dhewg
84717833e1
Get rid of sysMemoryStats_t
...
Unused.
2012-07-06 01:06:56 +02:00
dhewg
68284f9a09
Get rid of empty sys/linux/dedicated.cpp
2012-07-06 01:06:56 +02:00
dhewg
d53c91b023
Get rid of useless files in sys/linux
2012-07-06 01:06:55 +02:00
dhewg
b073f281ad
Get rid of the SIGFPE handler
...
If shit happens, let it crash.
2012-07-06 01:06:55 +02:00
dhewg
9cbc9ff6db
Get rid of win_cpu.cpp
...
All unused now.
2012-07-06 01:06:54 +02:00
dhewg
b58f51dbfa
Get rid of Sys_FPU_StackIsEmpty()
...
Same as with Sys_FPU_GetState().
2012-07-06 01:06:53 +02:00
dhewg
0ccef1eba8
Get rid of Sys_FPU_GetState()
...
This was only implemented with MSVC style asm.
Comments suggest that it was used to help catch invalid FOV calculations,
which were probably only happening with ancient compiler bugs.
2012-07-06 01:06:53 +02:00
dhewg
93fdc96e60
Get rid of Sys_FPU_EnableExceptions()
...
No exceptions were ever enabled.
2012-07-06 01:06:51 +02:00
dhewg
65b13cb73e
Use a more modern way to set the fpu precision
2012-07-06 01:06:51 +02:00
dhewg
a4558bb080
Get rid of Sys_FPU_SetRounding()
...
Unused.
2012-07-05 21:31:49 +02:00
dhewg
0ef470de6c
Use common->Warning() in linux/main.cpp
2012-07-05 19:15:12 +02:00
dhewg
8f157e63db
Convert backslashes in the windows EXE path
2012-07-05 19:15:11 +02:00
dhewg
571f6b3d3b
Overhaul the windows BASE path
...
Look for "base" next to the binary first, then the vanilla
doom3 path (written to the registry by the original installer).
2012-07-05 19:14:13 +02:00
dhewg
f6c0e2a174
Split GetHomeDir()
...
Makes the WCHAR to char path code reusable.
2012-07-05 18:18:01 +02:00
Andre d
7a5b8b1ec0
Remove (faulty/outdated) video ram detection
2012-07-04 22:47:38 +02:00
dhewg
1da44eb856
Fix Sys_IsLANAddress() on *nix
...
Don't just convert the first char of the IP.
LAN clients now get properly detected and don't need to auth
against the master server.
2012-07-04 02:18:51 +02:00
dhewg
0b08240e02
Remove all OS specific gamepak code
...
Useless since there are no gamepaks.
2012-07-04 02:18:48 +02:00
dhewg
3e9545fb71
Overhaul the *nix based BASE path
...
Try BUILD_DATADIR first (build time setting), then the vanilla
doom3 path.
2012-07-04 02:18:44 +02:00
dhewg
b242041319
Make Sys_DLL_Load() on *nix non verbose on errors
...
Just like the windows port.
2012-07-04 02:18:44 +02:00
dhewg
3dad2151c5
Get the shared library suffix from the build system
2012-07-03 21:13:00 +02:00
dhewg
262df52cdd
Drop the CPU suffix from libraries on all platforms
2012-07-03 21:13:00 +02:00
dhewg
ff00686218
Provide a fallback for PATH_EXE on *nix
...
Less pain on BSD.
2012-07-03 21:12:59 +02:00
dhewg
14ba5b82c6
Use XDG Base Directories on *nix
...
See
http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
2012-07-03 21:12:59 +02:00
dhewg
e55753e626
Introduce fs_configpath
...
Split fs_savepath for config files. This is in preparation for
moving the writable paths on *nix to $XDG_DATA_HOME and
$XDG_CONFIG_HOME.
Affected files: config.spec, *.cfg, doomkey, xpkey.
2012-07-03 21:12:58 +02:00
dhewg
8f6f1883ff
Use Library/Application Support/dhewm3 on OSX
2012-07-03 21:12:57 +02:00
Daniel Gibson
2375dd1588
Use My Documents/My Games/dhewm3 on windows
...
Includes savegames, configs, screenshots and so on.
And "My Documents" is actually CSIDL_PERSONAL, see
http://msdn.microsoft.com/en-us/library/windows/desktop/bb762494%28v=vs.85%29.aspx
This somehow matches the behaviour on Linux and OSX where this stuff is
saved in some kind of home-dir (e.g. ~/.doom3)
Taken (with kind permission) from Yamagi Quake II's Sys_GetHomeDir()
2012-07-03 21:12:57 +02:00
dhewg
478fa783f6
Unify Sys_*Path() into Sys_GetPath()
2012-07-03 21:12:56 +02:00
dhewg
3256783af1
Get rid of ID_DEMO_BUILD
...
