Commit graph

350 commits

Author SHA1 Message Date
C.W. Betts
88559af603 Update Mac source
Remove the rsrc file (unused)
-[NSString cString] is deprecated. Use -[NSString UTF8String] instead.
2020-05-27 01:29:26 +02:00
Daniel Gibson
b4a029c234 Fix ID_MAYBE_INLINE on non-Windows platforms 2020-01-16 20:43:38 +01:00
Daniel Gibson
b756276b54 ID_MAYBE_INLINE for not-forced inlining
On Windows, ID_INLINE does __forceinline, which is bad if the function
calls alloca() and is called in a loop..
So use just __inline there so the compiler can choose not to inline
(if called in a loop).
This didn't cause actual stack overflows as far as I know, but it could
(and MSVC warns about it).
2020-01-11 16:15:34 +01:00
Daniel Gibson
aca8c24c3a Assertions in _alloca() and _alloca16() for too big stack allocations
not on Windows though, for some reason MSVC doesn't like my ugly
hack to add an assert() to the _alloca16() macro :-/
2020-01-11 16:14:43 +01:00
Dan Church
9110437e2d Fix FTBFS 2019-10-08 23:21:34 +02:00
Victor Diego Alejandro Diaz Urbaneja
80d9c79944 Making AlpineLinux Compatible 2019-10-07 19:05:15 +02:00
Victor Diego Alejandro Diaz Urbaneja
6c7f8b1b07 Making AlpineLinux Compatible 2019-10-07 19:05:15 +02:00
Daniel Gibson
04a50e1927 Recreate s_scantokey_* tables in win_input.cpp to fix MinGW build
the tables contain character constants like ('ä') that are supposed to
be interpreted as ISO8859-1 or WINDOWS-1252 or sth, but that doesn't
seem to work with MinGW (anymore) - seems like it assumes UTF-8 by
default, and for some reason -finput-charset=ISO8859-1 doesn't help
either, it complains about multichar character constants then..

Anyway, now the table entries are represented as the corresponding
integer constants which seems to work as intended.

Fixes #238
2019-06-17 03:50:07 +02:00
Daniel Gibson
9a95a2a1cf Building with editor support (on Win w/ VS2017) works \o/
Editor also seems to start, didn't test much further.

Only tested 32bit Windows, I fear the editor code isn't 64bit clean..

I hope I haven't broken anything elsewhere..
2019-01-13 22:52:28 +01:00
Daniel Gibson
08970f186d CMake: Don't try to find X11
causes trouble on macOS, and we shouldn't interact with X11 directly
anyway, because SDL does it for us.
OpenBSD apparently needed it (at least it was added for OpenBSD
support), but the only place I can imagine it being needed is the
superfluous #include <SDL_syswm.h> in neo/sys/glimp.cpp - which I now
removed. In case it's needed after all please tell me, then I'll add it
again - but guarded by if(os STREQUALS "OpenBSD") or however one checks
for OpenBSD in CMake.
2019-01-13 19:06:32 +01:00
Daniel Gibson
1320e29aaf Implement Signal-Handlers for POSIX systems, incl. SIGTTIN/SIGTTOU
handling SIGTTIN/OU allows running Doom3 in the background (or even
sending it to the background with Ctrl-Z + bg) by disabling TTY input
(before it would get stuck when run in background without +set in_tty 0,
 see #215)

While at it, I also added signal handlers for some common crash signals
(SIGILL, SIGABRT, SIGFPE, SIGSEGV) to print a backtrace before exiting
the game (partly based on Yamagi Quake II code).
2019-01-13 07:07:39 +01:00
Daniel Gibson
6a507c6a5b Windows: Don't put stdout.txt and stderr.txt into binary dir
It might not be writable.. which will cause game startup to fail.
Put them in My Documents/My Games/dhewm3/ instead, like the save games.
2019-01-07 15:06:59 +01:00
Daniel Gibson
fa363ab5ef Fallback to demo/ should work better now
i.e. also when not starting the game with +set fs_basepath /bla/
2019-01-07 15:06:59 +01:00
Daniel Gibson
4e2f2c6241 Show dhewm3 version in window title 2018-11-11 23:24:07 +01:00
Daniel Gibson
84a70a3a05 Tell Windows we're High DPI aware, (hopefully) fixes #191
taken (with permission) from Yamagi Quake II, thanks a lot!
2018-07-14 20:54:21 +02:00
Andre Heider
bbcb2b00dc Fix endless loop with in_tty on selected archs
Ran into this on aarch64.

