From e62e3870a3f9baa086e3be5c6156bc0c7e62dfd9 Mon Sep 17 00:00:00 2001 From: dhewg Date: Thu, 19 Jul 2012 00:41:19 +0200 Subject: [PATCH] Don't link against OpenGL Dynamically load all symbols at runtime. This in in preparation for SDL2/OpenGLES. --- neo/CMakeLists.txt | 6 +- neo/renderer/RenderSystem_init.cpp | 12 + neo/renderer/qgl.h | 383 +---------------------------- neo/renderer/qgl_linked.h | 381 ---------------------------- neo/renderer/qgl_proc.h | 370 ++++++++++++++++++++++++++++ 5 files changed, 387 insertions(+), 765 deletions(-) delete mode 100644 neo/renderer/qgl_linked.h create mode 100644 neo/renderer/qgl_proc.h diff --git a/neo/CMakeLists.txt b/neo/CMakeLists.txt index a9e8d952..317099b0 100644 --- a/neo/CMakeLists.txt +++ b/neo/CMakeLists.txt @@ -98,9 +98,6 @@ include_directories(${VORBISFILE_INCLUDE_DIR}) find_package(OpenAL REQUIRED) include_directories(${OPENAL_INCLUDE_DIR}) -find_package(OpenGL REQUIRED) -include_directories(${OPENGL_INCLUDE_DIR}) - find_package(SDL REQUIRED) include_directories(${SDL_INCLUDE_DIR}) @@ -181,7 +178,7 @@ if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang") message(FATAL_ERROR "Unsupported CPU architecture for OSX") endif() - set(sys_libs ${sys_libs} "-framework Carbon -framework Cocoa -framework OpenGL -framework IOKit") + set(sys_libs ${sys_libs} "-framework Carbon -framework Cocoa -framework IOKit") else() if(os STREQUAL "linux") set(sys_libs ${sys_libs} dl) @@ -729,7 +726,6 @@ if(CORE) target_link_libraries(dhewm3 idlib - ${OPENGL_gl_LIBRARY} ${OPENAL_LIBRARY} ${OGG_LIBRARIES} ${VORBISFILE_LIBRARIES} diff --git a/neo/renderer/RenderSystem_init.cpp b/neo/renderer/RenderSystem_init.cpp index 1df42d5c..2d90f9c4 100644 --- a/neo/renderer/RenderSystem_init.cpp +++ b/neo/renderer/RenderSystem_init.cpp @@ -221,6 +221,10 @@ idCVar r_materialOverride( "r_materialOverride", "", CVAR_RENDERER, "overrides a idCVar r_debugRenderToTexture( "r_debugRenderToTexture", "0", CVAR_RENDERER | CVAR_INTEGER, "" ); +// define qgl functions +#define QGLPROC(name, rettype, args) rettype (APIENTRYP q##name) args; +#include "renderer/qgl_proc.h" + void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t ); void ( APIENTRY * qglMultiTexCoord2fvARB )( GLenum texture, GLfloat *st ); void ( APIENTRY * qglActiveTextureARB )( GLenum texture ); @@ -558,6 +562,14 @@ void R_InitOpenGL( void ) { r_multiSamples.SetInteger( 0 ); } +// load qgl function pointers +#define QGLPROC(name, rettype, args) \ + q##name = (rettype(APIENTRYP)args)GLimp_ExtensionPointer(#name); \ + if (!q##name) \ + common->FatalError("Unable to initialize OpenGL (%s)", #name); + +#include "renderer/qgl_proc.h" + // input and sound systems need to be tied to the new window Sys_InitInput(); soundSystem->InitHW(); diff --git a/neo/renderer/qgl.h b/neo/renderer/qgl.h index 0ca8456b..a05bf0ef 100644 --- a/neo/renderer/qgl.h +++ b/neo/renderer/qgl.h @@ -46,6 +46,10 @@ GLExtension_t GLimp_ExtensionPointer( const char *name ); } #endif +// declare qgl functions +#define QGLPROC(name, rettype, args) extern rettype (APIENTRYP q##name) args; +#include "renderer/qgl_proc.h" + // multitexture extern void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t ); extern void ( APIENTRY * qglMultiTexCoord2fvARB )( GLenum texture, GLfloat *st ); @@ -91,383 +95,4 @@ extern PFNGLPROGRAMLOCALPARAMETER4FVARBPROC qglProgramLocalParameter4fvARB; // GL_EXT_depth_bounds_test extern PFNGLDEPTHBOUNDSEXTPROC qglDepthBoundsEXT; -//=========================================================================== - -// non-windows systems will just redefine qgl* to gl* -#if 1 - -#include "qgl_linked.h" - -#else - -// windows systems use a function pointer for each call so we can do our log file intercepts - -extern void ( APIENTRY * qglAccum )(GLenum op, GLfloat value); -extern void ( APIENTRY * qglAlphaFunc )(GLenum func, GLclampf ref); -extern GLboolean ( APIENTRY * qglAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences); -extern void ( APIENTRY * qglArrayElement )(GLint i); -extern void ( APIENTRY * qglBegin )(GLenum mode); -extern void ( APIENTRY * qglBindTexture )(GLenum target, GLuint texture); -extern void ( APIENTRY * qglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); -extern void ( APIENTRY * qglBlendFunc )(GLenum sfactor, GLenum dfactor); -extern void ( APIENTRY * qglCallList )(GLuint list); -extern void ( APIENTRY * qglCallLists )(GLsizei n, GLenum type, const GLvoid *lists); -extern void ( APIENTRY * qglClear )(GLbitfield mask); -extern void ( APIENTRY * qglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -extern void ( APIENTRY * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -extern void ( APIENTRY * qglClearDepth )(GLclampd depth); -extern void ( APIENTRY * qglClearIndex )(GLfloat c); -extern void ( APIENTRY * qglClearStencil )(GLint s); -extern void ( APIENTRY * qglClipPlane )(GLenum plane, const GLdouble *equation); -extern void ( APIENTRY * qglColor3b )(GLbyte red, GLbyte green, GLbyte blue); -extern void ( APIENTRY * qglColor3bv )(const GLbyte *v); -extern void ( APIENTRY * qglColor3d )(GLdouble red, GLdouble green, GLdouble blue); -extern void ( APIENTRY * qglColor3dv )(const GLdouble *v); -extern void ( APIENTRY * qglColor3f )(GLfloat red, GLfloat green, GLfloat blue); -extern void ( APIENTRY * qglColor3fv )(const GLfloat *v); -extern void ( APIENTRY * qglColor3i )(GLint red, GLint green, GLint blue); -extern void ( APIENTRY * qglColor3iv )(const GLint *v); -extern void ( APIENTRY * qglColor3s )(GLshort red, GLshort green, GLshort blue); -extern void ( APIENTRY * qglColor3sv )(const GLshort *v); -extern void ( APIENTRY * qglColor3ub )(GLubyte red, GLubyte green, GLubyte blue); -extern void ( APIENTRY * qglColor3ubv )(const GLubyte *v); -extern void ( APIENTRY * qglColor3ui )(GLuint red, GLuint green, GLuint blue); -extern void ( APIENTRY * qglColor3uiv )(const GLuint *v); -extern void ( APIENTRY * qglColor3us )(GLushort red, GLushort green, GLushort blue); -extern void ( APIENTRY * qglColor3usv )(const GLushort *v); -extern void ( APIENTRY * qglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -extern void ( APIENTRY * qglColor4bv )(const GLbyte *v); -extern void ( APIENTRY * qglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -extern void ( APIENTRY * qglColor4dv )(const GLdouble *v); -extern void ( APIENTRY * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -extern void ( APIENTRY * qglColor4fv )(const GLfloat *v); -extern void ( APIENTRY * qglColor4i )(GLint red, GLint green, GLint blue, GLint alpha); -extern void ( APIENTRY * qglColor4iv )(const GLint *v); -extern void ( APIENTRY * qglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha); -extern void ( APIENTRY * qglColor4sv )(const GLshort *v); -extern void ( APIENTRY * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -extern void ( APIENTRY * qglColor4ubv )(const GLubyte *v); -extern void ( APIENTRY * qglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha); -extern void ( APIENTRY * qglColor4uiv )(const GLuint *v); -extern void ( APIENTRY * qglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha); -extern void ( APIENTRY * qglColor4usv )(const GLushort *v); -extern void ( APIENTRY * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -extern void ( APIENTRY * qglColorMaterial )(GLenum face, GLenum mode); -extern void ( APIENTRY * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -extern void ( APIENTRY * qglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); -extern void ( APIENTRY * qglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -extern void ( APIENTRY * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -extern void ( APIENTRY * qglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -extern void ( APIENTRY * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -extern void ( APIENTRY * qglCullFace )(GLenum mode); -extern void ( APIENTRY * qglDeleteLists )(GLuint list, GLsizei range); -extern void ( APIENTRY * qglDeleteTextures )(GLsizei n, const GLuint *textures); -extern void ( APIENTRY * qglDepthFunc )(GLenum func); -extern void ( APIENTRY * qglDepthMask )(GLboolean flag); -extern void ( APIENTRY * qglDepthRange )(GLclampd zNear, GLclampd zFar); -extern void ( APIENTRY * qglDisable )(GLenum cap); -extern void ( APIENTRY * qglDisableClientState )(GLenum array); -extern void ( APIENTRY * qglDrawArrays )(GLenum mode, GLint first, GLsizei count); -extern void ( APIENTRY * qglDrawBuffer )(GLenum mode); -extern void ( APIENTRY * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); -extern void ( APIENTRY * qglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -extern void ( APIENTRY * qglEdgeFlag )(GLboolean flag); -extern void ( APIENTRY * qglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer); -extern void ( APIENTRY * qglEdgeFlagv )(const GLboolean *flag); -extern void ( APIENTRY * qglEnable )(GLenum cap); -extern void ( APIENTRY * qglEnableClientState )(GLenum array); -extern void ( APIENTRY * qglEnd )(void); -extern void ( APIENTRY * qglEndList )(void); -extern void ( APIENTRY * qglEvalCoord1d )(GLdouble u); -extern void ( APIENTRY * qglEvalCoord1dv )(const GLdouble *u); -extern void ( APIENTRY * qglEvalCoord1f )(GLfloat u); -extern void ( APIENTRY * qglEvalCoord1fv )(const GLfloat *u); -extern void ( APIENTRY * qglEvalCoord2d )(GLdouble u, GLdouble v); -extern void ( APIENTRY * qglEvalCoord2dv )(const GLdouble *u); -extern void ( APIENTRY * qglEvalCoord2f )(GLfloat u, GLfloat v); -extern void ( APIENTRY * qglEvalCoord2fv )(const GLfloat *u); -extern void ( APIENTRY * qglEvalMesh1 )(GLenum mode, GLint i1, GLint i2); -extern void ( APIENTRY * qglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -extern void ( APIENTRY * qglEvalPoint1 )(GLint i); -extern void ( APIENTRY * qglEvalPoint2 )(GLint i, GLint j); -extern void ( APIENTRY * qglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer); -extern void ( APIENTRY * qglFinish )(void); -extern void ( APIENTRY * qglFlush )(void); -extern void ( APIENTRY * qglFogf )(GLenum pname, GLfloat param); -extern void ( APIENTRY * qglFogfv )(GLenum pname, const GLfloat *params); -extern void ( APIENTRY * qglFogi )(GLenum pname, GLint param); -extern void ( APIENTRY * qglFogiv )(GLenum pname, const GLint *params); -extern void ( APIENTRY * qglFrontFace )(GLenum mode); -extern void ( APIENTRY * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -extern GLuint ( APIENTRY * qglGenLists )(GLsizei range); -extern void ( APIENTRY * qglGenTextures )(GLsizei n, GLuint *textures); -extern void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params); -extern void ( APIENTRY * qglGetClipPlane )(GLenum plane, GLdouble *equation); -extern void ( APIENTRY * qglGetDoublev )(GLenum pname, GLdouble *params); -extern GLenum ( APIENTRY * qglGetError )(void); -extern void ( APIENTRY * qglGetFloatv )(GLenum pname, GLfloat *params); -extern void ( APIENTRY * qglGetIntegerv )(GLenum pname, GLint *params); -extern void ( APIENTRY * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params); -extern void ( APIENTRY * qglGetLightiv )(GLenum light, GLenum pname, GLint *params); -extern void ( APIENTRY * qglGetMapdv )(GLenum target, GLenum query, GLdouble *v); -extern void ( APIENTRY * qglGetMapfv )(GLenum target, GLenum query, GLfloat *v); -extern void ( APIENTRY * qglGetMapiv )(GLenum target, GLenum query, GLint *v); -extern void ( APIENTRY * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params); -extern void ( APIENTRY * qglGetMaterialiv )(GLenum face, GLenum pname, GLint *params); -extern void ( APIENTRY * qglGetPixelMapfv )(GLenum map, GLfloat *values); -extern void ( APIENTRY * qglGetPixelMapuiv )(GLenum map, GLuint *values); -extern void ( APIENTRY * qglGetPixelMapusv )(GLenum map, GLushort *values); -extern void ( APIENTRY * qglGetPointerv )(GLenum pname, GLvoid* *params); -extern void ( APIENTRY * qglGetPolygonStipple )(GLubyte *mask); -extern const GLubyte * ( APIENTRY * qglGetString )(GLenum name); -extern void ( APIENTRY * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params); -extern void ( APIENTRY * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params); -extern void ( APIENTRY * qglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params); -extern void ( APIENTRY * qglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params); -extern void ( APIENTRY * qglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params); -extern void ( APIENTRY * qglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); -extern void ( APIENTRY * qglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params); -extern void ( APIENTRY * qglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params); -extern void ( APIENTRY * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params); -extern void ( APIENTRY * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params); -extern void ( APIENTRY * qglHint )(GLenum target, GLenum mode); -extern void ( APIENTRY * qglIndexMask )(GLuint mask); -extern void ( APIENTRY * qglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); -extern void ( APIENTRY * qglIndexd )(GLdouble c); -extern void ( APIENTRY * qglIndexdv )(const GLdouble *c); -extern void ( APIENTRY * qglIndexf )(GLfloat c); -extern void ( APIENTRY * qglIndexfv )(const GLfloat *c); -extern void ( APIENTRY * qglIndexi )(GLint c); -extern void ( APIENTRY * qglIndexiv )(const GLint *c); -extern void ( APIENTRY * qglIndexs )(GLshort c); -extern void ( APIENTRY * qglIndexsv )(const GLshort *c); -extern void ( APIENTRY * qglIndexub )(GLubyte c); -extern void ( APIENTRY * qglIndexubv )(const GLubyte *c); -extern void ( APIENTRY * qglInitNames )(void); -extern void ( APIENTRY * qglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer); -extern GLboolean ( APIENTRY * qglIsEnabled )(GLenum cap); -extern GLboolean ( APIENTRY * qglIsList )(GLuint list); -extern GLboolean ( APIENTRY * qglIsTexture )(GLuint texture); -extern void ( APIENTRY * qglLightModelf )(GLenum pname, GLfloat param); -extern void ( APIENTRY * qglLightModelfv )(GLenum pname, const GLfloat *params); -extern void ( APIENTRY * qglLightModeli )(GLenum pname, GLint param); -extern void ( APIENTRY * qglLightModeliv )(GLenum pname, const GLint *params); -extern void ( APIENTRY * qglLightf )(GLenum light, GLenum pname, GLfloat param); -extern void ( APIENTRY * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params); -extern void ( APIENTRY * qglLighti )(GLenum light, GLenum pname, GLint param); -extern void ( APIENTRY * qglLightiv )(GLenum light, GLenum pname, const GLint *params); -extern void ( APIENTRY * qglLineStipple )(GLint factor, GLushort pattern); -extern void ( APIENTRY * qglLineWidth )(GLfloat width); -extern void ( APIENTRY * qglListBase )(GLuint base); -extern void ( APIENTRY * qglLoadIdentity )(void); -extern void ( APIENTRY * qglLoadMatrixd )(const GLdouble *m); -extern void ( APIENTRY * qglLoadMatrixf )(const GLfloat *m); -extern void ( APIENTRY * qglLoadName )(GLuint name); -extern void ( APIENTRY * qglLogicOp )(GLenum opcode); -extern void ( APIENTRY * qglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); -extern void ( APIENTRY * qglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); -extern void ( APIENTRY * qglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); -extern void ( APIENTRY * qglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); -extern void ( APIENTRY * qglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2); -extern void ( APIENTRY * qglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2); -extern void ( APIENTRY * qglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -extern void ( APIENTRY * qglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -extern void ( APIENTRY * qglMaterialf )(GLenum face, GLenum pname, GLfloat param); -extern void ( APIENTRY * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params); -extern void ( APIENTRY * qglMateriali )(GLenum face, GLenum pname, GLint param); -extern void ( APIENTRY * qglMaterialiv )(GLenum face, GLenum pname, const GLint *params); -extern void ( APIENTRY * qglMatrixMode )(GLenum mode); -extern void ( APIENTRY * qglMultMatrixd )(const GLdouble *m); -extern void ( APIENTRY * qglMultMatrixf )(const GLfloat *m); -extern void ( APIENTRY * qglNewList )(GLuint list, GLenum mode); -extern void ( APIENTRY * qglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz); -extern void ( APIENTRY * qglNormal3bv )(const GLbyte *v); -extern void ( APIENTRY * qglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz); -extern void ( APIENTRY * qglNormal3dv )(const GLdouble *v); -extern void ( APIENTRY * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz); -extern void ( APIENTRY * qglNormal3fv )(const GLfloat *v); -extern void ( APIENTRY * qglNormal3i )(GLint nx, GLint ny, GLint nz); -extern void ( APIENTRY * qglNormal3iv )(const GLint *v); -extern void ( APIENTRY * qglNormal3s )(GLshort nx, GLshort ny, GLshort nz); -extern void ( APIENTRY * qglNormal3sv )(const GLshort *v); -extern void ( APIENTRY * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); -extern void ( APIENTRY * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -extern void ( APIENTRY * qglPassThrough )(GLfloat token); -extern void ( APIENTRY * qglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values); -extern void ( APIENTRY * qglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values); -extern void ( APIENTRY * qglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values); -extern void ( APIENTRY * qglPixelStoref )(GLenum pname, GLfloat param); -extern void ( APIENTRY * qglPixelStorei )(GLenum pname, GLint param); -extern void ( APIENTRY * qglPixelTransferf )(GLenum pname, GLfloat param); -extern void ( APIENTRY * qglPixelTransferi )(GLenum pname, GLint param); -extern void ( APIENTRY * qglPixelZoom )(GLfloat xfactor, GLfloat yfactor); -extern void ( APIENTRY * qglPointSize )(GLfloat size); -extern void ( APIENTRY * qglPolygonMode )(GLenum face, GLenum mode); -extern void ( APIENTRY * qglPolygonOffset )(GLfloat factor, GLfloat units); -extern void ( APIENTRY * qglPolygonStipple )(const GLubyte *mask); -extern void ( APIENTRY * qglPopAttrib )(void); -extern void ( APIENTRY * qglPopClientAttrib )(void); -extern void ( APIENTRY * qglPopMatrix )(void); -extern void ( APIENTRY * qglPopName )(void); -extern void ( APIENTRY * qglPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities); -extern void ( APIENTRY * qglPushAttrib )(GLbitfield mask); -extern void ( APIENTRY * qglPushClientAttrib )(GLbitfield mask); -extern void ( APIENTRY * qglPushMatrix )(void); -extern void ( APIENTRY * qglPushName )(GLuint name); -extern void ( APIENTRY * qglRasterPos2d )(GLdouble x, GLdouble y); -extern void ( APIENTRY * qglRasterPos2dv )(const GLdouble *v); -extern void ( APIENTRY * qglRasterPos2f )(GLfloat x, GLfloat y); -extern void ( APIENTRY * qglRasterPos2fv )(const GLfloat *v); -extern void ( APIENTRY * qglRasterPos2i )(GLint x, GLint y); -extern void ( APIENTRY * qglRasterPos2iv )(const GLint *v); -extern void ( APIENTRY * qglRasterPos2s )(GLshort x, GLshort y); -extern void ( APIENTRY * qglRasterPos2sv )(const GLshort *v); -extern void ( APIENTRY * qglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z); -extern void ( APIENTRY * qglRasterPos3dv )(const GLdouble *v); -extern void ( APIENTRY * qglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z); -extern void ( APIENTRY * qglRasterPos3fv )(const GLfloat *v); -extern void ( APIENTRY * qglRasterPos3i )(GLint x, GLint y, GLint z); -extern void ( APIENTRY * qglRasterPos3iv )(const GLint *v); -extern void ( APIENTRY * qglRasterPos3s )(GLshort x, GLshort y, GLshort z); -extern void ( APIENTRY * qglRasterPos3sv )(const GLshort *v); -extern void ( APIENTRY * qglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); -extern void ( APIENTRY * qglRasterPos4dv )(const GLdouble *v); -extern void ( APIENTRY * qglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); -extern void ( APIENTRY * qglRasterPos4fv )(const GLfloat *v); -extern void ( APIENTRY * qglRasterPos4i )(GLint x, GLint y, GLint z, GLint w); -extern void ( APIENTRY * qglRasterPos4iv )(const GLint *v); -extern void ( APIENTRY * qglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w); -extern void ( APIENTRY * qglRasterPos4sv )(const GLshort *v); -extern void ( APIENTRY * qglReadBuffer )(GLenum mode); -extern void ( APIENTRY * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); -extern void ( APIENTRY * qglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -extern void ( APIENTRY * qglRectdv )(const GLdouble *v1, const GLdouble *v2); -extern void ( APIENTRY * qglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -extern void ( APIENTRY * qglRectfv )(const GLfloat *v1, const GLfloat *v2); -extern void ( APIENTRY * qglRecti )(GLint x1, GLint y1, GLint x2, GLint y2); -extern void ( APIENTRY * qglRectiv )(const GLint *v1, const GLint *v2); -extern void ( APIENTRY * qglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2); -extern void ( APIENTRY * qglRectsv )(const GLshort *v1, const GLshort *v2); -extern GLint ( APIENTRY * qglRenderMode )(GLenum mode); -extern void ( APIENTRY * qglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -extern void ( APIENTRY * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -extern void ( APIENTRY * qglScaled )(GLdouble x, GLdouble y, GLdouble z); -extern void ( APIENTRY * qglScalef )(GLfloat x, GLfloat y, GLfloat z); -extern void ( APIENTRY * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height); -extern void ( APIENTRY * qglSelectBuffer )(GLsizei size, GLuint *buffer); -extern void ( APIENTRY * qglShadeModel )(GLenum mode); -extern void ( APIENTRY * qglStencilFunc )(GLenum func, GLint ref, GLuint mask); -extern void ( APIENTRY * qglStencilMask )(GLuint mask); -extern void ( APIENTRY * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass); -extern void ( APIENTRY * qglTexCoord1d )(GLdouble s); -extern void ( APIENTRY * qglTexCoord1dv )(const GLdouble *v); -extern void ( APIENTRY * qglTexCoord1f )(GLfloat s); -extern void ( APIENTRY * qglTexCoord1fv )(const GLfloat *v); -extern void ( APIENTRY * qglTexCoord1i )(GLint s); -extern void ( APIENTRY * qglTexCoord1iv )(const GLint *v); -extern void ( APIENTRY * qglTexCoord1s )(GLshort s); -extern void ( APIENTRY * qglTexCoord1sv )(const GLshort *v); -extern void ( APIENTRY * qglTexCoord2d )(GLdouble s, GLdouble t); -extern void ( APIENTRY * qglTexCoord2dv )(const GLdouble *v); -extern void ( APIENTRY * qglTexCoord2f )(GLfloat s, GLfloat t); -extern void ( APIENTRY * qglTexCoord2fv )(const GLfloat *v); -extern void ( APIENTRY * qglTexCoord2i )(GLint s, GLint t); -extern void ( APIENTRY * qglTexCoord2iv )(const GLint *v); -extern void ( APIENTRY * qglTexCoord2s )(GLshort s, GLshort t); -extern void ( APIENTRY * qglTexCoord2sv )(const GLshort *v); -extern void ( APIENTRY * qglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r); -extern void ( APIENTRY * qglTexCoord3dv )(const GLdouble *v); -extern void ( APIENTRY * qglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r); -extern void ( APIENTRY * qglTexCoord3fv )(const GLfloat *v); -extern void ( APIENTRY * qglTexCoord3i )(GLint s, GLint t, GLint r); -extern void ( APIENTRY * qglTexCoord3iv )(const GLint *v); -extern void ( APIENTRY * qglTexCoord3s )(GLshort s, GLshort t, GLshort r); -extern void ( APIENTRY * qglTexCoord3sv )(const GLshort *v); -extern void ( APIENTRY * qglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q); -extern void ( APIENTRY * qglTexCoord4dv )(const GLdouble *v); -extern void ( APIENTRY * qglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q); -extern void ( APIENTRY * qglTexCoord4fv )(const GLfloat *v); -extern void ( APIENTRY * qglTexCoord4i )(GLint s, GLint t, GLint r, GLint q); -extern void ( APIENTRY * qglTexCoord4iv )(const GLint *v); -extern void ( APIENTRY * qglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q); -extern void ( APIENTRY * qglTexCoord4sv )(const GLshort *v); -extern void ( APIENTRY * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -extern void ( APIENTRY * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param); -extern void ( APIENTRY * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params); -extern void ( APIENTRY * qglTexEnvi )(GLenum target, GLenum pname, GLint param); -extern void ( APIENTRY * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params); -extern void ( APIENTRY * qglTexGend )(GLenum coord, GLenum pname, GLdouble param); -extern void ( APIENTRY * qglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params); -extern void ( APIENTRY * qglTexGenf )(GLenum coord, GLenum pname, GLfloat param); -extern void ( APIENTRY * qglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params); -extern void ( APIENTRY * qglTexGeni )(GLenum coord, GLenum pname, GLint param); -extern void ( APIENTRY * qglTexGeniv )(GLenum coord, GLenum pname, const GLint *params); -extern void ( APIENTRY * qglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -extern void ( APIENTRY * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -extern void ( APIENTRY * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param); -extern void ( APIENTRY * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params); -extern void ( APIENTRY * qglTexParameteri )(GLenum target, GLenum pname, GLint param); -extern void ( APIENTRY * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params); -extern void ( APIENTRY * qglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); -extern void ( APIENTRY * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -extern void ( APIENTRY * qglTranslated )(GLdouble x, GLdouble y, GLdouble z); -extern void ( APIENTRY * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z); -extern void ( APIENTRY * qglVertex2d )(GLdouble x, GLdouble y); -extern void ( APIENTRY * qglVertex2dv )(const GLdouble *v); -extern void ( APIENTRY * qglVertex2f )(GLfloat x, GLfloat y); -extern void ( APIENTRY * qglVertex2fv )(const GLfloat *v); -extern void ( APIENTRY * qglVertex2i )(GLint x, GLint y); -extern void ( APIENTRY * qglVertex2iv )(const GLint *v); -extern void ( APIENTRY * qglVertex2s )(GLshort x, GLshort y); -extern void ( APIENTRY * qglVertex2sv )(const GLshort *v); -extern void ( APIENTRY * qglVertex3d )(GLdouble x, GLdouble y, GLdouble z); -extern void ( APIENTRY * qglVertex3dv )(const GLdouble *v); -extern void ( APIENTRY * qglVertex3f )(GLfloat x, GLfloat y, GLfloat z); -extern void ( APIENTRY * qglVertex3fv )(const GLfloat *v); -extern void ( APIENTRY * qglVertex3i )(GLint x, GLint y, GLint z); -extern void ( APIENTRY * qglVertex3iv )(const GLint *v); -extern void ( APIENTRY * qglVertex3s )(GLshort x, GLshort y, GLshort z); -extern void ( APIENTRY * qglVertex3sv )(const GLshort *v); -extern void ( APIENTRY * qglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); -extern void ( APIENTRY * qglVertex4dv )(const GLdouble *v); -extern void ( APIENTRY * qglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); -extern void ( APIENTRY * qglVertex4fv )(const GLfloat *v); -extern void ( APIENTRY * qglVertex4i )(GLint x, GLint y, GLint z, GLint w); -extern void ( APIENTRY * qglVertex4iv )(const GLint *v); -extern void ( APIENTRY * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w); -extern void ( APIENTRY * qglVertex4sv )(const GLshort *v); -extern void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -extern void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height); - -extern int ( WINAPI * qwglChoosePixelFormat )(HDC, CONST PIXELFORMATDESCRIPTOR *); -extern int ( WINAPI * qwglDescribePixelFormat) (HDC, int, UINT, LPPIXELFORMATDESCRIPTOR); -extern int ( WINAPI * qwglGetPixelFormat)(HDC); -extern BOOL ( WINAPI * qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *); -extern BOOL ( WINAPI * qwglSwapBuffers)(HDC); - -extern BOOL ( WINAPI * qwglCopyContext)(HGLRC, HGLRC, UINT); -extern HGLRC ( WINAPI * qwglCreateContext)(HDC); -extern HGLRC ( WINAPI * qwglCreateLayerContext)(HDC, int); -extern BOOL ( WINAPI * qwglDeleteContext)(HGLRC); -extern HGLRC ( WINAPI * qwglGetCurrentContext)(VOID); -extern HDC ( WINAPI * qwglGetCurrentDC)(VOID); -extern PROC ( WINAPI * qwglGetProcAddress)(LPCSTR); -extern BOOL ( WINAPI * qwglMakeCurrent)(HDC, HGLRC); -extern BOOL ( WINAPI * qwglShareLists)(HGLRC, HGLRC); -extern BOOL ( WINAPI * qwglUseFontBitmaps)(HDC, DWORD, DWORD, DWORD); - -extern BOOL ( WINAPI * qwglUseFontOutlines)(HDC, DWORD, DWORD, DWORD, FLOAT, - FLOAT, int, LPGLYPHMETRICSFLOAT); - -extern BOOL ( WINAPI * qwglDescribeLayerPlane)(HDC, int, int, UINT, - LPLAYERPLANEDESCRIPTOR); -extern int ( WINAPI * qwglSetLayerPaletteEntries)(HDC, int, int, int, - CONST COLORREF *); -extern int ( WINAPI * qwglGetLayerPaletteEntries)(HDC, int, int, int, - COLORREF *); -extern BOOL ( WINAPI * qwglRealizeLayerPalette)(HDC, int, BOOL); -extern BOOL ( WINAPI * qwglSwapLayerBuffers)(HDC, UINT); - -#endif - #endif diff --git a/neo/renderer/qgl_linked.h b/neo/renderer/qgl_linked.h deleted file mode 100644 index c425c5d3..00000000 --- a/neo/renderer/qgl_linked.h +++ /dev/null @@ -1,381 +0,0 @@ -/* -=========================================================================== - -Doom 3 GPL Source Code -Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. - -This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). - -Doom 3 Source Code is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Doom 3 Source Code is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Doom 3 Source Code. If not, see . - -In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. - -If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. - -=========================================================================== -*/ - -#define qglAccum glAccum -#define qglAlphaFunc glAlphaFunc -#define qglAreTexturesResident glAreTexturesResident -#define qglArrayElement glArrayElement -#define qglBegin glBegin -#define qglBindTexture glBindTexture -#define qglBitmap glBitmap -#define qglBlendFunc glBlendFunc -#define qglCallList glCallList -#define qglCallLists glCallLists -#define qglClear glClear -#define qglClearAccum glClearAccum -#define qglClearColor glClearColor -#define qglClearDepth glClearDepth -#define qglClearIndex glClearIndex -#define qglClearStencil glClearStencil -#define qglClipPlane glClipPlane -#define qglColor3b glColor3b -#define qglColor3bv glColor3bv -#define qglColor3d glColor3d -#define qglColor3dv glColor3dv -#define qglColor3f glColor3f -#define qglColor3fv glColor3fv -#define qglColor3i glColor3i -#define qglColor3iv glColor3iv -#define qglColor3s glColor3s -#define qglColor3sv glColor3sv -#define qglColor3ub glColor3ub -#define qglColor3ubv glColor3ubv -#define qglColor3ui glColor3ui -#define qglColor3uiv glColor3uiv -#define qglColor3us glColor3us -#define qglColor3usv glColor3usv -#define qglColor4b glColor4b -#define qglColor4bv glColor4bv -#define qglColor4d glColor4d -#define qglColor4dv glColor4dv -#define qglColor4f glColor4f -#define qglColor4fv glColor4fv -#define qglColor4i glColor4i -#define qglColor4iv glColor4iv -#define qglColor4s glColor4s -#define qglColor4sv glColor4sv -#define qglColor4ub glColor4ub -#define qglColor4ubv glColor4ubv -#define qglColor4ui glColor4ui -#define qglColor4uiv glColor4uiv -#define qglColor4us glColor4us -#define qglColor4usv glColor4usv -#define qglColorMask glColorMask -#define qglColorMaterial glColorMaterial -#define qglColorPointer glColorPointer -#define qglCopyPixels glCopyPixels -#define qglCopyTexImage1D glCopyTexImage1D -#define qglCopyTexImage2D glCopyTexImage2D -#define qglCopyTexSubImage1D glCopyTexSubImage1D -#define qglCopyTexSubImage2D glCopyTexSubImage2D -#define qglCullFace glCullFace -#define qglDeleteLists glDeleteLists -#define qglDeleteTextures glDeleteTextures -#define