Daniel Gibson
9a95a2a1cf
Building with editor support (on Win w/ VS2017) works \o/
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Editor also seems to start, didn't test much further.
Only tested 32bit Windows, I fear the editor code isn't 64bit clean..
I hope I haven't broken anything elsewhere..
2019-01-13 22:52:28 +01:00
Daniel Gibson
dad0eda29e
Release Candiate 1 preparations, other small fixes
2015-10-03 19:14:22 +02:00
Daniel Gibson
b13c131e4e
CD-Key check for internet-games can now be disabled
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with ID_ENFORCE_KEY_CLIENT 0
This patch is from Kot-in-Action Creative Artel
Fixes #55
2012-11-13 23:48:15 +01:00
dhewg
20aaba2c65
Bump ASYNC_PROTOCOL_MINOR
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Due to changed protocol we're not compatible anymore.
2012-07-04 02:18:50 +02:00
dhewg
0b08240e02
Remove all OS specific gamepak code
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Useless since there are no gamepaks.
2012-07-04 02:18:48 +02:00
dhewg
3256783af1
Get rid of ID_DEMO_BUILD
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There are no demo pk4s compatible to this 1.3.1 codebase.
2012-07-03 21:12:55 +02:00
dhewg
827124431e
CMake: Detect libcurl and use it when found
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Move ID_ENABLE_CURL to config.h
2012-01-14 15:09:29 +01:00
dhewg
b5c66c088c
Get rid of ID_OPENAL
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This is always required for clients.
2012-01-14 15:02:26 +01:00
dhewg
ece2adbdcd
Port EAX to EFX
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First attempt at porting the EAX reverb code to EFX.
This only works when the ALC_EXT_EFX extension is supported by
the OpenAL vendor (which is not the case for the OSX supplied
framework, use OpenAL soft instead).
The current stable version of OpenAL Soft (v1.13 as of this
writing) can barely handle this additional workload, current
master is highly recommended when using this feature.
2012-01-08 22:04:56 +01:00
dhewg
4740a55295
Don't use a console lock on Windows or OSX builds
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Sync with Linux.
2012-01-02 20:00:11 +01:00
dhewg
5a052e846f
Move MAX_THREADS as define to BuildDefines.h
2011-12-21 17:50:39 +01:00
dhewg
cfbed87fa8
Move constants from AsyncNetwork.h
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Make those defines in BuildDefines.h instead to reduce header
dependencies.
2011-12-19 23:21:41 +01:00
dhewg
8e34d86f8a
Get rid of ID_ALLOW_D3XP
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There're no second class citizens.
2011-12-19 20:17:46 +01:00
dhewg
5c3a28e027
Basic infrastructure to build with MinGW
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Add WIN32 support to CMake (core and games, no dedicated for now).
Only use MFC when it is available.
2011-12-14 18:19:38 +01:00
dhewg
41a1122a82
Remove the unused and useless CallStack code
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This was never enabled and only implemented for Windows.
2011-12-14 02:39:42 +01:00
dhewg
74acc03147
Enable OpenAL for all platforms
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New scons variable 'OPENAL' (defaults to '1') to toggle the
OpenAL sound backend.
Enable via "s_useOpenAL 1".
2011-12-11 17:07:13 +01:00
dhewg
690967c276
Split EAX usage off OpenAL
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New define ID_OPENAL_EAX to enable the deprecated EAX on top
of OpenAL.
OpenAL Soft can now be used.
2011-12-11 16:56:11 +01:00
dhewg
9678020677
Fix compilation for *BSD
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Change most __linux__ defines to __unix__ for all UNIX like systems.
2011-12-10 15:36:16 +01:00
dhewg
79ad905e05
Fix all whitespace errors
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Excluding 3rd party files.
2011-12-10 15:35:54 +01:00
dhewg
ff493f6847
Fix quoting in GPL headers
2011-12-10 15:34:48 +01:00
Timothee 'TTimo' Besset
fb1609f554
hello world
2011-11-22 15:28:15 -06:00