diff --git a/Changelog.md b/Changelog.md index be6f93b6..bb188888 100644 --- a/Changelog.md +++ b/Changelog.md @@ -4,7 +4,13 @@ dhewm3 Changelog Note: Numbers starting with a "#" like #330 refer to the bugreport with that number at https://github.com/dhewm/dhewm3/issues/ -1.5.4 (WIP) +1.5.5 (WIP) +------------------------------------------------------------------------ + +* Enable/disable Soft Particles when **loading** a graphics quality preset (only enabled in Ultra preset, + though you can still configure it independently as before; #604) + +1.5.4 (2024-08-03) ------------------------------------------------------------------------ * A brand new settings menu that uses [Dear ImGui](https://github.com/ocornut/imgui). @@ -16,7 +22,10 @@ Note: Numbers starting with a "#" like #330 refer to the bugreport with that num Needs SDL2 and C++11. * "Soft" Particles (that don't "cut" into geometry but fade smoothly), based on code from The Dark Mod 2.04. Can be enabled/disabled with `r_useSoftParticles`, is applied automatically for all appropriate - particles (view-aligned, using additive or alpha blending and not too small) + particles (view-aligned, using additive or alpha blending and not too small). + **NOTE** that on some systems Soft Particles noticeably slow down rendering. If dhewm3 doesn't run + as smoothly as you'd expect, try disabling them (`r_useSoftParticles 0` or in the new *Settings Menu* + under *Video Options* -> *Use Soft Particles*) * `r_enableDepthCapture`: Enable capturing depth buffer to texture, needed for the soft particles. Can be used in custom materials by using the `"_currentDepth"` texture * Replaced dependency on (external) zlib with integrated [miniz](https://github.com/richgel999/miniz)