Commit graph

107 commits

Author SHA1 Message Date
Daniel Gibson
d55b7fa6c9 Don't use stringDataAllocator in idStr, it's not thread-safe
idStr is used in both the main thread and the async sound thread, so
it should better be thread-safe.. idDynamicBlockAlloc is not.
Use realloc() and free() instead.

For some reason this caused a lot more crashes (due to inconsistencies
in the allocator's heap) with newer Linux distros (like XUbuntu 20.04)
and when using GCC9, while they rarely reproduced with GCC7 or on
XUbuntu 18.04

fixes #391
2021-06-24 03:26:51 +02:00
Daniel Gibson
2521c3dfdb (Hopefully) better workaround for miscompiled cross products, #147
according to https://gcc.gnu.org/bugzilla/show_bug.cgi?id=100839
the real compiler flag enabling this bullshit isn't
-fexpensive-optimizations but -ffp-contract=fast which for some(*)
reason is default in optimized builds.
I think it's best to disabled that optimization globally in case it
also breaks other code (I really don't want to spend several days to
hunt such an idiot bug again). I really doubt it makes any measurable
performance difference.
As https://twitter.com/stephentyrone/status/1399424911328874499 says
that clang might also enable this in the future (though to =on instead
of =fast which should be a bit saner but would still break our code),
just set this option for all GCC-ish compilers incl. clang.

(*) the reason of course is that GCC developers don't develop GCC for
    their users but to win idiotic SPEC benchmarks
2021-05-31 21:37:31 +02:00
Daniel Gibson
320c15f63a Fix dmap bug if compiled with GCC and x86 FMA enabled
Only happend if `ONATIVE` was enabled (or some other flag was set
that enables the FMA extension), the root cause was that the cross
product didn't return 0 when it should, but a small value < 0.
Caused some faces to be missing in maps compiled with dmap.
https://github.com/RobertBeckebans/RBDOOM-3-BFG/issues/436#issuecomment-851061826
has lots of explanation.

I think this is a compiler bug, this commit works around it.

fixes #147
2021-05-31 02:03:46 +02:00
Turo Lamminen
8cfeb51b84 Silence an uninitialized variable warning 2021-03-15 13:02:45 +02:00
Turo Lamminen
1ae9ff7d74 Don't use memset to zero non-trivial type volumeIntegrals_t 2021-03-15 13:02:45 +02:00
Turo Lamminen
59940c9b2f Don't memcpy non-trivial type idDrawVert in idSurface constructor 2021-03-15 13:02:45 +02:00
Turo Lamminen
8d2d41345d Don't use memset in idMat6::Zero 2021-03-15 13:02:45 +02:00
Turo Lamminen
30175c72ae Be more careful with memcpy in idMat6 constructor 2021-03-15 13:02:45 +02:00
Turo Lamminen
669e259787 Don't use memset in idMat5::Zero 2021-03-15 13:02:45 +02:00
Turo Lamminen
6a7bb7e305 Don't use memcpy in idMat5 constructor 2021-03-15 13:02:45 +02:00
Turo Lamminen
8fa3793410 Don't use memset in idMat4::Zero 2021-03-15 13:02:45 +02:00
Turo Lamminen
57f09de425 Don't use memcpy in idMat4 constructor 2021-03-15 13:02:45 +02:00
Turo Lamminen
37ed3e9e46 Don't use memset in idMat3::Zero 2021-03-15 13:02:45 +02:00
Turo Lamminen
c67c455180 Don't use memcpy in idMat3 constructor 2021-03-15 13:02:45 +02:00
Turo Lamminen
df9d8cf0ce Don't use memcpy in idMat2 constructor 2021-03-15 13:02:45 +02:00
Daniel Gibson
12fa3eb814 Disable broken idSIMD_SSE::UpSampleOGGTo44kHz()
It corrupted the stack when called with buffers allocated on the stack
and numSamples that are not a multiple of four, apparently, by writing
4 floats too many, at least in the 22KHz Stereo case..