Quoting http://c-faq.com/stdio/getcharc.html
"The bug can go undetected for a long time" :)

Fixes #102
2018-02-22 22:42:00 +01:00
Kalamatee
c8cdb641d4 # move the AROS specific folder icon and default.cfg mmakefile.src under neo/sys/aros/setup
# add a comment to the top level AROS mmakefile.src to clarify that it is specifically for AROS.
2017-04-22 16:21:14 +02:00
Kalamatee
4813718954 use socklen_t 2017-04-22 16:21:14 +02:00
Kalamatee
315d66f8f8 rename the resurrection of evil files to just "ROE". 2017-04-22 16:21:14 +02:00
Kalamatee
1a7c574dce delint 2017-04-22 16:21:14 +02:00
Kalamatee
46279bf11f import AROS changes 2017-04-02 00:42:28 +01:00
Turo Lamminen
9e628e8474 Fix read from uninitialized part of buffer
According to "man 2 readlink": "readlink() does not append a null byte to buf."
I have no idea how this worked up to now.
2017-03-14 22:19:20 +01:00
David Carlier
09c1330a0e make it compilable under openbsd 2016-12-09 16:21:54 +00:00
Daniel Gibson
befe732dbb Fix new[]/delete missmatches and memory leaks found by clang's ASAN
Sometimes memory was allocated with new[] but freed with delete instead
of delete[], which is wrong.
And there were some small memory leaks, too.
Furtunately clang's AddressSanitizer detected all that so I could easily
fix it.

(There seem to be some more small memory leaks which are harder to fix,
though)
2015-12-17 18:11:03 +01:00
Daniel Gibson
df90fce6a5 small improvement for handling up to 8 mouse buttons
as we do int buttonIndex = ev.button.button - SDL_BUTTON_LEFT;
it's only consistent to do if(ev.button.button < SDL_BUTTON_LEFT + 8)

it doesn't really make any difference as long as SDL_BUTTON_LEFT is 1,
but this way it's safe for SDL3 or whatever future version might break
the ABI.
2015-12-13 03:49:29 +01:00
Sébastien Noel
32feff2be1 handle up to 8 buttons with SDL2 based on https://github.com/RobertBeckebans/RBDOOM-3-BFG/pull/213
it's buggy on Linux/X11 before 2.0.4, but it works fine on other platforms
extra bonus: don't generate garbage events for unknown mouse buttons
2015-12-13 03:30:43 +01:00
Daniel Gibson
c5ad45368a Workaround to better support AZERTY keyboards
The first row of AZERTY-Keyboards (used in France and Belgium) doesn't
have numbers as keys but ², &, é, ", ', (, -, è, _, ç, à, ), =
(with small differences between France and Belgium).
For some of those keys we don't have keycodes - and neither does SDL2.
See also https://bugzilla.libsdl.org/show_bug.cgi?id=3188

As a workaround, just map those keys to 1, 2, ..., 9, 0 anyway, as those
are keys Quake2 already knows (and those chars are printed on the keys
too, for typing they're reachable via shift).
This workaround only works for SDL2, as SDL1.2 doesn't have Scancodes
which we need to identify the keys.

This should obsolete one part of pull request #135
2015-11-22 23:21:30 +01:00
Daniel Gibson
4198f92bd5 ignore unknown SDL events
they just spam the console and don't matter anyway.
for example, on OS X you get lots of SDL_FINGER* events that spam
the console.
2015-10-23 18:19:46 +02:00
Daniel Gibson
8f4f1ca39f Get rid of "WARNING: unknown event 770" on Windows
It's an SDL_TEXTEDITING event which we seem to get on Windows whenever
the Window gains focus (or is created). I think it can be safely
ignored, so that's what I do.

