Add 1.5.5 WIP entry to changelog

and set the date for 1.5.4 and mention that Soft Particles can slow
down rendering
This commit is contained in:
Daniel Gibson 2024-09-10 15:58:52 +02:00
parent 0af60549ab
commit e0e772ef92

View file

@ -4,7 +4,13 @@ dhewm3 Changelog
Note: Numbers starting with a "#" like #330 refer to the bugreport with that number
at https://github.com/dhewm/dhewm3/issues/
1.5.4 (WIP)
1.5.5 (WIP)
------------------------------------------------------------------------
* Enable/disable Soft Particles when **loading** a graphics quality preset (only enabled in Ultra preset,
though you can still configure it independently as before; #604)
1.5.4 (2024-08-03)
------------------------------------------------------------------------
* A brand new settings menu that uses [Dear ImGui](https://github.com/ocornut/imgui).
@ -16,7 +22,10 @@ Note: Numbers starting with a "#" like #330 refer to the bugreport with that num
Needs SDL2 and C++11.
* "Soft" Particles (that don't "cut" into geometry but fade smoothly), based on code from The Dark Mod
2.04. Can be enabled/disabled with `r_useSoftParticles`, is applied automatically for all appropriate
particles (view-aligned, using additive or alpha blending and not too small)
particles (view-aligned, using additive or alpha blending and not too small).
**NOTE** that on some systems Soft Particles noticeably slow down rendering. If dhewm3 doesn't run
as smoothly as you'd expect, try disabling them (`r_useSoftParticles 0` or in the new *Settings Menu*
under *Video Options* -> *Use Soft Particles*)
* `r_enableDepthCapture`: Enable capturing depth buffer to texture, needed for the soft particles.
Can be used in custom materials by using the `"_currentDepth"` texture
* Replaced dependency on (external) zlib with integrated [miniz](https://github.com/richgel999/miniz)