Commit graph

445 commits

Author SHA1 Message Date
dhewg
f120900000 SDL2's SDL_TimerID is not a pointer anymore 2012-07-20 17:34:38 +02:00
dhewg
454bebf99f Add SDL2 support in sys/glimp.cpp 2012-07-20 17:34:37 +02:00
dhewg
4f2f855105 Add SDL2 support in sys/events.cpp 2012-07-20 17:34:36 +02:00
dhewg
b8765ccf22 Move GrabInput() and rename to GLimp_GrabInput()
SDL2 supports multiple windows, and the grabbing is set per
window, so move it to sys/glimp.cpp.
2012-07-20 17:34:34 +02:00
dhewg
6dcf07974d Cleanup GrabInput()
Convert to bitflags to ease moving it.
2012-07-20 17:34:34 +02:00
dhewg
a75387c55e Add SDL2 support in sys/threads.cpp 2012-07-20 17:34:33 +02:00
dhewg
368bf2819c Log the SDL version 2012-07-20 17:34:32 +02:00
dhewg
264fdfa10e Add SDL2 support for the build system
Defaults to off, tree doesn't yet compile with SDL2.
2012-07-20 17:34:32 +02:00
dhewg
5639720c1c Add FindSDL2.cmake for SDL2
This is just a modified version of FindSDL.cmake
2012-07-20 16:43:39 +02:00
dhewg
826d0f7b7b cmake: set SDL_BUILDING_LIBRARY for win32 and osx
While that's a lie it makes FindSDL skip SDLmain, which we have
in tree and compile ourselves.
2012-07-20 16:43:38 +02:00
dhewg
e62e3870a3 Don't link against OpenGL
Dynamically load all symbols at runtime.
This in in preparation for SDL2/OpenGLES.
2012-07-20 16:43:37 +02:00
dhewg
63fdea82b4 Get rid of wglext.h
Good riddance.
2012-07-20 16:43:37 +02:00
dhewg
ac921bc99f Get rid of editor specific win32 vars
We don't compile any mfc crap for our own good, so get rid of these.
2012-07-20 16:43:36 +02:00
dhewg
227fac443d Fix description of r_swapInterval
This isn't specific to wgl.
2012-07-20 00:13:07 +02:00
dhewg
bf922dfc59 Get rid of glConfig.wgl_extensions_string
Unused and nobody cares.
2012-07-20 00:13:05 +02:00
dhewg
30d5cb16d0 Disable editor related rendering
These use OpenGL calls, which are useless on all platforms without
editor support.
2012-07-20 00:13:05 +02:00
dhewg
7f3fc825ed Get rid of GetCardCaps()
Useless now.
2012-07-20 00:13:04 +02:00
dhewg
3cdc5cec5c Get rid of unused var allowNV30Path 2012-07-20 00:13:03 +02:00
dhewg
de1b7b9adb Remove spurious call to SetBackEndRenderer()
Like the comment above said, this is invalid and can't work.
The backend is properly set via R_InitOpenGL().
2012-07-20 00:13:03 +02:00
dhewg
f4de0ed8c1 Remove the deprecated arb renderer 2012-07-20 00:13:02 +02:00
dhewg
a5678d2368 Remove the monochrome hack
This was only used for the nv20 renderer.
2012-07-20 00:13:02 +02:00
dhewg
6aa9b3602e Remove the deprecated nv20 renderer 2012-07-20 00:13:01 +02:00
dhewg
3f67a28abe Remove the deprecated nv10 renderer 2012-07-20 00:13:00 +02:00
dhewg
138b7b1def Remove the ATI fragment shader emulation
This was only used by the r200 renderer on OSX.
2012-07-20 00:12:59 +02:00
dhewg
4b67aae8fe Remove the deprecated r200 renderer 2012-07-20 00:12:59 +02:00
dhewg
4675ecb6d3 Get rid of precompiled.[h|.cpp]
Both unused, except for the mfc editors, which don't compile anyway.
2012-07-20 00:12:58 +02:00
dhewg
2cad07c38e Delete util_stub.cpp
Unused.
2012-07-20 00:12:57 +02:00
dhewg
e0fd437ba9 Don't warn about uppercase chars in filenames
Only print those in developer mode.
2012-07-20 00:12:56 +02:00
dhewg
d9bc9c6484 Silence warnings for removed cvars in ChoiceWindow
Disables these warnings:
WARNING: idChoiceWindow::InitVars: gui 'guis/mainmenu.gui' window
'ADVNet5Primary' references undefined cvar 'net_serverAllowServerMod'
WARNING: idChoiceWindow::InitVars: gui 'guis/mainmenu.gui' window
'SNDBPrimary' references undefined cvar 's_driver'