I also changed how those warnings are printed - as a hex number now,
because they're defined as hex numbers in the SDL source and it's easier
to find out what kind of event it is this way.
2015-10-05 15:14:42 +02:00
svdijk
dd082b78de Win32: Add an icon to the dhewm3 executable 2015-10-03 09:17:30 +02:00
Daniel Gibson
412dad6758 Sys_GetEvent(): Don't return res_none when more events are available
If res_none (event with .evType == EV_NONE) is returned,
idEventLoop::RunEventLoop() will assume there are no more events this
frame => pending events will be delayed til next frame (or later if
again res_none is returned in the meantime).
So res_none shouldn't be returned just because there was an SDL event
we didn't care about or we did care about but don't generate a doom3
event for (but toggle fullscreen or something).
Instead we should just fetch and handle the next SDL event.
2015-09-30 15:58:50 +02:00
Daniel Gibson
66f7b6aa87 no allocation per SDL_TEXTINPUT event
those event have a max size (SDL_TEXTINPUTEVENT_TEXT_SIZE) so we can
just use a static buffer.
2015-09-30 15:41:14 +02:00
Francisco Magalhães
32afbca7c1 Add support for brazilian keyboard layout 2015-09-30 15:12:10 +02:00
Daniel Gibson
c333a46373 Linux: Fix fallback to look for gamedata in /usr/local/games/doom3/
Before checking there I look for gamedata next to the executable, but
the check was broken: I got the directory the executable is in and
checked if it exists.. well.. of course it does, but that doesn't mean
there's game data in it..
So now I check if that directory actually has a "base/" subdirectory
(or whatever is #defined in BASE_GAMEDIR) and if that fails
/usr/local/games/doom3/ is tried instead.

Thanks chungy for pointing the bug out in #97 !
2015-09-30 15:07:51 +02:00
Daniel Gibson
0327a42ad9 Fix input on Windows with SDL2 (fix #100)
Seems like the ::SetFocus() in main() screwed it up.
2015-09-28 15:35:57 +02:00
Daniel Gibson
5c99ff4657 make "./dhewm3 +set in_tty 0" actually work
the problem was that the CVar was initialized from the commandline
*after* Posix_InitConsoleInput() is called, so it was too late.
common->StartupVariable() seems to be the right way to initialize a
CVar early.
2015-09-27 18:14:06 +02:00
Daniel Gibson
1de6ab0d50 Fix some compiler warnings (wrong types, superfluous checks, printf-fuckup) 2015-09-27 18:12:16 +02:00
Daniel Gibson
555d233867 Window Icon, make in_nograb work with SDL2 2015-03-02 00:03:30 +01:00
hurikhan
2d27c807d1 SDL2 support fix 2013-07-22 23:45:10 +08:00
Rohit Nirmal
c20218f9cd Minor spelling fix. 2013-07-13 23:07:22 -05:00
Kevin Doyon
6407881cff Fix SDL2 compile-errors, made it work on Win64
.. when compiled with MSVC2012
2013-05-02 21:13:06 +02:00
Yamagi Burmeister
9a9babf8d6 Add a new cvar "r_waylandcompat"
Commit 9e158470 set the SDL OpenGL attribut SDL_GL_ALPHA_SIZE to 0 since
the alpha channel is used by Wayland. But for X11 the GLX 1.4 specification
clearly states: "If the requested number of bits in attrib_list for a
particular color component is 0 or GLX_DONT_CARE, then the number of
bits for that component is not considered." So if SDL_GL_ALPHA_SIZE is
0 a framebuffer without an alpha channel is created. This is no problem
on the default GLX module due to a non standard implementation but
manifests with Nvidias GLX module. The consequence are render mistakes
like in game display showing static or the flashlight looking weird.
2012-11-13 23:33:00 +01:00
Daniel Gibson
8c6e4eb38a Add support for norwegian keyboard layout
via "in_kbd norwegian". It's the '|' and '§' chars (124, 167)