This caused the crash described in
  https://github.com/dhewm/dhewm3/issues/303#issuecomment-678809662

Now it just uses the generic C code, like all platforms besides MSVC/x86
already do.
2020-09-05 20:28:03 +02:00
Daniel Gibson
aa77e49de7 Fix handling of paths with dots in dir names, fix #299, #301
idStr::StripFileExtension() (and SetFileExtension() which uses it) and
others didn't work correctly if there was a dot in a directory name,
because they just searched from last to first char for '.', so if the
current filename didn't have an extension to cut off, they'd just cut off
at any other '.' they found.
So D:\dev\doom3.data\base\maps\bla could turn into D:\dev\doom3
(or, for SetFileExtension(), D:\dev\doom3.map)

While at it, I made most of the idStr code that explicitly checked for '\\'
and '/' (and maybe ':' for AROS) use a little "bool isDirSeparator(int c)"
function so we don't have the #ifdefs for different platforms all over
the place.
2020-07-21 05:58:44 +02:00
Daniel Gibson
b756276b54 ID_MAYBE_INLINE for not-forced inlining
On Windows, ID_INLINE does __forceinline, which is bad if the function
calls alloca() and is called in a loop..
So use just __inline there so the compiler can choose not to inline
(if called in a loop).
This didn't cause actual stack overflows as far as I know, but it could
(and MSVC warns about it).
2020-01-11 16:15:34 +01:00
Daniel Gibson
dd7a6b2832 idLangDict: Workaround for Doom3: Lost Mission stringtables #265
The Doom3: Lost Mission (aka D3LE) mod uses string table entry keys that
don't follow the proper Doom3 scheme of "#str_01234", but look like
"#str_adil_exis_pda_01_audio_info" - the "hash" algorithm of idLangDict,
which basically just converts the number after "#str_" into an int,
probably doesn't work very well with this and there was an assertion
to prevent this..
However, it seems to work well enough, so now I only print one warning
for the first "invalid" key and otherwise accept those keys.

The stringtable (strings/*.lang) also has font-related entries
(like "#font" "Chainlink_Semi-Bold") that triggered another assertion,
now everything that starts with "#font" is silently skipped.
2020-01-05 02:34:53 +01:00
yamir
12fa28b260 Fix ppc64le build 2019-09-11 13:02:55 -01:00
Daniel Gibson
596d40d5c9 MSVC: Shut up Compiler warning in Matrix.h if asserts are disabled 2019-01-13 22:12:36 +01:00
Daniel Gibson
3ab553bcf9 Fix pot. Crash in idWinding2D::ExpandForAxialBox()
it could happen that i is 1 but numPlanes is still 0
(=> if for i = 0:  ( p[j] - p[i] ).LengthSqr() < 0.01f )
so planes[-1] would be accessed which of course is invalid and can crash
2018-12-09 04:16:43 +01:00
Kalamatee
46279bf11f import AROS changes 2017-04-02 00:42:28 +01:00
Turo Lamminen
5da6374663 Fix idStr self-assignment
Was calling memcpy with overlapping parameters which is inefficient,
undefined behavior and Valgrind complained about it.
2017-03-14 21:45:40 +01:00
Turo Lamminen
f26f70c717 Fix stack overflow in SSE code
This was checking the wrong variable so when count was < 4 it was writing
past the end of buffer and potentially breaking the stack.
2017-03-14 21:11:13 +01:00
Daniel Gibson
befe732dbb Fix new[]/delete missmatches and memory leaks found by clang's ASAN
Sometimes memory was allocated with new[] but freed with delete instead
of delete[], which is wrong.
And there were some small memory leaks, too.
Furtunately clang's AddressSanitizer detected all that so I could easily
fix it.

