Commit graph

108 commits

Author SHA1 Message Date
Christian Beier
23dc236ed7 Enable loading of original DOOM 3 save games.
This makes it possible to use dhwem3 as a drop-in replacement for an existing doom3 installation.
2013-07-30 18:33:12 +02:00
Daniel Gibson
d234bc60e9 Replace custom unzip functions with standard ones
unz[SG]etCurrentFileInfoPosition() isn't needed anymore,
because newer minizip versions have unz[SG]etOffset() for
that purpose.
2013-06-12 00:07:09 +02:00
Daniel Gibson
2e47865234 Use updated minizip version for unzip
The implementation is now in framework/minizip/*
instead of framework/Unzip.cpp

This was version 0.15beta, now we use 1.1 from
zlib 1.2.7/contrib/minizip

Some code had to be adjusted for this, but it got
cleaner on the way
2013-06-12 00:07:09 +02:00
Daniel Gibson
b13c131e4e CD-Key check for internet-games can now be disabled
with ID_ENFORCE_KEY_CLIENT 0

This patch is from Kot-in-Action Creative Artel

Fixes #55
2012-11-13 23:48:15 +01:00
Daniel Gibson
c7956a1cb5 Fix freeze when quitting the game during timedemo
When one tries to quit the game (via quit in console) while a timedemo
is running, the game freezes indefinitely while displaying the timedemo
results.
This happens because the MessageBox used for that waits for a an event
normally triggered by a timer - but it seems like that does not happen
anymore during Shutdown()

The fix makes sure that this message box isn't displayed.
2012-11-13 23:39:38 +01:00
Daniel Gibson
3202f0aa0f Get rid of some compiler warnings
GCC had shitloads of superfluous warnings wherever List.h and Str.h were
included.. get rid of them by using #pragma GCC diagnostic at some places
in List.h and Str.h.
Also add some casts, initialize some variables for other warnings
2012-11-13 23:24:13 +01:00
Daniel Gibson
aedc76b50e Don't save duplicate consecutive commands to history
If the entered command is the same as the last command, don't save
it to history.
2012-11-13 23:21:38 +01:00
Daniel Gibson
04266eee5e Make console history persistent
The console history is saved to a file on quit and restored after
starting the game.
So the commands entered in the console the last times the game was run
are still available in the console-history, just like commands that
were just entered.
2012-11-13 23:21:38 +01:00
Daniel Gibson
768fdb5707 Load base game's gamelib if mod has no own gamelib
Some mods/mappacks have their own game dir (fs_game) but no own gamelib.
Doom3 defaulted to the base game dll (I think), so we should do the same.

Fixes #44
2012-11-13 23:14:57 +01:00
dhewg
227e8ee5c9 Add SDL2 support to framework/Common.cpp 2012-07-20 21:02:59 +02:00
dhewg
f120900000 SDL2's SDL_TimerID is not a pointer anymore 2012-07-20 17:34:38 +02:00
dhewg
368bf2819c Log the SDL version 2012-07-20 17:34:32 +02:00
dhewg
7f3fc825ed Get rid of GetCardCaps()
Useless now.
2012-07-20 00:13:04 +02:00
dhewg
e0fd437ba9 Don't warn about uppercase chars in filenames
Only print those in developer mode.
2012-07-20 00:12:56 +02:00
dhewg
2a3d07e174 More logging cleanup 2012-07-20 00:12:55 +02:00
dhewg
2052928433 Fall back to fs_basedir for cd keys
The windows cd installer and steam write it to that location.
2012-07-06 19:38:32 +02:00
dhewg
d2b7eac843 Get rid of Sys_SetFatalError()
Unnecessary.
2012-07-06 01:24:25 +02:00
dhewg
b58f51dbfa Get rid of Sys_FPU_StackIsEmpty()
Same as with Sys_FPU_GetState().
2012-07-06 01:06:53 +02:00
dhewg
0ccef1eba8 Get rid of Sys_FPU_GetState()
This was only implemented with MSVC style asm.
Comments suggest that it was used to help catch invalid FOV calculations,
which were probably only happening with ancient compiler bugs.
2012-07-06 01:06:53 +02:00
dhewg
65b13cb73e Use a more modern way to set the fpu precision 2012-07-06 01:06:51 +02:00
dhewg
57e964f369 Use FILENAME_MAX for MAX_OSPATH
Fixes compilation with fucking MSVC.
2012-07-05 17:25:11 +02:00
Andre d
7a5b8b1ec0 Remove (faulty/outdated) video ram detection 2012-07-04 22:47:38 +02:00
dhewg
6179e855a9 Use system zlib 2012-07-04 18:56:29 +02:00
dhewg
20aaba2c65 Bump ASYNC_PROTOCOL_MINOR
Due to changed protocol we're not compatible anymore.
2012-07-04 02:18:50 +02:00
dhewg
7620131b8f Remove net_serverAllowServerMod cvar
Unused.
2012-07-04 02:18:50 +02:00
dhewg
b5fd5b0c9b Remove remaining binary pak FileSystem code 2012-07-04 02:18:49 +02:00
dhewg
0b08240e02 Remove all OS specific gamepak code
Useless since there are no gamepaks.
2012-07-04 02:18:48 +02:00
dhewg
cac32559e7 Remove all gamepak FileSystem<->Async[Client|Server] code 2012-07-04 02:18:48 +02:00
dhewg
b049ea78e9 Don't try to extract libraries from gamepaks. 2012-07-04 02:18:47 +02:00
dhewg
a86cbb1bff Remove UpdateGamePakChecksums()
Not required anymore.
2012-07-04 02:18:46 +02:00
dhewg
72156cb1b4 Remove all client/server gamepak checks
We don't use any gamepaks anymore, remove the related checks.
2012-07-04 02:18:46 +02:00
dhewg
3d4be95474 Ignore binary pk4's
We only load local game libraries, do not ever load binary pk4's.
2012-07-04 02:18:45 +02:00
dhewg
3e9545fb71 Overhaul the *nix based BASE path
Try BUILD_DATADIR first (build time setting), then the vanilla
doom3 path.
2012-07-04 02:18:44 +02:00
dhewg
be37221024 Rename game libraries to the game name
Never use "game" as library name, use the game name instead. This
allows d3xp/mods to coexist in a single (installation-)directory.