Fixes #33
2012-11-13 23:18:45 +01:00
Daniel Gibson
6d9a43cb23 On Linux/Unix, return EXE-path as base-path if BUILD_DATADIR fails
Using this path was the old behavior and is expected by many users.
2012-11-13 23:16:03 +01:00
Daniel Gibson
5936422d9d Fix freezing of dedicated server window on Windows
The code was donated by motorsep, thanks!
2012-11-12 20:18:00 +01:00
Daniel Gibson
105fdb0624 Fix dedicated server for Windows
* the OpenAL function definitions mustn't include __declspec(dllimport)
  => fixed by pretending to compile OpenAL statically
* glimp.cpp shouldn't be used in dedicated-only mode (as it was already
  the case on Linux and OSX)
  => No special handling for ID_DEDICATED needed in glimp.cpp, as it's not
   used anyway
* add APIENTRY to every gl function in stub_gl.cpp for compatibility
  with windows headers and MSVC
* remove GL/gl.h #include from win_local.h as it's not needed
* in qgl.h, when building dedicated server for windows, redefine WINGDIAPI
  to nothing for SDL_opengl.h #include to get rid off __declspec(dllimport)
  by using #pragma push_macro and pop_macro, because our stub is no dll.

Fixes https://github.com/dhewm/dhewm3/issues/39
2012-11-12 20:18:00 +01:00
Daniel Gibson
1f25568762 Remove duplicate functions from openal_stub.cpp + extern C
Some functions were duplicated, the only difference was a const in one
parameter. The definitions in the header were with const, so I kept
those versions.
Also, the functions in the header are pure C, so add extern "C",
this fixes issues with MSVC and the formerly duplicated functions.
2012-11-12 20:15:08 +01:00
Daniel Gibson
fa8f092e67 Unset key modifiers when regaining focus to unset ALT
There used to be a bug (discussed in #40), that ALT was still set after
using ALT-Tab. Thus when next pressing enter fullscreen was toggled.
This should now be fixed by unsetting the modifiers when focus is
regained (SDL_ACTIVEEVENT or SDL_WINDOWEVENT_FOCUS_GAINED).
2012-09-08 16:45:07 +02:00
dhewg
1b1787bb50 Disable the warning if the mouse grab request fails
This fails on some SDL drivers and just spams the console.
2012-07-28 12:54:25 +02:00
dhewg
9e15847083 Don't use alpha bits for the GL config
Wayland actually uses this.
2012-07-28 12:51:02 +02:00
dhewg
89071f1f57 Provide a stub for GLimp_GrabInput()
Fixes compilation of the dedicated server.
2012-07-20 21:04:04 +02:00
dhewg
918e06cf00 Add SDL2 support to sys/osx/DOOMController.mm 2012-07-20 17:41:40 +02:00
dhewg
ed121102f4 Add SDL2 support to sys/win32/SDL_win32_main.c 2012-07-20 17:34:38 +02:00
dhewg
454bebf99f Add SDL2 support in sys/glimp.cpp 2012-07-20 17:34:37 +02:00
dhewg
4f2f855105 Add SDL2 support in sys/events.cpp 2012-07-20 17:34:36 +02:00
dhewg
b8765ccf22 Move GrabInput() and rename to GLimp_GrabInput()
SDL2 supports multiple windows, and the grabbing is set per
window, so move it to sys/glimp.cpp.
2012-07-20 17:34:34 +02:00
dhewg
6dcf07974d Cleanup GrabInput()
Convert to bitflags to ease moving it.
2012-07-20 17:34:34 +02:00
dhewg
a75387c55e Add SDL2 support in sys/threads.cpp 2012-07-20 17:34:33 +02:00
dhewg
5639720c1c Add FindSDL2.cmake for SDL2
This is just a modified version of FindSDL.cmake
2012-07-20 16:43:39 +02:00
dhewg
63fdea82b4 Get rid of wglext.h
Good riddance.
2012-07-20 16:43:37 +02:00
dhewg
ac921bc99f Get rid of editor specific win32 vars
We don't compile any mfc crap for our own good, so get rid of these.
2012-07-20 16:43:36 +02:00
dhewg
bf922dfc59 Get rid of glConfig.wgl_extensions_string
Unused and nobody cares.
2012-07-20 00:13:05 +02:00
dhewg
138b7b1def Remove the ATI fragment shader emulation
This was only used by the r200 renderer on OSX.
2012-07-20 00:12:59 +02:00
dhewg
2cad07c38e Delete util_stub.cpp
Unused.
2012-07-20 00:12:57 +02:00
dhewg
a96635219c Fix pointer check/access in Sys_InitNetworking()
Reported by scaronni.
Fixes #25.
2012-07-17 18:25:06 +02:00
dhewg
390b6a493d Try to find a steam install for the base path 2012-07-06 19:47:34 +02:00
dhewg
90bd14564f Remove redundant setenv() call
The version which overwrites existing envvars is just below.
2012-07-06 01:41:12 +02:00
dhewg
