dhewg
30c66d5ef8
Only compile msvc style asm with 32bit msvc
...
The 64bit compiler doesn't support __asm.
2012-07-06 01:06:57 +02:00
dhewg
84717833e1
Get rid of sysMemoryStats_t
...
Unused.
2012-07-06 01:06:56 +02:00
dhewg
68284f9a09
Get rid of empty sys/linux/dedicated.cpp
2012-07-06 01:06:56 +02:00
dhewg
d53c91b023
Get rid of useless files in sys/linux
2012-07-06 01:06:55 +02:00
dhewg
b073f281ad
Get rid of the SIGFPE handler
...
If shit happens, let it crash.
2012-07-06 01:06:55 +02:00
dhewg
9cbc9ff6db
Get rid of win_cpu.cpp
...
All unused now.
2012-07-06 01:06:54 +02:00
dhewg
b58f51dbfa
Get rid of Sys_FPU_StackIsEmpty()
...
Same as with Sys_FPU_GetState().
2012-07-06 01:06:53 +02:00
dhewg
0ccef1eba8
Get rid of Sys_FPU_GetState()
...
This was only implemented with MSVC style asm.
Comments suggest that it was used to help catch invalid FOV calculations,
which were probably only happening with ancient compiler bugs.
2012-07-06 01:06:53 +02:00
dhewg
93fdc96e60
Get rid of Sys_FPU_EnableExceptions()
...
No exceptions were ever enabled.
2012-07-06 01:06:51 +02:00
dhewg
65b13cb73e
Use a more modern way to set the fpu precision
2012-07-06 01:06:51 +02:00
dhewg
a4558bb080
Get rid of Sys_FPU_SetRounding()
...
Unused.
2012-07-05 21:31:49 +02:00
dhewg
0ef470de6c
Use common->Warning() in linux/main.cpp
2012-07-05 19:15:12 +02:00
dhewg
8f157e63db
Convert backslashes in the windows EXE path
2012-07-05 19:15:11 +02:00
dhewg
571f6b3d3b
Overhaul the windows BASE path
...
Look for "base" next to the binary first, then the vanilla
doom3 path (written to the registry by the original installer).
2012-07-05 19:14:13 +02:00
dhewg
f6c0e2a174
Split GetHomeDir()
...
Makes the WCHAR to char path code reusable.
2012-07-05 18:18:01 +02:00
dhewg
57e964f369
Use FILENAME_MAX for MAX_OSPATH
...
Fixes compilation with fucking MSVC.
2012-07-05 17:25:11 +02:00
Andre d
7a5b8b1ec0
Remove (faulty/outdated) video ram detection
2012-07-04 22:47:38 +02:00
dhewg
6179e855a9
Use system zlib
2012-07-04 18:56:29 +02:00
dhewg
764799c14f
Initial make install
target for *nix
...
cmake fails it, so *nix only.
2012-07-04 02:18:51 +02:00
dhewg
1da44eb856
Fix Sys_IsLANAddress() on *nix
...
Don't just convert the first char of the IP.
LAN clients now get properly detected and don't need to auth
against the master server.
2012-07-04 02:18:51 +02:00
dhewg
20aaba2c65
Bump ASYNC_PROTOCOL_MINOR
...
Due to changed protocol we're not compatible anymore.
2012-07-04 02:18:50 +02:00
dhewg
7620131b8f
Remove net_serverAllowServerMod cvar
...
Unused.
2012-07-04 02:18:50 +02:00
dhewg
b5fd5b0c9b
Remove remaining binary pak FileSystem code
2012-07-04 02:18:49 +02:00
dhewg
0b08240e02
Remove all OS specific gamepak code
...
Useless since there are no gamepaks.
2012-07-04 02:18:48 +02:00
dhewg
cac32559e7
Remove all gamepak FileSystem<->Async[Client|Server] code
2012-07-04 02:18:48 +02:00
dhewg
b049ea78e9
Don't try to extract libraries from gamepaks.
2012-07-04 02:18:47 +02:00
dhewg
a86cbb1bff
Remove UpdateGamePakChecksums()
...
Not required anymore.
2012-07-04 02:18:46 +02:00
dhewg
72156cb1b4
Remove all client/server gamepak checks
...
We don't use any gamepaks anymore, remove the related checks.
2012-07-04 02:18:46 +02:00
dhewg
3d4be95474
Ignore binary pk4's
...
