spiral
468b266860
Remove hard-wired -framework OpenAL
...
We already link to OPENAL_LIBRARY further down.
Log some debug OpenAL info, mainly so OSX users can check they are not
using Apple's OpenAL. OpenAL Soft is recommended as it fixes many
issues.
I specify it as follows:
cmake -DOPENAL_LIBRARY=/usr/local/lib/libopenal.dylib -DOPENAL_INCLUDE_DIR=/usr/local/include -GXcode ../neo/
(because FindOpenAL.cmake prefers the /System frameworks)
2012-01-08 12:24:45 +01:00
dhewg
496095139b
README: Describe the compiling process for this tree
2012-01-07 21:45:20 +01:00
dhewg
daf48501ce
README: Get rid of "improved version" paragraph
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This _is_ an improved version ;)
2012-01-07 21:00:46 +01:00
dhewg
1602057e67
README: Fix whitespace errors
2012-01-07 21:00:04 +01:00
dhewg
baa81ed956
README: glext.h is not part of this tree anymore
2012-01-07 20:58:32 +01:00
dhewg
8a1c7ca915
README: OSS headers are not part of this tree anymore
2012-01-07 20:58:32 +01:00
dhewg
135a25c816
README: libXNVCtrl is not part of this tree anymore
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Neither is extutil.h, which was used by libXNVCtrl.
2012-01-07 20:58:32 +01:00
dhewg
59ecd7b163
README: OpenAL is not part of this tree anymore
2012-01-07 20:58:32 +01:00
dhewg
f30c87ecdb
README: lib[ogg|vorbis] are not part of this tree anymore
2012-01-07 20:58:31 +01:00
dhewg
035dcbcd46
Move jpeg_memory_src()
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Found another copy in renderer/Cinematic.cpp. Move the
newer implementation from renderer/Image_files.cpp in its
own file and use the libjpeg v8c license blob (which is where
this code comes from).
Adapt README too with the v8c license.
2012-01-07 20:57:07 +01:00
dhewg
672f7cf58e
README: libcurl is not part of this tree anymore
2012-01-07 20:17:25 +01:00
dhewg
fcc947433b
Disable a few MSVC warnings
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These just spam the console. Some are useless, some need to be
looked at at some point.
2012-01-07 19:01:54 +01:00
dhewg
47e486b62a
Add SDL_win32_main.c
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Don't link against SDLmain.[a|lib], always compile it.
We can use pure C MinGW cross compiled libraries with MSVC, and
this is the only static library used.
2012-01-07 19:01:53 +01:00
dhewg
eb2ecfa22a
Add support for the doom3-libs repo
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Single CMake variable "DOOM3LIBS" to point to the repo of
binaries to make CMake find libraries from there.
2012-01-07 19:00:44 +01:00
dhewg
b3085e03b4
Fix sys/win32/* for x86_64
2012-01-07 19:00:43 +01:00
dhewg
4927299cb9
Include malloc.h for alloca for MinGW
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Newer versions of MinGW do not seem to require this, but older
ones do.
2012-01-07 15:40:22 +01:00
dhewg
82a87863ff
Rename FILE_[EXEC|OPEN] due to conflict
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Some MinGW versions already define it.
2012-01-07 15:40:18 +01:00
dhewg
989b812a6e
Cleanup DOOMController.mm
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Cleanup headers and use MAXPATHLEN.
2012-01-05 00:24:16 +01:00
dhewg
6fa12c3a44
Get rid of the NSObject in DOOMController.mm
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SDLmain.m does the bulk of the work for us, so get rid of
the DOOMController NSObject, move the quakeMain() contents to
main() and let SDL do its thing.
2012-01-05 00:24:16 +01:00
dhewg
532b642222
Get rid of checkOS() and checkDVD()
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Former is already handled by cmake via -mmacosx-version-min=
and the latter is just a stub.
2012-01-05 00:24:15 +01:00
dhewg
8e5702ef36
Get rid of applicationShouldTerminate()
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Redundant, already handled by SDL_QUIT event.
2012-01-05 00:24:15 +01:00
dhewg
23752a2cd2
Get rid of applicationDidFinishLaunching()
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SDL already implements this for us and the assert()s are
already part of idlib.
2012-01-05 00:24:15 +01:00
spiral
ec0f836f41
Generate an .app bundle for OSX
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Add missing SDLMain and icon/resource files to generated .xcodeproj
Now builds on Lion in XCode4 with the 10.6 SDK using LLVM-GCC4.2.
Also tested on WinXP in VS 9 2008 Professional, I don't appear to have
broken anything there, stuff like MACOSX_BUNDLE_INFO_PLIST is
effectively ignored.
2012-01-05 00:24:15 +01:00
spiral
6453bce10c
We don't need XOPEN_SOURCE deprecated content
...
