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Add SDL2 support to sys/win32/SDL_win32_main.c
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@ -304,12 +304,14 @@ int console_main(int argc, char *argv[])
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atexit(cleanup_output);
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atexit(cleanup);
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#if !SDL_VERSION_ATLEAST(2, 0, 0)
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/* Sam:
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We still need to pass in the application handle so that
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DirectInput will initialize properly when SDL_RegisterApp()
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is called later in the video initialization.
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*/
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SDL_SetModuleHandle(GetModuleHandle(NULL));
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#endif
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/* Run the application main() code */
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status = SDL_main(argc, argv);
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