dhewg
9e15847083
Don't use alpha bits for the GL config
...
Wayland actually uses this.
2012-07-28 12:51:02 +02:00
dhewg
454bebf99f
Add SDL2 support in sys/glimp.cpp
2012-07-20 17:34:37 +02:00
dhewg
b8765ccf22
Move GrabInput() and rename to GLimp_GrabInput()
...
SDL2 supports multiple windows, and the grabbing is set per
window, so move it to sys/glimp.cpp.
2012-07-20 17:34:34 +02:00
dhewg
ac921bc99f
Get rid of editor specific win32 vars
...
We don't compile any mfc crap for our own good, so get rid of these.
2012-07-20 16:43:36 +02:00
dhewg
bf922dfc59
Get rid of glConfig.wgl_extensions_string
...
Unused and nobody cares.
2012-07-20 00:13:05 +02:00
dhewg
138b7b1def
Remove the ATI fragment shader emulation
...
This was only used by the r200 renderer on OSX.
2012-07-20 00:12:59 +02:00
Andre d
7a5b8b1ec0
Remove (faulty/outdated) video ram detection
2012-07-04 22:47:38 +02:00
dhewg
5f8712902c
Return at least 64MB VRAM in case the detection fails
2012-01-08 12:24:57 +01:00
dhewg
bf69f7ec76
Use SDL GLimp and input implementations on OSX
2012-01-05 00:24:13 +01:00
dhewg
b83868090c
Use SDL GLimp and input implementations on Windows
...
The DirectX SDK is not required anymore.
2012-01-02 15:44:40 -05:00
dhewg
29013ff57d
Use SDL for r_swapInterval
...
Enables vsync support for more platforms than just Windows.
2012-01-02 15:44:28 -05:00
dhewg
79aea4082f
Port Linux events to SDL
...
New CVar "in_kbd" to set the layout for the keyboard. SDL 1.2
doesn't offer any way to determine it, and we need this feature
to use the same key for toggling the console independent of the
keyboard layout.
The old "in_nograb" from the Linux backend is still supported.
2012-01-02 15:44:16 -05:00
dhewg
502aaa6fe2
Port Linux GLimp to SDL
...
Use SDL to set video modes, get a GL context and detect the
amount of VRAM.
As with the Linux GLimp implementation, sys_videoRam can be used
in case the SDL detection fails.
2012-01-02 15:44:09 -05:00