5a9c2006ff Get rid of Posix_EarlyInit() and Posix_LateInit()
Since we don't have our own signal handler anymore, those two
init functions can be merged into the existing Sys_Init(), which
is already called by common->Init().
2012-07-06 01:39:01 +02:00
dhewg
0bc457063f Get rid of the signal handler
SDL covers this via e.g. SDL_QUIT event on ctrl+c.
2012-07-06 01:31:27 +02:00
dhewg
d2b7eac843 Get rid of Sys_SetFatalError()
Unnecessary.
2012-07-06 01:24:25 +02:00
dhewg
33c841ef4c Get rid of socks proxy code in win_net.cpp
That was never active.
2012-07-06 01:07:02 +02:00
dhewg
7c06aa16b8 Fix warnings in win_net.cpp
warning: variable ‘err’ set but not used [-Wunused-but-set-variable]
warning: unused variable ‘len’ [-Wunused-variable]
warning: format ‘%d’ expects argument of type ‘int’, but argument 3
         has type ‘long long unsigned int’ [-Wformat]
2012-07-06 01:07:01 +02:00
dhewg
d6dd8c636b Fix sys/cpu.cpp for msvc 64bit 2012-07-06 01:06:59 +02:00
dhewg
84717833e1 Get rid of sysMemoryStats_t
Unused.
2012-07-06 01:06:56 +02:00
dhewg
68284f9a09 Get rid of empty sys/linux/dedicated.cpp 2012-07-06 01:06:56 +02:00
dhewg
d53c91b023 Get rid of useless files in sys/linux 2012-07-06 01:06:55 +02:00
dhewg
b073f281ad Get rid of the SIGFPE handler
If shit happens, let it crash.
2012-07-06 01:06:55 +02:00
dhewg
9cbc9ff6db Get rid of win_cpu.cpp
All unused now.
2012-07-06 01:06:54 +02:00
dhewg
b58f51dbfa Get rid of Sys_FPU_StackIsEmpty()
Same as with Sys_FPU_GetState().
2012-07-06 01:06:53 +02:00
dhewg
0ccef1eba8 Get rid of Sys_FPU_GetState()
This was only implemented with MSVC style asm.
Comments suggest that it was used to help catch invalid FOV calculations,
which were probably only happening with ancient compiler bugs.
2012-07-06 01:06:53 +02:00
dhewg
93fdc96e60 Get rid of Sys_FPU_EnableExceptions()
No exceptions were ever enabled.
2012-07-06 01:06:51 +02:00
dhewg
65b13cb73e Use a more modern way to set the fpu precision 2012-07-06 01:06:51 +02:00
dhewg
a4558bb080 Get rid of Sys_FPU_SetRounding()
Unused.
2012-07-05 21:31:49 +02:00
dhewg
0ef470de6c Use common->Warning() in linux/main.cpp 2012-07-05 19:15:12 +02:00
dhewg
8f157e63db Convert backslashes in the windows EXE path 2012-07-05 19:15:11 +02:00
dhewg
571f6b3d3b Overhaul the windows BASE path
Look for "base" next to the binary first, then the vanilla
doom3 path (written to the registry by the original installer).
2012-07-05 19:14:13 +02:00
dhewg
f6c0e2a174 Split GetHomeDir()
Makes the WCHAR to char path code reusable.
2012-07-05 18:18:01 +02:00
Andre d
7a5b8b1ec0 Remove (faulty/outdated) video ram detection 2012-07-04 22:47:38 +02:00
dhewg
1da44eb856 Fix Sys_IsLANAddress() on *nix
Don't just convert the first char of the IP.
LAN clients now get properly detected and don't need to auth
against the master server.
2012-07-04 02:18:51 +02:00
dhewg
0b08240e02 Remove all OS specific gamepak code
Useless since there are no gamepaks.
2012-07-04 02:18:48 +02:00
dhewg
3e9545fb71 Overhaul the *nix based BASE path
Try BUILD_DATADIR first (build time setting), then the vanilla
doom3 path.
2012-07-04 02:18:44 +02:00
dhewg
b242041319 Make Sys_DLL_Load() on *nix non verbose on errors
Just like the windows port.
2012-07-04 02:18:44 +02:00
dhewg
3dad2151c5 Get the shared library suffix from the build system 2012-07-03 21:13:00 +02:00
dhewg
262df52cdd Drop the CPU suffix from libraries on all platforms 2012-07-03 21:13:00 +02:00
dhewg
ff00686218 Provide a fallback for PATH_EXE on *nix
Less pain on BSD.
2012-07-03 21:12:59 +02:00
dhewg
14ba5b82c6 Use XDG Base Directories on *nix
See
http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
2012-07-03 21:12:59 +02:00
dhewg
e55753e626 Introduce fs_configpath
Split fs_savepath for config files. This is in preparation for
moving the writable paths on *nix to $XDG_DATA_HOME and
$XDG_CONFIG_HOME.
Affected files: config.spec, *.cfg, doomkey, xpkey.
2012-07-03 21:12:58 +02:00
dhewg
8f6f1883ff Use Library/Application Support/dhewm3 on OSX 2012-07-03 21:12:57 +02:00
Daniel Gibson
2375dd1588 Use My Documents/My Games/dhewm3 on windows
Includes savegames, configs, screenshots and so on.

