README: call it "source port", mention OSX

"source port" is the usual term for this and what people will probably google for.
mentioning the tested platforms right at beginning might also be helpful for people.

also (hopefully) clarified what EFX/EAX is about, some people who wrote comments
about the release seemed confused about that.
This commit is contained in:
Daniel Gibson 2015-10-15 00:30:02 +02:00
parent 9958e3807c
commit d4fcb27b41

View file

@ -1,6 +1,6 @@
# ABOUT
_dhewm 3_ is a _Doom 3_ GPL source modification.
_dhewm 3_ is a _Doom 3_ GPL source port, know to work on at least Windows, Linux, Mac OS X and FreeBSD.
The goal of _dhewm 3_ is bring _DOOM 3_ with the help of SDL to all suitable
platforms.
@ -10,7 +10,7 @@ altering the original gameplay.
**The project is hosted at:** https://github.com/dhewm
**Latest Release:** https://github.com/dhewm/dhewm3/releases/latest
**Download latest Release:** https://github.com/dhewm/dhewm3/releases/latest
**Consult the FAQ at:** https://github.com/dhewm/dhewm3/wiki/FAQ
@ -24,7 +24,7 @@ Compared to the original _DOOM 3_, the changes of _dhewm 3_ worth mentioning are
- 64bit port
- SDL for low level OS support, OpenGL and input handling
- OpenAL for audio output, all OS specific audio backends are gone
- OpenAL EFX for EAX reverb effects (read: EAX on all platforms)
- OpenAL EFX for EAX reverb effects (read: EAX-like sound effects on all platforms/hardware)
- Better support for widescreen (and arbitrary display resolutions)
- A portable build system based on CMake
- (Cross-)compilation with mingw-w64