qglDepthFunc glDepthFunc -#define qglDepthMask glDepthMask -#define qglDepthRange glDepthRange -#define qglDisable glDisable -#define qglDisableClientState glDisableClientState -#define qglDrawArrays glDrawArrays -#define qglDrawBuffer glDrawBuffer -#define qglDrawElements glDrawElements -#define qglDrawPixels glDrawPixels -#define qglEdgeFlag glEdgeFlag -#define qglEdgeFlagPointer glEdgeFlagPointer -#define qglEdgeFlagv glEdgeFlagv -#define qglEnable glEnable -#define qglEnableClientState glEnableClientState -#define qglEnd glEnd -#define qglEndList glEndList -#define qglEvalCoord1d glEvalCoord1d -#define qglEvalCoord1dv glEvalCoord1dv -#define qglEvalCoord1f glEvalCoord1f -#define qglEvalCoord1fv glEvalCoord1fv -#define qglEvalCoord2d glEvalCoord2d -#define qglEvalCoord2dv glEvalCoord2dv -#define qglEvalCoord2f glEvalCoord2f -#define qglEvalCoord2fv glEvalCoord2fv -#define qglEvalMesh1 glEvalMesh1 -#define qglEvalMesh2 glEvalMesh2 -#define qglEvalPoint1 glEvalPoint1 -#define qglEvalPoint2 glEvalPoint2 -#define qglFeedbackBuffer glFeedbackBuffer -#define qglFinish glFinish -#define qglFlush glFlush -#define qglFogf glFogf -#define qglFogfv glFogfv -#define qglFogi glFogi -#define qglFogiv glFogiv -#define qglFrontFace glFrontFace -#define qglFrustum glFrustum -#define qglGenLists glGenLists -#define qglGenTextures glGenTextures -#define qglGetBooleanv glGetBooleanv -#define qglGetClipPlane glGetClipPlane -#define qglGetDoublev glGetDoublev -#define qglGetError glGetError -#define qglGetFloatv glGetFloatv -#define qglGetIntegerv glGetIntegerv -#define qglGetLightfv glGetLightfv -#define qglGetLightiv glGetLightiv -#define qglGetMapdv glGetMapdv -#define qglGetMapfv glGetMapfv -#define qglGetMapiv glGetMapiv -#define qglGetMaterialfv glGetMaterialfv -#define qglGetMaterialiv glGetMaterialiv -#define qglGetPixelMapfv glGetPixelMapfv -#define qglGetPixelMapuiv glGetPixelMapuiv -#define qglGetPixelMapusv glGetPixelMapusv -#define qglGetPointerv glGetPointerv -#define qglGetPolygonStipple glGetPolygonStipple -#define qglGetString glGetString -#define qglGetTexEnviv glGetTexEnviv -#define qglGetTexEnvfv glGetTexEnvfv -#define qglGetTexGendv glGetTexGendv -#define qglGetTexGenfv glGetTexGenfv -#define qglGetTexGeniv glGetTexGeniv -#define qglGetTexImage glGetTexImage -#define qglGetTexLevelParameterfv glGetTexLevelParameterfv -#define qglGetTexLevelParameteriv glGetTexLevelParameteriv -#define qglGetTexParameterfv glGetTexParameterfv -#define qglGetTexParameteriv glGetTexParameteriv -#define qglHint glHint -#define qglIndexMask glIndexMask -#define qglIndexPointer glIndexPointer -#define qglIndexd glIndexd -#define qglIndexdv glIndexdv -#define qglIndexf glIndexf -#define qglIndexfv glIndexfv -#define qglIndexi glIndexi -#define qglIndexiv glIndexiv -#define qglIndexs glIndexs -#define qglIndexsv glIndexsv -#define qglIndexub glIndexub -#define qglIndexubv glIndexubv -#define qglInitNames glInitNames -#define qglInterleavedArrays glInterleavedArrays -#define qglIsEnabled glIsEnabled -#define qglIsList glIsList -#define qglIsTexture glIsTexture -#define qglLightModelf glLightModelf -#define qglLightModelfv glLightModelfv -#define qglLightModeli glLightModeli -#define qglLightModeliv glLightModeliv -#define qglLightf glLightf -#define qglLightfv glLightfv -#define qglLighti glLighti -#define qglLightiv glLightiv -#define qglLineStipple glLineStipple -#define qglLineWidth glLineWidth -#define qglListBase glListBase -#define qglLoadIdentity glLoadIdentity -#define qglLoadMatrixd glLoadMatrixd -#define qglLoadMatrixf glLoadMatrixf -#define qglLoadName glLoadName -#define qglLogicOp glLogicOp -#define qglMap1d glMap1d -#define qglMap1f glMap1f -#define qglMap2d glMap2d -#define qglMap2f glMap2f -#define qglMapGrid1d glMapGrid1d -#define qglMapGrid1f glMapGrid1f -#define qglMapGrid2d glMapGrid2d -#define qglMapGrid2f glMapGrid2f -#define qglMaterialf glMaterialf -#define qglMaterialfv glMaterialfv -#define qglMateriali glMateriali -#define qglMaterialiv glMaterialiv -#define qglMatrixMode glMatrixMode -#define qglMultMatrixd glMultMatrixd -#define qglMultMatrixf glMultMatrixf -#define qglNewList glNewList -#define qglNormal3b glNormal3b -#define qglNormal3bv glNormal3bv -#define qglNormal3d glNormal3d -#define qglNormal3dv glNormal3dv -#define qglNormal3f glNormal3f -#define qglNormal3fv glNormal3fv -#define qglNormal3i glNormal3i -#define qglNormal3iv glNormal3iv -#define qglNormal3s glNormal3s -#define qglNormal3sv glNormal3sv -#define qglNormalPointer glNormalPointer -#define qglOrtho glOrtho -#define qglPassThrough glPassThrough -#define qglPixelMapfv glPixelMapfv -#define qglPixelMapuiv glPixelMapuiv -#define qglPixelMapusv glPixelMapusv -#define qglPixelStoref glPixelStoref -#define qglPixelStorei glPixelStorei -#define qglPixelTransferf glPixelTransferf -#define qglPixelTransferi glPixelTransferi -#define qglPixelZoom glPixelZoom -#define qglPointSize glPointSize -#define qglPolygonMode glPolygonMode -#define qglPolygonOffset glPolygonOffset -#define qglPolygonStipple glPolygonStipple -#define qglPopAttrib glPopAttrib -#define qglPopClientAttrib glPopClientAttrib -#define qglPopMatrix glPopMatrix -#define qglPopName glPopName -#define qglPrioritizeTextures glPrioritizeTextures -#define qglPushAttrib glPushAttrib -#define qglPushClientAttrib glPushClientAttrib -#define qglPushMatrix glPushMatrix -#define qglPushName glPushName -#define qglRasterPos2d glRasterPos2d -#define qglRasterPos2dv glRasterPos2dv -#define qglRasterPos2f glRasterPos2f -#define qglRasterPos2fv glRasterPos2fv -#define qglRasterPos2i glRasterPos2i -#define qglRasterPos2iv glRasterPos2iv -#define qglRasterPos2s glRasterPos2s -#define qglRasterPos2sv glRasterPos2sv -#define qglRasterPos3d glRasterPos3d -#define qglRasterPos3dv glRasterPos3dv -#define qglRasterPos3f glRasterPos3f -#define qglRasterPos3fv glRasterPos3fv -#define qglRasterPos3i glRasterPos3i -#define qglRasterPos3iv glRasterPos3iv -#define qglRasterPos3s glRasterPos3s -#define qglRasterPos3sv glRasterPos3sv -#define qglRasterPos4d glRasterPos4d -#define qglRasterPos4dv glRasterPos4dv -#define qglRasterPos4f glRasterPos4f -#define qglRasterPos4fv glRasterPos4fv -#define qglRasterPos4i glRasterPos4i -#define qglRasterPos4iv glRasterPos4iv -#define qglRasterPos4s glRasterPos4s -#define qglRasterPos4sv glRasterPos4sv -#define qglReadBuffer glReadBuffer -#define qglReadPixels glReadPixels -#define qglRectd glRectd -#define qglRectdv glRectdv -#define qglRectf glRectf -#define qglRectfv glRectfv -#define qglRecti glRecti -#define qglRectiv glRectiv -#define qglRects glRects -#define qglRectsv glRectsv -#define qglRenderMode glRenderMode -#define qglRotated glRotated -#define qglRotatef glRotatef -#define qglScaled glScaled -#define qglScalef glScalef -#define qglScissor glScissor -#define qglSelectBuffer glSelectBuffer -#define qglShadeModel glShadeModel -#define qglStencilFunc glStencilFunc -#define qglStencilMask glStencilMask -#define qglStencilOp glStencilOp -#define qglTexCoord1d glTexCoord1d -#define qglTexCoord1dv glTexCoord1dv -#define qglTexCoord1f glTexCoord1f -#define qglTexCoord1fv glTexCoord1fv -#define qglTexCoord1i glTexCoord1i -#define qglTexCoord1iv glTexCoord1iv -#define qglTexCoord1s glTexCoord1s -#define qglTexCoord1sv glTexCoord1sv -#define qglTexCoord2d glTexCoord2d -#define qglTexCoord2dv glTexCoord2dv -#define qglTexCoord2f glTexCoord2f -#define qglTexCoord2fv glTexCoord2fv -#define qglTexCoord2i glTexCoord2i -#define qglTexCoord2iv glTexCoord2iv -#define qglTexCoord2s glTexCoord2s -#define qglTexCoord2sv glTexCoord2sv -#define qglTexCoord3d glTexCoord3d -#define qglTexCoord3dv glTexCoord3dv -#define qglTexCoord3f glTexCoord3f -#define qglTexCoord3fv glTexCoord3fv -#define qglTexCoord3i glTexCoord3i -#define qglTexCoord3iv glTexCoord3iv -#define qglTexCoord3s glTexCoord3s -#define qglTexCoord3sv glTexCoord3sv -#define qglTexCoord4d glTexCoord4d -#define qglTexCoord4dv