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idLangDict: Workaround for Doom3: Lost Mission stringtables #265
The Doom3: Lost Mission (aka D3LE) mod uses string table entry keys that don't follow the proper Doom3 scheme of "#str_01234", but look like "#str_adil_exis_pda_01_audio_info" - the "hash" algorithm of idLangDict, which basically just converts the number after "#str_" into an int, probably doesn't work very well with this and there was an assertion to prevent this.. However, it seems to work well enough, so now I only print one warning for the first "invalid" key and otherwise accept those keys. The stringtable (strings/*.lang) also has font-related entries (like "#font" "Chainlink_Semi-Bold") that triggered another assertion, now everything that starts with "#font" is silently skipped.
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1 changed files with 18 additions and 3 deletions
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@ -100,10 +100,13 @@ bool idLangDict::Load( const char *fileName, bool clear /* _D3XP */ ) {
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idLangKeyValue kv;
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kv.key = tok;
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kv.value = tok2;
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// DG: D3LE has #font_ entries in english.lang, maybe from D3BFG? not supported here, just skip them
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if(kv.key.Cmpn("#font_", 6) != 0) {
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assert( kv.key.Cmpn( STRTABLE_ID, STRTABLE_ID_LENGTH ) == 0 );
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hash.Add( GetHashKey( kv.key ), args.Append( kv ) );
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}
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}
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}
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idLib::common->Printf( "%i strings read from %s\n", args.Num(), fileName );
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idLib::fileSystem->FreeFile( (void*)buffer );
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@ -303,8 +306,20 @@ idLangDict::GetHashKey
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*/
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int idLangDict::GetHashKey( const char *str ) const {
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int hashKey = 0;
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// DG: Replace assertion for invalid entries with a warning that's shown only once
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// (for D3LE mod that seems to have lots of entries like #str_adil_exis_pda_01_audio_info)
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const char* strbk = str;
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static bool warnedAboutInvalidKey = false;
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for ( str += STRTABLE_ID_LENGTH; str[0] != '\0'; str++ ) {
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assert( str[0] >= '0' && str[0] <= '9' );
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// assert( str[0] >= '0' && str[0] <= '9' );
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if(!warnedAboutInvalidKey && (str[0] < '0' || str[0] > '9')) {
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// The "hash" code here very obviously expects numbers, but apparently it still somehow works,
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// so just warn about it and otherwise accept those entries, seems to work for D3LE?
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idLib::common->Warning( "We have at least one invalid key in a language dict: %s\n"
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" (might still work, but Doom3 really wants #str_01234, i.e. only a number after '#str_')\n", strbk );
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warnedAboutInvalidKey = true;
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}
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// DG end
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hashKey = hashKey * 10 + str[0] - '0';
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}
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return hashKey;
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