Just what's in sys/ucontext.h specifically.
2012-01-05 00:24:15 +01:00
scottWakeling
c08249b9db
Fix semi-colons being inserted into ldflags
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It is causing clang++ to error when linking game{cpu}.dylib
2012-01-05 00:24:14 +01:00
dhewg
d4ec9cc87f
OSX .dylib's do not get a CPU suffix
2012-01-05 00:24:14 +01:00
dhewg
bf1f05bd87
Rename game${cpu}-d3xp to d3xp${cpu}
2012-01-05 00:24:14 +01:00
dhewg
7f0b7b54ec
Drop the cpu suffix on binaries
2012-01-05 00:24:14 +01:00
dhewg
522c5bbccf
R_GetModeInfo() doesn't need to be public on OSX
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Remove redundant special case.
2012-01-05 00:24:14 +01:00
dhewg
1fed72fbb4
Get rid of Sys_DoPreferences()
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The OSX backend was the only one utilizing this to set CVars
for the video mode.
Not required anymore since its now based on SDL.
2012-01-05 00:24:13 +01:00
dhewg
3c90c12605
Don't link against X11 libraries
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Not required anymore. All backends use SDL based implementations
now.
2012-01-05 00:24:13 +01:00
dhewg
bf69f7ec76
Use SDL GLimp and input implementations on OSX
2012-01-05 00:24:13 +01:00
dhewg
03d4833aa9
Use memory mapped async mixing on OSX
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The OSX specific preferences dialog sets com_asyncSound to "1"
when OpenAL is used, do the same.
2012-01-05 00:24:13 +01:00
dhewg
8df54ffad2
Move OSX ATI_fragment_shader functions
...
Move the software implementation to
sys/glimp_ati_fragment_shader.cpp in preparation to move to
the SDL based GLimp and events.
2012-01-05 00:24:12 +01:00
dhewg
36870b7e10
Get rid of stubs in the OSX backend
2012-01-05 00:24:12 +01:00
dhewg
b875b54b8b
Get rid of Sys_FadeScreens() and Sys_UnfadeScreens()
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Unused functions in the OSX backend.
2012-01-05 00:24:12 +01:00
dhewg
fdd6360712
Get rid of Sys_PauseGL() and Sys_ResumeGL()
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Unused functions in the OSX backend.
2012-01-05 00:24:12 +01:00
dhewg
fa8e50a086
Get rid of unused Sys_Hide() and Sys_Unhide()
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Unused functions in the OSX backend.
2012-01-05 00:24:12 +01:00
dhewg
cab89769b4
Get rid of dead code in the OSX backend
...
Not used by anything.
2012-01-05 00:24:11 +01:00
dhewg
42841c2435
Get rid of RegCodeHandler()
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Unhooked ancient code in the OSX backend which isn't working
for D3XP.
2012-01-05 00:24:11 +01:00
dhewg
8fbc629be6
Add support for spanish keyboard layouts
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There is no keyNum_t for º or ª; catch unmapped console keys.
2012-01-05 00:21:43 +01:00
dhewg
3c96e19610
Fix miscompilation with gcc 4.5
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idAnimator::GetJointLocalTransform() miscompiles with gcc 4.5 and
-ftree-vrp (implied by -O2).
Reorder code to avoid the compiler bug, no functional change.
2012-01-05 00:21:43 +01:00
dhewg
8ae3ab7641
Get rid of unhooked draw_exp.cpp
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Unused experimental Windows-only renderer.
2012-01-05 00:21:43 +01:00
dhewg
13bf514a8f
Get rid of Cg leftovers
2012-01-05 00:21:42 +01:00
dhewg
cf9f5a2623
Use SDL_opengl.h
...
That already contains an up to date glext.h.
2012-01-05 00:21:10 +01:00
dhewg
8370a7d213
Turn a Warning() in R_FlareDeform into a DPrintf()
...
The warning is printed on every frame in some areas and slows
down the whole game. Use DPrintf() instead to prevent the
slowdown.
2012-01-03 18:14:21 +01:00
dhewg
bf30c8216a
Get rid of GetExceptionCodeInfo()
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Unused function is the Windows backend.
2012-01-03 18:14:20 +01:00
dhewg
4740a55295
Don't use a console lock on Windows or OSX builds
...
Sync with Linux.
2012-01-02 20:00:11 +01:00
dhewg
f7915a5ffa
Get rid of dead code in the Windows backend
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Not used by anything.
2012-01-02 20:00:11 +01:00
dhewg
6f8bb2dfc3
Remove file logging feature from Common.cpp
...
SDL already redirects stdout and stderr into files, this is not
required anymore.
2012-01-02 15:44:46 -05:00