Remove spurious call to SetBackEndRenderer()

Like the comment above said, this is invalid and can't work.
The backend is properly set via R_InitOpenGL().
This commit is contained in:
dhewg 2012-07-18 22:01:30 +02:00
parent f4de0ed8c1
commit de1b7b9adb

View file

@ -2012,10 +2012,6 @@ void idRenderSystemLocal::Init( void ) {
identitySpace.modelMatrix[0*4+0] = 1.0f;
identitySpace.modelMatrix[1*4+1] = 1.0f;
identitySpace.modelMatrix[2*4+2] = 1.0f;
// determine which back end we will use
// ??? this is invalid here as there is not enough information to set it up correctly
SetBackEndRenderer();
}
/*