...
this is not 1.5.0 anymore.
2019-01-07 15:06:59 +01:00
Daniel Gibson
9822aea458
Change version to 1.5.0
...
I think the release is ready, not 100% sure though
2018-12-15 05:49:59 +01:00
Daniel Gibson
bca648709f
Only set LINUX_DEFAULT_PATH in Licensee.h if not already set
...
allows setting it from the build system - I think OpenBSD at least
used to use this.
2018-12-09 04:12:22 +01:00
Daniel Gibson
f982f2c1dd
dhewm3 1.5.0 RC2
...
releasing RC2 with the SDL workaround so it runs smoothly again
on Windows
2018-11-20 14:54:39 +01:00
Daniel Gibson
a2c99f9fca
dhewm3 1.5.0rc1, link Mods/SDK repo in README
...
I decided that the next version will be 1.5.0 (not 1.4.2), because the
game DLL interface has changed since 1.4.1
2018-11-11 23:31:55 +01:00
Daniel Gibson
9e2b73bff6
Implement --help cmdline arg, set version to 1.4.2pre
...
if --help or -h or -help or -? or /? is passed as commandline argument,
the help is printed (to stdout) and then the game quits.
The help shows some helpful commandline arguments, including how to
tell the engine where to find the game data, how to set the resolution
and more
2018-09-03 04:11:46 +02:00
Kalamatee
46279bf11f
import AROS changes
2017-04-02 00:42:28 +01:00
Daniel Gibson
665ed62d8e
Version 1.4.1
2016-06-19 01:48:20 +02:00
Daniel Gibson
89f227b365
1.4.1 Release Candidate 1
2015-12-23 03:57:35 +01:00
Daniel Gibson
999b5635f4
change version number to 1.4.1pre
...
so hopefully people trying code from git won't report problems (that
might be new) as bugs in 1.4.0
2015-10-11 00:36:25 +02:00
Daniel Gibson
5f6177839f
Version 1.4.0
...
Thanks to all the testers!
Especially from http://idtechforums.fuzzylogicinc.com/
http://www.holarse-linuxgaming.de/ (special thanks to NoXPhasma!)
http://www.quakehaus.com/ and #iodoom3.
Also many thanks to everyone reporting bugs and sending pull requests
over the years.
And dhewg of course for starting this and doing all the hard work :-)
2015-10-09 16:06:49 +02:00
Daniel Gibson
dad0eda29e
Release Candiate 1 preparations, other small fixes
2015-10-03 19:14:22 +02:00
Daniel Gibson
da63c4f41c
print "dhewm 3 1.4.0" in the console, not "dhewm 1.4.0"
...
Thanks for pointing this out, svdijk!
2015-09-27 18:13:42 +02:00
Daniel Gibson
d0e8f3bb55
Prepare for 1.4.0 release, make SDL2 default, update README
...
The version will be 1.4.0 because it's not compatible with
Doom3 1.3.1 mod DLLs.
(Note that this commit doesn't mean 1.4.0 is done, I might do some
minor changes before tagging the Release!)
2015-09-27 03:08:30 +02:00
dhewg
3e9545fb71
Overhaul the *nix based BASE path
...
Try BUILD_DATADIR first (build time setting), then the vanilla
doom3 path.
2012-07-04 02:18:44 +02:00
dhewg
3256783af1
Get rid of ID_DEMO_BUILD
...
There are no demo pk4s compatible to this 1.3.1 codebase.
2012-07-03 21:12:55 +02:00
dhewg
898f690fc4
This is dhewm 3
...
Rename project, now at https://github.com/dhewm
2012-01-14 20:06:05 +01:00
dhewg
d472149426
Get rid of unused defines in Licensee.h
2012-01-14 17:59:37 +01:00
dhewg
79ad905e05
Fix all whitespace errors
...
Excluding 3rd party files.
2011-12-10 15:35:54 +01:00
dhewg
ff493f6847
Fix quoting in GPL headers
2011-12-10 15:34:48 +01:00
Timothee 'TTimo' Besset
fb1609f554
hello world
2011-11-22 15:28:15 -06:00