dhewg
a8b1d3a364
Fix POSIX net code for x86_64
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Multiplayer working from 32bit dedicated server on FreeBSD with a
64bit Linux client.
2011-12-10 19:24:30 +01:00
dhewg
30850f8d9c
Fix FS hashing for x86_64
2011-12-10 18:51:34 +01:00
dhewg
a957b75bc3
Fix MD5 hashing for x86_64
2011-12-10 18:51:01 +01:00
dhewg
b9435a432d
Fix CRC32 hashing for x86_64
2011-12-10 18:48:09 +01:00
dhewg
d0198cc8b6
Fix R_ClipLineToLight signature
2011-12-10 15:36:17 +01:00
dhewg
bdb21d20c8
Fix wrong usage of memset()
2011-12-10 15:36:17 +01:00
dhewg
8d12d9af4f
Fix wrong usage of loop variables
2011-12-10 15:36:17 +01:00
dhewg
6d03fac378
Fix binary op fail in idTarget_WaitForButton::Think
2011-12-10 15:36:17 +01:00
dhewg
670daf7dd6
Exclude default stdio libvorbisfile callbacks
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Prevents warnings about those being usused.
2011-12-10 15:36:16 +01:00
dhewg
82aaccc1ad
Use the local OSS headers
2011-12-10 15:36:16 +01:00
dhewg
1b8777a008
Get rid of GL_HARDLINK, always link against libGL
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This kills the funky GL logging stubs, which unnecessarily
complicates the build process (think future cmake).
As for logging GL calls: Use apitrace for that
https://github.com/apitrace/apitrace
2011-12-10 15:36:16 +01:00
dhewg
9678020677
Fix compilation for *BSD
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Change most __linux__ defines to __unix__ for all UNIX like systems.
2011-12-10 15:36:16 +01:00
dhewg
56bd47ac43
Fix Sys_FileTimeStamp return type
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Sync with its header.
2011-12-10 15:36:15 +01:00
dhewg
5ee2e5b564
Fix and cleanup endianess defines
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Use various defines set by the compiler to determine the
endianess of the target arch.
2011-12-10 15:36:15 +01:00
dhewg
04832863e8
Basic infrastructure to build on *BSD
2011-12-10 15:36:15 +01:00
dhewg
98eed69848
Fix -Wreturn-type warnings in the GL stub
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no return statement in function returning non-void
2011-12-10 15:36:15 +01:00
dhewg
59ba59c46d
Fix -Wint-to-pointer-cast warning
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cast to pointer from integer of different size
2011-12-10 15:36:14 +01:00
dhewg
04d1e91d80
Fix -Wformat and -Wformat-extra-args warnings
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Fix format specifiers and use the C99 %zd for types of size_t and
alike.
2011-12-10 15:36:14 +01:00
dhewg
5c9973773b
Force exit on double segfault
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All bets are off in this scenario, don't deinit anything.
2011-12-10 15:36:14 +01:00
dhewg
795b77a896
Fix broken forced crash for clang
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clang discards stores to *0.
Use __builtin_trap() on GCC and derivates, which plays nicely with
gdb.
2011-12-10 15:36:14 +01:00
dhewg
238a21b95f
Fix unqualified lookup into dependent bases of class templates
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idlib/containers/VectorSet.h:151:2: error: use of undeclared
identifier 'Append'
note: must qualify identifier to find this declaration in dependent
base class
int Append( const type & obj);
int Append( const idList<type> &other );
2011-12-10 15:36:13 +01:00
dhewg
f9dd2f93eb
Fix platform dependent thread function definitions
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Thread return types are different between platforms, and its
probably not a good idea to return something of a different size,
cast the callback and expect it to not crash.
2011-12-10 15:36:13 +01:00
dhewg
962c0e6032
Fix sound channel saving/restoring for x86_64
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Let's not store pointers as int to file. The code already allocs
channels on invalid pointers - well, afer fixing it ;)
2011-12-10 15:36:13 +01:00
dhewg
ce976c4701
Fix script interpreter stack for x86_64
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Alot of stack and event variables are pointers. Align the size of
all script and event variable types to sizeof(intptr_t) so that
the CPU needs only one fetch insn on 64bit archs.
Tested on x86 and x86_64 and found no different script behaviours
compared to the binary from id.
Savegames on x86_64 do work, but are not compatible to x86 and vice
versa (among other issues, the stack is written to file as-is).
x86 builds can still load savegames from the official binary and
vice versa.
2011-12-10 15:36:13 +01:00
dhewg
052021d178
Fix font loading for x86_64
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Font file sizes are always 20548 bytes, but the sizeof(struct) check
doesn't work on x86_64 because of alignment. Hardcode the expected
file size.
