dhewg
7c06aa16b8
Fix warnings in win_net.cpp
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warning: variable ‘err’ set but not used [-Wunused-but-set-variable]
warning: unused variable ‘len’ [-Wunused-variable]
warning: format ‘%d’ expects argument of type ‘int’, but argument 3
has type ‘long long unsigned int’ [-Wformat]
2012-07-06 01:07:01 +02:00
dhewg
1f9c88fc22
Correct the cpu type for 64bit msvc
2012-07-06 01:07:00 +02:00
dhewg
78822ac932
Disable warning 4267 for msvc
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Spams the console due to 32bit data types on 64bit.
2012-07-06 01:07:00 +02:00
dhewg
d6dd8c636b
Fix sys/cpu.cpp for msvc 64bit
2012-07-06 01:06:59 +02:00
dhewg
d22865b8a1
Use _exit() in AssertFailed()
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Ensure application exit.
2012-07-06 01:06:59 +02:00
dhewg
5fee87be2a
Replace "__asm int 0x03" with __debugbreak()
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Fixes compilation with msvc 64bit.
2012-07-06 01:06:58 +02:00
dhewg
30c66d5ef8
Only compile msvc style asm with 32bit msvc
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The 64bit compiler doesn't support __asm.
2012-07-06 01:06:57 +02:00
dhewg
84717833e1
Get rid of sysMemoryStats_t
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Unused.
2012-07-06 01:06:56 +02:00
dhewg
68284f9a09
Get rid of empty sys/linux/dedicated.cpp
2012-07-06 01:06:56 +02:00
dhewg
d53c91b023
Get rid of useless files in sys/linux
2012-07-06 01:06:55 +02:00
dhewg
b073f281ad
Get rid of the SIGFPE handler
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If shit happens, let it crash.
2012-07-06 01:06:55 +02:00
dhewg
9cbc9ff6db
Get rid of win_cpu.cpp
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All unused now.
2012-07-06 01:06:54 +02:00
dhewg
b58f51dbfa
Get rid of Sys_FPU_StackIsEmpty()
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Same as with Sys_FPU_GetState().
2012-07-06 01:06:53 +02:00
dhewg
0ccef1eba8
Get rid of Sys_FPU_GetState()
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This was only implemented with MSVC style asm.
Comments suggest that it was used to help catch invalid FOV calculations,
which were probably only happening with ancient compiler bugs.
2012-07-06 01:06:53 +02:00
dhewg
93fdc96e60
Get rid of Sys_FPU_EnableExceptions()
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No exceptions were ever enabled.
2012-07-06 01:06:51 +02:00
dhewg
65b13cb73e
Use a more modern way to set the fpu precision
2012-07-06 01:06:51 +02:00
dhewg
a4558bb080
Get rid of Sys_FPU_SetRounding()
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Unused.
2012-07-05 21:31:49 +02:00
dhewg
0ef470de6c
Use common->Warning() in linux/main.cpp
2012-07-05 19:15:12 +02:00
dhewg
8f157e63db
Convert backslashes in the windows EXE path
2012-07-05 19:15:11 +02:00
dhewg
571f6b3d3b
Overhaul the windows BASE path
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Look for "base" next to the binary first, then the vanilla
doom3 path (written to the registry by the original installer).
2012-07-05 19:14:13 +02:00
dhewg
f6c0e2a174
Split GetHomeDir()
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Makes the WCHAR to char path code reusable.
2012-07-05 18:18:01 +02:00
dhewg
57e964f369
Use FILENAME_MAX for MAX_OSPATH
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Fixes compilation with fucking MSVC.
2012-07-05 17:25:11 +02:00
Andre d
7a5b8b1ec0
Remove (faulty/outdated) video ram detection
2012-07-04 22:47:38 +02:00
dhewg
3706f8fb85
README: update zlib/minizip license blob
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The remainder of framework/Unzip.cpp does not contain zlib code
anymore, only minizip.
2012-07-04 22:11:38 +02:00
dhewg
c5141488a9
README: Mention the new zlib dependency
2012-07-04 22:11:34 +02:00
dhewg
6179e855a9
Use system zlib
2012-07-04 18:56:29 +02:00
dhewg
764799c14f
Initial make install
target for *nix
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cmake fails it, so *nix only.
