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Fix typo in game/Weapon.cpp from "Fix renderlights ..." commit
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@ -463,7 +463,7 @@ void idWeapon::Restore( idRestoreGame *savefile ) {
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}
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savefile->ReadInt( muzzleFlashHandle );
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savefile->ReadRenderLight( muzzleFlash );
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if ( muzzleFlashHandle = -1 ) { // DG: enforce getting fresh handle
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if ( muzzleFlashHandle != -1 ) { // DG: enforce getting fresh handle
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muzzleFlashHandle = gameRenderWorld->AddLightDef( &muzzleFlash );
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}
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