Both cvars have been removed from this tree.
2012-07-20 00:12:56 +02:00
dhewg
2a3d07e174 More logging cleanup 2012-07-20 00:12:55 +02:00
dhewg
373fccbd59 Cleanup OpenGL logging 2012-07-20 00:12:54 +02:00
dhewg
626de63ff5 Cleanup OpenAL logging 2012-07-20 00:12:53 +02:00
dhewg
5e05c5b031 Get rid of s_libOpenAL and s_useOpenAL
Both unused.
2012-07-20 00:12:52 +02:00
dhewg
8aa0a4a9c9 Fix "black box" effect on ase meshes
In 09ea2ca8 we fixed a memset(), but it turns out wiping memory at that
position is wrong in the first place:
If an ase mesh has a GEOMOBJECT/NODE_TM transform matrix before the
GEOMOBJECT/MESH entry, the prior parsed TM will be wiped.
Since a GEOMOBJECT aseObject_t is already calling memset() upon
initialisation, we can just drop the spurios call.

Fixes #13.
2012-07-18 19:53:08 +02:00
dhewg
a96635219c Fix pointer check/access in Sys_InitNetworking()
Reported by scaronni.
Fixes #25.
2012-07-17 18:25:06 +02:00
dhewg
020d1daf92 cmake: indent whitespace fixes 2012-07-10 10:10:35 +02:00
dhewg
f3ce725f8e cmake: Whitespace fixes for consistency 2012-07-09 23:31:35 +02:00
dhewg
28d127b230 cmake: default to build d3xp 2012-07-09 23:12:07 +02:00
dhewg
0b22c8e297 cmake: Remove fugly hack to compile 32bit binaries
This doesn't work on multiarch systems. A proper cmake toolchain file
has to be used instead.
2012-07-09 23:03:12 +02:00
dhewg
600a07e134 cmake: Fix error when curl is not found
Set the library name to an empty string to prevent this error:

