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Don't warn about uppercase chars in filenames
Only print those in developer mode.
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1 changed files with 1 additions and 1 deletions
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@ -796,7 +796,7 @@ const char *idFileSystemLocal::BuildOSPath( const char *base, const char *game,
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if ( testPath.HasUpper() ) {
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common->Warning( "Non-portable: path contains uppercase characters: %s", testPath.c_str() );
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common->DPrintf( "Non-portable: path contains uppercase characters: %s", testPath.c_str() );
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// attempt a fixup on the fly
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if ( fs_caseSensitiveOS.GetBool() ) {
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