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Fix CPU architectore in version strings on Windows
BUILD_CPU has been replaced by D3_ARCH, which is also set by CMake on most platforms, except for Windows, there it's set in neo/sys/platform.h because CMake is not able to tell us what CPU platforms it's targeting (for other platforms we parse the output of gcc/clang's -dumpmachine option, but for MSVC that's not an option, of course)
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3 changed files with 3 additions and 3 deletions
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@ -65,7 +65,7 @@ const char *ui_skinArgs[] = { "skins/characters/player/marine_mp", "skins/char
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const char *ui_teamArgs[] = { "Red", "Blue", NULL };
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struct gameVersion_s {
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gameVersion_s( void ) { sprintf( string, "%s.%d%s %s-%s %s %s", ENGINE_VERSION, BUILD_NUMBER, BUILD_DEBUG, BUILD_OS, BUILD_CPU, ID__DATE__, ID__TIME__ ); }
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gameVersion_s( void ) { sprintf( string, "%s.%d%s %s-%s %s %s", ENGINE_VERSION, BUILD_NUMBER, BUILD_DEBUG, BUILD_OS, D3_ARCH, ID__DATE__, ID__TIME__ ); }
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char string[256];
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} gameVersion;
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@ -82,7 +82,7 @@ typedef enum {
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#endif
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struct version_s {
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version_s( void ) { sprintf( string, "%s.%d%s %s-%s %s %s", ENGINE_VERSION, BUILD_NUMBER, BUILD_DEBUG, BUILD_OS, BUILD_CPU, ID__DATE__, ID__TIME__ ); }
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version_s( void ) { sprintf( string, "%s.%d%s %s-%s %s %s", ENGINE_VERSION, BUILD_NUMBER, BUILD_DEBUG, BUILD_OS, D3_ARCH, ID__DATE__, ID__TIME__ ); }
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char string[256];
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} version;
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@ -55,7 +55,7 @@ const char *ui_skinArgs[] = { "skins/characters/player/marine_mp", "skins/char
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const char *ui_teamArgs[] = { "Red", "Blue", NULL };
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struct gameVersion_s {
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gameVersion_s( void ) { sprintf( string, "%s.%d%s %s-%s %s %s", ENGINE_VERSION, BUILD_NUMBER, BUILD_DEBUG, BUILD_OS, BUILD_CPU, ID__DATE__, ID__TIME__ ); }
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gameVersion_s( void ) { sprintf( string, "%s.%d%s %s-%s %s %s", ENGINE_VERSION, BUILD_NUMBER, BUILD_DEBUG, BUILD_OS, D3_ARCH, ID__DATE__, ID__TIME__ ); }
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char string[256];
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} gameVersion;
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