glTexCoord4dv -#define qglTexCoord4f glTexCoord4f -#define qglTexCoord4fv glTexCoord4fv -#define qglTexCoord4i glTexCoord4i -#define qglTexCoord4iv glTexCoord4iv -#define qglTexCoord4s glTexCoord4s -#define qglTexCoord4sv glTexCoord4sv -#define qglTexCoordPointer glTexCoordPointer -#define qglTexEnvf glTexEnvf -#define qglTexEnvfv glTexEnvfv -#define qglTexEnvi glTexEnvi -#define qglTexEnviv glTexEnviv -#define qglTexGend glTexGend -#define qglTexGendv glTexGendv -#define qglTexGenf glTexGenf -#define qglTexGenfv glTexGenfv -#define qglTexGeni glTexGeni -#define qglTexGeniv glTexGeniv -#define qglTexImage1D glTexImage1D -#define qglTexImage2D glTexImage2D -#define qglTexParameterf glTexParameterf -#define qglTexParameterfv glTexParameterfv -#define qglTexParameteri glTexParameteri -#define qglTexParameteriv glTexParameteriv -#define qglTexSubImage1D glTexSubImage1D -#define qglTexSubImage2D glTexSubImage2D -#define qglTranslated glTranslated -#define qglTranslatef glTranslatef -#define qglVertex2d glVertex2d -#define qglVertex2dv glVertex2dv -#define qglVertex2f glVertex2f -#define qglVertex2fv glVertex2fv -#define qglVertex2i glVertex2i -#define qglVertex2iv glVertex2iv -#define qglVertex2s glVertex2s -#define qglVertex2sv glVertex2sv -#define qglVertex3d glVertex3d -#define qglVertex3dv glVertex3dv -#define qglVertex3f glVertex3f -#define qglVertex3fv glVertex3fv -#define qglVertex3i glVertex3i -#define qglVertex3iv glVertex3iv -#define qglVertex3s glVertex3s -#define qglVertex3sv glVertex3sv -#define qglVertex4d glVertex4d -#define qglVertex4dv glVertex4dv -#define qglVertex4f glVertex4f -#define qglVertex4fv glVertex4fv -#define qglVertex4i glVertex4i -#define qglVertex4iv glVertex4iv -#define qglVertex4s glVertex4s -#define qglVertex4sv glVertex4sv -#define qglVertexPointer glVertexPointer -#define qglViewport glViewport - -#ifdef _WIN32 -#define qwglCreateContext wglCreateContext -#define qwglDeleteContext wglDeleteContext -#define qwglMakeCurrent wglMakeCurrent -#define qwglSwapBuffers SwapBuffers -#define qwglGetProcAddress wglGetProcAddress -#else -#ifdef GLX_VERSION_1_1 // catch all for any GLX-aware situation -#define qglXChooseVisual glXChooseVisual -#define qglXCreateContext glXCreateContext -#define qglXDestroyContext glXDestroyContext -#define qglXMakeCurrent glXMakeCurrent -#define qglXSwapBuffers glXSwapBuffers -#define qglXGetProcAddressARB glXGetProcAddressARB -#endif -#endif diff --git a/neo/renderer/qgl_proc.h b/neo/renderer/qgl_proc.h new file mode 100644 index 00000000..54ef43d9 --- /dev/null +++ b/neo/renderer/qgl_proc.h @@ -0,0 +1,370 @@ +/* +=========================================================================== + +Doom 3 GPL Source Code +Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. + +This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). + +Doom 3 Source Code is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Doom 3 Source Code is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Doom 3 Source Code. If not, see . + +In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. + +If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. + +=========================================================================== +*/ + +#ifndef QGLPROC +#error "you must define QGLPROC before including this file" +#endif + +QGLPROC(glAccum, void, (GLenum op, GLfloat value)) +QGLPROC(glAlphaFunc, void, (GLenum func, GLclampf ref)) +QGLPROC(glAreTexturesResident, GLboolean, (GLsizei n, const GLuint *textures, GLboolean *residences)) +QGLPROC(glArrayElement, void, (GLint i)) +QGLPROC(glBegin, void, (GLenum mode)) +QGLPROC(glBindTexture, void, (GLenum target, GLuint texture)) +QGLPROC(glBitmap, void, (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)) +QGLPROC(glBlendFunc, void, (GLenum sfactor, GLenum dfactor)) +QGLPROC(glCallList, void, (GLuint list)) +QGLPROC(glCallLists, void, (GLsizei n, GLenum type, const GLvoid *lists)) +QGLPROC(glClear, void, (GLbitfield mask)) +QGLPROC(glClearAccum, void, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) +QGLPROC(glClearColor, void, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) +QGLPROC(glClearDepth, void, (GLclampd depth)) +QGLPROC(glClearIndex, void, (GLfloat c)) +QGLPROC(glClearStencil, void, (GLint s)) +QGLPROC(glClipPlane, void, (GLenum plane, const GLdouble *equation)) +QGLPROC(glColor3b, void, (GLbyte red, GLbyte green, GLbyte blue)) +QGLPROC(glColor3bv, void, (const GLbyte *v)) +QGLPROC(glColor3d, void, (GLdouble red, GLdouble green, GLdouble blue)) +QGLPROC(glColor3dv, void, (const GLdouble *v)) +QGLPROC(glColor3f, void, (GLfloat red, GLfloat green, GLfloat blue)) +QGLPROC(glColor3fv, void, (const GLfloat *v)) +QGLPROC(glColor3i, void, (GLint red, GLint green, GLint blue)) +QGLPROC(glColor3iv, void, (const GLint *v)) +QGLPROC(glColor3s, void, (GLshort red, GLshort green, GLshort blue)) +QGLPROC(glColor3sv, void, (const GLshort *v)) +QGLPROC(glColor3ub, void, (GLubyte red, GLubyte green, GLubyte blue)) +QGLPROC(glColor3ubv, void, (const GLubyte *v)) +QGLPROC(glColor3ui, void, (GLuint red, GLuint green, GLuint blue)) +QGLPROC(glColor3uiv, void, (const GLuint *v)) +QGLPROC(glColor3us, void, (GLushort red, GLushort green, GLushort blue)) +QGLPROC(glColor3usv, void, (const GLushort *v)) +QGLPROC(glColor4b, void, (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)) +QGLPROC(glColor4bv, void, (const GLbyte *v)) +QGLPROC(glColor4d, void, (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)) +QGLPROC(glColor4dv, void, (const GLdouble *v)) +QGLPROC(glColor4f, void, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) +QGLPROC(glColor4fv, void, (const GLfloat *v)) +QGLPROC(glColor4i, void, (GLint red, GLint green, GLint blue, GLint alpha)) +QGLPROC(glColor4iv, void, (const GLint *v)) +QGLPROC(glColor4s, void, (GLshort red, GLshort green, GLshort blue, GLshort alpha)) +QGLPROC(glColor4sv, void, (const GLshort *v)) +QGLPROC(glColor4ub, void, (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) +QGLPROC(glColor4ubv, void, (const GLubyte *v)) +QGLPROC(glColor4ui, void, (GLuint red, GLuint green, GLuint blue, GLuint alpha)) +QGLPROC(glColor4uiv, void, (const GLuint *v)) +QGLPROC(glColor4us, void, (GLushort red, GLushort green, GLushort blue, GLushort alpha)) +QGLPROC(glColor4usv, void, (const GLushort *v)) +QGLPROC(glColorMask, void, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) +QGLPROC(glColorMaterial, void, (GLenum face, GLenum mode)) +QGLPROC(glColorPointer, void, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) +QGLPROC(glCopyPixels, void, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)) +QGLPROC(glCopyTexImage1D, void, (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)) +QGLPROC(glCopyTexImage2D, void, (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) +QGLPROC(glCopyTexSubImage1D, void, (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) +QGLPROC(glCopyTexSubImage2D, void, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) +QGLPROC(glCullFace, void, (GLenum mode)) +QGLPROC(glDeleteLists, void, (GLuint list, GLsizei range)) +QGLPROC(glDeleteTextures, void, (GLsizei n, const GLuint *textures)) +QGLPROC(glDepthFunc, void, (GLenum func)) +QGLPROC(glDepthMask, void, (GLboolean flag)) +QGLPROC(glDepthRange, void, (GLclampd zNear, GLclampd zFar)) +QGLPROC(glDisable, void, (GLenum cap)) +QGLPROC(glDisableClientState, void, (GLenum array)) +QGLPROC(glDrawArrays, void, (GLenum mode, GLint first, GLsizei count)) +QGLPROC(glDrawBuffer, void, (GLenum mode)) +QGLPROC(glDrawElements, void, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) +QGLPROC(glDrawPixels, void, (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) +QGLPROC(glEdgeFlag, void, (GLboolean flag)) +QGLPROC(glEdgeFlagPointer, void, (GLsizei stride, const GLvoid *pointer)) +QGLPROC(glEdgeFlagv, void, (const GLboolean *flag)) +QGLPROC(glEnable, void, (GLenum cap)) +QGLPROC(glEnableClientState, void, (GLenum