There are no demo pk4s compatible to this 1.3.1 codebase.
2012-07-03 21:12:55 +02:00
dhewg
e2ca3d1f84
Get rid of sys_stub.cpp
...
Unused.
2012-07-03 21:12:54 +02:00
dhewg
2d69979be2
Use the portable getifaddrs() on *nix
...
Cleanup the OSX specific code in Sys_InitNetworking() and use it
for all *nix platforms.
Fixes nic detection on BSD.
2012-07-03 21:11:05 +02:00
dhewg
99864667a7
Use PATH_MAX for MAX_OSPATH on all platforms
...
The hardcoded 256 doesn't cut it.
2012-07-03 21:10:45 +02:00
dhewg
f000947d4e
Fixes issues with MacOSX.
...
- Fixes compiler errors with mismatching types in DoomController.mm
- Adds PPC_INTRINSICS fix to Simd_Altivec.h
2012-06-28 14:08:39 +02:00
dhewg
b9cc8548dc
Remove leftover X11 header
2012-06-15 18:25:48 +02:00
Daniel Gibson
6a23b17509
Work around broken libs that call setlocale(LC_ALL, "");
...
Because that can fuck up parsing floats if your locale uses ',' as a radix.
LADSPA plugins that may be used by ALSA do this. A PITA to debug.
2012-05-13 00:04:17 +02:00
dhewg
0e3500b919
Accept both alt keys for alt-enter
...
Reported by Ensiform.
2012-01-19 00:22:47 +01:00
dhewg
3e066baf91
Map the right alt key
...
SDLK_RALT was missing, it is independent of SDLK_MODE.
Reported by Ensiform.
2012-01-19 00:19:51 +01:00
dhewg
898f690fc4
This is dhewm 3
...
Rename project, now at https://github.com/dhewm
2012-01-14 20:06:05 +01:00
dhewg
db4aca78d6
Get rid of CPU_EASYARGS
...
Never use the event callbacks with mismatching prototypes.
2012-01-14 15:19:38 +01:00
dhewg
b7ce0ef149
CMake: Use config.h for BUILD_OS and BUILD_CPU
...
This fixes, among others, FreeBSD 64bit builds where the build
system used a "amd64" suffix and runtime "x86_64".
2012-01-14 15:19:12 +01:00
dhewg
545d98fc08
CMake: Create config.h
...
Use config.h for configure time settings.
2012-01-14 15:09:27 +01:00
dhewg
dca4721c8f
Get rid of the scons build system
...
This only works for linux and cmake works on all platforms.
Hopefully this prevents invalid reports.
2012-01-14 15:01:19 +01:00
dhewg
1a5499e6f5
Fix compilation of the dedicated server
...
Add missing OpenAL stubs.
2012-01-14 13:26:01 +01:00
dhewg
ad48afdbd7
Fix compilation via scons
...
SConscript.core was missing jpeg_memory_src.cpp.
Reported by ameyp.
Fixes #2 .
2012-01-11 18:56:38 +01:00
dhewg
1ce658e835
Get rid of memory status functions
...
Unused.
2012-01-08 12:24:58 +01:00
dhewg
fe7b32d47e
Get rid of dead prototype
2012-01-08 12:24:58 +01:00
dhewg
6a1d6cb842
Always allow multiple instances
2012-01-08 12:24:58 +01:00
dhewg
438685e6e6
Get rid of Sys_FlushCacheMemory()
...
Stub on all platforms.
2012-01-08 12:24:58 +01:00
dhewg
9542663097
Get rid of Sys_DefaultCDPath()
...
Stub on all platforms.
2012-01-08 12:24:58 +01:00
dhewg
79fa35d0ec
Get rid of ID_MCHECK
...
mcheck() is not thread safe, use MALLOC_CHECK_ or TCMalloc
instead.
2012-01-08 12:24:57 +01:00
dhewg
5f8712902c
Return at least 64MB VRAM in case the detection fails
2012-01-08 12:24:57 +01:00
dhewg
a35d8c08b6
Fix usage of wrong define in sys/cpu.cpp
2012-01-08 12:24:57 +01:00
dhewg
47e486b62a
Add SDL_win32_main.c
...
Don't link against SDLmain.[a|lib], always compile it.
We can use pure C MinGW cross compiled libraries with MSVC, and
this is the only static library used.
2012-01-07 19:01:53 +01:00
dhewg
b3085e03b4
Fix sys/win32/* for x86_64
2012-01-07 19:00:43 +01:00
dhewg
4927299cb9
Include malloc.h for alloca for MinGW
...
