Commit graph

167 commits

Author SHA1 Message Date
dhewg
0ef470de6c Use common->Warning() in linux/main.cpp 2012-07-05 19:15:12 +02:00
dhewg
8f157e63db Convert backslashes in the windows EXE path 2012-07-05 19:15:11 +02:00
dhewg
571f6b3d3b Overhaul the windows BASE path
Look for "base" next to the binary first, then the vanilla
doom3 path (written to the registry by the original installer).
2012-07-05 19:14:13 +02:00
dhewg
f6c0e2a174 Split GetHomeDir()
Makes the WCHAR to char path code reusable.
2012-07-05 18:18:01 +02:00
Andre d
7a5b8b1ec0 Remove (faulty/outdated) video ram detection 2012-07-04 22:47:38 +02:00
dhewg
1da44eb856 Fix Sys_IsLANAddress() on *nix
Don't just convert the first char of the IP.
LAN clients now get properly detected and don't need to auth
against the master server.
2012-07-04 02:18:51 +02:00
dhewg
0b08240e02 Remove all OS specific gamepak code
Useless since there are no gamepaks.
2012-07-04 02:18:48 +02:00
dhewg
3e9545fb71 Overhaul the *nix based BASE path
Try BUILD_DATADIR first (build time setting), then the vanilla
doom3 path.
2012-07-04 02:18:44 +02:00
dhewg
b242041319 Make Sys_DLL_Load() on *nix non verbose on errors
Just like the windows port.
2012-07-04 02:18:44 +02:00
dhewg
3dad2151c5 Get the shared library suffix from the build system 2012-07-03 21:13:00 +02:00
dhewg
262df52cdd Drop the CPU suffix from libraries on all platforms 2012-07-03 21:13:00 +02:00
dhewg
ff00686218 Provide a fallback for PATH_EXE on *nix
Less pain on BSD.
2012-07-03 21:12:59 +02:00
dhewg
14ba5b82c6 Use XDG Base Directories on *nix
See
http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
2012-07-03 21:12:59 +02:00
dhewg
e55753e626 Introduce fs_configpath
Split fs_savepath for config files. This is in preparation for
moving the writable paths on *nix to $XDG_DATA_HOME and
$XDG_CONFIG_HOME.
Affected files: config.spec, *.cfg, doomkey, xpkey.
2012-07-03 21:12:58 +02:00
dhewg
8f6f1883ff Use Library/Application Support/dhewm3 on OSX 2012-07-03 21:12:57 +02:00
Daniel Gibson
2375dd1588 Use My Documents/My Games/dhewm3 on windows
Includes savegames, configs, screenshots and so on.

And "My Documents" is actually CSIDL_PERSONAL, see
http://msdn.microsoft.com/en-us/library/windows/desktop/bb762494%28v=vs.85%29.aspx

This somehow matches the behaviour on Linux and OSX where this stuff is
saved in some kind of home-dir (e.g. ~/.doom3)

Taken (with kind permission) from Yamagi Quake II's Sys_GetHomeDir()
2012-07-03 21:12:57 +02:00
dhewg
478fa783f6 Unify Sys_*Path() into Sys_GetPath() 2012-07-03 21:12:56 +02:00
dhewg
3256783af1 Get rid of ID_DEMO_BUILD
There are no demo pk4s compatible to this 1.3.1 codebase.
2012-07-03 21:12:55 +02:00
dhewg
e2ca3d1f84 Get rid of sys_stub.cpp
Unused.
2012-07-03 21:12:54 +02:00
dhewg
2d69979be2 Use the portable getifaddrs() on *nix
Cleanup the OSX specific code in Sys_InitNetworking() and use it
for all *nix platforms.
Fixes nic detection on BSD.
2012-07-03 21:11:05 +02:00
dhewg
99864667a7 Use PATH_MAX for MAX_OSPATH on all platforms
The hardcoded 256 doesn't cut it.
2012-07-03 21:10:45 +02:00
dhewg
f000947d4e Fixes issues with MacOSX.
- Fixes compiler errors with mismatching types in DoomController.mm
- Adds PPC_INTRINSICS fix to Simd_Altivec.h
2012-06-28 14:08:39 +02:00
dhewg
b9cc8548dc Remove leftover X11 header 2012-06-15 18:25:48 +02:00
Daniel Gibson
6a23b17509 Work around broken libs that call setlocale(LC_ALL, "");
Because that can fuck up parsing floats if your locale uses ',' as a radix.

