diff --git a/neo/renderer/tr_stencilshadow.cpp b/neo/renderer/tr_stencilshadow.cpp index 539b42f4..fd386658 100644 --- a/neo/renderer/tr_stencilshadow.cpp +++ b/neo/renderer/tr_stencilshadow.cpp @@ -536,7 +536,7 @@ If one point is clearly clipped by the plane and the other point is on the plane, it will be completely removed. =================== */ -static bool R_ClipLineToLight( const idVec3 &a, const idVec3 &b, const idPlane frustum[4], +static bool R_ClipLineToLight( const idVec3 &a, const idVec3 &b, const idPlane frustum[6], idVec3 &p1, idVec3 &p2 ) { float *clip; int j;