From d0198cc8b691f8824d61b2de9ef32310ccd82b6a Mon Sep 17 00:00:00 2001 From: dhewg Date: Thu, 8 Dec 2011 01:03:44 +0100 Subject: [PATCH] Fix R_ClipLineToLight signature --- neo/renderer/tr_stencilshadow.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/neo/renderer/tr_stencilshadow.cpp b/neo/renderer/tr_stencilshadow.cpp index 539b42f4..fd386658 100644 --- a/neo/renderer/tr_stencilshadow.cpp +++ b/neo/renderer/tr_stencilshadow.cpp @@ -536,7 +536,7 @@ If one point is clearly clipped by the plane and the other point is on the plane, it will be completely removed. =================== */ -static bool R_ClipLineToLight( const idVec3 &a, const idVec3 &b, const idPlane frustum[4], +static bool R_ClipLineToLight( const idVec3 &a, const idVec3 &b, const idPlane frustum[6], idVec3 &p1, idVec3 &p2 ) { float *clip; int j;