And "My Documents" is actually CSIDL_PERSONAL, see
http://msdn.microsoft.com/en-us/library/windows/desktop/bb762494%28v=vs.85%29.aspx

This somehow matches the behaviour on Linux and OSX where this stuff is
saved in some kind of home-dir (e.g. ~/.doom3)

Taken (with kind permission) from Yamagi Quake II's Sys_GetHomeDir()
2012-07-03 21:12:57 +02:00
dhewg
478fa783f6 Unify Sys_*Path() into Sys_GetPath() 2012-07-03 21:12:56 +02:00
dhewg
3256783af1 Get rid of ID_DEMO_BUILD
There are no demo pk4s compatible to this 1.3.1 codebase.
2012-07-03 21:12:55 +02:00
dhewg
e2ca3d1f84 Get rid of sys_stub.cpp
Unused.
2012-07-03 21:12:54 +02:00
dhewg
2d69979be2 Use the portable getifaddrs() on *nix
Cleanup the OSX specific code in Sys_InitNetworking() and use it
for all *nix platforms.
Fixes nic detection on BSD.
2012-07-03 21:11:05 +02:00
dhewg
99864667a7 Use PATH_MAX for MAX_OSPATH on all platforms
The hardcoded 256 doesn't cut it.
2012-07-03 21:10:45 +02:00
dhewg
f000947d4e Fixes issues with MacOSX.
- Fixes compiler errors with mismatching types in DoomController.mm
- Adds PPC_INTRINSICS fix to Simd_Altivec.h
2012-06-28 14:08:39 +02:00
dhewg
b9cc8548dc Remove leftover X11 header 2012-06-15 18:25:48 +02:00
Daniel Gibson
6a23b17509 Work around broken libs that call setlocale(LC_ALL, "");
Because that can fuck up parsing floats if your locale uses ',' as a radix.