array)) +QGLPROC(glEnd, void, (void)) +QGLPROC(glEndList, void, (void)) +QGLPROC(glEvalCoord1d, void, (GLdouble u)) +QGLPROC(glEvalCoord1dv, void, (const GLdouble *u)) +QGLPROC(glEvalCoord1f, void, (GLfloat u)) +QGLPROC(glEvalCoord1fv, void, (const GLfloat *u)) +QGLPROC(glEvalCoord2d, void, (GLdouble u, GLdouble v)) +QGLPROC(glEvalCoord2dv, void, (const GLdouble *u)) +QGLPROC(glEvalCoord2f, void, (GLfloat u, GLfloat v)) +QGLPROC(glEvalCoord2fv, void, (const GLfloat *u)) +QGLPROC(glEvalMesh1, void, (GLenum mode, GLint i1, GLint i2)) +QGLPROC(glEvalMesh2, void, (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) +QGLPROC(glEvalPoint1, void, (GLint i)) +QGLPROC(glEvalPoint2, void, (GLint i, GLint j)) +QGLPROC(glFeedbackBuffer, void, (GLsizei size, GLenum type, GLfloat *buffer)) +QGLPROC(glFinish, void, (void)) +QGLPROC(glFlush, void, (void)) +QGLPROC(glFogf, void, (GLenum pname, GLfloat param)) +QGLPROC(glFogfv, void, (GLenum pname, const GLfloat *params)) +QGLPROC(glFogi, void, (GLenum pname, GLint param)) +QGLPROC(glFogiv, void, (GLenum pname, const GLint *params)) +QGLPROC(glFrontFace, void, (GLenum mode)) +QGLPROC(glFrustum, void, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) +QGLPROC(glGenLists, GLuint, (GLsizei range)) +QGLPROC(glGenTextures, void, (GLsizei n, GLuint *textures)) +QGLPROC(glGetBooleanv, void, (GLenum pname, GLboolean *params)) +QGLPROC(glGetClipPlane, void, (GLenum plane, GLdouble *equation)) +QGLPROC(glGetDoublev, void, (GLenum pname, GLdouble *params)) +QGLPROC(glGetError, GLenum, (void)) +QGLPROC(glGetFloatv, void, (GLenum pname, GLfloat *params)) +QGLPROC(glGetIntegerv, void, (GLenum pname, GLint *params)) +QGLPROC(glGetLightfv, void, (GLenum light, GLenum pname, GLfloat *params)) +QGLPROC(glGetLightiv, void, (GLenum light, GLenum pname, GLint *params)) +QGLPROC(glGetMapdv, void, (GLenum target, GLenum query, GLdouble *v)) +QGLPROC(glGetMapfv, void, (GLenum target, GLenum query, GLfloat *v)) +QGLPROC(glGetMapiv, void, (GLenum target, GLenum query, GLint *v)) +QGLPROC(glGetMaterialfv, void, (GLenum face, GLenum pname, GLfloat *params)) +QGLPROC(glGetMaterialiv, void, (GLenum face, GLenum pname, GLint *params)) +QGLPROC(glGetPixelMapfv, void, (GLenum map, GLfloat *values)) +QGLPROC(glGetPixelMapuiv, void, (GLenum map, GLuint *values)) +QGLPROC(glGetPixelMapusv, void, (GLenum map, GLushort *values)) +QGLPROC(glGetPointerv, void, (GLenum pname, GLvoid* *params)) +QGLPROC(glGetPolygonStipple, void, (GLubyte *mask)) +QGLPROC(glGetString, const GLubyte *, (GLenum name)) +QGLPROC(glGetTexEnvfv, void, (GLenum target, GLenum pname, GLfloat *params)) +QGLPROC(glGetTexEnviv, void, (GLenum target, GLenum pname, GLint *params)) +QGLPROC(glGetTexGendv, void, (GLenum coord, GLenum pname, GLdouble *params)) +QGLPROC(glGetTexGenfv, void, (GLenum coord, GLenum pname, GLfloat *params)) +QGLPROC(glGetTexGeniv, void, (GLenum coord, GLenum pname, GLint *params)) +QGLPROC(glGetTexImage, void, (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)) +QGLPROC(glGetTexLevelParameterfv, void, (GLenum target, GLint level, GLenum pname, GLfloat *params)) +QGLPROC(glGetTexLevelParameteriv, void, (GLenum target, GLint level, GLenum pname, GLint *params)) +QGLPROC(glGetTexParameterfv, void, (GLenum target, GLenum pname, GLfloat *params)) +QGLPROC(glGetTexParameteriv, void, (GLenum target, GLenum pname, GLint *params)) +QGLPROC(glHint, void, (GLenum target, GLenum mode)) +QGLPROC(glIndexMask, void, (GLuint mask)) +QGLPROC(glIndexPointer, void, (GLenum type, GLsizei stride, const GLvoid *pointer)) +QGLPROC(glIndexd, void, (GLdouble c)) +QGLPROC(glIndexdv, void, (const GLdouble *c)) +QGLPROC(glIndexf, void, (GLfloat c)) +QGLPROC(glIndexfv, void, (const GLfloat *c)) +QGLPROC(glIndexi, void, (GLint c)) +QGLPROC(glIndexiv, void, (const GLint *c)) +QGLPROC(glIndexs, void, (GLshort c)) +QGLPROC(glIndexsv, void, (const GLshort *c)) +QGLPROC(glIndexub, void, (GLubyte c)) +QGLPROC(glIndexubv, void, (const GLubyte *c)) +QGLPROC(glInitNames, void, (void)) +QGLPROC(glInterleavedArrays, void, (GLenum format, GLsizei stride, const GLvoid *pointer)) +QGLPROC(glIsEnabled, GLboolean, (GLenum cap)) +QGLPROC(glIsList, GLboolean, (GLuint list)) +QGLPROC(glIsTexture, GLboolean, (GLuint texture)) +QGLPROC(glLightModelf, void, (GLenum pname, GLfloat param)) +QGLPROC(glLightModelfv, void, (GLenum pname, const GLfloat *params)) +QGLPROC(glLightModeli, void, (GLenum pname, GLint param)) +QGLPROC(glLightModeliv, void, (GLenum pname, const GLint *params)) +QGLPROC(glLightf, void, (GLenum light, GLenum pname, GLfloat param)) +QGLPROC(glLightfv, void, (GLenum light, GLenum pname, const GLfloat *params)) +QGLPROC(glLighti, void, (GLenum light, GLenum pname, GLint param)) +QGLPROC(glLightiv, void, (GLenum light, GLenum pname, const GLint *params)) +QGLPROC(glLineStipple, void, (GLint factor, GLushort pattern)) +QGLPROC(glLineWidth, void, (GLfloat width)) +QGLPROC(glListBase, void, (GLuint base)) +QGLPROC(glLoadIdentity, void, (void)) +QGLPROC(glLoadMatrixd, void, (const GLdouble *m)) +QGLPROC(glLoadMatrixf, void, (const GLfloat *m)) +QGLPROC(glLoadName, void, (GLuint name)) +QGLPROC(glLogicOp, void, (GLenum opcode)) +QGLPROC(glMap1d, void, (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)) +QGLPROC(glMap1f, void, (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)) +QGLPROC(glMap2d, void, (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)) +QGLPROC(glMap2f, void, (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)) +QGLPROC(glMapGrid1d, void, (GLint un, GLdouble u1, GLdouble u2)) +QGLPROC(glMapGrid1f, void, (GLint un, GLfloat u1, GLfloat u2)) +QGLPROC(glMapGrid2d, void, (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)) +QGLPROC(glMapGrid2f, void, (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)) +QGLPROC(glMaterialf, void, (GLenum face, GLenum pname, GLfloat param)) +QGLPROC(glMaterialfv, void, (GLenum face, GLenum pname, const GLfloat *params)) +QGLPROC(glMateriali, void, (GLenum face, GLenum pname, GLint param)) +QGLPROC(glMaterialiv, void, (GLenum face, GLenum pname, const GLint *params)) +QGLPROC(glMatrixMode, void, (GLenum mode)) +QGLPROC(glMultMatrixd, void, (const GLdouble *m)) +QGLPROC(glMultMatrixf, void, (const GLfloat *m)) +QGLPROC(glNewList, void, (GLuint list, GLenum mode)) +QGLPROC(glNormal3b, void, (GLbyte nx, GLbyte ny, GLbyte nz)) +QGLPROC(glNormal3bv, void, (const GLbyte *v)) +QGLPROC(glNormal3d, void, (GLdouble nx, GLdouble ny, GLdouble nz)) +QGLPROC(glNormal3dv, void, (const GLdouble *v)) +QGLPROC(glNormal3f, void, (GLfloat nx, GLfloat ny, GLfloat nz)) +QGLPROC(glNormal3fv, void, (const GLfloat *v)) +QGLPROC(glNormal3i, void, (GLint nx, GLint ny, GLint nz)) +QGLPROC(glNormal3iv, void, (const GLint *v)) +QGLPROC(glNormal3s, void, (GLshort nx, GLshort ny, GLshort nz)) +QGLPROC(glNormal3sv, void, (const GLshort *v)) +QGLPROC(glNormalPointer, void, (GLenum type, GLsizei stride, const GLvoid *pointer)) +QGLPROC(glOrtho, void, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) +QGLPROC(glPassThrough, void, (GLfloat token)) +QGLPROC(glPixelMapfv, void, (GLenum map, GLsizei mapsize, const GLfloat *values)) +QGLPROC(glPixelMapuiv, void, (GLenum map, GLsizei mapsize, const GLuint *values)) +QGLPROC(glPixelMapusv, void, (GLenum map, GLsizei mapsize, const GLushort *values)) +QGLPROC(glPixelStoref, void, (GLenum pname, GLfloat param)) +QGLPROC(glPixelStorei, void, (GLenum pname, GLint param)) +QGLPROC(glPixelTransferf, void, (GLenum pname, GLfloat param)) +QGLPROC(glPixelTransferi, void, (GLenum pname, GLint param)) +QGLPROC(glPixelZoom, void, (GLfloat xfactor, GLfloat yfactor)) +QGLPROC(glPointSize, void, (GLfloat size)) +QGLPROC(glPolygonMode, void, (GLenum face, GLenum mode)) +QGLPROC(glPolygonOffset, void, (GLfloat factor, GLfloat units)) +QGLPROC(glPolygonStipple, void, (const GLubyte *mask)) +QGLPROC(glPopAttrib, void, (void)) +QGLPROC(glPopClientAttrib, void, (void)) +QGLPROC(glPopMatrix, void, (void)) +QGLPROC(glPopName, void, (void)) +QGLPROC(glPrioritizeTextures, void, (GLsizei