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Add 1.5.5 WIP entry to changelog
and set the date for 1.5.4 and mention that Soft Particles can slow down rendering
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Changelog.md
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Changelog.md
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@ -4,7 +4,13 @@ dhewm3 Changelog
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Note: Numbers starting with a "#" like #330 refer to the bugreport with that number
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at https://github.com/dhewm/dhewm3/issues/
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1.5.4 (WIP)
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1.5.5 (WIP)
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------------------------------------------------------------------------
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* Enable/disable Soft Particles when **loading** a graphics quality preset (only enabled in Ultra preset,
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though you can still configure it independently as before; #604)
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1.5.4 (2024-08-03)
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------------------------------------------------------------------------
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* A brand new settings menu that uses [Dear ImGui](https://github.com/ocornut/imgui).
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@ -16,7 +22,10 @@ Note: Numbers starting with a "#" like #330 refer to the bugreport with that num
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Needs SDL2 and C++11.
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* "Soft" Particles (that don't "cut" into geometry but fade smoothly), based on code from The Dark Mod
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2.04. Can be enabled/disabled with `r_useSoftParticles`, is applied automatically for all appropriate
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particles (view-aligned, using additive or alpha blending and not too small)
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particles (view-aligned, using additive or alpha blending and not too small).
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**NOTE** that on some systems Soft Particles noticeably slow down rendering. If dhewm3 doesn't run
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as smoothly as you'd expect, try disabling them (`r_useSoftParticles 0` or in the new *Settings Menu*
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under *Video Options* -> *Use Soft Particles*)
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* `r_enableDepthCapture`: Enable capturing depth buffer to texture, needed for the soft particles.
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Can be used in custom materials by using the `"_currentDepth"` texture
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* Replaced dependency on (external) zlib with integrated [miniz](https://github.com/richgel999/miniz)
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