diff --git a/neo/game/Player.cpp b/neo/game/Player.cpp index efdb1ba6..254a81d1 100644 --- a/neo/game/Player.cpp +++ b/neo/game/Player.cpp @@ -4054,7 +4054,9 @@ void idPlayer::UpdateWeapon( void ) { if ( idealWeapon != -1 ) { animPrefix = spawnArgs.GetString( va( "def_weapon%d", idealWeapon ) ); weapon.GetEntity()->GetWeaponDef( animPrefix, inventory.clip[ idealWeapon ] ); - assert( weapon.GetEntity()->IsLinked() ); + if ( ! weapon.GetEntity()->IsLinked() ) { + return; + } } else { return; }