Daniel Gibson
0f9e066bf6
Fix running script debugger if fs_basepath is used
...
I don't think fs_cdpath is relevant (anymore? has it ever been?), but
fs_basepath sure is.
2022-05-18 04:22:25 +02:00
HarrievG
784f1d567c
- Moved debugger intialistion after GameDll load
...
- DebuggerServer will not intialize when the additional function FT_UpdateDebugger is not set
2021-07-03 01:14:49 +02:00
HarrievG
ebf53cdc21
rev feedback v1.
2021-07-01 01:09:15 +02:00
HarrievG
02dcd00788
- Hide game window when launching script debugger
2021-06-19 21:30:26 +02:00
HarrievG
8a455c3c7a
- Debugger server can be toggled with : com_enableDebuggerServer [1 / 0]
...
- Added com_dbgClientAdr for debugger server to connect to
- Added com_dbgServerAdr for the debugger client to connect to
2021-06-19 21:30:26 +02:00
Daniel Gibson
2cff2ae137
DebuggerServer: should now also work with SDL1.2
2021-06-19 21:30:26 +02:00
Daniel Gibson
6b6b28a401
Make DebuggerServer portable (use SDL instead of WinAPI)
2021-06-19 21:30:26 +02:00
HarrievG
3ce93c7749
- Debuggersever now always builds, but is disabled by default in runtime.
...
- use com_enableDebuggerServer=1 to enable debugger server.
2021-06-17 05:44:23 +02:00
Daniel Gibson
9a95a2a1cf
Building with editor support (on Win w/ VS2017) works \o/
...
Editor also seems to start, didn't test much further.
Only tested 32bit Windows, I fear the editor code isn't 64bit clean..
I hope I haven't broken anything elsewhere..
2019-01-13 22:52:28 +01:00
dhewg
79ad905e05
Fix all whitespace errors
...
Excluding 3rd party files.
2011-12-10 15:35:54 +01:00
dhewg
ff493f6847
Fix quoting in GPL headers
2011-12-10 15:34:48 +01:00
Timothee 'TTimo' Besset
fb1609f554
hello world
2011-11-22 15:28:15 -06:00