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Remove spurious call to SetBackEndRenderer()
Like the comment above said, this is invalid and can't work. The backend is properly set via R_InitOpenGL().
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@ -2012,10 +2012,6 @@ void idRenderSystemLocal::Init( void ) {
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identitySpace.modelMatrix[0*4+0] = 1.0f;
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identitySpace.modelMatrix[1*4+1] = 1.0f;
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identitySpace.modelMatrix[2*4+2] = 1.0f;
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// determine which back end we will use
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// ??? this is invalid here as there is not enough information to set it up correctly
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SetBackEndRenderer();
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}
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/*
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