2011-12-10 15:36:12 +01:00
dhewg
04ec1794ba
Fix idCinematics for x86_64
2011-12-10 15:36:11 +01:00
dhewg
545004a04c
Fix ./idlib/math/ for x86_64
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sizeof(float) != sizeof(long) on this ABI.
2011-12-10 15:36:11 +01:00
dhewg
1d9fd6948a
Fix id[Simple]Window for x86_64
2011-12-10 15:36:11 +01:00
dhewg
eb2faa05f2
Fix MD4 hashing for x86_64
2011-12-10 15:36:11 +01:00
dhewg
87047b7251
Fix BMP loading for x86_64
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struct is used for file i/o.
2011-12-10 15:36:10 +01:00
dhewg
76334aa41c
Fix DDS texture handling for x86_64
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struct is used for file i/o.
2011-12-10 15:36:10 +01:00
dhewg
0c84e4bff3
Fix shared library loading for x86_64
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Library handles are "void *" on posix.
2011-12-10 15:36:10 +01:00
dhewg
2c26f0c52a
Fix Heap class for x86_64
2011-12-10 15:36:10 +01:00
dhewg
506ea7b316
Fix event callbacks for x86_64
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Fix remaining event related code for the new intptr_t value type.
Regenerated game/gamesys/Callbacks.cpp via CREATE_EVENT_CODE.
2011-12-10 15:36:09 +01:00
dhewg
d92d4ba8b6
Fix idEventArg for x86_64
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Pointers are passed through events; change the event value type to
intptr_t to provide enough bits.
2011-12-10 15:36:09 +01:00
dhewg
ab201cfc06
Stub Sys_GetClockTicks for x86_64
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This is only used for debugging/stats.
2011-12-10 15:36:09 +01:00
dhewg
6b1e27b157
Trivial pointer cast fixes for x86_64
2011-12-10 15:36:09 +01:00
dhewg
2995bcab30
Basic infrastructure for native x86_64 builds
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Let scons link directly in the build folder.
Multiple archs can coexist next to each other.
New scons variable "X86" to cross compile x86 binaries on x86_64.
2011-12-10 15:36:08 +01:00
dhewg
49859d747e
Comment XFlush() to prevent a crash on exit
2011-12-10 15:36:08 +01:00
dhewg
1b0a37392b
scons: Get rid of -fpermissive
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Not required anymore.
2011-12-10 15:36:08 +01:00
dhewg
618f15cffe
Disable some not yet fixed warnings
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These spam the console, disable them for now.
Some of these warnings need to be looked at instead of just
adding code to prevent them.
2011-12-10 15:36:08 +01:00
dhewg
be40e9d661
Mark unused variables in a non-debug build as such
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Variables which are only used in assert().
2011-12-10 15:36:07 +01:00
dhewg
541f8f967a
Fix typo in define
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Gets rid of the warning:
XTRHEADS not defined -- this libXNVCtrl.a will not be thread safe!
2011-12-10 15:36:07 +01:00
dhewg
5dcf5389fa
Fix warning: left shift count >= width of type
2011-12-10 15:36:07 +01:00
dhewg
6e89dac99e
Fix -Warray-bounds warning
2011-12-10 15:36:06 +01:00
dhewg
e97d328804
Fix -Winvalid-offsetof warnings
2011-12-10 15:36:06 +01:00
dhewg
9ab9bdea8b
Fix -Wparentheses warnings
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suggest explicit braces to avoid ambiguous ‘else’
suggest parentheses around ‘&&’ within ‘||’
suggest parentheses around ‘-’ in operand of ‘&’
suggest parentheses around arithmetic in operand of ‘|’
equality comparison with extraneous parentheses
Functional change:
Proper HELLTIME check in Playerview due to missing parentheses.
2011-12-10 15:36:06 +01:00
dhewg
926b41f4a5
Fix -Wself-assign warning
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explicitly assigning a variable of type 'j_decompress_ptr'
(aka 'jpeg_decompress_struct *') to itself
2011-12-10 15:36:06 +01:00
dhewg
50a48cdf6b
Fix -Woverloaded-virtual warnings
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hides overloaded virtual function
Fix member signatures of deriving classes to its super classes.
Removes the unused idGameBustOutWindow::Activate() and the
useless idMarkerWindow::GetWinVarByName().
2011-12-10 15:36:05 +01:00
dhewg
2556a3923f
Fix -Wunused-result warnings
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ignoring return value of
Implement some error checking.
Use [put|get]char in the posix tty code for ease of use.
2011-12-10 15:36:05 +01:00