Commit graph

9 commits

Author SHA1 Message Date
dhewg
89071f1f57 Provide a stub for GLimp_GrabInput()
Fixes compilation of the dedicated server.
2012-07-20 21:04:04 +02:00
dhewg
502aaa6fe2 Port Linux GLimp to SDL
Use SDL to set video modes, get a GL context and detect the
amount of VRAM.
As with the Linux GLimp implementation, sys_videoRam can be used
in case the SDL detection fails.
2012-01-02 15:44:09 -05:00
dhewg
32530bf7a2 Get rid of GLimp_EnableLogging
Only stubs left.
2012-01-02 15:44:00 -05:00
dhewg
1afe61cc8d Get rid of dead render thread code
The Windows backend had some preparing code for this feature,
but there is no support at all for this in renderer/.
2012-01-02 15:43:48 -05:00
dhewg
736ec20d4d Untangle the epic precompiled.h mess
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2011-12-19 23:21:47 +01:00
dhewg
98eed69848 Fix -Wreturn-type warnings in the GL stub
no return statement in function returning non-void
2011-12-10 15:36:15 +01:00
dhewg
79ad905e05 Fix all whitespace errors
Excluding 3rd party files.
2011-12-10 15:35:54 +01:00
dhewg
ff493f6847 Fix quoting in GPL headers 2011-12-10 15:34:48 +01:00
Timothee 'TTimo' Besset
fb1609f554 hello world 2011-11-22 15:28:15 -06:00