Daniel Gibson
c3d77abd2b
Script Debugger: Support line numbers up to 9999
...
but it's still a bit wonky with DPI-scaling
I also made the rect calculations a bit more intuitive
and removed a misleading comment in my breakpoint list code
2021-07-15 02:31:40 +02:00
HarrievG
764d23a394
- fixed lnr range after zoom/resize
2021-07-14 23:37:28 +02:00
HarrievG
5c3d95efee
- Added line nrs to script richedit
2021-07-14 23:32:28 +02:00
HarrievG
b9833e7e6e
- Fixed Once Breakpoints
...
- Send scriptlist on connect.
- upped version info
2021-07-13 20:36:53 +02:00
Daniel Gibson
6211d6e724
Debugger: Implement List of Breakpoints
...
Double-clicking an entry opens the script at the correct line.
Single-clicking the breakpoint symbol in the list removes the breakpoint,
and so does selecting the breakpoint in the list and pressing the Del key.
2021-07-13 06:12:44 +02:00
Daniel Gibson
fbd188853c
Debugger: Make "Filename" colums wider
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and "Line" column narrower.
The "Filename" columns weren't wide enough for many script filenames
2021-07-13 06:12:29 +02:00
Daniel Gibson
4172b006cc
Debugger: Support OnceOnly-Breakpoints ("Run To Cursor")
2021-07-13 06:11:45 +02:00
HarrievG
d7eff865af
- automatically scroll the console output to last line on print
2021-07-05 10:37:29 +02:00
HarrievG
6e8b6a6773
- automatically enable com_enableDebuggerServer when launching the debugger from a game which does not have the debugger server running
2021-07-05 10:09:28 +02:00
HarrievG
fe162e626f
- removed unused onceOnly flag for debugger breakpoints.
2021-07-03 21:46:16 +02:00
HarrievG
e32b178fd1
- setting com_debuggerSupported=false in style.
2021-07-03 01:33:46 +02:00
HarrievG
b80de2b89b
- correctly reset com_debuggerSupported
2021-07-03 01:22:36 +02:00
HarrievG
784f1d567c
- Moved debugger intialistion after GameDll load
...
- DebuggerServer will not intialize when the additional function FT_UpdateDebugger is not set
2021-07-03 01:14:49 +02:00
HarrievG
61019b97ff
rename functionType for debugger
2021-07-01 09:07:35 +02:00
HarrievG
ebf53cdc21
rev feedback v1.
2021-07-01 01:09:15 +02:00
HarrievG
d4db77b9ed
- Unbreaking Game and GameEdit API / ABI for game debugger use
2021-06-28 23:38:38 +02:00
HarrievG
7e367a0e62
- Added Console input / command exec to debugger
2021-06-21 14:59:28 +02:00
HarryVG
a0007f5f12
updated gitignore
2021-06-19 22:01:37 +02:00
Daniel Gibson
40fa8a7dfa
Fix script debugging when server is running on Linux
...
the script paths were wrong, on Linux they were like
"pak000.pk4/script/doom_util.script" while on Windows it's only
"script/doom_util.script".
Fixed idFileSystemLocal::OSPathToRelativePath() to skip ...pk4/
also fixed GCC compile error in Common.cpp
2021-06-19 21:30:26 +02:00
Daniel Gibson
07da116640
Fix debugger resume
2021-06-19 21:30:26 +02:00
HarrievG
d455ac5223
- set com_editors appropiately when debugger forces connection.
2021-06-19 21:30:26 +02:00
HarrievG
5260de58c4
- fixed command line arguments for game when debugger client launches it.
2021-06-19 21:30:26 +02:00
HarrievG
d7be3964d4
- always accept debugger messages from loopback
2021-06-19 21:30:26 +02:00
HarrievG
02dcd00788
- Hide game window when launching script debugger
2021-06-19 21:30:26 +02:00
HarrievG
8a455c3c7a
- Debugger server can be toggled with : com_enableDebuggerServer [1 / 0]
...