LADSPA plugins that may be used by ALSA do this. A PITA to debug.
2012-05-13 00:04:17 +02:00
dhewg
0e3500b919 Accept both alt keys for alt-enter
Reported by Ensiform.
2012-01-19 00:22:47 +01:00
dhewg
3e066baf91 Map the right alt key
SDLK_RALT was missing, it is independent of SDLK_MODE.
Reported by Ensiform.
2012-01-19 00:19:51 +01:00
dhewg
898f690fc4 This is dhewm 3
Rename project, now at https://github.com/dhewm
2012-01-14 20:06:05 +01:00
dhewg
db4aca78d6 Get rid of CPU_EASYARGS
Never use the event callbacks with mismatching prototypes.
2012-01-14 15:19:38 +01:00
dhewg
b7ce0ef149 CMake: Use config.h for BUILD_OS and BUILD_CPU
This fixes, among others, FreeBSD 64bit builds where the build
system used a "amd64" suffix and runtime "x86_64".
2012-01-14 15:19:12 +01:00
dhewg
545d98fc08 CMake: Create config.h
Use config.h for configure time settings.
2012-01-14 15:09:27 +01:00
dhewg
dca4721c8f Get rid of the scons build system
This only works for linux and cmake works on all platforms.
Hopefully this prevents invalid reports.
2012-01-14 15:01:19 +01:00
dhewg
1a5499e6f5 Fix compilation of the dedicated server
Add missing OpenAL stubs.
2012-01-14 13:26:01 +01:00
dhewg
ad48afdbd7 Fix compilation via scons
SConscript.core was missing jpeg_memory_src.cpp.
Reported by ameyp.

Fixes #2.
2012-01-11 18:56:38 +01:00
dhewg
1ce658e835 Get rid of memory status functions
Unused.
2012-01-08 12:24:58 +01:00
dhewg
fe7b32d47e Get rid of dead prototype 2012-01-08 12:24:58 +01:00
dhewg
6a1d6cb842 Always allow multiple instances 2012-01-08 12:24:58 +01:00
dhewg
438685e6e6 Get rid of Sys_FlushCacheMemory()
Stub on all platforms.
2012-01-08 12:24:58 +01:00
dhewg
9542663097 Get rid of Sys_DefaultCDPath()
Stub on all platforms.
2012-01-08 12:24:58 +01:00
dhewg
79fa35d0ec Get rid of ID_MCHECK
mcheck() is not thread safe, use MALLOC_CHECK_ or TCMalloc
instead.
2012-01-08 12:24:57 +01:00
dhewg
5f8712902c Return at least 64MB VRAM in case the detection fails 2012-01-08 12:24:57 +01:00
dhewg
a35d8c08b6 Fix usage of wrong define in sys/cpu.cpp 2012-01-08 12:24:57 +01:00
dhewg
47e486b62a Add SDL_win32_main.c
Don't link against SDLmain.[a|lib], always compile it.
We can use pure C MinGW cross compiled libraries with MSVC, and
this is the only static library used.
2012-01-07 19:01:53 +01:00
dhewg
b3085e03b4 Fix sys/win32/* for x86_64 2012-01-07 19:00:43 +01:00
dhewg
4927299cb9 Include malloc.h for alloca for MinGW
Newer versions of MinGW do not seem to require this, but older
ones do.
2012-01-07 15:40:22 +01:00
dhewg
989b812a6e Cleanup DOOMController.mm
Cleanup headers and use MAXPATHLEN.
2012-01-05 00:24:16 +01:00
dhewg
6fa12c3a44 Get rid of the NSObject in DOOMController.mm
SDLmain.m does the bulk of the work for us, so get rid of
the DOOMController NSObject, move the quakeMain() contents to
main() and let SDL do its thing.
2012-01-05 00:24:16 +01:00
dhewg
532b642222 Get rid of checkOS() and checkDVD()
Former is already handled by cmake via -mmacosx-version-min=
and the latter is just a stub.
2012-01-05 00:24:15 +01:00
dhewg
8e5702ef36 Get rid of applicationShouldTerminate()
Redundant, already handled by SDL_QUIT event.
2012-01-05 00:24:15 +01:00
dhewg
23752a2cd2 Get rid of applicationDidFinishLaunching()
SDL already implements this for us and the assert()s are
already part of idlib.
2012-01-05 00:24:15 +01:00
spiral
ec0f836f41 Generate an .app bundle for OSX
Add missing SDLMain and icon/resource files to generated .xcodeproj