Newer versions of MinGW do not seem to require this, but older
ones do.
2012-01-07 15:40:22 +01:00
dhewg
989b812a6e
Cleanup DOOMController.mm
...
Cleanup headers and use MAXPATHLEN.
2012-01-05 00:24:16 +01:00
dhewg
6fa12c3a44
Get rid of the NSObject in DOOMController.mm
...
SDLmain.m does the bulk of the work for us, so get rid of
the DOOMController NSObject, move the quakeMain() contents to
main() and let SDL do its thing.
2012-01-05 00:24:16 +01:00
dhewg
532b642222
Get rid of checkOS() and checkDVD()
...
Former is already handled by cmake via -mmacosx-version-min=
and the latter is just a stub.
2012-01-05 00:24:15 +01:00
dhewg
8e5702ef36
Get rid of applicationShouldTerminate()
...
Redundant, already handled by SDL_QUIT event.
2012-01-05 00:24:15 +01:00
dhewg
23752a2cd2
Get rid of applicationDidFinishLaunching()
...
SDL already implements this for us and the assert()s are
already part of idlib.
2012-01-05 00:24:15 +01:00
spiral
ec0f836f41
Generate an .app bundle for OSX
...
Add missing SDLMain and icon/resource files to generated .xcodeproj
Now builds on Lion in XCode4 with the 10.6 SDK using LLVM-GCC4.2.
Also tested on WinXP in VS 9 2008 Professional, I don't appear to have
broken anything there, stuff like MACOSX_BUNDLE_INFO_PLIST is
effectively ignored.
2012-01-05 00:24:15 +01:00
spiral
6453bce10c
We don't need XOPEN_SOURCE deprecated content
...
Just what's in sys/ucontext.h specifically.
2012-01-05 00:24:15 +01:00
dhewg
1fed72fbb4
Get rid of Sys_DoPreferences()
...
The OSX backend was the only one utilizing this to set CVars
for the video mode.
Not required anymore since its now based on SDL.
2012-01-05 00:24:13 +01:00
dhewg
3c90c12605
Don't link against X11 libraries
...
Not required anymore. All backends use SDL based implementations
now.
2012-01-05 00:24:13 +01:00
dhewg
bf69f7ec76
Use SDL GLimp and input implementations on OSX
2012-01-05 00:24:13 +01:00
dhewg
8df54ffad2
Move OSX ATI_fragment_shader functions
...
Move the software implementation to
sys/glimp_ati_fragment_shader.cpp in preparation to move to
the SDL based GLimp and events.
2012-01-05 00:24:12 +01:00
dhewg
36870b7e10
Get rid of stubs in the OSX backend
2012-01-05 00:24:12 +01:00
dhewg
b875b54b8b
Get rid of Sys_FadeScreens() and Sys_UnfadeScreens()
...
Unused functions in the OSX backend.
2012-01-05 00:24:12 +01:00
dhewg
fdd6360712
Get rid of Sys_PauseGL() and Sys_ResumeGL()
...
Unused functions in the OSX backend.
2012-01-05 00:24:12 +01:00
dhewg
fa8e50a086
Get rid of unused Sys_Hide() and Sys_Unhide()
...
Unused functions in the OSX backend.
2012-01-05 00:24:12 +01:00
dhewg
cab89769b4
Get rid of dead code in the OSX backend
...
Not used by anything.
2012-01-05 00:24:11 +01:00
dhewg
42841c2435
Get rid of RegCodeHandler()
...
Unhooked ancient code in the OSX backend which isn't working
for D3XP.
2012-01-05 00:24:11 +01:00
dhewg
8fbc629be6
Add support for spanish keyboard layouts
...
There is no keyNum_t for º or ª; catch unmapped console keys.
2012-01-05 00:21:43 +01:00
dhewg
bf30c8216a
Get rid of GetExceptionCodeInfo()
...
Unused function is the Windows backend.
2012-01-03 18:14:20 +01:00
dhewg
f7915a5ffa
Get rid of dead code in the Windows backend
...
Not used by anything.
2012-01-02 20:00:11 +01:00
dhewg
1af6da6fdd
Make the printf() family on Windows print to stdout
...
SDL logs this into stdout.txt for us.
2012-01-02 15:44:41 -05:00
dhewg
b83868090c
Use SDL GLimp and input implementations on Windows
...
The DirectX SDK is not required anymore.
2012-01-02 15:44:40 -05:00
dhewg
95233c470b
Use BufferCommandText() in win_syscon.cpp
...
Get rid of the dependency of the local event queue.
2012-01-02 15:44:36 -05:00
dhewg
44b35ccf13
Make Sys_GetScanTable() only available on Windows
...