This paves the way for future `make install` or binary installers.

Additionally, the "mods" menu entry works from within the game gui.
2012-07-04 02:18:43 +02:00
dhewg
822f9d30b5 Always load the game library from known places
Never use the virtual filesystem, and never use binaries from
pk4 files. Instead, try the build folder and fall back to the
known installation folder.
2012-07-04 02:18:43 +02:00
dhewg
e55753e626 Introduce fs_configpath
Split fs_savepath for config files. This is in preparation for
moving the writable paths on *nix to $XDG_DATA_HOME and
$XDG_CONFIG_HOME.
Affected files: config.spec, *.cfg, doomkey, xpkey.
2012-07-03 21:12:58 +02:00
dhewg
478fa783f6 Unify Sys_*Path() into Sys_GetPath() 2012-07-03 21:12:56 +02:00
dhewg
3256783af1 Get rid of ID_DEMO_BUILD
There are no demo pk4s compatible to this 1.3.1 codebase.
2012-07-03 21:12:55 +02:00
dhewg
99864667a7 Use PATH_MAX for MAX_OSPATH on all platforms
The hardcoded 256 doesn't cut it.
2012-07-03 21:10:45 +02:00
dhewg
822b0b84af s/ReadDeltaLongCounter/ReadDeltaIntCounter/
to match the return type
2012-06-28 13:52:24 +02:00
dhewg
c51f59cb15 s/WriteDeltaLongCounter/WriteDeltaIntCounter/
to match the argument type.
2012-06-28 13:52:24 +02:00
dhewg
9034da11d0 s/ReadLong/ReadInt/ to match the return type 2012-06-28 13:52:24 +02:00
dhewg
94df46637a s/WriteLong/WriteInt/ to match the argument type 2012-06-28 13:52:23 +02:00
dhewg
49c4d028a5 s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
Daniel Gibson
0eb604c436 Use int instead of long in FS_WriteFloatString()
The correct type for %d, %i, %u, ... is int, not long.
Even if FS_WriteFloatString() didn't care about that, sprintf() (which is called
with the same format strings and the corresponding values) does.
2012-06-28 13:02:46 +02:00
Daniel Gibson
e8f047bcb6 Use int instead of long in idCompressor_Arithmetic methods
They return int anyway, so using long doesn't make sense (and originally on
win32 it didn't make a difference anyway)
2012-06-28 13:02:46 +02:00
dhewg
6d6c5c8ce7 Fix "unreachable code" warnings 2012-01-15 14:13:44 +01:00
dhewg
898f690fc4 This is dhewm 3
Rename project, now at https://github.com/dhewm
2012-01-14 20:06:05 +01:00
dhewg
d472149426 Get rid of unused defines in Licensee.h 2012-01-14 17:59:37 +01:00
dhewg
b7ce0ef149 CMake: Use config.h for BUILD_OS and BUILD_CPU
This fixes, among others, FreeBSD 64bit builds where the build
system used a "amd64" suffix and runtime "x86_64".
2012-01-14 15:19:12 +01:00