dhewg
822f9d30b5
Always load the game library from known places
...
Never use the virtual filesystem, and never use binaries from
pk4 files. Instead, try the build folder and fall back to the
known installation folder.
2012-07-04 02:18:43 +02:00
dhewg
1a5ddc01d0
Add TODO for OSX .dylib's for the bundle
2012-07-04 02:18:42 +02:00
dhewg
fecf720c75
Introduce CMAKE_INSTALL_PREFIX relative paths
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configure style install dirs.
2012-07-04 02:18:42 +02:00
dhewg
3dad2151c5
Get the shared library suffix from the build system
2012-07-03 21:13:00 +02:00
dhewg
262df52cdd
Drop the CPU suffix from libraries on all platforms
2012-07-03 21:13:00 +02:00
dhewg
ff00686218
Provide a fallback for PATH_EXE on *nix
...
Less pain on BSD.
2012-07-03 21:12:59 +02:00
dhewg
14ba5b82c6
Use XDG Base Directories on *nix
...
See
http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
2012-07-03 21:12:59 +02:00
dhewg
e55753e626
Introduce fs_configpath
...
Split fs_savepath for config files. This is in preparation for
moving the writable paths on *nix to $XDG_DATA_HOME and
$XDG_CONFIG_HOME.
Affected files: config.spec, *.cfg, doomkey, xpkey.
2012-07-03 21:12:58 +02:00
dhewg
8f6f1883ff
Use Library/Application Support/dhewm3 on OSX
2012-07-03 21:12:57 +02:00
Daniel Gibson
2375dd1588
Use My Documents/My Games/dhewm3 on windows
...
Includes savegames, configs, screenshots and so on.
And "My Documents" is actually CSIDL_PERSONAL, see
http://msdn.microsoft.com/en-us/library/windows/desktop/bb762494%28v=vs.85%29.aspx
This somehow matches the behaviour on Linux and OSX where this stuff is
saved in some kind of home-dir (e.g. ~/.doom3)
Taken (with kind permission) from Yamagi Quake II's Sys_GetHomeDir()
2012-07-03 21:12:57 +02:00
dhewg
478fa783f6
Unify Sys_*Path() into Sys_GetPath()
2012-07-03 21:12:56 +02:00
dhewg
3256783af1
Get rid of ID_DEMO_BUILD
...
There are no demo pk4s compatible to this 1.3.1 codebase.
2012-07-03 21:12:55 +02:00
dhewg
e2ca3d1f84
Get rid of sys_stub.cpp
...
Unused.
2012-07-03 21:12:54 +02:00
dhewg
2d69979be2
Use the portable getifaddrs() on *nix
...
Cleanup the OSX specific code in Sys_InitNetworking() and use it
for all *nix platforms.
Fixes nic detection on BSD.
2012-07-03 21:11:05 +02:00
dhewg
99864667a7
Use PATH_MAX for MAX_OSPATH on all platforms
...
The hardcoded 256 doesn't cut it.
2012-07-03 21:10:45 +02:00
dhewg
f000947d4e
Fixes issues with MacOSX.
...
- Fixes compiler errors with mismatching types in DoomController.mm
- Adds PPC_INTRINSICS fix to Simd_Altivec.h
2012-06-28 14:08:39 +02:00
dhewg
112c00d409
Rename PVS vars to match their type
2012-06-28 13:52:26 +02:00
dhewg
902a9cee8a
s/ReadDeltaLong/ReadDeltaInt/
...
to match the argument type
2012-06-28 13:52:25 +02:00
dhewg
f767af9d72
s/WriteDeltaLong/WriteDeltaInt/
...
to match the return type
2012-06-28 13:52:25 +02:00
dhewg
822b0b84af
s/ReadDeltaLongCounter/ReadDeltaIntCounter/
...
to match the return type
2012-06-28 13:52:24 +02:00
dhewg
c51f59cb15
s/WriteDeltaLongCounter/WriteDeltaIntCounter/
...
to match the argument type.
2012-06-28 13:52:24 +02:00
dhewg
9034da11d0
s/ReadLong/ReadInt/ to match the return type
2012-06-28 13:52:24 +02:00
dhewg
94df46637a
s/WriteLong/WriteInt/ to match the argument type
2012-06-28 13:52:23 +02:00
dhewg
5f5a6e7043
s/BigLong/BigInt/ to match the return type
2012-06-28 13:52:22 +02:00
dhewg
49c4d028a5
s/LittleLong/LittleInt/ to match the return type
2012-06-28 13:02:47 +02:00
Daniel Gibson
0eb604c436
Use int instead of long in FS_WriteFloatString()
...
The correct type for %d, %i, %u, ... is int, not long.
Even if FS_WriteFloatString() didn't care about that, sprintf() (which is called
with the same format strings and the corresponding values) does.
2012-06-28 13:02:46 +02:00
Daniel Gibson
a0fb3cd699
Don't use long in CollisionModel_local.h
2012-06-28 13:02:46 +02:00
Daniel Gibson
e8f047bcb6
Use int instead of long in idCompressor_Arithmetic methods
...