Sys_GetScanTable() and MapKey() are only used by the Windows backend
or the Windows-only tools.
Rename to Win_GetScanTable() and move MapKey() as Win_MapKey() to
win_input.cpp.
2012-01-02 15:44:35 -05:00
dhewg
29013ff57d
Use SDL for r_swapInterval
...
Enables vsync support for more platforms than just Windows.
2012-01-02 15:44:28 -05:00
dhewg
cd1561ac57
Implement alt+tab for toggling fullscreen mode
2012-01-02 15:44:22 -05:00
dhewg
ba3ae581ab
Implement SDL_QUIT event
...
Shut down gracefully upon WM quit event.
2012-01-02 15:44:19 -05:00
dhewg
79aea4082f
Port Linux events to SDL
...
New CVar "in_kbd" to set the layout for the keyboard. SDL 1.2
doesn't offer any way to determine it, and we need this feature
to use the same key for toggling the console independent of the
keyboard layout.
The old "in_nograb" from the Linux backend is still supported.
2012-01-02 15:44:16 -05:00
dhewg
5d69699edf
Rename Posix_ConsoleInput() to Sys_ConsoleInput()
...
Sync with Windows implementation and add it to sys_public.h in
preparation to move the event queue to SDL.
2012-01-02 15:44:16 -05:00
dhewg
502aaa6fe2
Port Linux GLimp to SDL
...
Use SDL to set video modes, get a GL context and detect the
amount of VRAM.
As with the Linux GLimp implementation, sys_videoRam can be used
in case the SDL detection fails.
2012-01-02 15:44:09 -05:00
dhewg
1ecf98416c
Get rid of GLW_WM_CREATE
...
Another stub.
2012-01-02 15:44:05 -05:00
dhewg
73779eca39
Get rid of unused GLW_InitExtensions()
...
Unused forward declaration.
2012-01-02 15:44:02 -05:00
dhewg
32530bf7a2
Get rid of GLimp_EnableLogging
...
Only stubs left.
2012-01-02 15:44:00 -05:00
dhewg
3be7fae15c
Always link the Windows binaries against OpenGL
...
Just as with every other platform.
2012-01-02 15:43:59 -05:00
dhewg
21f6eeaaeb
Move wgl* function pointers
...
Most are only used in the unused draw_exp.cpp, move them there.
2012-01-02 15:43:56 -05:00
dhewg
e6d8509752
Remove wglGetExtensionsStringARB from win_local.h
...
It's only used in win_glimp.cpp
2012-01-02 15:43:50 -05:00
dhewg
1afe61cc8d
Get rid of dead render thread code
...
The Windows backend had some preparing code for this feature,
but there is no support at all for this in renderer/.
2012-01-02 15:43:48 -05:00
spiral
1507a657d4
Add ID_GAME_API for dllexport/attribute(visibility)
...
Delete obsolete Game.def exports files
2011-12-23 13:24:47 +01:00
spiral
13bab7a7e5
Remove MWERKS stuff
2011-12-23 13:04:21 +01:00
dhewg
cdf6fa3702
New define IDSTR_NO_REDIRECT
...
The defines in idlib/Str.h won't be set to redirect the low
level c string functions to idStr when IDSTR_NO_REDIRECT is
set.
Fixes compilation for MSVC:
error C2761: 'Cmp' : member function redeclaration not allowed
Reported by spiral.
2011-12-22 11:21:55 +01:00
spiral
7e5795dd56
Add missing includes for MSVC
...
- MSVC doesn't provide C99 headers
- Default to min. req. 64Mb video mem if no COM present
- Move misplaced __attribute__((packed)) from MSVC to MinGW
2011-12-22 11:07:01 +01:00
dhewg
ca04dd36d8
Get rid of the unused Sys_FPU_ClearStack
2011-12-22 11:07:01 +01:00
dhewg
6e0c766d14
Unify all Sys_GetProcessorId()
...
Use SDL functions whenever possible.
2011-12-22 11:07:00 +01:00
dhewg
d4281b56bf
Get rid of Sys_GetProcessorString()
...
This was only used for a printf() and not implemented for all
the platforms we can now run on.
We also don't want to force a CPU type on Windows.
2011-12-22 10:38:40 +01:00
dhewg
4150029322
Unify CPUID_FTZ and CPUID_DAZ
...
Get rid of the 2 CPUID flags and combine them with SSE in one
implementation.
SSE flags can now be set on all x86 and x86_64 platforms -
independent of -ffast-math.
Helper defines borrowed from STREFLOP.
2011-12-22 10:38:40 +01:00
dhewg
acfe2489e4
Get rid of unused CPUID flags
2011-12-22 10:38:40 +01:00