dhewg
0b08240e02
Remove all OS specific gamepak code
...
Useless since there are no gamepaks.
2012-07-04 02:18:48 +02:00
dhewg
cac32559e7
Remove all gamepak FileSystem<->Async[Client|Server] code
2012-07-04 02:18:48 +02:00
dhewg
b049ea78e9
Don't try to extract libraries from gamepaks.
2012-07-04 02:18:47 +02:00
dhewg
a86cbb1bff
Remove UpdateGamePakChecksums()
...
Not required anymore.
2012-07-04 02:18:46 +02:00
dhewg
72156cb1b4
Remove all client/server gamepak checks
...
We don't use any gamepaks anymore, remove the related checks.
2012-07-04 02:18:46 +02:00
dhewg
99864667a7
Use PATH_MAX for MAX_OSPATH on all platforms
...
The hardcoded 256 doesn't cut it.
2012-07-03 21:10:45 +02:00
dhewg
82a87863ff
Rename FILE_[EXEC|OPEN] due to conflict
...
Some MinGW versions already define it.
2012-01-07 15:40:18 +01:00
dhewg
736ec20d4d
Untangle the epic precompiled.h mess
...
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2011-12-19 23:21:47 +01:00
dhewg
da60a2a631
Adapt structs for easy forward declarations
...
Get rid of the tag namespace.
2011-12-19 23:18:15 +01:00
dhewg
79ad905e05
Fix all whitespace errors
...
Excluding 3rd party files.
2011-12-10 15:35:54 +01:00
dhewg
ff493f6847
Fix quoting in GPL headers
2011-12-10 15:34:48 +01:00
Timothee 'TTimo' Besset
fb1609f554
hello world
2011-11-22 15:28:15 -06:00