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Fix mouse remaining ungrabbed when running map from Radiant
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1 changed files with 3 additions and 1 deletions
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@ -6370,7 +6370,9 @@ void CMainFrame::OnActivate(UINT nState, CWnd *pWndOther, BOOL bMinimized) {
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soundSystem->SetPlayingSoundWorld( g_qeglobals.sw );
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}
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else {
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//com_editorActive = false;
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// DG: if the Radiant loses focus, tell the engine about it
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// so the game window can get mouse focus (if it's running)
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common->ActivateTool( false );
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}
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}
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