CMake Error: The following variables are used in this project, but they
are set to NOTFOUND.
Please set them or make sure they are set and tested correctly in the
CMake files:
CURL_LIBRARY (ADVANCED)
2012-07-09 22:57:13 +02:00
dhewg
96e8b7b904 cmake: Use GNUInstallDirs
Provides configure style overwritable path settings.
Include a fallback for cmake versions without GNUInstallDirs.
2012-07-09 22:52:05 +02:00
dhewg
390b6a493d Try to find a steam install for the base path 2012-07-06 19:47:34 +02:00
dhewg
2052928433 Fall back to fs_basedir for cd keys
The windows cd installer and steam write it to that location.
2012-07-06 19:38:32 +02:00
dhewg
90bd14564f Remove redundant setenv() call
The version which overwrites existing envvars is just below.
2012-07-06 01:41:12 +02:00
dhewg
5a9c2006ff Get rid of Posix_EarlyInit() and Posix_LateInit()
Since we don't have our own signal handler anymore, those two
init functions can be merged into the existing Sys_Init(), which
is already called by common->Init().
2012-07-06 01:39:01 +02:00
dhewg
0bc457063f Get rid of the signal handler
SDL covers this via e.g. SDL_QUIT event on ctrl+c.
2012-07-06 01:31:27 +02:00
dhewg
d2b7eac843 Get rid of Sys_SetFatalError()
Unnecessary.
2012-07-06 01:24:25 +02:00
dhewg
33c841ef4c Get rid of socks proxy code in win_net.cpp
That was never active.
2012-07-06 01:07:02 +02:00
dhewg
7c06aa16b8 Fix warnings in win_net.cpp
warning: variable ‘err’ set but not used [-Wunused-but-set-variable]
warning: unused variable ‘len’ [-Wunused-variable]
warning: format ‘%d’ expects argument of type ‘int’, but argument 3
         has type ‘long long unsigned int’ [-Wformat]
2012-07-06 01:07:01 +02:00
dhewg
1f9c88fc22 Correct the cpu type for 64bit msvc 2012-07-06 01:07:00 +02:00
dhewg
78822ac932 Disable warning 4267 for msvc
Spams the console due to 32bit data types on 64bit.
2012-07-06 01:07:00 +02:00
dhewg
d6dd8c636b Fix sys/cpu.cpp for msvc 64bit 2012-07-06 01:06:59 +02:00
dhewg
d22865b8a1 Use _exit() in AssertFailed()
Ensure application exit.
2012-07-06 01:06:59 +02:00
dhewg
5fee87be2a Replace "__asm int 0x03" with __debugbreak()
Fixes compilation with msvc 64bit.
2012-07-06 01:06:58 +02:00
dhewg
30c66d5ef8 Only compile msvc style asm with 32bit msvc
The 64bit compiler doesn't support __asm.
2012-07-06 01:06:57 +02:00
dhewg
84717833e1 Get rid of sysMemoryStats_t
Unused.
2012-07-06 01:06:56 +02:00
dhewg
68284f9a09 Get rid of empty sys/linux/dedicated.cpp 2012-07-06 01:06:56 +02:00
dhewg
d53c91b023 Get rid of useless files in sys/linux 2012-07-06 01:06:55 +02:00
dhewg
b073f281ad Get rid of the SIGFPE handler
If shit happens, let it crash.
2012-07-06 01:06:55 +02:00
dhewg
9cbc9ff6db Get rid of win_cpu.cpp
All unused now.
2012-07-06 01:06:54 +02:00
dhewg
b58f51dbfa Get rid of Sys_FPU_StackIsEmpty()
Same as with Sys_FPU_GetState().
2012-07-06 01:06:53 +02:00
dhewg
0ccef1eba8 Get rid of Sys_FPU_GetState()
This was only implemented with MSVC style asm.
Comments suggest that it was used to help catch invalid FOV calculations,
which were probably only happening with ancient compiler bugs.
2012-07-06 01:06:53 +02:00
dhewg
93fdc96e60 Get rid of Sys_FPU_EnableExceptions()
No exceptions were ever enabled.
2012-07-06 01:06:51 +02:00
dhewg
65b13cb73e Use a more modern way to set the fpu precision 2012-07-06 01:06:51 +02:00
dhewg
a4558bb080 Get rid of Sys_FPU_SetRounding()
Unused.
2012-07-05 21:31:49 +02:00
dhewg
0ef470de6c Use common->Warning() in linux/main.cpp 2012-07-05 19:15:12 +02:00
dhewg
8f157e63db Convert backslashes in the windows EXE path 2012-07-05 19:15:11 +02:00
dhewg
571f6b3d3b Overhaul the windows BASE path
Look for "base" next to the binary first, then the vanilla
doom3 path (written to the registry by the original installer).
2012-07-05 19:14:13 +02:00
dhewg
f6c0e2a174 Split GetHomeDir()
Makes the WCHAR to char path code reusable.
2012-07-05 18:18:01 +02:00
dhewg
57e964f369 Use FILENAME_MAX for MAX_OSPATH
Fixes compilation with fucking MSVC.
2012-07-05 17:25:11 +02:00
Andre d
7a5b8b1ec0 Remove (faulty/outdated) video ram detection 2012-07-04 22:47:38 +02:00
dhewg
6179e855a9 Use system zlib 2012-07-04 18:56:29 +02:00
dhewg
764799c14f Initial make install target for *nix
cmake fails it, so *nix only.
2012-07-04 02:18:51 +02:00
dhewg
1da44eb856 Fix Sys_IsLANAddress() on *nix
Don't just convert the first char of the IP.
LAN clients now get properly detected and don't need to auth
against the master server.
2012-07-04 02:18:51 +02:00
dhewg
20aaba2c65 Bump ASYNC_PROTOCOL_MINOR
Due to changed protocol we're not compatible anymore.
2012-07-04 02:18:50 +02:00
dhewg
7620131b8f Remove net_serverAllowServerMod cvar
Unused.
2012-07-04 02:18:50 +02:00
dhewg
b5fd5b0c9b Remove remaining binary pak FileSystem code 2012-07-04 02:18:49 +02:00
dhewg
0b08240e02 Remove all OS specific gamepak code
Useless since there are no gamepaks.
2012-07-04 02:18:48 +02:00
dhewg
cac32559e7 Remove all gamepak FileSystem<->Async[Client|Server] code 2012-07-04 02:18:48 +02:00
dhewg
b049ea78e9 Don't try to extract libraries from gamepaks. 2012-07-04 02:18:47 +02:00
dhewg
a86cbb1bff Remove UpdateGamePakChecksums()
Not required anymore.
2012-07-04 02:18:46 +02:00
dhewg
72156cb1b4 Remove all client/server gamepak checks
We don't use any gamepaks anymore, remove the related checks.
2012-07-04 02:18:46 +02:00
dhewg
3d4be95474 Ignore binary pk4's
We only load local game libraries, do not ever load binary pk4's.
2012-07-04 02:18:45 +02:00
dhewg
3e9545fb71 Overhaul the *nix based BASE path
Try BUILD_DATADIR first (build time setting), then the vanilla
doom3 path.
2012-07-04 02:18:44 +02:00
dhewg
b242041319 Make Sys_DLL_Load() on *nix non verbose on errors
Just like the windows port.
2012-07-04 02:18:44 +02:00
dhewg
be37221024 Rename game libraries to the game name
Never use "game" as library name, use the game name instead. This
allows d3xp/mods to coexist in a single (installation-)directory.