(There seem to be some more small memory leaks which are harder to fix,
though)
2015-12-17 18:11:03 +01:00
Daniel Gibson
48511003b6 Unix: On failed assertion, break gracefully into debugger
__builtin_trap() causes an illegal instruction and thus the process
can't resume afterwards.
raise(SIGTRAP) only breaks into the debugger and thus allows to
"ignore" the assertion while debugging.
2015-12-13 03:30:03 +01:00
leffmann
db461045bf make idlib build with Visual Studio 14 2015-10-11 00:36:25 +02:00
Daniel Gibson
1de6ab0d50 Fix some compiler warnings (wrong types, superfluous checks, printf-fuckup) 2015-09-27 18:12:16 +02:00
Tobias Frost
73fa334c2a Fixing some spelling errors: s/unkown/unknown, s/seperate/separate. (#107) 2015-02-25 22:01:00 +01:00
Daniel Gibson
f8de73862e math.h should #include sys/platform.h
Similar to f317b05
2012-11-13 23:58:50 +01:00
Daniel Gibson
f317b056c6 List.h needs sys/platform.h for ID_INLINE
Everytime List.h is included in a new file (and sys/platform.h isn't)
there are confusing compiler-errors..
So just #include sys/platform.h in List.h directly, because it uses
ID_INLINE which is defined there
2012-11-13 23:28:21 +01:00
Daniel Gibson
a7bfd05797 Use current type for BT_CLOSED enum
doesn't really make a difference code-wise, but removes one compiler warning.
2012-11-13 23:27:07 +01:00
Daniel Gibson
3202f0aa0f Get rid of some compiler warnings
GCC had shitloads of superfluous warnings wherever List.h and Str.h were
included.. get rid of them by using #pragma GCC diagnostic at some places
in List.h and Str.h.
Also add some casts, initialize some variables for other warnings
2012-11-13 23:24:13 +01:00
dhewg
4675ecb6d3 Get rid of precompiled.[h|.cpp]
Both unused, except for the mfc editors, which don't compile anyway.
2012-07-20 00:12:58 +02:00
dhewg
d22865b8a1 Use _exit() in AssertFailed()
Ensure application exit.
2012-07-06 01:06:59 +02:00
dhewg
5fee87be2a Replace "__asm int 0x03" with __debugbreak()
Fixes compilation with msvc 64bit.
2012-07-06 01:06:58 +02:00
dhewg
30c66d5ef8 Only compile msvc style asm with 32bit msvc
The 64bit compiler doesn't support __asm.
2012-07-06 01:06:57 +02:00
dhewg
f000947d4e Fixes issues with MacOSX.
- Fixes compiler errors with mismatching types in DoomController.mm
- Adds PPC_INTRINSICS fix to Simd_Altivec.h
2012-06-28 14:08:39 +02:00
dhewg
902a9cee8a s/ReadDeltaLong/ReadDeltaInt/
to match the argument type
2012-06-28 13:52:25 +02:00
dhewg
f767af9d72 s/WriteDeltaLong/WriteDeltaInt/
to match the return type
2012-06-28 13:52:25 +02:00
dhewg
822b0b84af s/ReadDeltaLongCounter/ReadDeltaIntCounter/
to match the return type
2012-06-28 13:52:24 +02:00
dhewg
c51f59cb15 s/WriteDeltaLongCounter/WriteDeltaIntCounter/
to match the argument type.
2012-06-28 13:52:24 +02:00
dhewg
9034da11d0 s/ReadLong/ReadInt/ to match the return type 2012-06-28 13:52:24 +02:00
dhewg
94df46637a s/WriteLong/WriteInt/ to match the argument type 2012-06-28 13:52:23 +02:00
dhewg
5f5a6e7043 s/BigLong/BigInt/ to match the return type 2012-06-28 13:52:22 +02:00
dhewg
49c4d028a5 s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
Daniel Gibson
0d27bfe7b9 Remove usage of long type from idlib/
Apart from some minor stuff, this changes the signature of some methods
of Parser and Token classes and of the (unused) Random2 class.
That no problem though, because the calling code uses normal ints
anyway.
2012-06-28 13:02:45 +02:00
Daniel Gibson
1e087d9bf6 Fix idMatX::IsOrthonormal()
The original implementation was pretty broken (but not used anyway),
it is now fixed and improved a bit (got rid of one inner loop).
This (at least part of the problem) was detected by PVS-Studio,
see http://www.viva64.com/en/b/0120/ Fragment 3
2012-05-13 03:04:34 +02:00
dhewg
6d6c5c8ce7 Fix "unreachable code" warnings 2012-01-15 14:13:44 +01:00