diff --git a/neo/d3xp/Game_network.cpp b/neo/d3xp/Game_network.cpp
index 9b43b397..e651cb5c 100644
--- a/neo/d3xp/Game_network.cpp
+++ b/neo/d3xp/Game_network.cpp
@@ -676,7 +676,7 @@ void idGameLocal::ServerWriteSnapshot( int clientNum, int sequence, idBitMsg &ms
 	gameLocal.pvs.WritePVS( pvsHandle, msg );
 #endif
 	for ( i = 0; i < ENTITY_PVS_SIZE; i++ ) {
-		msg.WriteDeltaLong( clientPVS[clientNum][i], snapshot->pvs[i] );
+		msg.WriteDeltaInt( clientPVS[clientNum][i], snapshot->pvs[i] );
 	}
 
 	// free the PVS
diff --git a/neo/d3xp/physics/Physics_Player.cpp b/neo/d3xp/physics/Physics_Player.cpp
index 6a74c5e4..a2f319d7 100644
--- a/neo/d3xp/physics/Physics_Player.cpp
+++ b/neo/d3xp/physics/Physics_Player.cpp
@@ -2012,7 +2012,7 @@ void idPhysics_Player::WriteToSnapshot( idBitMsgDelta &msg ) const {
 	msg.WriteDeltaFloat( 0.0f, current.stepUp );
 	msg.WriteBits( current.movementType, PLAYER_MOVEMENT_TYPE_BITS );
 	msg.WriteBits( current.movementFlags, PLAYER_MOVEMENT_FLAGS_BITS );
-	msg.WriteDeltaLong( 0, current.movementTime );
+	msg.WriteDeltaInt( 0, current.movementTime );
 }
 
 /*
diff --git a/neo/game/Game_network.cpp b/neo/game/Game_network.cpp
index f43c96a6..7d712d51 100644
--- a/neo/game/Game_network.cpp
+++ b/neo/game/Game_network.cpp
@@ -662,7 +662,7 @@ void idGameLocal::ServerWriteSnapshot( int clientNum, int sequence, idBitMsg &ms
 	gameLocal.pvs.WritePVS( pvsHandle, msg );
 #endif
 	for ( i = 0; i < ENTITY_PVS_SIZE; i++ ) {
-		msg.WriteDeltaLong( clientPVS[clientNum][i], snapshot->pvs[i] );
+		msg.WriteDeltaInt( clientPVS[clientNum][i], snapshot->pvs[i] );
 	}
 
 	// free the PVS
diff --git a/neo/game/physics/Physics_Player.cpp b/neo/game/physics/Physics_Player.cpp
index 6a74c5e4..a2f319d7 100644
--- a/neo/game/physics/Physics_Player.cpp
+++ b/neo/game/physics/Physics_Player.cpp
@@ -2012,7 +2012,7 @@ void idPhysics_Player::WriteToSnapshot( idBitMsgDelta &msg ) const {
 	msg.WriteDeltaFloat( 0.0f, current.stepUp );
 	msg.WriteBits( current.movementType, PLAYER_MOVEMENT_TYPE_BITS );
 	msg.WriteBits( current.movementFlags, PLAYER_MOVEMENT_FLAGS_BITS );
-	msg.WriteDeltaLong( 0, current.movementTime );
+	msg.WriteDeltaInt( 0, current.movementTime );
 }
 
 /*
diff --git a/neo/idlib/BitMsg.h b/neo/idlib/BitMsg.h
index 4ea7d7ca..5cf97621 100644
--- a/neo/idlib/BitMsg.h
+++ b/neo/idlib/BitMsg.h
@@ -97,7 +97,7 @@ public:
 	void			WriteDeltaChar( int oldValue, int newValue );
 	void			WriteDeltaByte( int oldValue, int newValue );
 	void			WriteDeltaShort( int oldValue, int newValue );
-	void			WriteDeltaLong( int oldValue, int newValue );
+	void			WriteDeltaInt( int oldValue, int newValue );
 	void			WriteDeltaFloat( float oldValue, float newValue );
 	void			WriteDeltaFloat( float oldValue, float newValue, int exponentBits, int mantissaBits );
 	void			WriteDeltaByteCounter( int oldValue, int newValue );
@@ -333,7 +333,7 @@ ID_INLINE void idBitMsg::WriteDeltaShort( int oldValue, int newValue ) {
 	WriteDelta( oldValue, newValue, -16 );
 }
 
-ID_INLINE void idBitMsg::WriteDeltaLong( int oldValue, int newValue ) {
+ID_INLINE void idBitMsg::WriteDeltaInt( int oldValue, int newValue ) {
 	WriteDelta( oldValue, newValue, 32 );
 }
 
@@ -467,7 +467,7 @@ public:
 	void			WriteDeltaChar( int oldValue, int newValue );
 	void			WriteDeltaByte( int oldValue, int newValue );
 	void			WriteDeltaShort( int oldValue, int newValue );
-	void			WriteDeltaLong( int oldValue, int newValue );
+	void			WriteDeltaInt( int oldValue, int newValue );
 	void			WriteDeltaFloat( float oldValue, float newValue );
 	void			WriteDeltaFloat( float oldValue, float newValue, int exponentBits, int mantissaBits );
 	void			WriteDeltaByteCounter( int oldValue, int newValue );
@@ -592,7 +592,7 @@ ID_INLINE void idBitMsgDelta::WriteDeltaShort( int oldValue, int newValue ) {
 	WriteDelta( oldValue, newValue, -16 );
 }
 
-ID_INLINE void idBitMsgDelta::WriteDeltaLong( int oldValue, int newValue ) {
+ID_INLINE void idBitMsgDelta::WriteDeltaInt( int oldValue, int newValue ) {
 	WriteDelta( oldValue, newValue, 32 );
 }