This paves the way for future `make install` or binary installers.

Additionally, the "mods" menu entry works from within the game gui.
2012-07-04 02:18:43 +02:00
dhewg
822f9d30b5 Always load the game library from known places
Never use the virtual filesystem, and never use binaries from
pk4 files. Instead, try the build folder and fall back to the
known installation folder.
2012-07-04 02:18:43 +02:00
dhewg
1a5ddc01d0 Add TODO for OSX .dylib's for the bundle 2012-07-04 02:18:42 +02:00
dhewg
fecf720c75 Introduce CMAKE_INSTALL_PREFIX relative paths
configure style install dirs.
2012-07-04 02:18:42 +02:00
dhewg
3dad2151c5 Get the shared library suffix from the build system 2012-07-03 21:13:00 +02:00
dhewg
262df52cdd Drop the CPU suffix from libraries on all platforms 2012-07-03 21:13:00 +02:00
dhewg
ff00686218 Provide a fallback for PATH_EXE on *nix
Less pain on BSD.
2012-07-03 21:12:59 +02:00
dhewg
14ba5b82c6 Use XDG Base Directories on *nix
See
http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
2012-07-03 21:12:59 +02:00
dhewg
e55753e626 Introduce fs_configpath
Split fs_savepath for config files. This is in preparation for
moving the writable paths on *nix to $XDG_DATA_HOME and
$XDG_CONFIG_HOME.
Affected files: config.spec, *.cfg, doomkey, xpkey.
2012-07-03 21:12:58 +02:00
dhewg
8f6f1883ff Use Library/Application Support/dhewm3 on OSX 2012-07-03 21:12:57 +02:00
Daniel Gibson
2375dd1588 Use My Documents/My Games/dhewm3 on windows
Includes savegames, configs, screenshots and so on.

And "My Documents" is actually CSIDL_PERSONAL, see
http://msdn.microsoft.com/en-us/library/windows/desktop/bb762494%28v=vs.85%29.aspx

This somehow matches the behaviour on Linux and OSX where this stuff is
saved in some kind of home-dir (e.g. ~/.doom3)

Taken (with kind permission) from Yamagi Quake II's Sys_GetHomeDir()
2012-07-03 21:12:57 +02:00
dhewg
478fa783f6 Unify Sys_*Path() into Sys_GetPath() 2012-07-03 21:12:56 +02:00
dhewg
3256783af1 Get rid of ID_DEMO_BUILD
There are no demo pk4s compatible to this 1.3.1 codebase.
2012-07-03 21:12:55 +02:00
dhewg
e2ca3d1f84 Get rid of sys_stub.cpp
Unused.
2012-07-03 21:12:54 +02:00
dhewg
2d69979be2 Use the portable getifaddrs() on *nix
Cleanup the OSX specific code in Sys_InitNetworking() and use it
for all *nix platforms.
Fixes nic detection on BSD.
2012-07-03 21:11:05 +02:00