- Added com_dbgClientAdr for debugger server to connect to
- Added com_dbgServerAdr for the debugger client to connect to
2021-06-19 21:30:26 +02:00
Daniel Gibson
c2b34e6fe8
Remove idBitMsg::Read/WriteInt64() again
...
not used anymore
2021-06-19 21:30:26 +02:00
Daniel Gibson
0b644a1648
Fix crashes on shutdown
...
idCommonLocal::VPrintf() wanted to call session->UpdateScreen() even though
the renderer was in the process of being shut down and that caused crashes
2021-06-19 21:30:26 +02:00
Daniel Gibson
2cff2ae137
DebuggerServer: should now also work with SDL1.2
2021-06-19 21:30:26 +02:00
Daniel Gibson
6b6b28a401
Make DebuggerServer portable (use SDL instead of WinAPI)
2021-06-19 21:30:26 +02:00
HarrievG
85167fa180
- fixed deadlock fix for debugger server
2021-06-17 05:44:23 +02:00
HarrievG
3ce93c7749
- Debuggersever now always builds, but is disabled by default in runtime.
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- use com_enableDebuggerServer=1 to enable debugger server.
2021-06-17 05:44:23 +02:00
HarrievG
5ff3b0b9ee
- fixed wierd bracked position
2021-06-17 05:44:23 +02:00
HarrievG
99ca9f0543
- D3XP debugger fixes
2021-06-17 05:44:23 +02:00
HarrievG
5ebda5eab5
- removed clientside use of mBreakprogram ptr
2021-06-17 05:44:23 +02:00
HarrievG
cd9284d876
- Debugger is guarded behind tools.
2021-06-17 05:44:23 +02:00
HarrievG
a8709206d8
- Whitespace fix
2021-06-17 05:44:23 +02:00
HarrievG
46157857b5
- Always write 64b program pointer
2021-06-17 05:44:23 +02:00
HarrievG
7f7ed7e45f
- Removing ugly (and wrong) include hack for SDL on MSCV+VCPKG.
...
This has been resolved anyway, and should never been submitted.
2021-06-17 05:44:23 +02:00
HarrievG
af5f395256
- Putting back the "Original by Raven" texts
2021-06-17 05:44:23 +02:00
HarrievG
5e27330233
- 64bit debugger fixes
2021-06-17 05:44:23 +02:00
HarrievG
7a2ccee330
debugger
2021-06-17 05:44:23 +02:00
Daniel Gibson
a8ef0f67fe
Merge branch 'r_locksurfaces-dhewm3'
2021-06-15 03:28:40 +02:00
Daniel Gibson
c212148d41
Remove R_LockSurfaceScene(), clean up temporary changes
...
R_LockSurfaceScene() isn't used anymore, surface locking is implemented
differently (so it actually works now :-p)
2021-06-15 03:27:52 +02:00
Daniel Gibson
a11b2d352c
r_lockSurfaces: Make mirrors look only a bit broken
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it's still not great, but at least they don't float around anymore
2021-06-15 03:27:52 +02:00
Daniel Gibson
633ce814ca
r_lockSurfaces: Cleaner handling of view matrix creation etc
2021-06-15 03:27:52 +02:00
Daniel Gibson
907fc5771b
Disable r_useScissor when r_lockSurfaces is active
2021-06-15 03:27:52 +02:00
Daniel Gibson
d17fa6b2b6
Fix rendering of ingame GUIs with r_lockSurfaces 1
2021-06-15 03:27:52 +02:00
Daniel Gibson
dcb933efb5
Fix rendering HUD with r_lockSurfaces 1
...
only override cmd->viewDef in RB_DrawView() if we're drawing the
primary view (which for several calculations before actual drawing
was set to the saved/locked render view)
Note that r_lockSurfaces is more useful with r_useScissor 0 (otherwise
there's black bars over the screen when moving) and r_shadows 0 (otherwise
areas that weren't visible when locking are black because the lights
there are skipped)
remaining bug: gui surfaces move around the screen when looking around
2021-06-15 03:27:52 +02:00
Daniel Gibson
1a6998781b
Make r_locksurfaces kinda work
...
refs #357
2021-06-15 03:26:44 +02:00
Daniel Gibson
1aedbe7dd8
Fix build if libbacktrace is not installed, update README
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set(CMAKE_REQUIRED_LIBRARIES backtrace) tells our custom libbacktrace
availability check that it needs to link against libbacktrace.
Seems like it also tells other unrelated compiler-checks like for
-fvisibility=hidden to link against libbacktrace, so if it's not
available they fail as well.
Fixed by unsetting CMAKE_REQUIRED_LIBRARIES after the backtrace check.
While debian-based distros ship libbacktrace as part of libgcc,
apparently in Arch Linux and openSUSE (and possibly others) it's a
separate package, so I mantion it in the README as an (optional)
dependency now and made CMake print a warning if it's not found.
2021-06-03 01:38:17 +02:00