2012-07-04 02:18:51 +02:00
dhewg
1da44eb856
Fix Sys_IsLANAddress() on *nix
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Don't just convert the first char of the IP.
LAN clients now get properly detected and don't need to auth
against the master server.
2012-07-04 02:18:51 +02:00
dhewg
20aaba2c65
Bump ASYNC_PROTOCOL_MINOR
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Due to changed protocol we're not compatible anymore.
2012-07-04 02:18:50 +02:00
dhewg
7620131b8f
Remove net_serverAllowServerMod cvar
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Unused.
2012-07-04 02:18:50 +02:00
dhewg
b5fd5b0c9b
Remove remaining binary pak FileSystem code
2012-07-04 02:18:49 +02:00
dhewg
0b08240e02
Remove all OS specific gamepak code
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Useless since there are no gamepaks.
2012-07-04 02:18:48 +02:00
dhewg
cac32559e7
Remove all gamepak FileSystem<->Async[Client|Server] code
2012-07-04 02:18:48 +02:00
dhewg
b049ea78e9
Don't try to extract libraries from gamepaks.
2012-07-04 02:18:47 +02:00
dhewg
a86cbb1bff
Remove UpdateGamePakChecksums()
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Not required anymore.
2012-07-04 02:18:46 +02:00
dhewg
72156cb1b4
Remove all client/server gamepak checks
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We don't use any gamepaks anymore, remove the related checks.
2012-07-04 02:18:46 +02:00
dhewg
3d4be95474
Ignore binary pk4's
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We only load local game libraries, do not ever load binary pk4's.
2012-07-04 02:18:45 +02:00
dhewg
3e9545fb71
Overhaul the *nix based BASE path
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Try BUILD_DATADIR first (build time setting), then the vanilla
doom3 path.
2012-07-04 02:18:44 +02:00
dhewg
b242041319
Make Sys_DLL_Load() on *nix non verbose on errors
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Just like the windows port.
2012-07-04 02:18:44 +02:00
dhewg
be37221024
Rename game libraries to the game name
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Never use "game" as library name, use the game name instead. This
allows d3xp/mods to coexist in a single (installation-)directory.
This paves the way for future `make install` or binary installers.
Additionally, the "mods" menu entry works from within the game gui.
2012-07-04 02:18:43 +02:00
dhewg
822f9d30b5
Always load the game library from known places
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Never use the virtual filesystem, and never use binaries from
pk4 files. Instead, try the build folder and fall back to the
known installation folder.
2012-07-04 02:18:43 +02:00
dhewg
1a5ddc01d0
Add TODO for OSX .dylib's for the bundle
2012-07-04 02:18:42 +02:00
dhewg
fecf720c75
Introduce CMAKE_INSTALL_PREFIX relative paths
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configure style install dirs.
2012-07-04 02:18:42 +02:00
dhewg
3dad2151c5
Get the shared library suffix from the build system
2012-07-03 21:13:00 +02:00
dhewg
262df52cdd
Drop the CPU suffix from libraries on all platforms
2012-07-03 21:13:00 +02:00
dhewg
ff00686218
Provide a fallback for PATH_EXE on *nix
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Less pain on BSD.
2012-07-03 21:12:59 +02:00
dhewg
14ba5b82c6
Use XDG Base Directories on *nix
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See
http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
2012-07-03 21:12:59 +02:00
dhewg
e55753e626
Introduce fs_configpath
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Split fs_savepath for config files. This is in preparation for
moving the writable paths on *nix to $XDG_DATA_HOME and
$XDG_CONFIG_HOME.
Affected files: config.spec, *.cfg, doomkey, xpkey.
2012-07-03 21:12:58 +02:00
dhewg
8f6f1883ff
Use Library/Application Support/dhewm3 on OSX
2012-07-03 21:12:57 +02:00
Daniel Gibson
2375dd1588
Use My Documents/My Games/dhewm3 on windows
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Includes savegames, configs, screenshots and so on.
And "My Documents" is actually CSIDL_PERSONAL, see
http://msdn.microsoft.com/en-us/library/windows/desktop/bb762494%28v=vs.85%29.aspx
This somehow matches the behaviour on Linux and OSX where this stuff is
saved in some kind of home-dir (e.g. ~/.doom3)
Taken (with kind permission) from Yamagi Quake II's Sys_GetHomeDir()
2012-07-03 21:12:57 +02:00