LADSPA plugins that may be used by ALSA do this. A PITA to debug.
2012-05-13 00:04:17 +02:00
dhewg
0e3500b919 Accept both alt keys for alt-enter
Reported by Ensiform.
2012-01-19 00:22:47 +01:00
dhewg
3e066baf91 Map the right alt key
SDLK_RALT was missing, it is independent of SDLK_MODE.
Reported by Ensiform.
2012-01-19 00:19:51 +01:00
dhewg
898f690fc4 This is dhewm 3
Rename project, now at https://github.com/dhewm
2012-01-14 20:06:05 +01:00
dhewg
db4aca78d6 Get rid of CPU_EASYARGS
Never use the event callbacks with mismatching prototypes.
2012-01-14 15:19:38 +01:00
dhewg
b7ce0ef149 CMake: Use config.h for BUILD_OS and BUILD_CPU
This fixes, among others, FreeBSD 64bit builds where the build
system used a "amd64" suffix and runtime "x86_64".
2012-01-14 15:19:12 +01:00
dhewg
545d98fc08 CMake: Create config.h
Use config.h for configure time settings.
2012-01-14 15:09:27 +01:00
dhewg
dca4721c8f Get rid of the scons build system
This only works for linux and cmake works on all platforms.
Hopefully this prevents invalid reports.
2012-01-14 15:01:19 +01:00
dhewg
1a5499e6f5 Fix compilation of the dedicated server
Add missing OpenAL stubs.
2012-01-14 13:26:01 +01:00
dhewg
ad48afdbd7 Fix compilation via scons
SConscript.core was missing jpeg_memory_src.cpp.
Reported by ameyp.

Fixes #2.
2012-01-11 18:56:38 +01:00
dhewg
1ce658e835 Get rid of memory status functions
Unused.
2012-01-08 12:24:58 +01:00
dhewg
fe7b32d47e Get rid of dead prototype 2012-01-08 12:24:58 +01:00
dhewg
6a1d6cb842 Always allow multiple instances 2012-01-08 12:24:58 +01:00
dhewg
438685e6e6 Get rid of Sys_FlushCacheMemory()
Stub on all platforms.
2012-01-08 12:24:58 +01:00
dhewg
9542663097 Get rid of Sys_DefaultCDPath()
Stub on all platforms.
2012-01-08 12:24:58 +01:00
dhewg
79fa35d0ec Get rid of ID_MCHECK
mcheck() is not thread safe, use MALLOC_CHECK_ or TCMalloc
instead.
2012-01-08 12:24:57 +01:00
dhewg
5f8712902c Return at least 64MB VRAM in case the detection fails 2012-01-08 12:24:57 +01:00
dhewg
a35d8c08b6 Fix usage of wrong define in sys/cpu.cpp 2012-01-08 12:24:57 +01:00
dhewg
47e486b62a Add SDL_win32_main.c
Don't link against SDLmain.[a|lib], always compile it.
We can use pure C MinGW cross compiled libraries with MSVC, and
this is the only static library used.
2012-01-07 19:01:53 +01:00
dhewg
b3085e03b4 Fix sys/win32/* for x86_64 2012-01-07 19:00:43 +01:00
dhewg
4927299cb9 Include malloc.h for alloca for MinGW
Newer versions of MinGW do not seem to require this, but older
ones do.
2012-01-07 15:40:22 +01:00
dhewg
989b812a6e Cleanup DOOMController.mm
Cleanup headers and use MAXPATHLEN.
2012-01-05 00:24:16 +01:00
dhewg
6fa12c3a44 Get rid of the NSObject in DOOMController.mm
SDLmain.m does the bulk of the work for us, so get rid of
the DOOMController NSObject, move the quakeMain() contents to
main() and let SDL do its thing.
2012-01-05 00:24:16 +01:00
dhewg
532b642222 Get rid of checkOS() and checkDVD()
Former is already handled by cmake via -mmacosx-version-min=
and the latter is just a stub.
2012-01-05 00:24:15 +01:00
dhewg
8e5702ef36 Get rid of applicationShouldTerminate()
Redundant, already handled by SDL_QUIT event.
2012-01-05 00:24:15 +01:00
dhewg
23752a2cd2 Get rid of applicationDidFinishLaunching()
SDL already implements this for us and the assert()s are
already part of idlib.
2012-01-05 00:24:15 +01:00
spiral
ec0f836f41 Generate an .app bundle for OSX
Add missing SDLMain and icon/resource files to generated .xcodeproj

Now builds on Lion in XCode4 with the 10.6 SDK using LLVM-GCC4.2.

Also tested on WinXP in VS 9 2008 Professional, I don't appear to have
broken anything there, stuff like MACOSX_BUNDLE_INFO_PLIST is
effectively ignored.
2012-01-05 00:24:15 +01:00