Also fix MSVC build: For some reason Microsoft's sad excuse of a compiler
only sets __cplusplus to a value from this millenium if the
/Zc:__cplusplus compiler option is set, but that's only supported from
VS2017 15.7 on. The alternative is to use _MSVC_LANG, which always holds
the version that __cplusplus *should* have...
idStr::(V)Format() is a static (v)printf-like function that returns
and idStr. Can be used like a better va(), or for
idStr mystr = idStr::Format( "number of items: %d", myarr.Num() );
Everytime List.h is included in a new file (and sys/platform.h isn't)
there are confusing compiler-errors..
So just #include sys/platform.h in List.h directly, because it uses
ID_INLINE which is defined there
GCC had shitloads of superfluous warnings wherever List.h and Str.h were
included.. get rid of them by using #pragma GCC diagnostic at some places
in List.h and Str.h.
Also add some casts, initialize some variables for other warnings
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
idlib/containers/VectorSet.h:151:2: error: use of undeclared
identifier 'Append'
note: must qualify identifier to find this declaration in dependent
base class
int Append( const type & obj);
int Append( const idList<type> &other );