We only load local game libraries, do not ever load binary pk4's.
2012-07-04 02:18:45 +02:00
dhewg
3e9545fb71
Overhaul the *nix based BASE path
...
Try BUILD_DATADIR first (build time setting), then the vanilla
doom3 path.
2012-07-04 02:18:44 +02:00
dhewg
b242041319
Make Sys_DLL_Load() on *nix non verbose on errors
...
Just like the windows port.
2012-07-04 02:18:44 +02:00
dhewg
be37221024
Rename game libraries to the game name
...
Never use "game" as library name, use the game name instead. This
allows d3xp/mods to coexist in a single (installation-)directory.
This paves the way for future `make install` or binary installers.
Additionally, the "mods" menu entry works from within the game gui.
2012-07-04 02:18:43 +02:00
dhewg
822f9d30b5
Always load the game library from known places
...
Never use the virtual filesystem, and never use binaries from
pk4 files. Instead, try the build folder and fall back to the
known installation folder.
2012-07-04 02:18:43 +02:00
dhewg
1a5ddc01d0
Add TODO for OSX .dylib's for the bundle
2012-07-04 02:18:42 +02:00
dhewg
fecf720c75
Introduce CMAKE_INSTALL_PREFIX relative paths
...
configure style install dirs.
2012-07-04 02:18:42 +02:00
dhewg
3dad2151c5
Get the shared library suffix from the build system
2012-07-03 21:13:00 +02:00
dhewg
262df52cdd
Drop the CPU suffix from libraries on all platforms
2012-07-03 21:13:00 +02:00
dhewg
ff00686218
Provide a fallback for PATH_EXE on *nix
...
Less pain on BSD.
2012-07-03 21:12:59 +02:00
dhewg
14ba5b82c6
Use XDG Base Directories on *nix
...
See
http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
2012-07-03 21:12:59 +02:00
dhewg
e55753e626
Introduce fs_configpath
...
Split fs_savepath for config files. This is in preparation for
moving the writable paths on *nix to $XDG_DATA_HOME and
$XDG_CONFIG_HOME.
Affected files: config.spec, *.cfg, doomkey, xpkey.
2012-07-03 21:12:58 +02:00
dhewg
8f6f1883ff
Use Library/Application Support/dhewm3 on OSX
2012-07-03 21:12:57 +02:00
Daniel Gibson
2375dd1588
Use My Documents/My Games/dhewm3 on windows
...
Includes savegames, configs, screenshots and so on.
And "My Documents" is actually CSIDL_PERSONAL, see
http://msdn.microsoft.com/en-us/library/windows/desktop/bb762494%28v=vs.85%29.aspx
This somehow matches the behaviour on Linux and OSX where this stuff is
saved in some kind of home-dir (e.g. ~/.doom3)
Taken (with kind permission) from Yamagi Quake II's Sys_GetHomeDir()
2012-07-03 21:12:57 +02:00
dhewg
478fa783f6
Unify Sys_*Path() into Sys_GetPath()
2012-07-03 21:12:56 +02:00
dhewg
3256783af1
Get rid of ID_DEMO_BUILD
...
There are no demo pk4s compatible to this 1.3.1 codebase.
2012-07-03 21:12:55 +02:00
dhewg
e2ca3d1f84
Get rid of sys_stub.cpp
...
Unused.
2012-07-03 21:12:54 +02:00
dhewg
2d69979be2
Use the portable getifaddrs() on *nix
...
Cleanup the OSX specific code in Sys_InitNetworking() and use it
for all *nix platforms.
Fixes nic detection on BSD.
2012-07-03 21:11:05 +02:00
dhewg
99864667a7
Use PATH_MAX for MAX_OSPATH on all platforms
...
The hardcoded 256 doesn't cut it.
2012-07-03 21:10:45 +02:00
dhewg
f000947d4e
Fixes issues with MacOSX.
...
- Fixes compiler errors with mismatching types in DoomController.mm
- Adds PPC_INTRINSICS fix to Simd_Altivec.h
2012-06-28 14:08:39 +02:00
dhewg
112c00d409
Rename PVS vars to match their type
2012-06-28 13:52:26 +02:00
dhewg
902a9cee8a
s/ReadDeltaLong/ReadDeltaInt/
...
to match the argument type
2012-06-28 13:52:25 +02:00