Now builds on Lion in XCode4 with the 10.6 SDK using LLVM-GCC4.2.

Also tested on WinXP in VS 9 2008 Professional, I don't appear to have
broken anything there, stuff like MACOSX_BUNDLE_INFO_PLIST is
effectively ignored.
2012-01-05 00:24:15 +01:00
spiral
6453bce10c We don't need XOPEN_SOURCE deprecated content
Just what's in sys/ucontext.h specifically.
2012-01-05 00:24:15 +01:00
dhewg
1fed72fbb4 Get rid of Sys_DoPreferences()
The OSX backend was the only one utilizing this to set CVars
for the video mode.
Not required anymore since its now based on SDL.
2012-01-05 00:24:13 +01:00
dhewg
3c90c12605 Don't link against X11 libraries
Not required anymore. All backends use SDL based implementations
now.
2012-01-05 00:24:13 +01:00
dhewg
bf69f7ec76 Use SDL GLimp and input implementations on OSX 2012-01-05 00:24:13 +01:00
dhewg
8df54ffad2 Move OSX ATI_fragment_shader functions
Move the software implementation to
sys/glimp_ati_fragment_shader.cpp in preparation to move to
the SDL based GLimp and events.
2012-01-05 00:24:12 +01:00
dhewg
36870b7e10 Get rid of stubs in the OSX backend 2012-01-05 00:24:12 +01:00
dhewg
b875b54b8b Get rid of Sys_FadeScreens() and Sys_UnfadeScreens()
Unused functions in the OSX backend.
2012-01-05 00:24:12 +01:00
dhewg
fdd6360712 Get rid of Sys_PauseGL() and Sys_ResumeGL()
Unused functions in the OSX backend.
2012-01-05 00:24:12 +01:00
dhewg
fa8e50a086 Get rid of unused Sys_Hide() and Sys_Unhide()
Unused functions in the OSX backend.
2012-01-05 00:24:12 +01:00
dhewg
cab89769b4 Get rid of dead code in the OSX backend
Not used by anything.
2012-01-05 00:24:11 +01:00
dhewg
42841c2435 Get rid of RegCodeHandler()
Unhooked ancient code in the OSX backend which isn't working
for D3XP.
2012-01-05 00:24:11 +01:00
dhewg
8fbc629be6 Add support for spanish keyboard layouts
There is no keyNum_t for º or ª; catch unmapped console keys.
2012-01-05 00:21:43 +01:00
dhewg
bf30c8216a Get rid of GetExceptionCodeInfo()
Unused function is the Windows backend.
2012-01-03 18:14:20 +01:00
dhewg
f7915a5ffa Get rid of dead code in the Windows backend
Not used by anything.
2012-01-02 20:00:11 +01:00
dhewg
1af6da6fdd Make the printf() family on Windows print to stdout
SDL logs this into stdout.txt for us.
2012-01-02 15:44:41 -05:00
dhewg
b83868090c Use SDL GLimp and input implementations on Windows
The DirectX SDK is not required anymore.
2012-01-02 15:44:40 -05:00
dhewg
95233c470b Use BufferCommandText() in win_syscon.cpp
Get rid of the dependency of the local event queue.
2012-01-02 15:44:36 -05:00