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Fall back to demo/ if no gamedata can be found in base/
The demo game data is in demo/ instead of base/, so try to fall back to that to cause minimal confusion.
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commit
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1 changed files with 16 additions and 5 deletions
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@ -2676,13 +2676,21 @@ void idFileSystemLocal::Init( void ) {
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// spawn a thread to handle background file reads
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// spawn a thread to handle background file reads
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StartBackgroundDownloadThread();
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StartBackgroundDownloadThread();
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if ( ReadFile( "default.cfg", NULL, NULL ) <= 0 ) {
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// DG: the demo gamedata is in demo/ instead of base/. to make it "just work", add a fallback for that
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if(fs_game.GetString()[0] == '\0' || idStr::Icmp(fs_game.GetString(), BASE_GAMEDIR) == 0) {
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common->Warning("Couldn't find default.cfg in %s/, trying again with demo/\n", BASE_GAMEDIR);
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fs_game.SetString("demo");
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fs_game_base.SetString("demo");
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Restart();
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} else {
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// if we can't find default.cfg, assume that the paths are
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// if we can't find default.cfg, assume that the paths are
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// busted and error out now, rather than getting an unreadable
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// busted and error out now, rather than getting an unreadable
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// graphics screen when the font fails to load
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// graphics screen when the font fails to load
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// Dedicated servers can run with no outside files at all
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// Dedicated servers can run with no outside files at all
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if ( ReadFile( "default.cfg", NULL, NULL ) <= 0 ) {
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common->FatalError( "Couldn't load default.cfg" );
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common->FatalError( "Couldn't load default.cfg" );
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}
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}
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}
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}
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}
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/*
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/*
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@ -2696,6 +2704,9 @@ void idFileSystemLocal::Restart( void ) {
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Startup( );
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Startup( );
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// spawn a thread to handle background file reads
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StartBackgroundDownloadThread();
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// if we can't find default.cfg, assume that the paths are
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// if we can't find default.cfg, assume that the paths are
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// busted and error out now, rather than getting an unreadable
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// busted and error out now, rather than getting an unreadable
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// graphics screen when the font fails to load
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// graphics screen when the font fails to load
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