n, const GLuint *textures, const GLclampf *priorities)) +QGLPROC(glPushAttrib, void, (GLbitfield mask)) +QGLPROC(glPushClientAttrib, void, (GLbitfield mask)) +QGLPROC(glPushMatrix, void, (void)) +QGLPROC(glPushName, void, (GLuint name)) +QGLPROC(glRasterPos2d, void, (GLdouble x, GLdouble y)) +QGLPROC(glRasterPos2dv, void, (const GLdouble *v)) +QGLPROC(glRasterPos2f, void, (GLfloat x, GLfloat y)) +QGLPROC(glRasterPos2fv, void, (const GLfloat *v)) +QGLPROC(glRasterPos2i, void, (GLint x, GLint y)) +QGLPROC(glRasterPos2iv, void, (const GLint *v)) +QGLPROC(glRasterPos2s, void, (GLshort x, GLshort y)) +QGLPROC(glRasterPos2sv, void, (const GLshort *v)) +QGLPROC(glRasterPos3d, void, (GLdouble x, GLdouble y, GLdouble z)) +QGLPROC(glRasterPos3dv, void, (const GLdouble *v)) +QGLPROC(glRasterPos3f, void, (GLfloat x, GLfloat y, GLfloat z)) +QGLPROC(glRasterPos3fv, void, (const GLfloat *v)) +QGLPROC(glRasterPos3i, void, (GLint x, GLint y, GLint z)) +QGLPROC(glRasterPos3iv, void, (const GLint *v)) +QGLPROC(glRasterPos3s, void, (GLshort x, GLshort y, GLshort z)) +QGLPROC(glRasterPos3sv, void, (const GLshort *v)) +QGLPROC(glRasterPos4d, void, (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) +QGLPROC(glRasterPos4dv, void, (const GLdouble *v)) +QGLPROC(glRasterPos4f, void, (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) +QGLPROC(glRasterPos4fv, void, (const GLfloat *v)) +QGLPROC(glRasterPos4i, void, (GLint x, GLint y, GLint z, GLint w)) +QGLPROC(glRasterPos4iv, void, (const GLint *v)) +QGLPROC(glRasterPos4s, void, (GLshort x, GLshort y, GLshort z, GLshort w)) +QGLPROC(glRasterPos4sv, void, (const GLshort *v)) +QGLPROC(glReadBuffer, void, (GLenum mode)) +QGLPROC(glReadPixels, void, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) +QGLPROC(glRectd, void, (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) +QGLPROC(glRectdv, void, (const GLdouble *v1, const GLdouble *v2)) +QGLPROC(glRectf, void, (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) +QGLPROC(glRectfv, void, (const GLfloat *v1, const GLfloat *v2)) +QGLPROC(glRecti, void, (GLint x1, GLint y1, GLint x2, GLint y2)) +QGLPROC(glRectiv, void, (const GLint *v1, const GLint *v2)) +QGLPROC(glRects, void, (GLshort x1, GLshort y1, GLshort x2, GLshort y2)) +QGLPROC(glRectsv, void, (const GLshort *v1, const GLshort *v2)) +QGLPROC(glRenderMode, GLint, (GLenum mode)) +QGLPROC(glRotated, void, (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) +QGLPROC(glRotatef, void, (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) +QGLPROC(glScaled, void, (GLdouble x, GLdouble y, GLdouble z)) +QGLPROC(glScalef, void, (GLfloat x, GLfloat y, GLfloat z)) +QGLPROC(glScissor, void, (GLint x, GLint y, GLsizei width, GLsizei height)) +QGLPROC(glSelectBuffer, void, (GLsizei size, GLuint *buffer)) +QGLPROC(glShadeModel, void, (GLenum mode)) +QGLPROC(glStencilFunc, void, (GLenum func, GLint ref, GLuint mask)) +QGLPROC(glStencilMask, void, (GLuint mask)) +QGLPROC(glStencilOp, void, (GLenum fail, GLenum zfail, GLenum zpass)) +QGLPROC(glTexCoord1d, void, (GLdouble s)) +QGLPROC(glTexCoord1dv, void, (const GLdouble *v)) +QGLPROC(glTexCoord1f, void, (GLfloat s)) +QGLPROC(glTexCoord1fv, void, (const GLfloat *v)) +QGLPROC(glTexCoord1i, void, (GLint s)) +QGLPROC(glTexCoord1iv, void, (const GLint *v)) +QGLPROC(glTexCoord1s, void, (GLshort s)) +QGLPROC(glTexCoord1sv, void, (const GLshort *v)) +QGLPROC(glTexCoord2d, void, (GLdouble s, GLdouble t)) +QGLPROC(glTexCoord2dv, void, (const GLdouble *v)) +QGLPROC(glTexCoord2f, void, (GLfloat s, GLfloat t)) +QGLPROC(glTexCoord2fv, void, (const GLfloat *v)) +QGLPROC(glTexCoord2i, void, (GLint s, GLint t)) +QGLPROC(glTexCoord2iv, void, (const GLint *v)) +QGLPROC(glTexCoord2s, void, (GLshort s, GLshort t)) +QGLPROC(glTexCoord2sv, void, (const GLshort *v)) +QGLPROC(glTexCoord3d, void, (GLdouble s, GLdouble t, GLdouble r)) +QGLPROC(glTexCoord3dv, void, (const GLdouble *v)) +QGLPROC(glTexCoord3f, void, (GLfloat s, GLfloat t, GLfloat r)) +QGLPROC(glTexCoord3fv, void, (const GLfloat *v)) +QGLPROC(glTexCoord3i, void, (GLint s, GLint t, GLint r)) +QGLPROC(glTexCoord3iv, void, (const GLint *v)) +QGLPROC(glTexCoord3s, void, (GLshort s, GLshort t, GLshort r)) +QGLPROC(glTexCoord3sv, void, (const GLshort *v)) +QGLPROC(glTexCoord4d, void, (GLdouble s, GLdouble t, GLdouble r, GLdouble q)) +QGLPROC(glTexCoord4dv, void, (const GLdouble *v)) +QGLPROC(glTexCoord4f, void, (GLfloat s, GLfloat t, GLfloat r, GLfloat q)) +QGLPROC(glTexCoord4fv, void, (const GLfloat *v)) +QGLPROC(glTexCoord4i, void, (GLint s, GLint t, GLint r, GLint q)) +QGLPROC(glTexCoord4iv, void, (const GLint *v)) +QGLPROC(glTexCoord4s, void, (GLshort s, GLshort t, GLshort r, GLshort q)) +QGLPROC(glTexCoord4sv, void, (const GLshort *v)) +QGLPROC(glTexCoordPointer, void, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) +QGLPROC(glTexEnvf, void, (GLenum target, GLenum pname, GLfloat param)) +QGLPROC(glTexEnvfv, void, (GLenum target, GLenum pname, const GLfloat *params)) +QGLPROC(glTexEnvi, void, (GLenum target, GLenum pname, GLint param)) +QGLPROC(glTexEnviv, void, (GLenum target, GLenum pname, const GLint *params)) +QGLPROC(glTexGend, void, (GLenum coord, GLenum pname, GLdouble param)) +QGLPROC(glTexGendv, void, (GLenum coord, GLenum pname, const GLdouble *params)) +QGLPROC(glTexGenf, void, (GLenum coord, GLenum pname, GLfloat param)) +QGLPROC(glTexGenfv, void, (GLenum coord, GLenum pname, const GLfloat *params)) +QGLPROC(glTexGeni, void, (GLenum coord, GLenum pname, GLint param)) +QGLPROC(glTexGeniv, void, (GLenum coord, GLenum pname, const GLint *params)) +QGLPROC(glTexImage1D, void, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) +QGLPROC(glTexImage2D, void, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) +QGLPROC(glTexParameterf, void, (GLenum target, GLenum pname, GLfloat param)) +QGLPROC(glTexParameterfv, void, (GLenum target, GLenum pname, const GLfloat *params)) +QGLPROC(glTexParameteri, void, (GLenum target, GLenum pname, GLint param)) +QGLPROC(glTexParameteriv, void, (GLenum target, GLenum pname, const GLint *params)) +QGLPROC(glTexSubImage1D, void, (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)) +QGLPROC(glTexSubImage2D, void, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) +QGLPROC(glTranslated, void, (GLdouble x, GLdouble y, GLdouble z)) +QGLPROC(glTranslatef, void, (GLfloat x, GLfloat y, GLfloat z)) +QGLPROC(glVertex2d, void, (GLdouble x, GLdouble y)) +QGLPROC(glVertex2dv, void, (const GLdouble *v)) +QGLPROC(glVertex2f, void, (GLfloat x, GLfloat y)) +QGLPROC(glVertex2fv, void, (const GLfloat *v)) +QGLPROC(glVertex2i, void, (GLint x, GLint y)) +QGLPROC(glVertex2iv, void, (const GLint *v)) +QGLPROC(glVertex2s, void, (GLshort x, GLshort y)) +QGLPROC(glVertex2sv, void, (const GLshort *v)) +QGLPROC(glVertex3d, void, (GLdouble x, GLdouble y, GLdouble z)) +QGLPROC(glVertex3dv, void, (const GLdouble *v)) +QGLPROC(glVertex3f, void, (GLfloat x, GLfloat y, GLfloat z)) +QGLPROC(glVertex3fv, void, (const GLfloat *v)) +QGLPROC(glVertex3i, void, (GLint x, GLint y, GLint z)) +QGLPROC(glVertex3iv, void, (const GLint *v)) +QGLPROC(glVertex3s, void, (GLshort x, GLshort y, GLshort z)) +QGLPROC(glVertex3sv, void, (const GLshort *v)) +QGLPROC(glVertex4d, void, (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) +QGLPROC(glVertex4dv, void, (const GLdouble *v)) +QGLPROC(glVertex4f, void, (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) +QGLPROC(glVertex4fv, void, (const GLfloat *v)) +QGLPROC(glVertex4i, void, (GLint x, GLint y, GLint z, GLint w)) +QGLPROC(glVertex4iv, void, (const GLint *v)) +QGLPROC(glVertex4s, void, (GLshort x, GLshort y, GLshort z, GLshort w)) +QGLPROC(glVertex4sv, void, (const GLshort *v)) +QGLPROC(glVertexPointer, void, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) +QGLPROC(glViewport, void, (GLint x, GLint y, GLsizei width, GLsizei height)) + +#undef QGLPROC