They return int anyway, so using long doesn't make sense (and originally on
win32 it didn't make a difference anyway)
2012-06-28 13:02:46 +02:00
Daniel Gibson
600531ec98
Don't use long for DDS magic number
...
It's a DWORD (i.e. 32bit int) according to spec, so using long is
actually wrong when sizeof(long) == 8.
2012-06-28 13:02:46 +02:00
Daniel Gibson
0d27bfe7b9
Remove usage of long type from idlib/
...
Apart from some minor stuff, this changes the signature of some methods
of Parser and Token classes and of the (unused) Random2 class.
That no problem though, because the calling code uses normal ints
anyway.
2012-06-28 13:02:45 +02:00
Daniel Gibson
b9247b67b4
Remove longs from game/ and d3xp/
...
(Except for handling of longs in TypeInfo and win32-only Maya import stuff).
sizeof(long) == sizeof(int) on x86 and win64,
but not on 64bit (x86_64) linux/unix/osx/.. so they should be avoided.
2012-06-22 18:20:09 +02:00
Daniel Gibson
4244436d7d
Fix PVS calculations on 64bit systems
...
Monsters got stuck in same places of d3xp because PVS calculations
returned that they were not in the players PVS.
This only happened on LP64 systems like Unix/Linux amd64 where
sizeof(long) == 8 - it did not happen on Win64 because it's LLP64, i.e.
sizeof(long) == 4 (like on x86 32bit).
Bit fiddling code in Pvs.cpp seemed to assume that sizeof(long) == 4
like on win32.
Fixes #7 .
2012-06-22 16:13:08 +02:00
dhewg
b9cc8548dc
Remove leftover X11 header
2012-06-15 18:25:48 +02:00
Daniel Gibson
94cd0ee559
Fix several bugs from iodoom3 bugtracker
...
rhyskidd@gmail.com found them (with PVS studio IIRC), reported them and posted
patches.
Some of the patches were incorrect so I rewrote them.
2012-06-02 10:12:22 +02:00
Daniel Gibson
1e087d9bf6
Fix idMatX::IsOrthonormal()
...
The original implementation was pretty broken (but not used anyway),
it is now fixed and improved a bit (got rid of one inner loop).
This (at least part of the problem) was detected by PVS-Studio,
see http://www.viva64.com/en/b/0120/ Fragment 3
2012-05-13 03:04:34 +02:00
Daniel Gibson
5b2c78b9ff
Fix wrong length used in memset() in idMegaTexture::GenerateMegaMipMaps()
...
it should be tileSize, not sizeof( tileSize ), as it was also used for
allocating that block of memory
2012-05-13 02:52:12 +02:00
Daniel Gibson
56873e1fec
Fix memleak in snd_cache.cpp (from Harry Jeffery)
...
This fix is stolen from https://bugzilla.icculus.org/show_bug.cgi?id=5345
2012-05-13 02:31:37 +02:00
Daniel Gibson
6a23b17509
Work around broken libs that call setlocale(LC_ALL, "");
...
Because that can fuck up parsing floats if your locale uses ',' as a radix.
LADSPA plugins that may be used by ALSA do this. A PITA to debug.
2012-05-13 00:04:17 +02:00
dhewg
45a73e2dcd
Add the build target "Profile" suitable for profiling
2012-01-19 00:53:16 +01:00
dhewg
a18650b27e
Remove initial R_SetColorMappings() call
...
This happens before the SDL GL window is set up, which just
results in a warning. Another call will properly set the
gamma table after the window is initialized.
Make gammaTable a stack variable. This is sufficient, since SDL
already restores the gamma values for us on exit.
2012-01-19 00:53:13 +01:00
dhewg
0e3500b919
Accept both alt keys for alt-enter
...
Reported by Ensiform.
2012-01-19 00:22:47 +01:00
dhewg
3e066baf91
Map the right alt key
...
SDLK_RALT was missing, it is independent of SDLK_MODE.
Reported by Ensiform.
2012-01-19 00:19:51 +01:00
dhewg
6d6c5c8ce7
Fix "unreachable code" warnings
2012-01-15 14:13:44 +01:00
dhewg
668802f09a
Cleanup OpenAL includes
...
We use OpenAL Soft on all platforms.
2012-01-14 20:43:50 +01:00
dhewg
898f690fc4
This is dhewm 3
...
Rename project, now at https://github.com/dhewm
2012-01-14 20:06:05 +01:00
dhewg
d472149426
Get rid of unused defines in Licensee.h
2012-01-14 17:59:37 +01:00
dhewg
db4aca78d6
Get rid of CPU_EASYARGS
...
Never use the event callbacks with mismatching prototypes.
2012-01-14 15:19:38 +01:00
dhewg
b7ce0ef149
CMake: Use config.h for BUILD_OS and BUILD_CPU
...
This fixes, among others, FreeBSD 64bit builds where the build
system used a "amd64" suffix and runtime "x86_64".
2012-01-14 15:19:12 +01:00
dhewg
827124431e
CMake: Detect libcurl and use it when found
...
Move ID_ENABLE_CURL to config.h
2012-01-14 15:09:29 +01:00
dhewg
545d98fc08
CMake: Create config.h
...
Use config.h for configure time settings.
2012-01-14 15:09:27 +01:00