dhewg
ca04dd36d8
Get rid of the unused Sys_FPU_ClearStack
2011-12-22 11:07:01 +01:00
dhewg
c994974ffc
Port Sys_Milliseconds() to SDL
...
Sync with SDL and use unsigned int as return type.
Code outside of sys/ still uses signed ints to store the result.
2011-12-22 10:38:38 +01:00
dhewg
317e63887c
Port Sys_Sleep() to SDL
2011-12-22 10:38:38 +01:00
dhewg
e7482b4957
Port all thread related functions to SDL
...
Setting thread priorities has been dropped (it is not portable).
The background download thread now exits gracefully.
g_threads is not public anymore.
2011-12-22 10:38:37 +01:00
dhewg
7865e432a7
Port the async thread to a SDL timer
...
SDL implements timers via threads and it lets us easily aim at
a 60Hz frequency.
2011-12-21 17:50:39 +01:00
dhewg
5a052e846f
Move MAX_THREADS as define to BuildDefines.h
2011-12-21 17:50:39 +01:00
dhewg
1a25b165b0
Port critical sections and events to SDL
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Use SDL mutexes and conditions.
One new critical section CRITICAL_SECTION_SYS for events.
2011-12-21 17:50:35 +01:00
dhewg
736ec20d4d
Untangle the epic precompiled.h mess
...
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2011-12-19 23:21:47 +01:00
dhewg
9df3383b61
Remove Sys_LoadOpenAL() and Sys_FreeOpenAL()
...
This is not required anymore, all binaries on all platforms
either link against OpenAL or use the stub.
2011-12-14 18:23:49 +01:00
dhewg
41a1122a82
Remove the unused and useless CallStack code
...
This was never enabled and only implemented for Windows.
2011-12-14 02:39:42 +01:00
dhewg
a8b1d3a364
Fix POSIX net code for x86_64
...
Multiplayer working from 32bit dedicated server on FreeBSD with a
64bit Linux client.
2011-12-10 19:24:30 +01:00
dhewg
56bd47ac43
Fix Sys_FileTimeStamp return type
...
Sync with its header.
2011-12-10 15:36:15 +01:00
dhewg
5c9973773b
Force exit on double segfault
...
All bets are off in this scenario, don't deinit anything.
2011-12-10 15:36:14 +01:00
dhewg
f9dd2f93eb
Fix platform dependent thread function definitions
...
Thread return types are different between platforms, and its
probably not a good idea to return something of a different size,
cast the callback and expect it to not crash.
2011-12-10 15:36:13 +01:00
dhewg
0c84e4bff3
Fix shared library loading for x86_64
...
Library handles are "void *" on posix.
2011-12-10 15:36:10 +01:00
dhewg
2556a3923f
Fix -Wunused-result warnings
...
ignoring return value of
Implement some error checking.
Use [put|get]char in the posix tty code for ease of use.
2011-12-10 15:36:05 +01:00
dhewg
79ad905e05
Fix all whitespace errors
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Excluding 3rd party files.
2011-12-10 15:35:54 +01:00
dhewg
ff493f6847
Fix quoting in GPL headers
2011-12-10 15:34:48 +01:00
Timothee 'TTimo' Besset
fb1609f554
hello world
2011-11-22 15:28:15 -06:00